FortSiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.InputStream;
  19. import java.sql.Connection;
  20. import java.sql.PreparedStatement;
  21. import java.sql.ResultSet;
  22. import java.util.List;
  23. import java.util.Properties;
  24. import java.util.StringTokenizer;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javolution.util.FastList;
  28. import javolution.util.FastMap;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.CombatFlag;
  33. import com.l2jserver.gameserver.model.L2Clan;
  34. import com.l2jserver.gameserver.model.L2ItemInstance;
  35. import com.l2jserver.gameserver.model.L2Object;
  36. import com.l2jserver.gameserver.model.Location;
  37. import com.l2jserver.gameserver.model.actor.L2Character;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  39. import com.l2jserver.gameserver.model.entity.Fort;
  40. import com.l2jserver.gameserver.model.entity.FortSiege;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  43. public class FortSiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  46. public static final FortSiegeManager getInstance()
  47. {
  48. return SingletonHolder._instance;
  49. }
  50. // =========================================================
  51. // Data Field
  52. private int _attackerMaxClans = 500; // Max number of clans
  53. // Fort Siege settings
  54. private FastMap<Integer, FastList<SiegeSpawn>> _commanderSpawnList;
  55. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  56. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  57. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  58. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  59. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  60. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  61. private List<FortSiege> _sieges;
  62. // =========================================================
  63. // Constructor
  64. private FortSiegeManager()
  65. {
  66. _log.info("Initializing FortSiegeManager");
  67. load();
  68. }
  69. // =========================================================
  70. // Method - Public
  71. public final void addSiegeSkills(L2PcInstance character)
  72. {
  73. character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  74. character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  75. }
  76. /**
  77. * Return true if character summon<BR><BR>
  78. * @param activeChar The L2Character of the character can summon
  79. */
  80. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  81. {
  82. if (!(activeChar instanceof L2PcInstance))
  83. return false;
  84. String text = "";
  85. L2PcInstance player = (L2PcInstance) activeChar;
  86. Fort fort = FortManager.getInstance().getFort(player);
  87. if (fort == null || fort.getFortId() <= 0)
  88. text = "You must be on fort ground to summon this";
  89. else if (!fort.getSiege().getIsInProgress())
  90. text = "You can only summon this during a siege.";
  91. else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
  92. text = "You can only summon this as a registered attacker.";
  93. else
  94. return true;
  95. if (!isCheckOnly)
  96. player.sendMessage(text);
  97. return false;
  98. }
  99. /**
  100. * Return true if the clan is registered or owner of a fort<BR><BR>
  101. * @param clan The L2Clan of the player
  102. */
  103. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  104. {
  105. if (clan == null)
  106. return false;
  107. Connection con = null;
  108. boolean register = false;
  109. try
  110. {
  111. con = L2DatabaseFactory.getInstance().getConnection();
  112. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
  113. statement.setInt(1, clan.getClanId());
  114. statement.setInt(2, fortid);
  115. ResultSet rs = statement.executeQuery();
  116. while (rs.next())
  117. {
  118. register = true;
  119. break;
  120. }
  121. rs.close();
  122. statement.close();
  123. }
  124. catch (Exception e)
  125. {
  126. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  127. }
  128. finally
  129. {
  130. L2DatabaseFactory.close(con);
  131. }
  132. return register;
  133. }
  134. public final void removeSiegeSkills(L2PcInstance character)
  135. {
  136. character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
  137. character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  138. }
  139. // =========================================================
  140. // Method - Private
  141. private final void load()
  142. {
  143. InputStream is = null;
  144. try
  145. {
  146. is = new FileInputStream(new File(Config.FORTSIEGE_CONFIGURATION_FILE));
  147. Properties siegeSettings = new Properties();
  148. siegeSettings.load(is);
  149. // Siege setting
  150. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  151. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  152. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  153. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  154. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  155. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  156. // Siege spawns settings
  157. _commanderSpawnList = new FastMap<Integer, FastList<SiegeSpawn>>();
  158. _flagList = new FastMap<Integer, FastList<CombatFlag>>();
  159. for (Fort fort : FortManager.getInstance().getForts())
  160. {
  161. FastList<SiegeSpawn> _commanderSpawns = new FastList<SiegeSpawn>();
  162. FastList<CombatFlag> _flagSpawns = new FastList<CombatFlag>();
  163. for (int i = 1; i < 5; i++)
  164. {
  165. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  166. if (_spawnParams.length() == 0)
  167. break;
  168. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  169. try
  170. {
  171. int x = Integer.parseInt(st.nextToken());
  172. int y = Integer.parseInt(st.nextToken());
  173. int z = Integer.parseInt(st.nextToken());
  174. int heading = Integer.parseInt(st.nextToken());
  175. int npc_id = Integer.parseInt(st.nextToken());
  176. _commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
  177. }
  178. catch (Exception e)
  179. {
  180. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  181. }
  182. }
  183. _commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
  184. for (int i = 1; i < 4; i++)
  185. {
  186. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  187. if (_spawnParams.length() == 0)
  188. break;
  189. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  190. try
  191. {
  192. int x = Integer.parseInt(st.nextToken());
  193. int y = Integer.parseInt(st.nextToken());
  194. int z = Integer.parseInt(st.nextToken());
  195. int flag_id = Integer.parseInt(st.nextToken());
  196. _flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
  197. }
  198. catch (Exception e)
  199. {
  200. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  201. }
  202. }
  203. _flagList.put(fort.getFortId(), _flagSpawns);
  204. }
  205. }
  206. catch (Exception e)
  207. {
  208. //_initialized = false;
  209. _log.log(Level.WARNING, "Error while loading fortsiege data." + e.getMessage(), e);
  210. }
  211. finally
  212. {
  213. try
  214. {
  215. is.close();
  216. }
  217. catch (Exception e)
  218. {
  219. }
  220. }
  221. }
  222. // =========================================================
  223. // Property - Public
  224. public final FastList<SiegeSpawn> getCommanderSpawnList(int _fortId)
  225. {
  226. if (_commanderSpawnList.containsKey(_fortId))
  227. {
  228. return _commanderSpawnList.get(_fortId);
  229. }
  230. return null;
  231. }
  232. public final FastList<CombatFlag> getFlagList(int _fortId)
  233. {
  234. if (_flagList.containsKey(_fortId))
  235. return _flagList.get(_fortId);
  236. return null;
  237. }
  238. public final int getAttackerMaxClans()
  239. {
  240. return _attackerMaxClans;
  241. }
  242. public final int getFlagMaxCount()
  243. {
  244. return _flagMaxCount;
  245. }
  246. public final int getSuspiciousMerchantRespawnDelay()
  247. {
  248. return _suspiciousMerchantRespawnDelay;
  249. }
  250. public final FortSiege getSiege(L2Object activeObject)
  251. {
  252. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  253. }
  254. public final FortSiege getSiege(int x, int y, int z)
  255. {
  256. for (Fort fort : FortManager.getInstance().getForts())
  257. if (fort.getSiege().checkIfInZone(x, y, z))
  258. return fort.getSiege();
  259. return null;
  260. }
  261. public final int getSiegeClanMinLevel()
  262. {
  263. return _siegeClanMinLevel;
  264. }
  265. public final int getSiegeLength()
  266. {
  267. return _siegeLength;
  268. }
  269. public final int getCountDownLength()
  270. {
  271. return _countDownLength;
  272. }
  273. public final List<FortSiege> getSieges()
  274. {
  275. if (_sieges == null)
  276. _sieges = new FastList<FortSiege>();
  277. return _sieges;
  278. }
  279. public final void addSiege(FortSiege fortSiege)
  280. {
  281. if (_sieges == null)
  282. _sieges = new FastList<FortSiege>();
  283. _sieges.add(fortSiege);
  284. }
  285. public boolean isCombat(int itemId)
  286. {
  287. return (itemId == 9819);
  288. }
  289. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  290. {
  291. if (!checkIfCanPickup(player))
  292. return false;
  293. Fort fort = FortManager.getInstance().getFort(player);
  294. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  295. for (CombatFlag cf : fcf)
  296. {
  297. if (cf.itemInstance == item)
  298. {
  299. cf.activate(player, item);
  300. }
  301. }
  302. return true;
  303. }
  304. public boolean checkIfCanPickup(L2PcInstance player)
  305. {
  306. SystemMessage sm;
  307. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  308. sm.addItemName(9819);
  309. // Cannot own 2 combat flag
  310. if (player.isCombatFlagEquipped())
  311. {
  312. player.sendPacket(sm);
  313. return false;
  314. }
  315. // here check if is siege is in progress
  316. // here check if is siege is attacker
  317. Fort fort = FortManager.getInstance().getFort(player);
  318. if (fort == null || fort.getFortId() <= 0)
  319. {
  320. player.sendPacket(sm);
  321. return false;
  322. }
  323. else if (!fort.getSiege().getIsInProgress())
  324. {
  325. player.sendPacket(sm);
  326. return false;
  327. }
  328. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  329. {
  330. player.sendPacket(sm);
  331. return false;
  332. }
  333. return true;
  334. }
  335. public void dropCombatFlag(L2PcInstance player, int fortId)
  336. {
  337. Fort fort = FortManager.getInstance().getFortById(fortId);
  338. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  339. for (CombatFlag cf : fcf)
  340. {
  341. if (cf.playerId == player.getObjectId())
  342. {
  343. cf.dropIt();
  344. if (fort.getSiege().getIsInProgress())
  345. cf.spawnMe();
  346. }
  347. }
  348. }
  349. public static class SiegeSpawn
  350. {
  351. Location _location;
  352. private int _npcId;
  353. private int _heading;
  354. private int _fortId;
  355. private int _id;
  356. public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
  357. {
  358. _fortId = fort_id;
  359. _location = new Location(x, y, z, heading);
  360. _heading = heading;
  361. _npcId = npc_id;
  362. _id = id;
  363. }
  364. public int getFortId()
  365. {
  366. return _fortId;
  367. }
  368. public int getNpcId()
  369. {
  370. return _npcId;
  371. }
  372. public int getHeading()
  373. {
  374. return _heading;
  375. }
  376. public int getId()
  377. {
  378. return _id;
  379. }
  380. public Location getLocation()
  381. {
  382. return _location;
  383. }
  384. }
  385. @SuppressWarnings("synthetic-access")
  386. private static class SingletonHolder
  387. {
  388. protected static final FortSiegeManager _instance = new FortSiegeManager();
  389. }
  390. }