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NPC.properties 6.5 KB

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  1. # ---------------------------------------------------------------------------
  2. # NPC Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # General
  10. # ---------------------------------------------------------------------------
  11. # Global announcements will be made indicating Blacksmith/Merchant of Mammon
  12. # Spawning points.
  13. # Default: False
  14. AnnounceMammonSpawn = False
  15. # True - Mobs can be aggressive while in peace zones.
  16. # False - Mobs can NOT be aggressive while in peace zones.
  17. # Default: True
  18. AltMobAgroInPeaceZone = True
  19. # Defines whether NPCs are attackable by default
  20. # Retail: True
  21. AltAttackableNpcs = True
  22. # Allows non-GM players to view NPC stats via shift-click
  23. # Default: False
  24. AltGameViewNpc = False
  25. # Maximum distance mobs can randomly go from spawn point.
  26. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  27. # Default: 300
  28. MaxDriftRange = 300
  29. # If True, the following deep blue mobs' drop penalties will be applied:
  30. # - When player's level is 9 or greater than mob's level, drops got divided by 3.
  31. # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  32. # Default: True
  33. UseDeepBlueDropRules = True
  34. # If True, the following deep blue raid bosses drop penalties will be applied:
  35. # - When player's level is 9 or greater than raid's level, drops got divided by 3.
  36. # - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  37. # Default: True
  38. UseDeepBlueDropRulesRaid = True
  39. # Default: False
  40. ShowNpcLevel = False
  41. # Show clan, alliance crests for territory NPCs without quests
  42. # Default: False
  43. ShowCrestWithoutQuest = False
  44. # Do you want mobs to drop Vitality resplenishing herbs?
  45. # Notes:
  46. # Works only if EnableVitality = True
  47. # Default: True
  48. EnableVitalityHerbs = True
  49. # Custom random EnchantEffect
  50. # All npcs with weapons get random weapon enchanted value
  51. # Enchantment is only visual, range is 4-21
  52. # Default: False
  53. EnableRandomEnchantEffect = False
  54. # The minimum NPC level for the Gracia Epilogue rule:
  55. # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
  56. # Notes:
  57. # If you want to disable this feature then set it 99
  58. # Default: 78
  59. MinNPCLevelForDmgPenalty = 78
  60. # The penalty in percent for -2 till -5 level differences
  61. # default:
  62. # normal - 0.7, 0.6, 0.6, 0.55
  63. # critical - 0.75, 0.65, 0.6, 0.58
  64. # skill - 0.8, 0.7, 0.65, 0.62
  65. DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
  66. CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
  67. SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
  68. # The minimum NPC level for the Gracia Epilogue rule:
  69. # "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
  70. # Notes:
  71. # If you want to disable this feature then set it 99
  72. # Default: 78
  73. MinNPCLevelForMagicPenalty = 78
  74. # The penalty in percent for -3 till -6 level differences
  75. # Default: unknown
  76. SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
  77. # ---------------------------------------------------------------------------
  78. # Guards
  79. # ---------------------------------------------------------------------------
  80. # True - Allows guards to attack aggressive mobs within range.
  81. # Default: False
  82. GuardAttackAggroMob = False
  83. # ---------------------------------------------------------------------------
  84. # Pets
  85. # ---------------------------------------------------------------------------
  86. # This option enables or disables the Wyvern manager located in every castle
  87. # to train Wyverns and Striders from Hatchlings.
  88. # Default: False
  89. AllowWyvernUpgrader = False
  90. # Pets that can be rented.
  91. # Example: 30827, 32471, 34486, 36547
  92. # Default: 30827
  93. ListPetRentNpc = 30827
  94. # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
  95. # Default: 12
  96. MaximumSlotsForPet = 12
  97. # HP/MP Regen Multiplier for Pets
  98. # Default: 100, 100
  99. PetHpRegenMultiplier = 100
  100. PetMpRegenMultiplier = 100
  101. # ---------------------------------------------------------------------------
  102. # Raid Bosses
  103. # ---------------------------------------------------------------------------
  104. # Percent of HP and MP regeneration for raid bosses.
  105. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
  106. # Default: 100, 100
  107. RaidHpRegenMultiplier = 100
  108. RaidMpRegenMultiplier = 100
  109. # Percent of physical and magical defense for raid bosses.
  110. # Example: A setting of 10 will cause defense to be 90% lower than normal,
  111. # while 110 will cause defense to be 10% higher than normal.
  112. # Default: 100, 100
  113. RaidPDefenceMultiplier = 100
  114. RaidMDefenceMultiplier = 100
  115. # Percent of physical and magical attack for raid bosses.
  116. # Example: A setting of 10 will cause attack to be 90% lower than normal,
  117. # while 110 will cause attack to be 10% higher than normal.
  118. # Default: 100, 100
  119. RaidPAttackMultiplier = 100
  120. RaidMAttackMultiplier = 100
  121. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  122. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  123. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
  124. # re-spawn 24 hours to 48 hours.
  125. # Default: 1.0, 1.0
  126. RaidMinRespawnMultiplier = 1.0
  127. RaidMaxRespawnMultiplier = 1.0
  128. # Configure the interval at which raid boss minions will re-spawn.
  129. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  130. # Default: 300000
  131. RaidMinionRespawnTime = 300000
  132. # Disable Raid Curse if raid more than 8 levels lower.
  133. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
  134. # Default: False
  135. DisableRaidCurse = False
  136. # Configure the interval at which raid bosses and minions wont reconsider their target
  137. # This time is in seconds, 1 minute is 60 seconds.
  138. # Default: 10,10,10
  139. RaidChaosTime = 10
  140. GrandChaosTime = 10
  141. MinionChaosTime = 10