General.properties 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866
  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server min age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs aswell? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi [HanWik]"
  71. GMShowAnnouncerName = False
  72. # Give special skills for every GM
  73. # 7041-7064 (Master's Blessing)
  74. # Default: False
  75. GMGiveSpecialSkills = False
  76. # ---------------------------------------------------------------------------
  77. # Server Security
  78. # ---------------------------------------------------------------------------
  79. # Bypass exploit protection. To ENABLE protection set to True.
  80. # Default: True
  81. BypassValidation = True
  82. # Enforce gameguard for clients. Sends a gameguard query on character login.
  83. # Default: False
  84. GameGuardEnforce = False
  85. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  86. # Default: False
  87. GameGuardProhibitAction = False
  88. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  89. # Default: False
  90. LogChat = False
  91. # Default: False
  92. LogItems = False
  93. # Log only Adena and equipable items if LogItems is enabled
  94. LogItemsSmallLog = False
  95. # Default: False
  96. LogItemEnchants = False
  97. # Default: False
  98. LogSkillEnchants = False
  99. # Default: False
  100. GMAudit = False
  101. # Default: False
  102. LogGameDamage = False
  103. # If damage greater than threshold then log it
  104. # Default: 5000
  105. LogGameDamageThreshold = 5000
  106. # Check players for non-allowed skills
  107. # Default: False
  108. SkillCheckEnable = False
  109. # If true, remove invalid skills from player and database.
  110. # Report only, if false.
  111. # Default: False
  112. SkillCheckRemove = False
  113. # Check also GM characters (only if SkillCheckEnable = True)
  114. # Default: True
  115. SkillCheckGM = True
  116. # ---------------------------------------------------------------------------
  117. # Thread Configuration
  118. # ---------------------------------------------------------------------------
  119. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  120. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  121. # Default: 10
  122. ThreadPoolSizeEffects = 10
  123. # Default: 13
  124. ThreadPoolSizeGeneral = 13
  125. # Default: 2
  126. UrgentPacketThreadCoreSize = 2
  127. # Default: 4
  128. GeneralPacketThreadCoreSize = 4
  129. # Default: 4
  130. GeneralThreadCoreSize = 4
  131. # Default: 6
  132. AiMaxThread = 6
  133. # Dead Lock Detector (a separate thread for detecting deadlocks).
  134. # For improved crash logs and automatic restart in deadlock case if enabled.
  135. # Check interval is in seconds.
  136. # Default: False
  137. DeadLockDetector = False
  138. # Default: 20
  139. DeadLockCheckInterval = 20
  140. # Default: False
  141. RestartOnDeadlock = False
  142. # ---------------------------------------------------------------------------
  143. # Client packet queue tuning
  144. # ---------------------------------------------------------------------------
  145. # Queue size, do not set it too low !
  146. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  147. # Default: 0
  148. ClientPacketQueueSize = 0
  149. # Maximum number of packets in burst.
  150. # Execution will be aborted and thread released if more packets executed in raw.
  151. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  152. # Default: 0
  153. ClientPacketQueueMaxBurstSize = 0
  154. # Maximum number of packets per second.
  155. # Flood detector will be triggered if more packets received.
  156. # After triggering all incoming packets will be dropped until flooding stopped.
  157. # Default: 80
  158. ClientPacketQueueMaxPacketsPerSecond = 80
  159. # Average number of packets per second calculated during this interval.
  160. # Using larger value decrease number of false kicks, but slower reaction to flood.
  161. # Avoid using too low or too high values, recommended between 3 and 10.
  162. # Default: 5
  163. ClientPacketQueueMeasureInterval = 5
  164. # Maximum average number of packets per second during measure interval.
  165. # Flood detector will be triggered if more packets received.
  166. # After triggering all incoming packets will be dropped until flooding stopped.
  167. # Default: 40
  168. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  169. # Maximum number of flood triggers per minute.
  170. # Client will be kicked if more floods detected.
  171. # Default: 2
  172. ClientPacketQueueMaxFloodsPerMin = 2
  173. # Maximum number of queue overflows per minute.
  174. # After overflow all incoming packets from client are dropped until queue is flushed.
  175. # Client will be kicked if more queue overflows detected.
  176. # Default: 1
  177. ClientPacketQueueMaxOverflowsPerMin = 1
  178. # Maximum number of buffer underflows per minute.
  179. # Client will be kicked if more underflow exceptions detected.
  180. # Default: 1
  181. ClientPacketQueueMaxUnderflowsPerMin = 1
  182. # Maximum number of unknown packets per minute.
  183. # Client will be kicked if more unknown packets received.
  184. # Default: 5
  185. ClientPacketQueueMaxUnknownPerMin = 5
  186. # ---------------------------------------------------------------------------
  187. # Optimization
  188. # ---------------------------------------------------------------------------
  189. # Items on ground management.
  190. # Allow players to drop items on the ground.
  191. # Default: True
  192. AllowDiscardItem = True
  193. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  194. # Default: 600
  195. AutoDestroyDroppedItemAfter = 600
  196. # Time in secs after which dropped herb will be auto-destroyed
  197. # Default: 60
  198. AutoDestroyHerbTime = 60
  199. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  200. # Notes:
  201. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  202. # Items on this list will be protected regardless of the following options.
  203. # Default: 0
  204. ListOfProtectedItems = 0
  205. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  206. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  207. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  208. # A value of 0 disables periodic saving.
  209. # Independent of this setting the character is always saved after leaving the world.
  210. # Default: 15
  211. CharacterDataStoreInterval = 15
  212. # This enables the server to only update items when saving the character.
  213. # Enabling this greatly reduces DB usage and improves performance.
  214. # WARNING: This option causes item loss during crashes.
  215. # Default: False
  216. LazyItemsUpdate = False
  217. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  218. # Default: False
  219. UpdateItemsOnCharStore = False
  220. # Also delete from world misc. items dropped by players (all except equip-able items).
  221. # Notes:
  222. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  223. # Default: False
  224. DestroyPlayerDroppedItem = False
  225. # Destroy dropped equipable items (armor, weapon, jewelry).
  226. # Notes:
  227. # Works only if DestroyPlayerDroppedItem = True
  228. # Default: False
  229. DestroyEquipableItem = False
  230. # Save dropped items into the database for restoring after restart.
  231. # Default: False
  232. SaveDroppedItem = False
  233. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  234. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  235. # Default: False
  236. EmptyDroppedItemTableAfterLoad = False
  237. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  238. # Notes:
  239. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  240. # Default: 60
  241. SaveDroppedItemInterval = 60
  242. # Delete all saved items from the database on next restart?
  243. # Notes:
  244. # Works only if SaveDroppedItem = False.
  245. # Default: False
  246. ClearDroppedItemTable = False
  247. # Delete invalid quest from players.
  248. # Default: False
  249. AutoDeleteInvalidQuestData = False
  250. # Setting False can improve server performance on high rate/population servers.
  251. # Default: True
  252. PreciseDropCalculation = True
  253. # Allow creating multiple non-stackable items at one time?
  254. # Default: True
  255. MultipleItemDrop = True
  256. # Forces full item inventory packet to be sent for any item change.
  257. # Notes:
  258. # This can increase network traffic
  259. # Default: False
  260. ForceInventoryUpdate = False
  261. # True = Load html's into cache only on first time html is requested.
  262. # False = Load all html's into cache on server startup.
  263. # Default: True
  264. LazyCache = True
  265. # Cache all character names in to memory on server startup
  266. # False - names are loaded from Db when they are requested
  267. # True - decrease Db usage , increase memory consumption
  268. # Default: True
  269. CacheCharNames = True
  270. # Minimum and maximum variables in seconds for npc animation delay.
  271. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  272. # Default: 10
  273. MinNPCAnimation = 10
  274. # Default: 20
  275. MaxNPCAnimation = 20
  276. # Default: 5
  277. MinMonsterAnimation = 5
  278. # Default: 20
  279. MaxMonsterAnimation = 20
  280. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  281. # Default: False
  282. MoveBasedKnownlist = False
  283. # Interval (in miliseconds) in which the knownlist does full updates.
  284. # For move based updates its used for intermediate updates.
  285. # WARNING!
  286. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  287. # Default: 1250
  288. KnownListUpdateInterval = 1250
  289. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  290. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  291. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  292. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  293. # Default: False
  294. GridsAlwaysOn = False
  295. # Default: 1
  296. GridNeighborTurnOnTime = 1
  297. # Default: 90
  298. GridNeighborTurnOffTime = 90
  299. # ---------------------------------------------------------------------------
  300. # World dimensions
  301. # ---------------------------------------------------------------------------
  302. # Min and max world regions (including)
  303. # Default: X:11-26, Y:10-26
  304. WorldXMin = 11
  305. WorldXMax = 26
  306. WorldYMin = 10
  307. WorldYMax = 26
  308. # ---------------------------------------------------------------------------
  309. # Geodata
  310. # ---------------------------------------------------------------------------
  311. # GeoData options:
  312. # 0 = GeoData and PathFinding OFF (default)
  313. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  314. # L2Playable movement. You need to download files for data/geodata folder.
  315. # Monsters can pass walls but not aggro (no line of sight) through them.
  316. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  317. # files if CellPathFinding not enabled) and all character moves go through
  318. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  319. # but we allow attack and returning home).
  320. # Recommended server memory minimum 2 GB, rather 3 GB.
  321. # Default: 0
  322. GeoData = 0
  323. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  324. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  325. # Default: False
  326. CellPathFinding = False
  327. # Pathfinding array buffers configuration
  328. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  329. # Weight for nodes without obstacles far from walls
  330. LowWeight = 0.5
  331. # Weight for nodes near walls
  332. MediumWeight = 2
  333. # Weight for nodes with obstacles
  334. HighWeight = 3
  335. # Angle paths will be more "smart", but in cost of higher CPU utilization
  336. AdvancedDiagonalStrategy = True
  337. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  338. # Default: LowWeight * sqrt(2)
  339. DiagonalWeight = 0.707
  340. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  341. # Default: 3
  342. MaxPostfilterPasses = 3
  343. # Path debug function.
  344. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  345. # Number of the items show node cost * 10
  346. # Potions display path after first stage filter
  347. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  348. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  349. DebugPath = False
  350. # True = Loads GeoData buffer's content into physical memory.
  351. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  352. # Default: True
  353. ForceGeodata = True
  354. # This setting controls Client <--> Server Player coordinates synchronization:
  355. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  356. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  357. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  358. # Server sends validation packet if client goes too far from server calculated coordinates.
  359. # Default: -1
  360. CoordSynchronize = -1
  361. # ---------------------------------------------------------------------------
  362. # Falling Damage
  363. # ---------------------------------------------------------------------------
  364. # Allow characters to receive damage from falling.
  365. # CoordSynchronize = 2 is recommended.
  366. # True - enabled.
  367. # False - disabled.
  368. # Auto - True if geodata enabled and False if disabled.
  369. # Default: Auto
  370. EnableFallingDamage = Auto
  371. # ---------------------------------------------------------------------------
  372. # Features
  373. # ---------------------------------------------------------------------------
  374. # Zone Setting Options:
  375. # 0 = Peace All the Time
  376. # 1 = PVP During Siege for siege participants
  377. # 2 = PVP All the Time
  378. # Default: 0
  379. ZoneTown = 0
  380. # Global Chat.
  381. # Available Options: ON, OFF, GM, GLOBAL
  382. # Default: ON
  383. GlobalChat = ON
  384. # Trade Chat.
  385. # Available Options: ON, OFF, GM, GLOBAL
  386. # Default: ON
  387. TradeChat = ON
  388. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  389. # Default: True
  390. AllowWarehouse = True
  391. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  392. # Default: False
  393. WarehouseCache = False
  394. # How long warehouse should be stored in memory.
  395. # Default: 15
  396. WarehouseCacheTime = 15
  397. # Default: True
  398. AllowRefund = True
  399. # Default: True
  400. AllowMail = True
  401. # Default: True
  402. AllowAttachments = True
  403. # If True player can try on weapon and armor in shop.
  404. # Default: True
  405. AllowWear = True
  406. # Default: 5
  407. WearDelay = 5
  408. #Adena cost to try on an item.
  409. # Default: 10
  410. WearPrice = 10
  411. # ---------------------------------------------------------------------------
  412. # Misc Settings
  413. # ---------------------------------------------------------------------------
  414. # Default: True
  415. AllowRace = True
  416. # Default: True
  417. AllowWater = True
  418. # Enable pets for rent (wyvern & strider) from pet managers.
  419. # Default: False
  420. AllowRentPet = False
  421. # Default: True
  422. AllowFishing = True
  423. # Default: True
  424. AllowBoat = True
  425. # Boat broadcast radius.
  426. # If players getting annoyed by boat shouts then radius can be decreased.
  427. # Default: 20000
  428. BoatBroadcastRadius = 20000
  429. # Default: True
  430. AllowCursedWeapons = True
  431. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  432. # Default: True
  433. AllowNpcWalkers = True
  434. #Allow Pet manager's pets to walk around.
  435. # Default: True
  436. AllowPetWalkers = True
  437. # Show "data/html/servnews.htm" when a character enters world.
  438. # Default: False
  439. ShowServerNews = False
  440. # Type of the Community board:
  441. # 0 = community is disabled
  442. # 1 = old community
  443. # 2 = full community (not fully implemented, experimental)
  444. # Default: 1
  445. CommunityType = 1
  446. # Default: False
  447. BBSShowPlayerList = False
  448. # Default: _bbshome
  449. BBSDefault = _bbshome
  450. # show level of character to others in Community Board
  451. # Default: False
  452. ShowLevelOnCommunityBoard = False
  453. # Default: True
  454. ShowStatusOnCommunityBoard = True
  455. # Default: 50
  456. NamePageSizeOnCommunityBoard = 50
  457. # Default: 5
  458. NamePerRowOnCommunityBoard = 5
  459. # Enable chat filter
  460. # Default = False
  461. UseChatFilter = False
  462. # Replace filter words with following chars
  463. ChatFilterChars = ^_^
  464. # ---------------------------------------------------------------------------
  465. # Manor
  466. # ---------------------------------------------------------------------------
  467. # Default: True
  468. AllowManor = True
  469. # Manor refresh time in military hours.
  470. # Default: 20 (8pm)
  471. AltManorRefreshTime = 20
  472. # Manor refresh time (minutes).
  473. # Default: 00 (start of the hour)
  474. AltManorRefreshMin = 00
  475. # Manor period approve time in military hours.
  476. # Default: 6 (6am)
  477. AltManorApproveTime = 6
  478. # Manor period approve time (minutes).
  479. # Default: 00 (start of the hour)
  480. AltManorApproveMin = 00
  481. # Manor maintenance time.
  482. # Default: 360000 (6 minutes)
  483. AltManorMaintenancePeriod = 360000
  484. # Manor Save Type.
  485. # True = Save data into the database after every action
  486. # Default: False
  487. AltManorSaveAllActions = False
  488. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  489. # Default: 2
  490. AltManorSavePeriodRate = 2
  491. # ---------------------------------------------------------------------------
  492. # Lottery
  493. # ---------------------------------------------------------------------------
  494. # Default: True
  495. AllowLottery = True
  496. # Initial Lottery prize.
  497. # Default: 50000
  498. AltLotteryPrize = 50000
  499. # Lottery Ticket Price
  500. # Default: 2000
  501. AltLotteryTicketPrice = 2000
  502. # What part of jackpot amount should receive characters who pick 5 wining numbers
  503. # Default: 0.6
  504. AltLottery5NumberRate = 0.6
  505. # What part of jackpot amount should receive characters who pick 4 wining numbers
  506. # Default: 0.2
  507. AltLottery4NumberRate = 0.2
  508. # What part of jackpot amount should receive characters who pick 3 wining numbers
  509. # Default: 0.2
  510. AltLottery3NumberRate = 0.2
  511. # How much adena receive characters who pick two or less of the winning number
  512. # Default: 200
  513. AltLottery2and1NumberPrize = 200
  514. # ---------------------------------------------------------------------------
  515. # Item Auction
  516. # ---------------------------------------------------------------------------
  517. #
  518. AltItemAuctionEnabled = False
  519. # Number of days before auction cleared from database with all bids.
  520. # Default: 14
  521. AltItemAuctionExpiredAfter = 14
  522. # Auction extends to specified amount of seconds if one or more new bids added.
  523. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  524. # Values higher than 60s is not recommended.
  525. # Default: 0
  526. AltItemAuctionTimeExtendsOnBid = 0
  527. # ---------------------------------------------------------------------------
  528. # Dimension Rift
  529. # ---------------------------------------------------------------------------
  530. # Minimal party size to enter rift. Min = 2, Max = 9.
  531. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  532. # Default: 2
  533. RiftMinPartySize = 2
  534. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  535. # Default: 4
  536. MaxRiftJumps = 4
  537. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  538. # Default: 10000
  539. RiftSpawnDelay = 10000
  540. # Time between automatic jumps in seconds
  541. # Default: 480
  542. AutoJumpsDelayMin = 480
  543. # Default: 600
  544. AutoJumpsDelayMax = 600
  545. # Time Multiplier for stay in the boss room
  546. # Default: 1.5
  547. BossRoomTimeMultiply = 1.5
  548. # Cost in dimension fragments to enter the rift, each party member must own this amount
  549. # Default: 18
  550. RecruitCost = 18
  551. # Default: 21
  552. SoldierCost = 21
  553. # Default: 24
  554. OfficerCost = 24
  555. # Default: 27
  556. CaptainCost = 27
  557. # Default: 30
  558. CommanderCost = 30
  559. # Default: 33
  560. HeroCost = 33
  561. # ---------------------------------------------------------------------------
  562. # Four Sepulchers
  563. # ---------------------------------------------------------------------------
  564. # Default: 50
  565. TimeOfAttack = 50
  566. # Default: 5
  567. TimeOfCoolDown = 5
  568. # Default: 3
  569. TimeOfEntry = 3
  570. # Default: 2
  571. TimeOfWarmUp = 2
  572. # Default: 4
  573. NumberOfNecessaryPartyMembers = 4
  574. # ---------------------------------------------------------------------------
  575. # Punishment
  576. # ---------------------------------------------------------------------------
  577. # Player punishment for illegal actions:
  578. # 1 - broadcast warning to gms only
  579. # 2 - kick player(default)
  580. # 3 - kick & ban player
  581. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  582. # Default: 2
  583. DefaultPunish = 2
  584. # This setting typically specifies the duration of the above punishment.
  585. # Default: 0
  586. DefaultPunishParam = 0
  587. # Apply default punish if player buy items for zero adena.
  588. # Default: True
  589. OnlyGMItemsFree = True
  590. # Jail is a PvP zone.
  591. # Default: False
  592. JailIsPvp = False
  593. # Disable all chat in jail (except normal one)
  594. # Default: True
  595. JailDisableChat = True
  596. # Disable all transaction in jail
  597. # Trade/Store/Drop
  598. # Default: False
  599. JailDisableTransaction = False
  600. # ---------------------------------------------------------------------------
  601. # Database Custom Tables
  602. # ---------------------------------------------------------------------------
  603. # Default: False
  604. CustomSpawnlistTable = False
  605. # Option to save GM spawn only in the custom table.
  606. # Default: False
  607. SaveGmSpawnOnCustom = False
  608. # Option to delete spawn in alternate table.
  609. # Default: False
  610. DeleteGmSpawnOnCustom = False
  611. # Default: False
  612. CustomNpcTable = False
  613. # Default: False
  614. CustomNpcSkillsTable = False
  615. # Default: False
  616. CustomArmorSetsTable = False
  617. # Default: False
  618. CustomTeleportTable = False
  619. # Default: False
  620. CustomDroplistTable = False
  621. # Default: False
  622. CustomMerchantTables = False
  623. # Default: False
  624. CustomNpcBufferTables = False
  625. # ---------------------------------------------------------------------------
  626. # Handy's Block Checker Event Settings
  627. # ---------------------------------------------------------------------------
  628. # Enable the event ?
  629. # Default: True
  630. EnableBlockCheckerEvent = True
  631. # Minimun number of members on each team before
  632. # be able to start the event
  633. # Min: 1
  634. # Max: 6
  635. # Retail: 2
  636. BlockCheckerMinTeamMembers = 2
  637. # Fair play
  638. # Players can choose what team to play. However, by
  639. # enabling this property to true, the teams will be
  640. # balanced in the teleport to the arena
  641. HBCEFairPlay = True
  642. # ---------------------------------------------------------------------------
  643. # Developer Settings
  644. # ---------------------------------------------------------------------------
  645. # Do not touch these if you do not know what you are doing.
  646. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  647. # Default: False
  648. Debug = False
  649. # Packet handler debug output
  650. # Default: False
  651. PacketHandlerDebug = False
  652. # Default: False
  653. Developer = False
  654. # Default: False
  655. AcceptGeoeditorConn = False
  656. # If True the server will be a test server (listed by test server clients only).
  657. # Default: False
  658. TestServer = False
  659. # Don't load Handlers
  660. # Default: False
  661. AltDevNoHandlers = False
  662. # Don't load quests.
  663. # Default: False
  664. AltDevNoQuests = False
  665. # Don't load spawntable.
  666. # Default: False
  667. AltDevNoSpawns = False