L2Summon.java 25 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.actor;
  16. import java.util.Collection;
  17. import com.l2jserver.gameserver.ai.CtrlIntention;
  18. import com.l2jserver.gameserver.ai.L2CharacterAI;
  19. import com.l2jserver.gameserver.ai.L2SummonAI;
  20. import com.l2jserver.gameserver.datatables.ItemTable;
  21. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  22. import com.l2jserver.gameserver.model.L2ItemInstance;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.L2Party;
  25. import com.l2jserver.gameserver.model.L2Skill;
  26. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  27. import com.l2jserver.gameserver.model.L2WorldRegion;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable.AggroInfo;
  29. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
  31. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  32. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  35. import com.l2jserver.gameserver.model.actor.knownlist.SummonKnownList;
  36. import com.l2jserver.gameserver.model.actor.stat.SummonStat;
  37. import com.l2jserver.gameserver.model.actor.status.SummonStatus;
  38. import com.l2jserver.gameserver.model.base.Experience;
  39. import com.l2jserver.gameserver.model.itemcontainer.PetInventory;
  40. import com.l2jserver.gameserver.model.olympiad.OlympiadGameManager;
  41. import com.l2jserver.gameserver.network.SystemMessageId;
  42. import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
  43. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  44. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowAdd;
  45. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowDelete;
  46. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowUpdate;
  47. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  48. import com.l2jserver.gameserver.network.serverpackets.PetDelete;
  49. import com.l2jserver.gameserver.network.serverpackets.PetInfo;
  50. import com.l2jserver.gameserver.network.serverpackets.PetItemList;
  51. import com.l2jserver.gameserver.network.serverpackets.PetStatusUpdate;
  52. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  53. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  54. import com.l2jserver.gameserver.network.serverpackets.TeleportToLocation;
  55. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  56. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  57. import com.l2jserver.gameserver.templates.item.L2EtcItem;
  58. import com.l2jserver.gameserver.templates.item.L2Weapon;
  59. public abstract class L2Summon extends L2Playable
  60. {
  61. private L2PcInstance _owner;
  62. private int _attackRange = 36; //Melee range
  63. private boolean _follow = true;
  64. private boolean _previousFollowStatus = true;
  65. private int _chargedSoulShot;
  66. private int _chargedSpiritShot;
  67. // /!\ BLACK MAGIC /!\
  68. // we dont have walk speed in pet data so for now use runspd / 3
  69. public static final int WALK_SPEED_MULTIPLIER = 3;
  70. public class AIAccessor extends L2Character.AIAccessor
  71. {
  72. protected AIAccessor() {}
  73. public L2Summon getSummon() { return L2Summon.this; }
  74. public boolean isAutoFollow() {
  75. return L2Summon.this.getFollowStatus();
  76. }
  77. public void doPickupItem(L2Object object) {
  78. L2Summon.this.doPickupItem(object);
  79. }
  80. }
  81. public L2Summon(int objectId, L2NpcTemplate template, L2PcInstance owner)
  82. {
  83. super(objectId, template);
  84. setInstanceType(InstanceType.L2Summon);
  85. setInstanceId(owner.getInstanceId()); // set instance to same as owner
  86. _showSummonAnimation = true;
  87. _owner = owner;
  88. _ai = new L2SummonAI(new L2Summon.AIAccessor());
  89. setXYZInvisible(owner.getX()+20, owner.getY()+20, owner.getZ()+100);
  90. }
  91. @Override
  92. public void onSpawn()
  93. {
  94. super.onSpawn();
  95. if (!(this instanceof L2MerchantSummonInstance))
  96. {
  97. this.setFollowStatus(true);
  98. updateAndBroadcastStatus(0);
  99. getOwner().sendPacket(new RelationChanged(this, getOwner().getRelation(getOwner()), false));
  100. for (L2PcInstance player : getOwner().getKnownList().getKnownPlayersInRadius(800))
  101. player.sendPacket(new RelationChanged(this, getOwner().getRelation(player), isAutoAttackable(player)));
  102. L2Party party = this.getOwner().getParty();
  103. if (party != null)
  104. {
  105. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowAdd(this));
  106. }
  107. }
  108. setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
  109. // if someone comes into range now, the animation shouldnt show any more
  110. }
  111. @Override
  112. public final SummonKnownList getKnownList()
  113. {
  114. return (SummonKnownList)super.getKnownList();
  115. }
  116. @Override
  117. public void initKnownList()
  118. {
  119. setKnownList(new SummonKnownList(this));
  120. }
  121. @Override
  122. public SummonStat getStat()
  123. {
  124. return (SummonStat)super.getStat();
  125. }
  126. @Override
  127. public void initCharStat()
  128. {
  129. setStat(new SummonStat(this));
  130. }
  131. @Override
  132. public SummonStatus getStatus()
  133. {
  134. return (SummonStatus)super.getStatus();
  135. }
  136. @Override
  137. public void initCharStatus()
  138. {
  139. setStatus(new SummonStatus(this));
  140. }
  141. @Override
  142. public L2CharacterAI getAI()
  143. {
  144. L2CharacterAI ai = _ai; // copy handle
  145. if (ai == null)
  146. {
  147. synchronized(this)
  148. {
  149. if (_ai == null) _ai = new L2SummonAI(new L2Summon.AIAccessor());
  150. return _ai;
  151. }
  152. }
  153. return ai;
  154. }
  155. @Override
  156. public L2NpcTemplate getTemplate()
  157. {
  158. return (L2NpcTemplate)super.getTemplate();
  159. }
  160. // this defines the action buttons, 1 for Summon, 2 for Pets
  161. public abstract int getSummonType();
  162. @Override
  163. public final void stopAllEffects()
  164. {
  165. super.stopAllEffects();
  166. updateAndBroadcastStatus(1);
  167. }
  168. @Override
  169. public final void stopAllEffectsExceptThoseThatLastThroughDeath()
  170. {
  171. super.stopAllEffectsExceptThoseThatLastThroughDeath();
  172. updateAndBroadcastStatus(1);
  173. }
  174. @Override
  175. public void updateAbnormalEffect()
  176. {
  177. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  178. //synchronized (getKnownList().getKnownPlayers())
  179. {
  180. for (L2PcInstance player : plrs)
  181. player.sendPacket(new AbstractNpcInfo.SummonInfo(this, player,1));
  182. }
  183. }
  184. /**
  185. * @return Returns the mountable.
  186. */
  187. public boolean isMountable()
  188. {
  189. return false;
  190. }
  191. public long getExpForThisLevel()
  192. {
  193. if(getLevel() >= Experience.LEVEL.length)
  194. {
  195. return 0;
  196. }
  197. return Experience.LEVEL[getLevel()];
  198. }
  199. public long getExpForNextLevel()
  200. {
  201. if(getLevel() >= Experience.LEVEL.length - 1)
  202. {
  203. return 0;
  204. }
  205. return Experience.LEVEL[getLevel()+1];
  206. }
  207. @Override
  208. public final int getKarma()
  209. {
  210. return getOwner()!= null ? getOwner().getKarma() : 0;
  211. }
  212. @Override
  213. public final byte getPvpFlag()
  214. {
  215. return getOwner()!= null ? getOwner().getPvpFlag() : 0;
  216. }
  217. public final int getTeam()
  218. {
  219. return getOwner()!= null ? getOwner().getTeam() : 0;
  220. }
  221. public final L2PcInstance getOwner()
  222. {
  223. return _owner;
  224. }
  225. public final int getNpcId()
  226. {
  227. return getTemplate().npcId;
  228. }
  229. public int getMaxLoad()
  230. {
  231. return 0;
  232. }
  233. public short getSoulShotsPerHit()
  234. {
  235. if (getTemplate().getAIDataStatic().getSoulShot() > 0)
  236. return (short) getTemplate().getAIDataStatic().getSoulShot();
  237. else return 1;
  238. }
  239. public short getSpiritShotsPerHit()
  240. {
  241. if (getTemplate().getAIDataStatic().getSpiritShot() > 0)
  242. return (short) getTemplate().getAIDataStatic().getSpiritShot();
  243. else return 1;
  244. }
  245. public void setChargedSoulShot(int shotType)
  246. {
  247. _chargedSoulShot = shotType;
  248. }
  249. public void setChargedSpiritShot(int shotType)
  250. {
  251. _chargedSpiritShot = shotType;
  252. }
  253. public void followOwner()
  254. {
  255. setFollowStatus(true);
  256. }
  257. @Override
  258. public boolean doDie(L2Character killer)
  259. {
  260. if (!super.doDie(killer))
  261. return false;
  262. if (this instanceof L2MerchantSummonInstance)
  263. return true;
  264. L2PcInstance owner = getOwner();
  265. if (owner != null)
  266. {
  267. Collection<L2Character> KnownTarget = this.getKnownList().getKnownCharacters();
  268. for (L2Character TgMob : KnownTarget)
  269. {
  270. // get the mobs which have aggro on the this instance
  271. if (TgMob instanceof L2Attackable)
  272. {
  273. if (((L2Attackable) TgMob).isDead())
  274. continue;
  275. AggroInfo info = ((L2Attackable) TgMob).getAggroList().get(this);
  276. if (info != null)
  277. ((L2Attackable) TgMob).addDamageHate(owner, info.getDamage(), info.getHate());
  278. }
  279. }
  280. }
  281. if (isPhoenixBlessed() && (getOwner() != null))
  282. getOwner().reviveRequest(getOwner(), null, true);
  283. DecayTaskManager.getInstance().addDecayTask(this);
  284. return true;
  285. }
  286. public boolean doDie(L2Character killer, boolean decayed)
  287. {
  288. if (!super.doDie(killer))
  289. return false;
  290. if (!decayed)
  291. {
  292. DecayTaskManager.getInstance().addDecayTask(this);
  293. }
  294. return true;
  295. }
  296. public void stopDecay()
  297. {
  298. DecayTaskManager.getInstance().cancelDecayTask(this);
  299. }
  300. @Override
  301. public void onDecay()
  302. {
  303. deleteMe(_owner);
  304. }
  305. @Override
  306. public void broadcastStatusUpdate()
  307. {
  308. super.broadcastStatusUpdate();
  309. updateAndBroadcastStatus(1);
  310. }
  311. public void deleteMe(L2PcInstance owner)
  312. {
  313. owner.sendPacket(new PetDelete(getSummonType(), getObjectId()));
  314. //pet will be deleted along with all his items
  315. if (getInventory() != null)
  316. {
  317. getInventory().destroyAllItems("pet deleted", getOwner(), this);
  318. }
  319. decayMe();
  320. getKnownList().removeAllKnownObjects();
  321. owner.setPet(null);
  322. super.deleteMe();
  323. }
  324. public void unSummon(L2PcInstance owner)
  325. {
  326. if (isVisible() && !isDead())
  327. {
  328. getAI().stopFollow();
  329. owner.sendPacket(new PetDelete(getSummonType(),getObjectId()));
  330. L2Party party;
  331. if ((party = owner.getParty()) != null)
  332. {
  333. party.broadcastToPartyMembers(owner, new ExPartyPetWindowDelete(this));
  334. }
  335. if(getInventory() != null && getInventory().getSize() > 0)
  336. {
  337. getOwner().setPetInvItems(true);
  338. getOwner().sendPacket(SystemMessageId.ITEMS_IN_PET_INVENTORY);
  339. }
  340. else
  341. getOwner().setPetInvItems(false);
  342. store();
  343. owner.setPet(null);
  344. // Stop AI tasks
  345. if (hasAI())
  346. getAI().stopAITask();
  347. stopAllEffects();
  348. L2WorldRegion oldRegion = getWorldRegion();
  349. decayMe();
  350. if (oldRegion != null) oldRegion.removeFromZones(this);
  351. getKnownList().removeAllKnownObjects();
  352. setTarget(null);
  353. for (int itemId : owner.getAutoSoulShot())
  354. {
  355. String handler = ((L2EtcItem)ItemTable.getInstance().getTemplate(itemId)).getHandlerName();
  356. if (handler != null && handler.contains("Beast"))
  357. owner.disableAutoShot(itemId);
  358. }
  359. }
  360. }
  361. public int getAttackRange()
  362. {
  363. return _attackRange;
  364. }
  365. public void setAttackRange(int range)
  366. {
  367. if (range < 36)
  368. range = 36;
  369. _attackRange = range;
  370. }
  371. public void setFollowStatus(boolean state)
  372. {
  373. _follow = state;
  374. if (_follow)
  375. getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getOwner());
  376. else
  377. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
  378. }
  379. public boolean getFollowStatus()
  380. {
  381. return _follow;
  382. }
  383. @Override
  384. public boolean isAutoAttackable(L2Character attacker)
  385. {
  386. return _owner.isAutoAttackable(attacker);
  387. }
  388. public int getChargedSoulShot()
  389. {
  390. return _chargedSoulShot;
  391. }
  392. public int getChargedSpiritShot()
  393. {
  394. return _chargedSpiritShot;
  395. }
  396. public int getControlObjectId()
  397. {
  398. return 0;
  399. }
  400. public L2Weapon getActiveWeapon()
  401. {
  402. return null;
  403. }
  404. @Override
  405. public PetInventory getInventory()
  406. {
  407. return null;
  408. }
  409. protected void doPickupItem(L2Object object)
  410. {
  411. }
  412. public void store()
  413. {
  414. }
  415. @Override
  416. public L2ItemInstance getActiveWeaponInstance()
  417. {
  418. return null;
  419. }
  420. @Override
  421. public L2Weapon getActiveWeaponItem()
  422. {
  423. return null;
  424. }
  425. @Override
  426. public L2ItemInstance getSecondaryWeaponInstance()
  427. {
  428. return null;
  429. }
  430. @Override
  431. public L2Weapon getSecondaryWeaponItem()
  432. {
  433. return null;
  434. }
  435. /**
  436. * Return True if the L2Summon is invulnerable or if the summoner is in spawn protection.<BR><BR>
  437. */
  438. @Override
  439. public boolean isInvul()
  440. {
  441. return super.isInvul() || getOwner().isSpawnProtected();
  442. }
  443. /**
  444. * Return the L2Party object of its L2PcInstance owner or null.<BR><BR>
  445. */
  446. @Override
  447. public L2Party getParty()
  448. {
  449. if (_owner == null)
  450. return null;
  451. else
  452. return _owner.getParty();
  453. }
  454. /**
  455. * Return True if the L2Character has a Party in progress.<BR><BR>
  456. */
  457. @Override
  458. public boolean isInParty()
  459. {
  460. if (_owner == null)
  461. return false;
  462. else
  463. return _owner.getParty() != null;
  464. }
  465. /**
  466. * Check if the active L2Skill can be casted.<BR><BR>
  467. *
  468. * <B><U> Actions</U> :</B><BR><BR>
  469. * <li>Check if the target is correct </li>
  470. * <li>Check if the target is in the skill cast range </li>
  471. * <li>Check if the summon owns enough HP and MP to cast the skill </li>
  472. * <li>Check if all skills are enabled and this skill is enabled </li><BR><BR>
  473. * <li>Check if the skill is active </li><BR><BR>
  474. * <li>Notify the AI with AI_INTENTION_CAST and target</li><BR><BR>
  475. *
  476. * @param skill The L2Skill to use
  477. * @param forceUse used to force ATTACK on players
  478. * @param dontMove used to prevent movement, if not in range
  479. *
  480. */
  481. @Override
  482. public boolean useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
  483. {
  484. if (skill == null || isDead())
  485. return false;
  486. // Check if the skill is active
  487. if (skill.isPassive())
  488. {
  489. // just ignore the passive skill request. why does the client send it anyway ??
  490. return false;
  491. }
  492. //************************************* Check Casting in Progress *******************************************
  493. // If a skill is currently being used
  494. if (isCastingNow())
  495. {
  496. return false;
  497. }
  498. // Set current pet skill
  499. getOwner().setCurrentPetSkill(skill, forceUse, dontMove);
  500. //************************************* Check Target *******************************************
  501. // Get the target for the skill
  502. L2Object target = null;
  503. switch (skill.getTargetType())
  504. {
  505. // OWNER_PET should be cast even if no target has been found
  506. case TARGET_OWNER_PET:
  507. target = getOwner();
  508. break;
  509. // PARTY, AURA, SELF should be cast even if no target has been found
  510. case TARGET_PARTY:
  511. case TARGET_AURA:
  512. case TARGET_FRONT_AURA:
  513. case TARGET_BEHIND_AURA:
  514. case TARGET_SELF:
  515. target = this;
  516. break;
  517. default:
  518. // Get the first target of the list
  519. target = skill.getFirstOfTargetList(this);
  520. break;
  521. }
  522. // Check the validity of the target
  523. if (target == null)
  524. {
  525. if (getOwner() != null)
  526. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_CANT_FOUND));
  527. return false;
  528. }
  529. //************************************* Check skill availability *******************************************
  530. // Check if this skill is enabled (e.g. reuse time)
  531. if (isSkillDisabled(skill))
  532. {
  533. if (getOwner() != null)
  534. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_SKILL_CANNOT_BE_USED_RECHARCHING));
  535. return false;
  536. }
  537. //************************************* Check Consumables *******************************************
  538. // Check if the summon has enough MP
  539. if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
  540. {
  541. // Send a System Message to the caster
  542. if (getOwner() != null)
  543. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_MP));
  544. return false;
  545. }
  546. // Check if the summon has enough HP
  547. if (getCurrentHp() <= skill.getHpConsume())
  548. {
  549. // Send a System Message to the caster
  550. if (getOwner() != null)
  551. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_HP));
  552. return false;
  553. }
  554. //************************************* Check Summon State *******************************************
  555. // Check if this is offensive magic skill
  556. if (skill.isOffensive())
  557. {
  558. if (isInsidePeaceZone(this, target)
  559. && getOwner() != null
  560. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  561. {
  562. // If summon or target is in a peace zone, send a system message TARGET_IN_PEACEZONE
  563. sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
  564. return false;
  565. }
  566. if (getOwner() != null && getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart()){
  567. // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
  568. sendPacket(ActionFailed.STATIC_PACKET);
  569. return false;
  570. }
  571. if (target.getActingPlayer() != null && this.getOwner().getSiegeState() > 0 && this.getOwner().isInsideZone(L2Character.ZONE_SIEGE)
  572. && target.getActingPlayer().getSiegeState() == this.getOwner().getSiegeState()
  573. && target.getActingPlayer() != this.getOwner() && target.getActingPlayer().getSiegeSide() == this.getOwner().getSiegeSide())
  574. {
  575. //
  576. if (TerritoryWarManager.getInstance().isTWInProgress())
  577. sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY));
  578. else
  579. sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS));
  580. sendPacket(ActionFailed.STATIC_PACKET);
  581. return false;
  582. }
  583. // Check if the target is attackable
  584. if (target instanceof L2DoorInstance)
  585. {
  586. if(!((L2DoorInstance)target).isAttackable(getOwner()))
  587. return false;
  588. }
  589. else
  590. {
  591. if (!target.isAttackable()
  592. && getOwner() != null
  593. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  594. {
  595. return false;
  596. }
  597. // Check if a Forced ATTACK is in progress on non-attackable target
  598. if (!target.isAutoAttackable(this) && !forceUse &&
  599. skill.getTargetType() != SkillTargetType.TARGET_AURA &&
  600. skill.getTargetType() != SkillTargetType.TARGET_FRONT_AURA &&
  601. skill.getTargetType() != SkillTargetType.TARGET_BEHIND_AURA &&
  602. skill.getTargetType() != SkillTargetType.TARGET_CLAN &&
  603. skill.getTargetType() != SkillTargetType.TARGET_ALLY &&
  604. skill.getTargetType() != SkillTargetType.TARGET_PARTY &&
  605. skill.getTargetType() != SkillTargetType.TARGET_SELF)
  606. {
  607. return false;
  608. }
  609. }
  610. }
  611. // Notify the AI with AI_INTENTION_CAST and target
  612. getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
  613. return true;
  614. }
  615. @Override
  616. public void setIsImmobilized(boolean value)
  617. {
  618. super.setIsImmobilized(value);
  619. if (value)
  620. {
  621. _previousFollowStatus = getFollowStatus();
  622. // if immobilized temporarly disable follow mode
  623. if (_previousFollowStatus)
  624. setFollowStatus(false);
  625. }
  626. else
  627. {
  628. // if not more immobilized restore previous follow mode
  629. setFollowStatus(_previousFollowStatus);
  630. }
  631. }
  632. public void setOwner(L2PcInstance newOwner)
  633. {
  634. _owner = newOwner;
  635. }
  636. @Override
  637. public void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
  638. {
  639. if (miss || getOwner() == null)
  640. return;
  641. // Prevents the double spam of system messages, if the target is the owning player.
  642. if (target.getObjectId() != getOwner().getObjectId())
  643. {
  644. if (pcrit || mcrit)
  645. if (this instanceof L2SummonInstance)
  646. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CRITICAL_HIT_BY_SUMMONED_MOB));
  647. else
  648. getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CRITICAL_HIT_BY_PET));
  649. if (getOwner().isInOlympiadMode() &&
  650. target instanceof L2PcInstance &&
  651. ((L2PcInstance)target).isInOlympiadMode() &&
  652. ((L2PcInstance)target).getOlympiadGameId() == getOwner().getOlympiadGameId())
  653. {
  654. OlympiadGameManager.getInstance().notifyCompetitorDamage(getOwner(), damage);
  655. }
  656. final SystemMessage sm;
  657. if (target.isInvul() && !(target instanceof L2NpcInstance))
  658. sm = SystemMessage.getSystemMessage(SystemMessageId.ATTACK_WAS_BLOCKED);
  659. else
  660. {
  661. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_GAVE_C2_DAMAGE_OF_S3);
  662. sm.addNpcName(this);
  663. sm.addCharName(target);
  664. sm.addNumber(damage);
  665. }
  666. getOwner().sendPacket(sm);
  667. }
  668. }
  669. @Override
  670. public void reduceCurrentHp(double damage, L2Character attacker, L2Skill skill)
  671. {
  672. super.reduceCurrentHp(damage, attacker, skill);
  673. if (getOwner() != null && attacker != null)
  674. {
  675. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
  676. sm.addNpcName(this);
  677. sm.addCharName(attacker);
  678. sm.addNumber((int)damage);
  679. getOwner().sendPacket(sm);
  680. }
  681. }
  682. @Override
  683. public void doCast(L2Skill skill)
  684. {
  685. final L2PcInstance actingPlayer = getActingPlayer();
  686. if (!actingPlayer.checkPvpSkill(getTarget(), skill, true)
  687. && !actingPlayer.getAccessLevel().allowPeaceAttack())
  688. {
  689. // Send a System Message to the L2PcInstance
  690. actingPlayer.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  691. // Send a Server->Client packet ActionFailed to the L2PcInstance
  692. actingPlayer.sendPacket(ActionFailed.STATIC_PACKET);
  693. return;
  694. }
  695. super.doCast(skill);
  696. }
  697. @Override
  698. public boolean isInCombat()
  699. {
  700. return getOwner() != null ? getOwner().isInCombat() : false;
  701. }
  702. @Override
  703. public L2PcInstance getActingPlayer()
  704. {
  705. return getOwner();
  706. }
  707. @Override
  708. public final void broadcastPacket(L2GameServerPacket mov)
  709. {
  710. if (getOwner() != null)
  711. mov.setInvisible(getOwner().getAppearance().getInvisible());
  712. super.broadcastPacket(mov);
  713. }
  714. @Override
  715. public final void broadcastPacket(L2GameServerPacket mov, int radiusInKnownlist)
  716. {
  717. if (getOwner() != null)
  718. mov.setInvisible(getOwner().getAppearance().getInvisible());
  719. super.broadcastPacket(mov, radiusInKnownlist);
  720. }
  721. public void updateAndBroadcastStatus(int val)
  722. {
  723. if (getOwner() == null)
  724. return;
  725. getOwner().sendPacket(new PetInfo(this,val));
  726. getOwner().sendPacket(new PetStatusUpdate(this));
  727. if (isVisible())
  728. {
  729. broadcastNpcInfo(val);
  730. }
  731. L2Party party = this.getOwner().getParty();
  732. if (party != null)
  733. {
  734. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowUpdate(this));
  735. }
  736. updateEffectIcons(true);
  737. }
  738. public void broadcastNpcInfo(int val)
  739. {
  740. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  741. for (L2PcInstance player : plrs)
  742. {
  743. if (player == null || (player == getOwner() && !(this instanceof L2MerchantSummonInstance)))
  744. continue;
  745. player.sendPacket(new AbstractNpcInfo.SummonInfo(this,player, val));
  746. }
  747. }
  748. public boolean isHungry()
  749. {
  750. return false;
  751. }
  752. @Override
  753. public final boolean isAttackingNow()
  754. {
  755. return isInCombat();
  756. }
  757. public int getWeapon()
  758. {
  759. return 0;
  760. }
  761. public int getArmor()
  762. {
  763. return 0;
  764. }
  765. @Override
  766. public void sendInfo(L2PcInstance activeChar)
  767. {
  768. // Check if the L2PcInstance is the owner of the Pet
  769. if (activeChar.equals(getOwner()) && !(this instanceof L2MerchantSummonInstance))
  770. {
  771. activeChar.sendPacket(new PetInfo(this, 0));
  772. // The PetInfo packet wipes the PartySpelled (list of active spells' icons). Re-add them
  773. updateEffectIcons(true);
  774. if (this instanceof L2PetInstance)
  775. {
  776. activeChar.sendPacket(new PetItemList((L2PetInstance) this));
  777. }
  778. }
  779. else
  780. activeChar.sendPacket(new AbstractNpcInfo.SummonInfo(this, activeChar, 0));
  781. }
  782. /* (non-Javadoc)
  783. * @see com.l2jserver.gameserver.model.actor.L2Character#onTeleported()
  784. */
  785. @Override
  786. public void onTeleported()
  787. {
  788. super.onTeleported();
  789. getOwner().sendPacket(new TeleportToLocation(this, getPosition().getX(), getPosition().getY(), getPosition().getZ(), getPosition().getHeading()));
  790. }
  791. @Override
  792. public String toString()
  793. {
  794. return super.toString()+"("+getNpcId()+") Owner: "+getOwner();
  795. }
  796. @Override
  797. public boolean isUndead()
  798. {
  799. return getTemplate().isUndead();
  800. }
  801. }