L2SkillTrap.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.l2skills;
  16. import net.sf.l2j.gameserver.datatables.NpcTable;
  17. import net.sf.l2j.gameserver.datatables.SkillTable;
  18. import net.sf.l2j.gameserver.idfactory.IdFactory;
  19. import net.sf.l2j.gameserver.model.L2Character;
  20. import net.sf.l2j.gameserver.model.L2Object;
  21. import net.sf.l2j.gameserver.model.L2Skill;
  22. import net.sf.l2j.gameserver.model.L2Spawn;
  23. import net.sf.l2j.gameserver.model.L2Trap;
  24. import net.sf.l2j.gameserver.model.L2World;
  25. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  26. import net.sf.l2j.gameserver.model.actor.instance.L2TrapInstance;
  27. import net.sf.l2j.gameserver.templates.L2NpcTemplate;
  28. import net.sf.l2j.gameserver.templates.StatsSet;
  29. public class L2SkillTrap extends L2Skill
  30. {
  31. private int _triggerSkillId = 0;
  32. private int _triggerSkillLvl = 0;
  33. private int _trapNpcId = 0;
  34. protected L2Spawn _trapSpawn;
  35. /**
  36. *
  37. * @param set
  38. */
  39. public L2SkillTrap(StatsSet set)
  40. {
  41. super(set);
  42. _triggerSkillId = set.getInteger("triggerSkillId");
  43. _triggerSkillLvl = set.getInteger("triggerSkillLvl");
  44. _trapNpcId = set.getInteger("trapNpcId");
  45. }
  46. /**
  47. *
  48. * @see net.sf.l2j.gameserver.model.L2Skill#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Object[])
  49. */
  50. @Override
  51. public void useSkill(L2Character caster, L2Object[] targets)
  52. {
  53. if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
  54. return;
  55. if (_trapNpcId == 0)
  56. return;
  57. L2PcInstance activeChar = (L2PcInstance) caster;
  58. if (activeChar.getTrap() != null)
  59. return;
  60. if (activeChar.inObserverMode())
  61. return;
  62. if (activeChar.isMounted())
  63. return;
  64. if (_triggerSkillId == 0 || _triggerSkillLvl == 0)
  65. return;
  66. L2Skill skill = SkillTable.getInstance().getInfo(_triggerSkillId, _triggerSkillLvl);
  67. if (skill == null)
  68. return;
  69. L2Trap trap;
  70. L2NpcTemplate TrapTemplate = NpcTable.getInstance().getTemplate(_trapNpcId);
  71. trap = new L2TrapInstance(IdFactory.getInstance().getNextId(), TrapTemplate, activeChar, getTotalLifeTime(), skill);
  72. trap.setCurrentHp(trap.getMaxHp());
  73. trap.setCurrentMp(trap.getMaxMp());
  74. trap.setIsInvul(true);
  75. trap.setHeading(activeChar.getHeading());
  76. activeChar.setTrap(trap);
  77. L2World.getInstance().storeObject(trap);
  78. trap.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());
  79. }
  80. }