Scrolls.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.itemhandlers;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.handler.IItemHandler;
  18. import net.sf.l2j.gameserver.model.L2ItemInstance;
  19. import net.sf.l2j.gameserver.model.L2Skill;
  20. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  21. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  23. import net.sf.l2j.gameserver.model.entity.TvTEvent;
  24. import net.sf.l2j.gameserver.network.SystemMessageId;
  25. import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
  26. import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
  27. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * This class ...
  30. *
  31. * @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $
  32. */
  33. public class Scrolls implements IItemHandler
  34. {
  35. private static final int[] ITEM_IDS =
  36. {
  37. 3926, 3927, 3928, 3929, 3930, 3931,
  38. 3932, 3933, 3934, 3935, 4218, 5593,
  39. 5594, 5595, 6037, 5703, 5803, 5804,
  40. 5805, 5806, 5807, 8515, 8516, 8517,
  41. 8518, 8519, 8520, 8594, 8595, 8596,
  42. 8597, 8598, 8599, 8954, 8955, 8956,
  43. 9146, 9147, 9148, 9149, 9150, 9151,
  44. 9152, 9153, 9154, 9155, 9897, 10131,
  45. 10132, 10133, 10134, 10135, 10136,
  46. 10137, 10138, 10151, 10274
  47. };
  48. /**
  49. *
  50. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  51. */
  52. public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  53. {
  54. L2PcInstance activeChar;
  55. if (playable instanceof L2PcInstance)
  56. activeChar = (L2PcInstance) playable;
  57. else if (playable instanceof L2PetInstance)
  58. activeChar = ((L2PetInstance) playable).getOwner();
  59. else
  60. return;
  61. if (activeChar.isAllSkillsDisabled())
  62. {
  63. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  64. return;
  65. }
  66. if (activeChar.isInOlympiadMode())
  67. {
  68. activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
  69. return;
  70. }
  71. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  72. {
  73. playable.sendPacket(ActionFailed.STATIC_PACKET);
  74. return;
  75. }
  76. int itemId = item.getItemId();
  77. if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
  78. {
  79. if (activeChar.getKarma() > 0)
  80. return; // Chaotic can not use it
  81. byte expIndex = (byte) activeChar.getExpertiseIndex();
  82. if ((itemId == 8594 && expIndex == 0) || // Scroll: Recovery (No Grade)
  83. (itemId == 8595 && expIndex == 1) || // Scroll: Recovery (D Grade)
  84. (itemId == 8596 && expIndex == 2) || // Scroll: Recovery (C Grade)
  85. (itemId == 8597 && expIndex == 3) || // Scroll: Recovery (B Grade)
  86. (itemId == 8598 && expIndex == 4) || // Scroll: Recovery (A Grade)
  87. (itemId == 8599 && (expIndex == 5 || expIndex == 6))) // Scroll: Recovery (S/80 Grade)
  88. {
  89. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  90. return;
  91. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0));
  92. activeChar.reduceDeathPenaltyBuffLevel();
  93. useScroll(activeChar, 2286, itemId - 8593);
  94. }
  95. else
  96. activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
  97. return;
  98. }
  99. else if (itemId == 5703 || itemId >= 5803 && itemId <= 5807)
  100. {
  101. byte expIndex = (byte) activeChar.getExpertiseIndex();
  102. if ((itemId == 5703 && expIndex == 0) || // Lucky Charm (No Grade)
  103. (itemId == 5803 && expIndex == 1) || // Lucky Charm (D Grade)
  104. (itemId == 5804 && expIndex == 2) || // Lucky Charm (C Grade)
  105. (itemId == 5805 && expIndex == 3) || // Lucky Charm (B Grade)
  106. (itemId == 5806 && expIndex == 4) || // Lucky Charm (A Grade)
  107. (itemId == 5807 && (expIndex == 5 || expIndex == 6))) // Lucky Charm (S/80 Grade)
  108. {
  109. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  110. return;
  111. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2168, (expIndex > 5 ? expIndex : expIndex + 1), 1, 0));
  112. useScroll(activeChar, 2168, (expIndex > 5 ? expIndex : expIndex + 1));
  113. activeChar.setCharmOfLuck(true);
  114. }
  115. else
  116. activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
  117. return;
  118. }
  119. else if (itemId >= 8515 && itemId <= 8520) // Charm of Courage XML: 5041
  120. {
  121. byte expIndex = (byte) activeChar.getExpertiseIndex();
  122. if ((itemId == 8515 && expIndex == 0) || // Charm of Courage (No Grade)
  123. (itemId == 8516 && expIndex <= 1) || // Charm of Courage (D Grade)
  124. (itemId == 8517 && expIndex <= 2) || // Charm of Courage (C Grade)
  125. (itemId == 8518 && expIndex <= 3) || // Charm of Courage (B Grade)
  126. (itemId == 8519 && expIndex <= 4) || // Charm of Courage (A Grade)
  127. (itemId == 8520 && expIndex <= 6)) // Charm of Courage (S/80 Grade)
  128. {
  129. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  130. return;
  131. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 5041, 1, 1, 0));
  132. useScroll(activeChar, 5041, 1);
  133. }
  134. else
  135. activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
  136. return;
  137. }
  138. else if (itemId == 9897 || itemId >= 10131 && itemId <= 10138 || itemId == 10151 || itemId == 10274) //transformation scrolls
  139. {
  140. if (activeChar.isMounted() || activeChar.getPet() != null || activeChar.isTransformed())
  141. {
  142. activeChar.sendPacket(new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addItemName(item));
  143. return;
  144. }
  145. }
  146. else if (itemId >= 8954 && itemId <= 8956)
  147. {
  148. if (activeChar.getLevel() < 76)
  149. return;
  150. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  151. return;
  152. switch (itemId)
  153. {
  154. case 8954: // Blue Primeval Crystal XML: 2306
  155. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 1, 1, 0));
  156. useScroll(activeChar, 2306, 1);
  157. break;
  158. case 8955: // Green Primeval Crystal XML: 2306
  159. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 2, 1, 0));
  160. useScroll(activeChar, 2306, 2);
  161. break;
  162. case 8956: // Red Primeval Crystal XML: 2306
  163. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2306, 3, 1, 0));
  164. useScroll(activeChar, 2306, 3);
  165. break;
  166. default:
  167. break;
  168. }
  169. return;
  170. }
  171. // for the rest, there are no extra conditions
  172. if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
  173. return;
  174. switch (itemId)
  175. {
  176. case 3926: // Scroll of Guidance XML:2050
  177. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0));
  178. useScroll(activeChar, 2050, 1);
  179. break;
  180. case 3927: // Scroll of Death Whisper XML:2051
  181. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0));
  182. useScroll(activeChar, 2051, 1);
  183. break;
  184. case 3928: // Scroll of Focus XML:2052
  185. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0));
  186. useScroll(activeChar, 2052, 1);
  187. break;
  188. case 3929: // Scroll of Greater Acumen XML:2053
  189. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0));
  190. useScroll(activeChar, 2053, 1);
  191. break;
  192. case 3930: // Scroll of Haste XML:2054
  193. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0));
  194. useScroll(activeChar, 2054, 1);
  195. break;
  196. case 3931: // Scroll of Agility XML:2055
  197. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0));
  198. useScroll(activeChar, 2055, 1);
  199. break;
  200. case 3932: // Scroll of Mystic Empower XML:2056
  201. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0));
  202. useScroll(activeChar, 2056, 1);
  203. break;
  204. case 3933: // Scroll of Might XML:2057
  205. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0));
  206. useScroll(activeChar, 2057, 1);
  207. break;
  208. case 3934: // Scroll of Wind Walk XML:2058
  209. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0));
  210. useScroll(activeChar, 2058, 1);
  211. break;
  212. case 3935: // Scroll of Shield XML:2059
  213. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0));
  214. useScroll(activeChar, 2059, 1);
  215. break;
  216. case 4218: // Scroll of Mana Regeneration XML:2064
  217. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2064, 1, 1, 0));
  218. useScroll(activeChar, 2064, 1);
  219. break;
  220. case 5593: // SP Scroll Low Grade XML:2167
  221. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 1, 1, 0));
  222. useScroll(activeChar, 2167, 1);
  223. break;
  224. case 5594: // SP Scroll Medium Grade XML:2167
  225. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 2, 1, 0));
  226. useScroll(activeChar, 2167, 2);
  227. break;
  228. case 5595: // SP Scroll High Grade XML:2167
  229. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2167, 3, 1, 0));
  230. useScroll(activeChar, 2167, 3);
  231. break;
  232. case 6037: // Scroll of Waking XML:2170
  233. activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2170, 1, 1, 0));
  234. useScroll(activeChar, 2170, 1);
  235. break;
  236. case 9146: // Scroll of Guidance - For Event XML:2050
  237. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2050, 1, 1, 0));
  238. useScroll(activeChar, 2050, 1);
  239. break;
  240. case 9147: // Scroll of Death Whisper - For Event XML:2051
  241. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2051, 1, 1, 0));
  242. useScroll(activeChar, 2051, 1);
  243. break;
  244. case 9148: // Scroll of Focus - For Event XML:2052
  245. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2052, 1, 1, 0));
  246. useScroll(activeChar, 2052, 1);
  247. break;
  248. case 9149: // Scroll of Acumen - For Event XML:2053
  249. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2053, 1, 1, 0));
  250. useScroll(activeChar, 2053, 1);
  251. break;
  252. case 9150: // Scroll of Haste - For Event XML:2054
  253. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2054, 1, 1, 0));
  254. useScroll(activeChar, 2054, 1);
  255. break;
  256. case 9151: // Scroll of Agility - For Event XML:2055
  257. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2055, 1, 1, 0));
  258. useScroll(activeChar, 2055, 1);
  259. break;
  260. case 9152: // Scroll of Empower - For Event XML:2056
  261. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2056, 1, 1, 0));
  262. useScroll(activeChar, 2056, 1);
  263. break;
  264. case 9153: // Scroll of Might - For Event XML:2057
  265. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2057, 1, 1, 0));
  266. useScroll(activeChar, 2057, 1);
  267. break;
  268. case 9154: // Scroll of Wind Walk - For Event XML:2058
  269. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2058, 1, 1, 0));
  270. useScroll(activeChar, 2058, 1);
  271. break;
  272. case 9155: // Scroll of Shield - For Event XML:2059
  273. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2059, 1, 1, 0));
  274. useScroll(activeChar, 2059, 1);
  275. break;
  276. case 9897:
  277. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2370, 1, 1, 0));
  278. useScroll(activeChar, 2370, 1);
  279. break;
  280. case 9648:
  281. case 10131:
  282. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2371, 1, 1, 0));
  283. useScroll(activeChar, 2371, 1);
  284. break;
  285. case 9649:
  286. case 10132:
  287. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2372, 1, 1, 0));
  288. useScroll(activeChar, 2372, 1);
  289. break;
  290. case 9650:
  291. case 10133:
  292. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2373, 1, 1, 0));
  293. useScroll(activeChar, 2373, 1);
  294. break;
  295. case 9651:
  296. case 10134:
  297. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2374, 1, 1, 0));
  298. useScroll(activeChar, 2374, 1);
  299. break;
  300. case 9652:
  301. case 10135:
  302. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2375, 1, 1, 0));
  303. useScroll(activeChar, 2375, 1);
  304. break;
  305. case 9653:
  306. case 10136:
  307. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2376, 1, 1, 0));
  308. useScroll(activeChar, 2376, 1);
  309. break;
  310. case 9654:
  311. case 10137:
  312. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2377, 1, 1, 0));
  313. useScroll(activeChar, 2377, 1);
  314. break;
  315. case 9655:
  316. case 10138:
  317. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2378, 1, 1, 0));
  318. useScroll(activeChar, 2378, 1);
  319. break;
  320. case 10151:
  321. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2394, 1, 1, 0));
  322. useScroll(activeChar, 2394, 1);
  323. break;
  324. case 10274:
  325. activeChar.broadcastPacket(new MagicSkillUse(playable, activeChar, 2428, 1, 1, 0));
  326. useScroll(activeChar, 2428, 1);
  327. break;
  328. default:
  329. break;
  330. }
  331. }
  332. /**
  333. *
  334. * @param activeChar
  335. * @param magicId
  336. * @param level
  337. */
  338. public void useScroll(L2PcInstance activeChar, int magicId, int level)
  339. {
  340. L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
  341. if (skill != null)
  342. activeChar.doCast(skill);
  343. }
  344. /**
  345. *
  346. * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
  347. */
  348. public int[] getItemIds()
  349. {
  350. return ITEM_IDS;
  351. }
  352. }