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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
- import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.util.Rnd;
- /**
- * @author chris
- */
- public class PaganKeys implements IItemHandler
- {
- private static final int[] ITEM_IDS =
- {
- 8273, 8274, 8275
- };
- public static final int INTERACTION_DISTANCE = 100;
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- int itemId = item.getItemId();
- if (!(playable instanceof L2PcInstance))
- return;
- L2PcInstance activeChar = (L2PcInstance) playable;
- L2Object target = activeChar.getTarget();
-
- if (!(target instanceof L2DoorInstance))
- {
- activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- L2DoorInstance door = (L2DoorInstance) target;
-
- if (!(activeChar.isInsideRadius(door, INTERACTION_DISTANCE, false, false)))
- {
- activeChar.sendMessage("Too far.");
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- if (activeChar.getAbnormalEffect() > 0 || activeChar.isInCombat())
- {
- activeChar.sendMessage("You cannot use the key now.");
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- int openChance = 35;
-
- if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
- return;
-
- switch (itemId)
- {
- case 8273: //AnteroomKey
- if (door.getDoorName().startsWith("Anteroom"))
- {
- if (Rnd.get(100) < openChance)
- {
- activeChar.sendMessage("You opened Anterooms Door.");
- door.openMe();
- door.onOpen(); // Closes the door after 60sec
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
- }
- else
- {
- //test with: activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_TO_UNLOCK_DOOR));
- activeChar.sendMessage("You failed to open Anterooms Door.");
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
- PlaySound playSound = new PlaySound("interfacesound.system_close_01");
- activeChar.sendPacket(playSound);
- }
- }
- else
- {
- activeChar.sendMessage("Incorrect Door.");
- }
- break;
- case 8274: //Chapel key, Chapel Door has a Gatekeeper?? I use this key for Altar Entrance
- if (door.getDoorName().startsWith("Altar_Entrance"))
- {
- if (Rnd.get(100) < openChance)
- {
- activeChar.sendMessage("You opened Altar Entrance.");
- door.openMe();
- door.onOpen();
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
- }
- else
- {
- activeChar.sendMessage("You failed to open Altar Entrance.");
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
- PlaySound playSound = new PlaySound("interfacesound.system_close_01");
- activeChar.sendPacket(playSound);
- }
- }
- else
- {
- activeChar.sendMessage("Incorrect Door.");
- }
- break;
- case 8275: //Key of Darkness
- if (door.getDoorName().startsWith("Door_of_Darkness"))
- {
- if (Rnd.get(100) < openChance)
- {
- activeChar.sendMessage("You opened Door of Darkness.");
- door.openMe();
- door.onOpen();
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
- }
- else
- {
- activeChar.sendMessage("You failed to open Door of Darkness.");
- activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
- PlaySound playSound = new PlaySound("interfacesound.system_close_01");
- activeChar.sendPacket(playSound);
- }
- }
- else
- {
- activeChar.sendMessage("Incorrect Door.");
- }
- break;
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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