Maps.java 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.itemhandlers;
  16. import net.sf.l2j.gameserver.handler.IItemHandler;
  17. import net.sf.l2j.gameserver.model.L2ItemInstance;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  20. import net.sf.l2j.gameserver.network.serverpackets.ShowMiniMap;
  21. /**
  22. * This class provides handling for items that should display a map
  23. * when double clicked.
  24. *
  25. * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:07 $
  26. */
  27. public class Maps implements IItemHandler
  28. {
  29. // all the items id's that this handler knows
  30. private static final int[] ITEM_IDS =
  31. {
  32. 1665, 1863
  33. };
  34. /**
  35. *
  36. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  37. */
  38. public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  39. {
  40. if (!(playable instanceof L2PcInstance))
  41. return;
  42. final L2PcInstance activeChar = (L2PcInstance) playable;
  43. final int itemId = item.getItemId();
  44. activeChar.sendPacket(new ShowMiniMap(itemId));
  45. return;
  46. }
  47. /**
  48. *
  49. * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
  50. */
  51. public int[] getItemIds()
  52. {
  53. return ITEM_IDS;
  54. }
  55. }