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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.datatables.NpcTable;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.idfactory.IdFactory;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Spawn;
- import net.sf.l2j.gameserver.model.L2World;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.templates.L2NpcTemplate;
- public class ChristmasTree implements IItemHandler
- {
- private static final int[] ITEM_IDS =
- {
- 5560, /* x-mas tree */
- 5561 /* Special x-mas tree*/
- };
-
- private static final int[] NPC_IDS =
- {
- 13006, /* Christmas tree w. flashing lights and snow */
- 13007
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- L2PcInstance activeChar = (L2PcInstance) playable;
- L2NpcTemplate template1 = null;
-
- int itemId = item.getItemId();
- for (int i = 0; i < ITEM_IDS.length; i++)
- {
- if (ITEM_IDS[i] == itemId)
- {
- template1 = NpcTable.getInstance().getTemplate(NPC_IDS[i]);
- break;
- }
- }
-
- if (template1 == null)
- return;
-
- L2Object target = activeChar.getTarget();
- if (target == null)
- target = activeChar;
-
- try
- {
- L2Spawn spawn = new L2Spawn(template1);
- spawn.setId(IdFactory.getInstance().getNextId());
- spawn.setLocx(target.getX());
- spawn.setLocy(target.getY());
- spawn.setLocz(target.getZ());
- L2World.getInstance().storeObject(spawn.spawnOne(false));
-
- activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
-
- activeChar.sendMessage("Created " + template1.name + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz());
- }
- catch (Exception e)
- {
- activeChar.sendMessage("Target is not ingame.");
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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