L2Decoy.java 4.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.actor;
  16. import java.util.Collection;
  17. import com.l2jserver.gameserver.model.L2ItemInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
  21. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  22. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  25. import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
  26. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  27. import com.l2jserver.gameserver.templates.item.L2Weapon;
  28. public abstract class L2Decoy extends L2Character
  29. {
  30. private L2PcInstance _owner;
  31. public L2Decoy(int objectId, L2CharTemplate template, L2PcInstance owner)
  32. {
  33. super(objectId, template);
  34. _owner = owner;
  35. setXYZInvisible(owner.getX(), owner.getY(), owner.getZ());
  36. setIsInvul(false);
  37. }
  38. @Override
  39. public void onSpawn()
  40. {
  41. super.onSpawn();
  42. this.getOwner().sendPacket(new AbstractNpcInfo.DecoyInfo(this));
  43. }
  44. @Override
  45. public void onAction(L2PcInstance player, boolean interact)
  46. {
  47. // Aggression target lock effect
  48. if (player.isLockedTarget() && player.getLockedTarget() != this)
  49. {
  50. player.sendPacket(new SystemMessage(SystemMessageId.FAILED_CHANGE_TARGET));
  51. player.sendPacket(ActionFailed.STATIC_PACKET);
  52. return;
  53. }
  54. player.setTarget(this);
  55. MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel()
  56. - getLevel());
  57. player.sendPacket(my);
  58. }
  59. @Override
  60. public void updateAbnormalEffect()
  61. {
  62. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  63. //synchronized (getKnownList().getKnownPlayers())
  64. {
  65. for (L2PcInstance player : plrs)
  66. player.sendPacket(new AbstractNpcInfo.DecoyInfo(this));
  67. }
  68. }
  69. public void stopDecay()
  70. {
  71. DecayTaskManager.getInstance().cancelDecayTask(this);
  72. }
  73. @Override
  74. public void onDecay()
  75. {
  76. deleteMe(_owner);
  77. }
  78. @Override
  79. public boolean isAutoAttackable(L2Character attacker)
  80. {
  81. return _owner.isAutoAttackable(attacker);
  82. }
  83. @Override
  84. public L2ItemInstance getActiveWeaponInstance()
  85. {
  86. return null;
  87. }
  88. @Override
  89. public L2Weapon getActiveWeaponItem()
  90. {
  91. return null;
  92. }
  93. @Override
  94. public L2ItemInstance getSecondaryWeaponInstance()
  95. {
  96. return null;
  97. }
  98. @Override
  99. public L2Weapon getSecondaryWeaponItem()
  100. {
  101. return null;
  102. }
  103. public final int getNpcId()
  104. {
  105. return getTemplate().npcId;
  106. }
  107. @Override
  108. public int getLevel()
  109. {
  110. return getTemplate().level;
  111. }
  112. public void deleteMe(L2PcInstance owner)
  113. {
  114. decayMe();
  115. getKnownList().removeAllKnownObjects();
  116. owner.setDecoy(null);
  117. }
  118. public synchronized void unSummon(L2PcInstance owner)
  119. {
  120. if (isVisible() && !isDead())
  121. {
  122. if (getWorldRegion() != null)
  123. getWorldRegion().removeFromZones(this);
  124. owner.setDecoy(null);
  125. decayMe();
  126. getKnownList().removeAllKnownObjects();
  127. }
  128. }
  129. public final L2PcInstance getOwner()
  130. {
  131. return _owner;
  132. }
  133. @Override
  134. public L2PcInstance getActingPlayer()
  135. {
  136. return _owner;
  137. }
  138. @Override
  139. public L2NpcTemplate getTemplate()
  140. {
  141. return (L2NpcTemplate) super.getTemplate();
  142. }
  143. @Override
  144. public void sendInfo(L2PcInstance activeChar)
  145. {
  146. activeChar.sendPacket(new AbstractNpcInfo.DecoyInfo(this));
  147. }
  148. }