MapRegionTable.java 13 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.SevenSigns;
  25. import com.l2jserver.gameserver.instancemanager.CastleManager;
  26. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  27. import com.l2jserver.gameserver.instancemanager.FortManager;
  28. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  29. import com.l2jserver.gameserver.instancemanager.TownManager;
  30. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  31. import com.l2jserver.gameserver.model.Location;
  32. import com.l2jserver.gameserver.model.actor.L2Character;
  33. import com.l2jserver.gameserver.model.actor.L2Npc;
  34. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  35. import com.l2jserver.gameserver.model.entity.Castle;
  36. import com.l2jserver.gameserver.model.entity.ClanHall;
  37. import com.l2jserver.gameserver.model.entity.Fort;
  38. import com.l2jserver.gameserver.model.entity.Instance;
  39. import com.l2jserver.gameserver.model.zone.type.L2ArenaZone;
  40. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  41. /**
  42. * This class ...
  43. */
  44. public class MapRegionTable
  45. {
  46. private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
  47. private final int[][] _regions = new int[16][18];
  48. public static enum TeleportWhereType
  49. {
  50. Castle,
  51. ClanHall,
  52. SiegeFlag,
  53. Town,
  54. Fortress
  55. }
  56. public static MapRegionTable getInstance()
  57. {
  58. return SingletonHolder._instance;
  59. }
  60. private MapRegionTable()
  61. {
  62. int count2 = 0;
  63. //LineNumberReader lnr = null;
  64. Connection con = null;
  65. try
  66. {
  67. con = L2DatabaseFactory.getInstance().getConnection();
  68. PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10,sec11,sec12,sec13,sec14,sec15 FROM mapregion");
  69. ResultSet rset = statement.executeQuery();
  70. int region;
  71. while (rset.next())
  72. {
  73. region = rset.getInt(1);
  74. for (int j = 0; j < 16; j++)
  75. {
  76. _regions[j][region] = rset.getInt(j + 2);
  77. count2++;
  78. //_log.fine(j+","+region+" -> "+rset.getInt(j+2));
  79. }
  80. }
  81. rset.close();
  82. statement.close();
  83. if (Config.DEBUG)
  84. _log.fine(count2 + " mapregion loaded");
  85. }
  86. catch (Exception e)
  87. {
  88. _log.log(Level.SEVERE, "Error loading Map Region Table.", e);
  89. }
  90. finally
  91. {
  92. try
  93. {
  94. con.close();
  95. }
  96. catch (Exception e)
  97. {
  98. }
  99. }
  100. }
  101. public final int getMapRegion(int posX, int posY)
  102. {
  103. try
  104. {
  105. return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
  106. }
  107. catch (ArrayIndexOutOfBoundsException e)
  108. {
  109. // Position sent is outside MapRegionTable area.
  110. if (Config.DEBUG)
  111. _log.log(Level.WARNING, "MapRegionTable: Player outside map regions at X,Y=" + posX + "," + posY, e);
  112. return 0;
  113. }
  114. }
  115. public final int getMapRegionX(int posX)
  116. {
  117. return (posX >> 15) + 9;// + centerTileX;
  118. }
  119. public final int getMapRegionY(int posY)
  120. {
  121. return (posY >> 15) + 10;// + centerTileX;
  122. }
  123. public int getAreaCastle(L2Character activeChar)
  124. {
  125. int area = getClosestTownNumber(activeChar);
  126. int castle;
  127. switch (area)
  128. {
  129. case 0:
  130. castle = 1;
  131. break;//Talking Island Village
  132. case 1:
  133. castle = 4;
  134. break; //Elven Village
  135. case 2:
  136. castle = 4;
  137. break; //Dark Elven Village
  138. case 3:
  139. castle = 9;
  140. break; //Orc Village
  141. case 4:
  142. castle = 9;
  143. break; //Dwarven Village
  144. case 5:
  145. castle = 1;
  146. break; //Town of Gludio
  147. case 6:
  148. castle = 1;
  149. break; //Gludin Village
  150. case 7:
  151. castle = 2;
  152. break; //Town of Dion
  153. case 8:
  154. castle = 3;
  155. break; //Town of Giran
  156. case 9:
  157. castle = 4;
  158. break; //Town of Oren
  159. case 10:
  160. castle = 5;
  161. break; //Town of Aden
  162. case 11:
  163. castle = 5;
  164. break; //Hunters Village
  165. case 12:
  166. castle = 3;
  167. break; //Giran Harbor
  168. case 13:
  169. castle = 6;
  170. break; //Heine
  171. case 14:
  172. castle = 8;
  173. break; //Rune Township
  174. case 15:
  175. castle = 7;
  176. break; //Town of Goddard
  177. case 16:
  178. castle = 9;
  179. break; //Town of Shuttgart
  180. case 17:
  181. castle = 2;
  182. break; //Floran Village
  183. case 18:
  184. castle = 8;
  185. break; //Primeval Isle Wharf
  186. case 19:
  187. castle = 5;
  188. break; //Kamael Village
  189. case 20:
  190. castle = 6;
  191. break; //South of Wastelands Camp
  192. case 21:
  193. castle = 8;
  194. break; //Fantasy Island
  195. default:
  196. castle = 5;
  197. break; //Town of Aden
  198. }
  199. return castle;
  200. }
  201. public int getClosestTownNumber(L2Character activeChar)
  202. {
  203. return getMapRegion(activeChar.getX(), activeChar.getY());
  204. }
  205. public String getClosestTownName(L2Character activeChar)
  206. {
  207. int nearestTownId = getMapRegion(activeChar.getX(), activeChar.getY());
  208. String nearestTown;
  209. switch (nearestTownId)
  210. {
  211. case 0:
  212. nearestTown = "Talking Island Village";
  213. break;
  214. case 1:
  215. nearestTown = "Elven Village";
  216. break;
  217. case 2:
  218. nearestTown = "Dark Elven Village";
  219. break;
  220. case 3:
  221. nearestTown = "Orc Village";
  222. break;
  223. case 4:
  224. nearestTown = "Dwarven Village";
  225. break;
  226. case 5:
  227. nearestTown = "Town of Gludio";
  228. break;
  229. case 6:
  230. nearestTown = "Gludin Village";
  231. break;
  232. case 7:
  233. nearestTown = "Town of Dion";
  234. break;
  235. case 8:
  236. nearestTown = "Town of Giran";
  237. break;
  238. case 9:
  239. nearestTown = "Town of Oren";
  240. break;
  241. case 10:
  242. nearestTown = "Town of Aden";
  243. break;
  244. case 11:
  245. nearestTown = "Hunters Village";
  246. break;
  247. case 12:
  248. nearestTown = "Giran Harbor";
  249. break;
  250. case 13:
  251. nearestTown = "Heine";
  252. break;
  253. case 14:
  254. nearestTown = "Rune Township";
  255. break;
  256. case 15:
  257. nearestTown = "Town of Goddard";
  258. break;
  259. case 16:
  260. nearestTown = "Town of Schuttgart";
  261. break;
  262. case 18:
  263. nearestTown = "Primeval Isle";
  264. break;
  265. case 19:
  266. nearestTown = "Kamael Village";
  267. break;
  268. case 20:
  269. nearestTown = "South of Wastelands Camp";
  270. break;
  271. case 21:
  272. nearestTown = "Fantasy Island";
  273. break;
  274. case 22:
  275. nearestTown = "Neutral Zone";
  276. break;
  277. case 23:
  278. nearestTown = "Coliseum";
  279. break;
  280. case 24:
  281. nearestTown = "GM Consultation service";
  282. break;
  283. case 25:
  284. nearestTown = "Dimensional Gap";
  285. break;
  286. case 26:
  287. nearestTown = "Cemetary of the Empire";
  288. break;
  289. case 27:
  290. nearestTown = "Inside the Steel Citadel";
  291. break;
  292. case 28:
  293. nearestTown = "Steel Citadel Resistance";
  294. break;
  295. case 29:
  296. nearestTown = "Inside Kamaloka";
  297. break;
  298. case 30:
  299. nearestTown = "Inside Nia Kamaloka";
  300. break;
  301. case 31:
  302. nearestTown = "Inside Rim Kamaloka";
  303. break;
  304. case 32:
  305. nearestTown = "Keucereus clan association";
  306. break;
  307. case 33:
  308. nearestTown = "Inside the Seed of Infinity";
  309. break;
  310. case 34:
  311. nearestTown = "Outside the Seed of Infinity";
  312. break;
  313. case 35:
  314. nearestTown = "Aerial Cleft";
  315. break;
  316. default:
  317. nearestTown = "Town of Aden";
  318. break;
  319. }
  320. return nearestTown;
  321. }
  322. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  323. {
  324. int[] coord;
  325. if (activeChar instanceof L2PcInstance)
  326. {
  327. L2PcInstance player = ((L2PcInstance) activeChar);
  328. // If in Monster Derby Track
  329. if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
  330. return new Location(12661, 181687, -3560);
  331. Castle castle = null;
  332. Fort fort = null;
  333. ClanHall clanhall = null;
  334. if (player.getClan() != null
  335. && !player.isFlyingMounted()
  336. && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  337. {
  338. // If teleport to clan hall
  339. if (teleportWhere == TeleportWhereType.ClanHall)
  340. {
  341. clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
  342. if (clanhall != null)
  343. {
  344. L2ClanHallZone zone = clanhall.getZone();
  345. if (zone != null && !player.isFlyingMounted())
  346. return zone.getSpawnLoc();
  347. }
  348. }
  349. // If teleport to castle
  350. if (teleportWhere == TeleportWhereType.Castle)
  351. {
  352. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  353. // Otherwise check if player is on castle or fortress ground
  354. // and player's clan is defender
  355. if (castle == null)
  356. {
  357. castle = CastleManager.getInstance().getCastle(player);
  358. if (!(castle != null && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
  359. castle = null;
  360. }
  361. if (castle != null && castle.getCastleId() > 0)
  362. return castle.getZone().getSpawnLoc();;
  363. }
  364. // If teleport to fortress
  365. if (teleportWhere == TeleportWhereType.Fortress)
  366. {
  367. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  368. // Otherwise check if player is on castle or fortress ground
  369. // and player's clan is defender
  370. if (fort == null)
  371. {
  372. fort = FortManager.getInstance().getFort(player);
  373. if (!(fort != null && fort.getSiege().getIsInProgress() && fort.getOwnerClan() == player.getClan()))
  374. fort = null;
  375. }
  376. if (fort != null && fort.getFortId() > 0)
  377. return fort.getZone().getSpawnLoc();
  378. }
  379. // If teleport to SiegeHQ
  380. if (teleportWhere == TeleportWhereType.SiegeFlag)
  381. {
  382. castle = CastleManager.getInstance().getCastle(player);
  383. fort = FortManager.getInstance().getFort(player);
  384. if (castle != null)
  385. {
  386. if (castle.getSiege().getIsInProgress())
  387. {
  388. // Check if player's clan is attacker
  389. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  390. if (flags != null && !flags.isEmpty())
  391. {
  392. // Spawn to flag - Need more work to get player to the nearest flag
  393. L2Npc flag = flags.get(0);
  394. return new Location(flag.getX(), flag.getY(), flag.getZ());
  395. }
  396. }
  397. }
  398. else if (fort != null)
  399. {
  400. if (fort.getSiege().getIsInProgress())
  401. {
  402. // Check if player's clan is attacker
  403. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  404. if (flags != null && !flags.isEmpty())
  405. {
  406. // Spawn to flag - Need more work to get player to the nearest flag
  407. L2Npc flag = flags.get(0);
  408. return new Location(flag.getX(), flag.getY(), flag.getZ());
  409. }
  410. }
  411. }
  412. }
  413. }
  414. //Karma player land out of city
  415. if (player.getKarma() > 1)
  416. {
  417. try
  418. {
  419. return TownManager.getClosestTown(activeChar).getChaoticSpawnLoc();
  420. }
  421. catch (Exception e)
  422. {
  423. if (player.isFlyingMounted()) // prevent flying players to teleport outside of gracia
  424. return new Location(-186330, 242944, 2544);
  425. else
  426. return new Location(17817, 170079, -3530);
  427. }
  428. }
  429. // Checking if in arena
  430. L2ArenaZone arena = ZoneManager.getInstance().getArena(player);
  431. if (arena != null)
  432. return arena.getSpawnLoc();
  433. //Checking if needed to be respawned in "far" town from the castle;
  434. castle = CastleManager.getInstance().getCastle(player);
  435. if (castle != null)
  436. {
  437. if (castle.getSiege().getIsInProgress())
  438. {
  439. // Check if player's clan is participating
  440. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan()))
  441. && SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  442. return TownManager.getSecondClosestTown(activeChar).getSpawnLoc();
  443. }
  444. }
  445. // Checking if in an instance
  446. if (player.getInstanceId() > 0)
  447. {
  448. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  449. if (inst != null)
  450. {
  451. coord = inst.getSpawnLoc();
  452. if (coord[0] != 0 && coord[1] != 0 && coord[2] != 0)
  453. return new Location(coord[0], coord[1], coord[2]);
  454. }
  455. }
  456. }
  457. // Get the nearest town
  458. try
  459. {
  460. return TownManager.getClosestTown(activeChar).getSpawnLoc();
  461. }
  462. catch (NullPointerException e)
  463. {
  464. // port to the Talking Island if no closest town found
  465. return new Location(-84176, 243382, -3126);
  466. }
  467. }
  468. @SuppressWarnings("synthetic-access")
  469. private static class SingletonHolder
  470. {
  471. protected static final MapRegionTable _instance = new MapRegionTable();
  472. }
  473. }