NPC.properties 4.5 KB

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  1. # ---------------------------------------------------------------------------
  2. # NPC Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # General
  10. # ---------------------------------------------------------------------------
  11. # Global announcements will be made indicating Blacksmith/Merchant of Mammon
  12. # Spawning points.
  13. # Default: False
  14. AnnounceMammonSpawn = False
  15. # True - Mobs can be aggressive while in peace zones.
  16. # False - Mobs can NOT be aggressive while in peace zones.
  17. # Default: True
  18. AltMobAgroInPeaceZone = True
  19. # Defines whether NPCs are attackable by default
  20. # Retail: True
  21. AltAttackableNpcs = True
  22. # Allows non-GM players to view NPC stats via shift-click
  23. # Default: False
  24. AltGameViewNpc = False
  25. # Maximum distance mobs can randomly go from spawn point.
  26. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  27. # Default: 300
  28. MaxDriftRange = 300
  29. # If True, the following deep blue mobs' drop penalties will be applied:
  30. # - When player's level is 9 or greater than mob's level, drops got divided by 3.
  31. # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  32. # Default: True
  33. UseDeepBlueDropRules = True
  34. # If True, the following deep blue raid bosses drop penalties will be applied:
  35. # - When player's level is 9 or greater than raid's level, drops got divided by 3.
  36. # - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  37. # Default: True
  38. UseDeepBlueDropRulesRaid = True
  39. # Default: False
  40. ShowNpcLevel = False
  41. # Do you want mobs to drop Vitality resplenishing herbs?
  42. # Notes:
  43. # Works only if EnableVitality = True
  44. # Default: True
  45. EnableVitalityHerbs = True
  46. # ---------------------------------------------------------------------------
  47. # Guards
  48. # ---------------------------------------------------------------------------
  49. # True - Allows guards to attack aggressive mobs within range.
  50. # Default: False
  51. GuardAttackAggroMob = False
  52. # ---------------------------------------------------------------------------
  53. # Pets
  54. # ---------------------------------------------------------------------------
  55. # This option enables or disables the Wyvern manager located in every castle
  56. # to train Wyverns and Striders from Hatchlings.
  57. # Default: False
  58. AllowWyvernUpgrader = False
  59. # Pets that can be rented.
  60. # Example: 30827, 32471, 34486, 36547
  61. # Default: 30827
  62. ListPetRentNpc = 30827
  63. # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
  64. # Default: 12
  65. MaximumSlotsForPet = 12
  66. # ---------------------------------------------------------------------------
  67. # Raid Bosses
  68. # ---------------------------------------------------------------------------
  69. # Percent of HP and MP regeneration for raid bosses.
  70. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
  71. # Default: 100, 100
  72. RaidHpRegenMultiplier = 100
  73. RaidMpRegenMultiplier = 100
  74. # Percent of physical and magical defense for raid bosses.
  75. # Example: A setting of 10 will cause defense to be 90% lower than normal,
  76. # while 110 will cause defense to be 10% higher than normal.
  77. # Default: 100, 100
  78. RaidPDefenceMultiplier = 100
  79. RaidMDefenceMultiplier = 100
  80. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  81. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  82. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
  83. # re-spawn 24 hours to 48 hours.
  84. # Default: 1.0, 1.0
  85. RaidMinRespawnMultiplier = 1.0
  86. RaidMaxRespawnMultiplier = 1.0
  87. # Configure the interval at which raid boss minions will re-spawn.
  88. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  89. # Default: 300000
  90. RaidMinionRespawnTime = 300000
  91. # Disable Raid Curse if raid more than 8 levels lower.
  92. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
  93. # Default: False
  94. DisableRaidCurse = False