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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- public class L2SiegeClan
- {
- private int _clanId = 0;
- private List<L2Npc> _flag = new FastList<>();
- private int _numFlagsAdded = 0;
- private SiegeClanType _type;
-
- public enum SiegeClanType
- {
- OWNER,
- DEFENDER,
- ATTACKER,
- DEFENDER_PENDING
- }
-
- public L2SiegeClan(int clanId, SiegeClanType type)
- {
- _clanId = clanId;
- _type = type;
- }
-
- public int getNumFlags()
- {
- return _numFlagsAdded;
- }
-
- public void addFlag(L2Npc flag)
- {
- _numFlagsAdded++;
- getFlag().add(flag);
- }
-
- public boolean removeFlag(L2Npc flag)
- {
- if (flag == null)
- {
- return false;
- }
- boolean ret = getFlag().remove(flag);
- // check if null objects or duplicates remain in the list.
- // for some reason, this might be happening sometimes...
- // delete false duplicates: if this flag got deleted, delete its copies too.
- if (ret)
- {
- while (getFlag().remove(flag))
- {
- //
- }
- }
- flag.deleteMe();
- _numFlagsAdded--;
- return ret;
- }
-
- public void removeFlags()
- {
- for (L2Npc flag : getFlag())
- {
- removeFlag(flag);
- }
- }
-
- public final int getClanId()
- {
- return _clanId;
- }
-
- public final List<L2Npc> getFlag()
- {
- if (_flag == null)
- {
- _flag = new FastList<>();
- }
- return _flag;
- }
-
- public SiegeClanType getType()
- {
- return _type;
- }
-
- public void setType(SiegeClanType setType)
- {
- _type = setType;
- }
- }
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