Character.properties 22 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00FF00
  17. MasterNameColor = 00FF00
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00FF00
  20. MasterTitleColor = 00FF00
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  28. # Default: 1
  29. AltWeightLimit = 1
  30. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  31. # Default: 0
  32. RunSpeedBoost = 0
  33. # Chance of receiving the Death Penalty debuff when killed by a mob.
  34. # Default: 20
  35. DeathPenaltyChance = 20
  36. # Percent of HP, MP, and CP which is restored on character revival.
  37. # Default: 0, 70, 70
  38. RespawnRestoreCP = 0
  39. RespawnRestoreHP = 70
  40. RespawnRestoreMP = 70
  41. # Percent of HP, MP, and CP regeneration for players.
  42. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  43. # Default: 100, 100, 100
  44. HpRegenMultiplier = 100
  45. MpRegenMultiplier = 100
  46. CpRegenMultiplier = 100
  47. # Decrease CP by 10 every normal hit a player do
  48. # Default: False
  49. AltGameTiredness = False
  50. # ---------------------------------------------------------------------------
  51. # Skills & Effects
  52. # ---------------------------------------------------------------------------
  53. # When this is enabled it will read the "SkillDurationList" option.
  54. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  55. # Default: False
  56. EnableModifySkillDuration = False
  57. # Skill duration list
  58. # Format: skillid,newtime;skillid2,newtime2...
  59. # Example:
  60. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  61. # and is only set for formating purposes.
  62. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  63. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  64. # 363,3600;364,3600
  65. SkillDurationList =
  66. # When this is enabled it will read the "SkillReuseList" option.
  67. EnableModifySkillReuse = False
  68. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  69. SkillReuseList =
  70. # Default: False
  71. AutoLearnSkills = False
  72. # Default: False
  73. AutoLootHerbs = False
  74. # Maximum number of buffs and songs/dances.
  75. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  76. # Default: 20, 12
  77. maxbuffamount = 20
  78. maxdanceamount = 12
  79. # Allow players to cancel dances/songs via Alt+click on buff icon
  80. # Default: False
  81. DanceCancelBuff = False
  82. # This option enables/disables additional MP consume for dances and songs.
  83. # Default: True
  84. DanceConsumeAdditionalMP = True
  85. # This option allows a player to automatically learn Divine Inspiration.
  86. # This is not included in AutoLearnSkills above.
  87. # Default: False
  88. AutoLearnDivineInspiration = False
  89. # This is to allow a character to be canceled during bow use, skill use, or both.
  90. # Available Options: bow, cast, all
  91. # Default: cast
  92. AltGameCancelByHit = cast
  93. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  94. # Default: True
  95. CancelLesserEffect = True
  96. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  97. # Default: True
  98. MagicFailures = True
  99. # Protection from aggressive mobs after getting up from fake death.
  100. # The value is specified in seconds.
  101. # Default: 0
  102. PlayerFakeDeathUpProtection = 0
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  104. # Default: True
  105. StoreSkillCooltime = True
  106. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  107. # a sublcase change
  108. # Deault: False
  109. SubclassStoreSkillCooltime = False
  110. # These are alternative rules for shields.
  111. # If True and they block:
  112. # The damage is powerAtk-shieldDef,
  113. # If False and they block:
  114. # The damage is powerAtk / (shieldDef + powerDef)
  115. # Default: False
  116. AltShieldBlocks = False
  117. # This is the percentage for perfect shield block rate.
  118. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  119. # Default: 10
  120. AltPerfectShieldBlockRate = 10
  121. # Allow use of Event Managers for changing occupation without any quests.
  122. # Default: False
  123. AllowClassMasters = False
  124. # Class Masters will allow changing to any occupation on any level inside class tree
  125. # For example, Dwarven Fighter will be able to advance to:
  126. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  127. # But Warsmith will be able to change only to Maestro.
  128. # Default = False
  129. AllowEntireTree = False
  130. # Then character reach levels 20,40,76 he will receive tutorial page
  131. # with list of the all possible variants, and can select and immediately
  132. # change to the new occupation, or decide to choose later (on next login).
  133. # Can be used with or without classic Class Masters.
  134. # Default = False
  135. AlternateClassMaster = False
  136. # Require life crystal needed to learn clan skills.
  137. # Default: True
  138. LifeCrystalNeeded = True
  139. # Require spell book needed to learn skills.
  140. # Default: False
  141. SpBookNeeded = False
  142. # Require book needed to enchant skills.
  143. # Default: True
  144. EnchantSkillSpBookNeeded = True
  145. # Require spell book needed to learn Divine Inspiration.
  146. # Default: True
  147. DivineInspirationSpBookNeeded = True
  148. # When enabled, the following will be true:
  149. # All classes can learn all skills.
  150. # Skills of another class costs x2 SP to learn.
  151. # Skills of another race costs x2 SP to learn.
  152. # Skills of fighters/mages costs x3 SP to learn.
  153. # Default: False
  154. AltGameSkillLearn = False
  155. # Allow player to sub-class without checking for unique quest items.
  156. # Default: False
  157. AltSubClassWithoutQuests = False
  158. # Allow player to add/change subclass at all village master
  159. # Default: False
  160. AltSubclassEverywhere = False
  161. # ---------------------------------------------------------------------------
  162. # Vitality configuration
  163. # ---------------------------------------------------------------------------
  164. # Enables vitality system
  165. # Default: True
  166. EnableVitality = True
  167. # Do you want players to recover their vitality when they reconnect?
  168. # This is calculated with the time they've been offline
  169. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  170. # Notes:
  171. # Works only if EnableVitality = True
  172. # Default: True
  173. RecoverVitalityOnReconnect = True
  174. # ---------------------------------------------------------------------------
  175. # Limits
  176. # ---------------------------------------------------------------------------
  177. # Maximum character running speed.
  178. # Default: 250
  179. MaxRunSpeed = 250
  180. # Maximum character Physical Critical Rate. (10 = 1%)
  181. # Default: 500
  182. MaxPCritRate = 500
  183. # Maximum character Magic Critical Rate. (10 = 1%)
  184. # Default: 200
  185. MaxMCritRate = 200
  186. # Maximum character Attack Speed.
  187. # Default: 1500
  188. MaxPAtkSpeed = 1500
  189. # Maximum character Cast Speed.
  190. # Default: 1999
  191. MaxMAtkSpeed = 1999
  192. # Maximum character Evasion.
  193. # Default: 200
  194. MaxEvasion = 200
  195. # Maximum number of allowed subclasses for every player.
  196. # Default: 3
  197. MaxSubclass = 3
  198. # Maximum subclass level.
  199. # Default: 80
  200. MaxSubclassLevel = 80
  201. # Maximum number of allowed slots for Private Stores Sell.
  202. # Other means all the other races aside from Dwarf.
  203. # Default: 4, 3
  204. MaxPvtStoreSellSlotsDwarf = 4
  205. MaxPvtStoreSellSlotsOther = 3
  206. # Maximum number of allowed slots for Private Stores Buy.
  207. # Other means all the other races aside from Dwarf.
  208. # Default: 5, 4
  209. MaxPvtStoreBuySlotsDwarf = 5
  210. MaxPvtStoreBuySlotsOther = 4
  211. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  212. # Default: 80, 100, 250
  213. MaximumSlotsForNoDwarf = 80
  214. MaximumSlotsForDwarf = 100
  215. MaximumSlotsForGMPlayer = 250
  216. # This will control a character's warehouse capacity.
  217. # Notes:
  218. # This must be LESS then 300 or the client will crash.
  219. # Default: 120, 100, 200, 20
  220. MaximumWarehouseSlotsForDwarf = 120
  221. MaximumWarehouseSlotsForNoDwarf = 100
  222. MaximumWarehouseSlotsForClan = 200
  223. MaximumFreightSlots = 20
  224. # ---------------------------------------------------------------------------
  225. # Enchanting
  226. # ---------------------------------------------------------------------------
  227. # This controls the chance an item has to break if it is enchanted.
  228. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  229. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  230. # Default: 66,66,66
  231. EnchantChanceWeapon = 66
  232. EnchantChanceArmor = 66
  233. EnchantChanceJewelry = 66
  234. EnchantChanceElement = 50
  235. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  236. # Default: 66,66,66
  237. BlessedEnchantChanceWeapon = 66
  238. BlessedEnchantChanceArmor = 66
  239. BlessedEnchantChanceJewelry = 66
  240. # This is the enchant limit, if set to 0, there will be no limit.
  241. # Example: If this is set to 10, the maximum enchant will be 10.
  242. # Default: 0, 0, 0
  243. EnchantMaxWeapon = 0
  244. EnchantMaxArmor = 0
  245. EnchantMaxJewelry = 0
  246. # This is the maximum safe enchant.
  247. # Notes:
  248. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  249. # EnchantSafeMaxFull is for full body armor (upper and lower).
  250. # These values should always be greater than 0.
  251. # Default: 3, 4
  252. EnchantSafeMax = 3
  253. EnchantSafeMaxFull = 4
  254. # ---------------------------------------------------------------------------
  255. # Augmenting
  256. # ---------------------------------------------------------------------------
  257. # These control the chance to get a skill in the augmentation process.
  258. # Default: 15, 30, 45, 60
  259. AugmentationNGSkillChance = 15
  260. AugmentationMidSkillChance = 30
  261. AugmentationHighSkillChance = 45
  262. AugmentationTopSkillChance = 60
  263. # Accessory augmentation skills currently disabled
  264. AugmentationAccSkillChance = 0
  265. # This controls the chance to get a base stat modifier in the augmentation process.
  266. # Notes:
  267. # This has no dependancy on the grade of Life Stone.
  268. # Default: 1
  269. AugmentationBaseStatChance = 1
  270. # These control the chance to get a glow effect in the augmentation process.
  271. # Notes:
  272. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  273. # Default: 0, 40, 70, 100
  274. AugmentationNGGlowChance = 0
  275. AugmentationMidGlowChance = 40
  276. AugmentationHighGlowChance = 70
  277. AugmentationTopGlowChance = 100
  278. # List of non-augmentable items, currently contains only Grand Boss jewels
  279. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  280. # Rods can't be augmented too.
  281. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  282. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  283. # ---------------------------------------------------------------------------
  284. # Karma
  285. # ---------------------------------------------------------------------------
  286. # Karma player can be killed in Peace zone.
  287. # Default: False
  288. AltKarmaPlayerCanBeKilledInPeaceZone = False
  289. # Karma player can use GateKeeper.
  290. # Default: False
  291. AltKarmaPlayerCanUseGK = False
  292. # Karma player can use escape and recall skills.
  293. # Default: True
  294. AltKarmaPlayerCanTeleport = True
  295. # Karma player can shop.
  296. # Default: True
  297. AltKarmaPlayerCanShop = True
  298. # Karma player can trade.
  299. # Default: True
  300. AltKarmaPlayerCanTrade = True
  301. # Karma player can use warehouse.
  302. # Default: True
  303. AltKarmaPlayerCanUseWareHouse = True
  304. # ---------------------------------------------------------------------------
  305. # Fame
  306. # ---------------------------------------------------------------------------
  307. # The maximum number of Fame points a player can have
  308. # Default: 50000
  309. MaxPersonalFamePoints = 50000
  310. # How frequently the player gets Fame points while in a Fortress Siege zone
  311. # Default: 300s (5 min)
  312. FortressZoneFameTaskFrequency = 300
  313. # How much Fame aquired while in a Fortress Siege Zone
  314. # Default: 31
  315. FortressZoneFameAquirePoints = 31
  316. # How frequently the player gets Fame points while in a Castle Siege zone
  317. # Default: 300s (5 min)
  318. CastleZoneFameTaskFrequency = 300
  319. # How much Fame aquired while in a Castle Siege Zone
  320. # Default: 125
  321. CastleZoneFameAquirePoints = 125
  322. # Dead players can receive fame.
  323. # Default: True
  324. FameForDeadPlayers = True
  325. # ---------------------------------------------------------------------------
  326. # Crafting
  327. # ---------------------------------------------------------------------------
  328. # Option to enable or disable crafting.
  329. # Default: True
  330. CraftingEnabled = True
  331. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  332. # Default: True
  333. CraftMasterwork = True
  334. # Limits for recipes
  335. # Default: 50, 50
  336. DwarfRecipeLimit = 50
  337. CommonRecipeLimit = 50
  338. # Alternative crafting rules. If enabled, the following will be true:
  339. # Crafting takes time.
  340. # Players get EXP/SP for crafting.
  341. # Default: False
  342. AltGameCreation = False
  343. # Crafting Time multiplier.
  344. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  345. # Default: 1
  346. AltGameCreationSpeed = 1
  347. # Additional crafting XP/SP rate multiplier.
  348. # Default: 1, 1
  349. AltGameCreationXpRate = 1
  350. AltGameCreationSpRate = 1
  351. # Additional XP/SP rate multiplier when creating rare item.
  352. # Default: 2
  353. AltGameCreationRareXpSpRate = 2
  354. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  355. # Default: True
  356. AltBlacksmithUseRecipes = True
  357. # ---------------------------------------------------------------------------
  358. # Clan
  359. # ---------------------------------------------------------------------------
  360. # Number of days you have to wait before joining another clan.
  361. # Default: 1
  362. DaysBeforeJoinAClan = 1
  363. # Number of days you have to wait before creating a new clan.
  364. # Default: 10
  365. DaysBeforeCreateAClan = 10
  366. # Number of days it takes to dissolve a clan.
  367. # Default: 7
  368. DaysToPassToDissolveAClan = 7
  369. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  370. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  371. # Default: 1
  372. DaysBeforeJoinAllyWhenLeaved = 1
  373. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  374. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  375. # Default: 1
  376. DaysBeforeJoinAllyWhenDismissed = 1
  377. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  378. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  379. # Default: 1
  380. DaysBeforeAcceptNewClanWhenDismissed = 1
  381. # Number of days before creating a new alliance after dissolving an old alliance.
  382. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  383. # Default: 1
  384. DaysBeforeCreateNewAllyWhenDissolved = 1
  385. # Maximum number of clans in alliance.
  386. # Default: 3
  387. AltMaxNumOfClansInAlly = 3
  388. # Allow clan members to withdraw from the clan warehouse.
  389. # Default: False
  390. AltMembersCanWithdrawFromClanWH = False
  391. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  392. # Default: True
  393. RemoveCastleCirclets = True
  394. # Number of members needed to request a clan war.
  395. # Default: 15
  396. AltClanMembersForWar = 15
  397. # ---------------------------------------------------------------------------
  398. # Party
  399. # ---------------------------------------------------------------------------
  400. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  401. # and are inside this range, you will be considered as player to reward.
  402. # Checks for party range to mob to calculate rewards(exp, items).
  403. # Default: 1600
  404. AltPartyRange = 1600
  405. # 1. Used for adena distribution in party
  406. # 2. Used to handle random and by turn party loot
  407. # Default: 1400
  408. AltPartyRange2 = 1400
  409. # ---------------------------------------------------------------------------
  410. # Random
  411. # ---------------------------------------------------------------------------
  412. # This is the amount of adena that a new character starts their character with.
  413. # Default: 0
  414. StartingAdena = 0
  415. # This is the starting level of the new character.
  416. # Default: 1
  417. StartingLevel = 1
  418. # This is the amount of SP that a new character starts their character with.
  419. # Default: 0
  420. StartingSP = 0
  421. # This option, when set to True, will enable automatically picking up items.
  422. # If set False it will force the player to pickup dropped items from mobs.
  423. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  424. # Default: False
  425. AutoLoot = False
  426. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  427. # If set False it will force the player to pickup dropped items from bosses.
  428. # This excludes herbs mentioned above and items from mobs.
  429. # Default: False
  430. AutoLootRaids = False
  431. # This is the time in seconds that it will take for the player command "//unstuck" to activate.
  432. # Default: 300
  433. UnstuckInterval = 300
  434. # Teleport Watchdog Timeout (seconds)
  435. # Player forced to appear if remain in teleported state longer than timeout
  436. # Does not set too low, recommended value 60s.
  437. # This time is in seconds, leave it at 0 if you want this feature disabled.
  438. # Default: 0
  439. TeleportWatchdogTimeout = 0
  440. # After a player teleports, this is the time the player is protected.
  441. # This time is in seconds, leave it at 0 if you want this feature disabled.
  442. # Default: 0
  443. PlayerSpawnProtection = 0
  444. # This will allow random re-spawning in towns if enabled based on a maximum random offset from the base re-spawn coordinates.
  445. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  446. # Default: True, 50
  447. RespawnRandomInTown = True
  448. RespawnRandomMaxOffset = 50
  449. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  450. # Default: False
  451. RestorePlayerInstance = False
  452. # Set whether summon skills can be used to summon players inside an instance.
  453. # When enabled individual instances can have summoning disabled in instance xml's.
  454. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  455. # Default: ?
  456. AllowSummonToInstance = True
  457. # This option is to enable or disable the use of in game petitions.
  458. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  459. # The MaximumPendingPetitions is the total amount of petitions in the server.
  460. # Note:
  461. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  462. # Default: True, 5, 25
  463. PetitioningAllowed = True
  464. MaxPetitionsPerPlayer = 5
  465. MaxPetitionsPending = 25
  466. # If True, freights can be withdrawn from any place.
  467. # Default: True
  468. AltGameFreights = True
  469. # Adena cost for freighting items.
  470. # Note:
  471. # AltGameFreightPrice will NOT change the value shown to the player, but the player will get charged for the value set here.
  472. # Default: 1000
  473. AltGameFreightPrice = 1000
  474. # Free teleporting around the world.
  475. # Default: False
  476. AltFreeTeleporting = False
  477. # Allow character to recommend same person more then once per day.
  478. # Default: False
  479. AltRecommend = False
  480. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  481. # Default: 7
  482. DeleteCharAfterDays = 7
  483. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  484. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  485. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  486. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  487. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  488. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  489. # Default: 0, 0
  490. AltGameExponentXp = 0
  491. AltGameExponentSp = 0
  492. # PARTY XP DISTRIBUTION
  493. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  494. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  495. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  496. # Available Options: auto, level, none
  497. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  498. # Default: auto
  499. PartyXpCutoffMethod = auto
  500. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  501. # Default: 3.0
  502. PartyXpCutoffPercent = 3.0
  503. # This option takes effect when "level" method is chosen. Don't use low values for this!
  504. # Default: 30
  505. PartyXpCutoffLevel = 30