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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.quest;
- /**
- * This class merely enumerates the three necessary states for all quests:
- * CREATED: a quest state is created but the quest is not yet accepted.
- * STARTED: the player has accepted the quest. Quest is currently in progress
- * COMPLETED: the quest has been completed.
- *
- * In addition, this class defines two functions for lookup and inverse lookup
- * of the state given a name. This is useful only for saving the state values
- * into the database with a more readable form and then being able to read the
- * string back and remap them to their correct states.
- *
- * All quests have these and only these states.
- *
- * @author Luis Arias; version 2 by Fulminus
- */
- public class State
- {
- public final static byte CREATED = 0;
- public final static byte STARTED = 1;
- public final static byte COMPLETED = 2;
-
- // discover the string representation of the state, for readable DB storage
- public static String getStateName(byte state)
- {
- switch (state)
- {
- case 1:
- return "Started";
- case 2:
- return "Completed";
- default:
- return "Start";
- }
- }
-
- // discover the state from its string representation (for reconstruction after DB read)
- public static byte getStateId(String statename)
- {
- if (statename.equals("Started"))
- return 1;
- if (statename.equals("Completed"))
- return 2;
- return 0;
- }
- }
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