SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. public static final SiegeManager getInstance()
  44. {
  45. return SingletonHolder._instance;
  46. }
  47. private int _attackerMaxClans = 500; // Max number of clans
  48. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  49. private int _defenderMaxClans = 500; // Max number of clans
  50. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  51. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  52. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  53. private int _flagMaxCount = 1; // Changeable in siege.config
  54. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  55. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  56. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  57. private SiegeManager()
  58. {
  59. _log.info("Initializing SiegeManager");
  60. load();
  61. }
  62. public final void addSiegeSkills(L2PcInstance character)
  63. {
  64. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  65. {
  66. character.addSkill(sk, false);
  67. }
  68. }
  69. /**
  70. * @param activeChar The L2Character of the character can summon
  71. * @param isCheckOnly
  72. * @return true if character summon
  73. */
  74. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  75. {
  76. if (!(activeChar instanceof L2PcInstance))
  77. return false;
  78. String text = "";
  79. L2PcInstance player = (L2PcInstance) activeChar;
  80. Castle castle = CastleManager.getInstance().getCastle(player);
  81. if (castle == null || castle.getCastleId() <= 0)
  82. text = "You must be on castle ground to summon this";
  83. else if (!castle.getSiege().getIsInProgress())
  84. text = "You can only summon this during a siege.";
  85. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  86. text = "You can only summon this as a registered attacker.";
  87. else
  88. return true;
  89. if (!isCheckOnly)
  90. player.sendMessage(text);
  91. return false;
  92. }
  93. /**
  94. * @param clan The L2Clan of the player
  95. * @param castleid
  96. * @return true if the clan is registered or owner of a castle
  97. */
  98. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  99. {
  100. if (clan == null)
  101. return false;
  102. if (clan.getHasCastle() > 0)
  103. return true;
  104. Connection con = null;
  105. boolean register = false;
  106. try
  107. {
  108. con = L2DatabaseFactory.getInstance().getConnection();
  109. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  110. statement.setInt(1, clan.getClanId());
  111. statement.setInt(2, castleid);
  112. ResultSet rs = statement.executeQuery();
  113. while (rs.next())
  114. {
  115. register = true;
  116. break;
  117. }
  118. rs.close();
  119. statement.close();
  120. }
  121. catch (Exception e)
  122. {
  123. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
  124. }
  125. finally
  126. {
  127. L2DatabaseFactory.close(con);
  128. }
  129. return register;
  130. }
  131. public final void removeSiegeSkills(L2PcInstance character)
  132. {
  133. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  134. {
  135. character.removeSkill(sk);
  136. }
  137. }
  138. private final void load()
  139. {
  140. InputStream is = null;
  141. try
  142. {
  143. is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
  144. Properties siegeSettings = new Properties();
  145. siegeSettings.load(is);
  146. // Siege setting
  147. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  148. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  149. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  150. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  151. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  152. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  153. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  154. // Siege spawns settings
  155. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  156. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  157. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  158. for (Castle castle : CastleManager.getInstance().getCastles())
  159. {
  160. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  161. for (int i = 1; i < 0xFF; i++)
  162. {
  163. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  164. if (_spawnParams.isEmpty())
  165. break;
  166. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  167. try
  168. {
  169. int x = Integer.parseInt(st.nextToken());
  170. int y = Integer.parseInt(st.nextToken());
  171. int z = Integer.parseInt(st.nextToken());
  172. int npc_id = Integer.parseInt(st.nextToken());
  173. int hp = Integer.parseInt(st.nextToken());
  174. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  175. }
  176. catch (Exception e)
  177. {
  178. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  179. }
  180. }
  181. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  182. for (int i = 1; i < 0xFF; i++)
  183. {
  184. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  185. if (_spawnParams.isEmpty())
  186. break;
  187. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  188. try
  189. {
  190. int x = Integer.parseInt(st.nextToken());
  191. int y = Integer.parseInt(st.nextToken());
  192. int z = Integer.parseInt(st.nextToken());
  193. int npc_id = Integer.parseInt(st.nextToken());
  194. int hp = Integer.parseInt(st.nextToken());
  195. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  196. }
  197. catch (Exception e)
  198. {
  199. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  200. }
  201. }
  202. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  203. for (int i = 1; i < 0xFF; i++)
  204. {
  205. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  206. if (_spawnParams.isEmpty())
  207. break;
  208. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  209. try
  210. {
  211. int x = Integer.parseInt(st.nextToken());
  212. int y = Integer.parseInt(st.nextToken());
  213. int z = Integer.parseInt(st.nextToken());
  214. int heading = Integer.parseInt(st.nextToken());
  215. int npc_id = Integer.parseInt(st.nextToken());
  216. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  217. }
  218. catch (Exception e)
  219. {
  220. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  221. }
  222. }
  223. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
  224. Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
  225. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  226. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  227. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  228. }
  229. }
  230. catch (Exception e)
  231. {
  232. //_initialized = false;
  233. _log.log(Level.WARNING, "Error while loading siege data: " + e.getMessage(), e);
  234. }
  235. finally
  236. {
  237. try
  238. {
  239. is.close();
  240. }
  241. catch (Exception e)
  242. {
  243. }
  244. }
  245. }
  246. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  247. {
  248. return _artefactSpawnList.get(_castleId);
  249. }
  250. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  251. {
  252. return _controlTowerSpawnList.get(_castleId);
  253. }
  254. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  255. {
  256. return _flameTowerSpawnList.get(_castleId);
  257. }
  258. public final int getAttackerMaxClans()
  259. {
  260. return _attackerMaxClans;
  261. }
  262. public final int getAttackerRespawnDelay()
  263. {
  264. return _attackerRespawnDelay;
  265. }
  266. public final int getDefenderMaxClans()
  267. {
  268. return _defenderMaxClans;
  269. }
  270. public final int getFlagMaxCount()
  271. {
  272. return _flagMaxCount;
  273. }
  274. public final Siege getSiege(L2Object activeObject)
  275. {
  276. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  277. }
  278. public final Siege getSiege(int x, int y, int z)
  279. {
  280. for (Castle castle : CastleManager.getInstance().getCastles())
  281. if (castle.getSiege().checkIfInZone(x, y, z))
  282. return castle.getSiege();
  283. return null;
  284. }
  285. public final int getSiegeClanMinLevel()
  286. {
  287. return _siegeClanMinLevel;
  288. }
  289. public final int getSiegeLength()
  290. {
  291. return _siegeLength;
  292. }
  293. public final int getBloodAllianceReward()
  294. {
  295. return _bloodAllianceReward;
  296. }
  297. public final List<Siege> getSieges()
  298. {
  299. FastList<Siege> sieges = new FastList<Siege>();
  300. for (Castle castle : CastleManager.getInstance().getCastles())
  301. sieges.add(castle.getSiege());
  302. return sieges;
  303. }
  304. public static class SiegeSpawn
  305. {
  306. Location _location;
  307. private int _npcId;
  308. private int _heading;
  309. private int _castleId;
  310. private int _hp;
  311. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  312. {
  313. _castleId = castle_id;
  314. _location = new Location(x, y, z, heading);
  315. _heading = heading;
  316. _npcId = npc_id;
  317. }
  318. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  319. {
  320. _castleId = castle_id;
  321. _location = new Location(x, y, z, heading);
  322. _heading = heading;
  323. _npcId = npc_id;
  324. _hp = hp;
  325. }
  326. public int getCastleId()
  327. {
  328. return _castleId;
  329. }
  330. public int getNpcId()
  331. {
  332. return _npcId;
  333. }
  334. public int getHeading()
  335. {
  336. return _heading;
  337. }
  338. public int getHp()
  339. {
  340. return _hp;
  341. }
  342. public Location getLocation()
  343. {
  344. return _location;
  345. }
  346. }
  347. @SuppressWarnings("synthetic-access")
  348. private static class SingletonHolder
  349. {
  350. protected static final SiegeManager _instance = new SiegeManager();
  351. }
  352. }