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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.entity.Castle;
- public class SiegeGuardManager
- {
- private static Logger _log = Logger.getLogger(SiegeGuardManager.class.getName());
-
- private Castle _castle;
- private List<L2Spawn> _siegeGuardSpawn = new FastList<L2Spawn>();
-
- public SiegeGuardManager(Castle castle)
- {
- _castle = castle;
- }
-
- /**
- * Add guard.
- * @param activeChar
- * @param npcId
- */
- public void addSiegeGuard(L2PcInstance activeChar, int npcId)
- {
- if (activeChar == null)
- return;
- addSiegeGuard(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
- }
-
- /**
- * Add guard.
- * @param x
- * @param y
- * @param z
- * @param heading
- * @param npcId
- */
- public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
- {
- saveSiegeGuard(x, y, z, heading, npcId, 0);
- }
-
- /**
- * Hire merc.
- * @param activeChar
- * @param npcId
- */
- public void hireMerc(L2PcInstance activeChar, int npcId)
- {
- if (activeChar == null)
- return;
- hireMerc(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
- }
-
- /**
- * Hire merc.
- * @param x
- * @param y
- * @param z
- * @param heading
- * @param npcId
- */
- public void hireMerc(int x, int y, int z, int heading, int npcId)
- {
- saveSiegeGuard(x, y, z, heading, npcId, 1);
- }
-
- /**
- * Remove a single mercenary, identified by the npcId and location.
- * Presumably, this is used when a castle lord picks up a previously dropped ticket
- * @param npcId
- * @param x
- * @param y
- * @param z
- */
- public void removeMerc(int npcId, int x, int y, int z)
- {
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1");
- statement.setInt(1, npcId);
- statement.setInt(2, x);
- statement.setInt(3, y);
- statement.setInt(4, z);
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error deleting hired siege guard at " + x + ',' + y + ',' + z + ": " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /**
- * Remove mercs.<BR><BR>
- */
- public void removeMercs()
- {
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1");
- statement.setInt(1, getCastle().getCastleId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error deleting hired siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /**
- * Spawn guards.<BR><BR>
- */
- public void spawnSiegeGuard()
- {
- try
- {
- int hiredCount = 0, hiredMax = MercTicketManager.getInstance().getMaxAllowedMerc(_castle.getCastleId());
- boolean isHired = (getCastle().getOwnerId() > 0) ? true : false;
- loadSiegeGuard();
- for (L2Spawn spawn : getSiegeGuardSpawn())
- {
- if (spawn != null)
- {
- spawn.init();
- if (isHired)
- {
- spawn.stopRespawn();
- if (++hiredCount > hiredMax)
- return;
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error spawning siege guards for castle " + getCastle().getName(), e);
- }
- }
-
- /**
- * Unspawn guards.<BR><BR>
- */
- public void unspawnSiegeGuard()
- {
- for (L2Spawn spawn : getSiegeGuardSpawn())
- {
- if (spawn == null)
- continue;
-
- spawn.stopRespawn();
- spawn.getLastSpawn().doDie(spawn.getLastSpawn());
- }
-
- getSiegeGuardSpawn().clear();
- }
-
- /**
- * Load guards.<BR><BR>
- */
- private void loadSiegeGuard()
- {
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?");
- statement.setInt(1, getCastle().getCastleId());
- if (getCastle().getOwnerId() > 0) // If castle is owned by a clan, then don't spawn default guards
- statement.setInt(2, 1);
- else
- statement.setInt(2, 0);
- ResultSet rs = statement.executeQuery();
-
- L2Spawn spawn1;
- L2NpcTemplate template1;
-
- while (rs.next())
- {
- template1 = NpcTable.getInstance().getTemplate(rs.getInt("npcId"));
- if (template1 != null)
- {
- spawn1 = new L2Spawn(template1);
- spawn1.setAmount(1);
- spawn1.setLocx(rs.getInt("x"));
- spawn1.setLocy(rs.getInt("y"));
- spawn1.setLocz(rs.getInt("z"));
- spawn1.setHeading(rs.getInt("heading"));
- spawn1.setRespawnDelay(rs.getInt("respawnDelay"));
- spawn1.setLocation(0);
-
- _siegeGuardSpawn.add(spawn1);
- }
- else
- {
- _log.warning("Missing npc data in npc table for id: " + rs.getInt("npcId"));
- }
- }
- rs.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error loading siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- /**
- * Save guards.<BR><BR>
- * @param x
- * @param y
- * @param z
- * @param heading
- * @param npcId
- * @param isHire
- */
- private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
- {
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)");
- statement.setInt(1, getCastle().getCastleId());
- statement.setInt(2, npcId);
- statement.setInt(3, x);
- statement.setInt(4, y);
- statement.setInt(5, z);
- statement.setInt(6, heading);
- statement.setInt(7, (isHire == 1 ? 0 : 600));
- statement.setInt(8, isHire);
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error adding siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- public final Castle getCastle()
- {
- return _castle;
- }
-
- public final List<L2Spawn> getSiegeGuardSpawn()
- {
- return _siegeGuardSpawn;
- }
- }
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