MercTicketManager.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Iterator;
  20. import java.util.List;
  21. import java.util.logging.Level;
  22. import java.util.logging.Logger;
  23. import javolution.util.FastList;
  24. import com.l2jserver.L2DatabaseFactory;
  25. import com.l2jserver.gameserver.datatables.NpcTable;
  26. import com.l2jserver.gameserver.idfactory.IdFactory;
  27. import com.l2jserver.gameserver.model.AutoChatHandler;
  28. import com.l2jserver.gameserver.model.L2World;
  29. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  32. import com.l2jserver.gameserver.model.entity.Castle;
  33. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  34. /**
  35. * @author yellowperil & Fulminus
  36. * This class is similar to the SiegeGuardManager, except it handles
  37. * the loading of the mercenary tickets that are dropped on castle floors
  38. * by the castle lords.
  39. * These tickets (aka badges) need to be readded after each server reboot
  40. * except when the server crashed in the middle of an ongoig siege.
  41. * In addition, this class keeps track of the added tickets, in order to
  42. * properly limit the number of mercenaries in each castle and the
  43. * number of mercenaries from each mercenary type.
  44. * Finally, we provide auxilary functions to identify the castle in
  45. * which each item (and its corresponding NPC) belong to, in order to
  46. * help avoid mixing them up.
  47. *
  48. */
  49. public class MercTicketManager
  50. {
  51. protected static final Logger _log = Logger.getLogger(MercTicketManager.class.getName());
  52. public static final MercTicketManager getInstance()
  53. {
  54. return SingletonHolder._instance;
  55. }
  56. private List<L2ItemInstance> _droppedTickets; // to keep track of items on the ground
  57. //TODO move all these values into siege.properties
  58. // max tickets per merc type = 10 + (castleid * 2)?
  59. // max ticker per castle = 40 + (castleid * 20)?
  60. private static final int[] MAX_MERC_PER_TYPE = {
  61. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Gludio
  62. 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, // Dion
  63. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Giran
  64. 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, // Oren
  65. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Aden
  66. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Innadril
  67. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Goddard
  68. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // Rune
  69. 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 // Schuttgart
  70. };
  71. //TODO: not retail like: clan lvl 5 - 30 ticks max, lvl 7+ - 50 max
  72. protected static final int[] MERCS_MAX_PER_CASTLE = {
  73. 100, // Gludio
  74. 150, // Dion
  75. 200, // Giran
  76. 300, // Oren
  77. 400, // Aden
  78. 400, // Innadril
  79. 400, // Goddard
  80. 400, // Rune
  81. 400 // Schuttgart
  82. };
  83. private static final int[] ITEM_IDS = {
  84. 3960, 3961, 3962, 3963, 3964, 3965, 3966, 3967, 3968, 3969, 6115, 6116, 6117, 6118, 6119, 6120, 6121, 6122, 6123, 6124, 6038, 6039, 6040, 6041, 6042, 6043, 6044, 6045, 6046, 6047, 6175, 6176, 6177, 6178, 6179, 6180, 6181, 6182, 6183, 6184, 6235, 6236, 6237, 6238, 6239, 6240, 6241, 6242, 6243, 6244, 6295, 6296, // Gludio
  85. 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 6125, 6126, 6127, 6128, 6129, 6130, 6131, 6132, 6133, 6134, 6051, 6052, 6053, 6054, 6055, 6056, 6057, 6058, 6059, 6060, 6185, 6186, 6187, 6188, 6189, 6190, 6191, 6192, 6193, 6194, 6245, 6246, 6247, 6248, 6249, 6250, 6251, 6252, 6253, 6254, 6297, 6298, // Dion
  86. 3986, 3987, 3988, 3989, 3990, 3991, 3992, 3993, 3994, 3995, 6135, 6136, 6137, 6138, 6139, 6140, 6141, 6142, 6143, 6144, 6064, 6065, 6066, 6067, 6068, 6069, 6070, 6071, 6072, 6073, 6195, 6196, 6197, 6198, 6199, 6200, 6201, 6202, 6203, 6204, 6255, 6256, 6257, 6258, 6259, 6260, 6261, 6262, 6263, 6264, 6299, 6300, // Giran
  87. 3999, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 6145, 6146, 6147, 6148, 6149, 6150, 6151, 6152, 6153, 6154, 6077, 6078, 6079, 6080, 6081, 6082, 6083, 6084, 6085, 6086, 6205, 6206, 6207, 6208, 6209, 6210, 6211, 6212, 6213, 6214, 6265, 6266, 6267, 6268, 6269, 6270, 6271, 6272, 6273, 6274, 6301, 6302, // Oren
  88. 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021, 6155, 6156, 6157, 6158, 6159, 6160, 6161, 6162, 6163, 6164, 6090, 6091, 6092, 6093, 6094, 6095, 6096, 6097, 6098, 6099, 6215, 6216, 6217, 6218, 6219, 6220, 6221, 6222, 6223, 6224, 6275, 6276, 6277, 6278, 6279, 6280, 6281, 6282, 6283, 6284, 6303, 6304, // Aden
  89. 5205, 5206, 5207, 5208, 5209, 5210, 5211, 5212, 5213, 5214, 6165, 6166, 6167, 6168, 6169, 6170, 6171, 6172, 6173, 6174, 6105, 6106, 6107, 6108, 6109, 6110, 6111, 6112, 6113, 6114, 6225, 6226, 6227, 6228, 6229, 6230, 6231, 6232, 6233, 6234, 6285, 6286, 6287, 6288, 6289, 6290, 6291, 6292, 6293, 6294, 6305, 6306, // Innadril
  90. 6779, 6780, 6781, 6782, 6783, 6784, 6785, 6786, 6787, 6788, 6802, 6803, 6804, 6805, 6806, 6807, 6808, 6809, 6810, 6811, 6792, 6793, 6794, 6795, 6796, 6797, 6798, 6799, 6800, 6801, 6812, 6813, 6814, 6815, 6816, 6817, 6818, 6819, 6820, 6821, 6822, 6823, 6824, 6825, 6826, 6827, 6828, 6829, 6830, 6831, 6832, 6833, // Goddard
  91. 7973, 7974, 7975, 7976, 7977, 7978, 7979, 7980, 7981, 7982, 7998, 7999, 8000, 8001, 8002, 8003, 8004, 8005, 8006, 8007, 7988, 7989, 7990, 7991, 7992, 7993, 7994, 7995, 7996, 7997, 8008, 8009, 8010, 8011, 8012, 8013, 8014, 8015, 8016, 8017, 8018, 8019, 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029, // Rune
  92. 7918, 7919, 7920, 7921, 7922, 7923, 7924, 7925, 7926, 7927, 7941, 7942, 7943, 7944, 7945, 7946, 7947, 7948, 7949, 7950, 7931, 7932, 7933, 7934, 7935, 7936, 7937, 7938, 7939, 7940, 7951, 7952, 7953, 7954, 7955, 7956, 7957, 7958, 7959, 7960, 7961, 7962, 7963, 7964, 7965, 7966, 7967, 7968, 7969, 7970, 7971, 7972 // Schuttgart
  93. };
  94. private static final int[] NPC_IDS = {35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Gludio
  95. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Dion
  96. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Giran
  97. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Oren
  98. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Aden
  99. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Innadril
  100. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Goddard
  101. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Rune
  102. 35010, 35011, 35012, 35013, 35014, 35015, 35016, 35017, 35018, 35019, 35020, 35021, 35022, 35023, 35024, 35025, 35026, 35027, 35028, 35029, 35030,35031,35032,35033,35034,35035,35036,35037,35038,35039, 35040, 35041, 35042, 35043, 35044, 35045, 35046, 35047, 35048, 35049, 35050, 35051, 35052, 35053, 35054, 35055, 35056, 35057, 35058, 35059, 35060, 35061, // Schuttgart
  103. };
  104. private static final int GUARDIAN_TYPES_COUNT = 52;
  105. private MercTicketManager()
  106. {
  107. _log.info("Initializing MercTicketManager");
  108. load();
  109. }
  110. // returns the castleId for the passed ticket item id
  111. public int getTicketCastleId(int itemId)
  112. {
  113. for (int i = 0; i < 9; i++) //CastleID`s from 1 to 9 minus;
  114. {
  115. for (int i2 = 0; i2 < 50; i2 += 10)
  116. //Simplified if statement;
  117. if ((itemId >= ITEM_IDS[i2 + i * GUARDIAN_TYPES_COUNT] && itemId <= ITEM_IDS[i2 + 9 + i * GUARDIAN_TYPES_COUNT]))
  118. return i + 1;
  119. if (itemId >= ITEM_IDS[50] && itemId <= ITEM_IDS[51])
  120. return i + 1;
  121. }
  122. return -1;
  123. }
  124. public void reload()
  125. {
  126. getDroppedTickets().clear();
  127. load();
  128. }
  129. private final void load()
  130. {
  131. Connection con = null;
  132. // load merc tickets into the world
  133. try
  134. {
  135. con = L2DatabaseFactory.getInstance().getConnection();
  136. PreparedStatement statement = con.prepareStatement("SELECT * FROM castle_siege_guards Where isHired = 1");
  137. ResultSet rs = statement.executeQuery();
  138. int npcId;
  139. int itemId;
  140. int x, y, z;
  141. int mercPlaced[] = new int[20];
  142. // start index to begin the search for the itemId corresponding to this NPC
  143. // this will help with:
  144. // a) skip unnecessary iterations in the search loop
  145. // b) avoid finding the wrong itemId whenever tickets of different spawn the same npc!
  146. int startindex = 0;
  147. while (rs.next())
  148. {
  149. npcId = rs.getInt("npcId");
  150. x = rs.getInt("x");
  151. y = rs.getInt("y");
  152. z = rs.getInt("z");
  153. Castle castle = CastleManager.getInstance().getCastle(x, y, z);
  154. if (castle != null)
  155. {
  156. if (mercPlaced[castle.getCastleId() - 1] >= MERCS_MAX_PER_CASTLE[castle.getCastleId() - 1])
  157. continue;
  158. startindex = GUARDIAN_TYPES_COUNT * (castle.getCastleId() - 1);
  159. mercPlaced[castle.getCastleId() - 1] += 1;
  160. }
  161. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  162. for (int i = startindex; i < startindex + GUARDIAN_TYPES_COUNT; i++)
  163. if (NPC_IDS[i] == npcId) // Find the index of the item used
  164. {
  165. // only handle tickets if a siege is not ongoing in this npc's castle
  166. if ((castle != null) && !(castle.getSiege().getIsInProgress()))
  167. {
  168. itemId = ITEM_IDS[i];
  169. // create the ticket in the gameworld
  170. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  171. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  172. dropticket.dropMe(null, x, y, z);
  173. dropticket.setDropTime(0); //avoids it from beeing removed by the auto item destroyer
  174. L2World.getInstance().storeObject(dropticket);
  175. getDroppedTickets().add(dropticket);
  176. }
  177. break;
  178. }
  179. }
  180. rs.close();
  181. statement.close();
  182. _log.info("Loaded: " + getDroppedTickets().size() + " Mercenary Tickets");
  183. }
  184. catch (Exception e)
  185. {
  186. _log.log(Level.WARNING, "Exception: loadMercenaryData(): " + e.getMessage(), e);
  187. }
  188. finally
  189. {
  190. L2DatabaseFactory.close(con);
  191. }
  192. }
  193. /**
  194. * Checks if the passed item has reached the limit of number of dropped
  195. * tickets that this SPECIFIC item may have in its castle
  196. * @param itemId
  197. * @return
  198. */
  199. public boolean isAtTypeLimit(int itemId)
  200. {
  201. int limit = -1;
  202. // find the max value for this item
  203. for (int i = 0; i < ITEM_IDS.length; i++)
  204. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  205. {
  206. limit = MAX_MERC_PER_TYPE[i];
  207. break;
  208. }
  209. if (limit <= 0)
  210. return true;
  211. int count = 0;
  212. for (L2ItemInstance ticket : getDroppedTickets())
  213. {
  214. if (ticket != null && ticket.getItemId() == itemId)
  215. count++;
  216. }
  217. if (count >= limit)
  218. return true;
  219. return false;
  220. }
  221. /**
  222. * Checks if the passed item belongs to a castle which has reached its limit
  223. * of number of dropped tickets.
  224. * @param itemId
  225. * @return
  226. */
  227. public boolean isAtCasleLimit(int itemId)
  228. {
  229. int castleId = getTicketCastleId(itemId);
  230. if (castleId <= 0)
  231. return true;
  232. int limit = MERCS_MAX_PER_CASTLE[castleId - 1];
  233. if (limit <= 0)
  234. return true;
  235. int count = 0;
  236. for (L2ItemInstance ticket : getDroppedTickets())
  237. {
  238. if ((ticket != null) && (getTicketCastleId(ticket.getItemId()) == castleId))
  239. count++;
  240. }
  241. if (count >= limit)
  242. return true;
  243. return false;
  244. }
  245. public int getMaxAllowedMerc(int castleId)
  246. {
  247. return MERCS_MAX_PER_CASTLE[castleId - 1];
  248. }
  249. public boolean isTooCloseToAnotherTicket(int x, int y, int z)
  250. {
  251. for (L2ItemInstance item : getDroppedTickets())
  252. {
  253. double dx = x - item.getX();
  254. double dy = y - item.getY();
  255. double dz = z - item.getZ();
  256. if ((dx * dx + dy * dy + dz * dz) < 25 * 25)
  257. return true;
  258. }
  259. return false;
  260. }
  261. /**
  262. * addTicket actions
  263. * 1) find the npc that needs to be saved in the mercenary spawns, given this item
  264. * 2) Use the passed character's location info to add the spawn
  265. * 3) create a copy of the item to drop in the world
  266. * returns the id of the mercenary npc that was added to the spawn
  267. * returns -1 if this fails.
  268. * @param itemId
  269. * @param activeChar
  270. * @param messages
  271. * @return
  272. */
  273. public int addTicket(int itemId, L2PcInstance activeChar, String[] messages)
  274. {
  275. int x = activeChar.getX();
  276. int y = activeChar.getY();
  277. int z = activeChar.getZ();
  278. int heading = activeChar.getHeading();
  279. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  280. if (castle == null) //this should never happen at this point
  281. return -1;
  282. for (int i = 0; i < ITEM_IDS.length; i++)
  283. {
  284. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  285. {
  286. spawnMercenary(NPC_IDS[i], x, y, z, 3000, messages, 0);
  287. // Hire merc for this castle. NpcId is at the same index as the item used.
  288. castle.getSiege().getSiegeGuardManager().hireMerc(x, y, z, heading, NPC_IDS[i]);
  289. // create the ticket in the gameworld
  290. L2ItemInstance dropticket = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  291. dropticket.setLocation(L2ItemInstance.ItemLocation.VOID);
  292. dropticket.dropMe(null, x, y, z);
  293. dropticket.setDropTime(0); //avoids it from beeing removed by the auto item destroyer
  294. L2World.getInstance().storeObject(dropticket); //add to the world
  295. // and keep track of this ticket in the list
  296. _droppedTickets.add(dropticket);
  297. return NPC_IDS[i];
  298. }
  299. }
  300. return -1;
  301. }
  302. private void spawnMercenary(int npcId, int x, int y, int z, int despawnDelay, String[] messages, int chatDelay)
  303. {
  304. L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);
  305. if (template != null)
  306. {
  307. final L2DefenderInstance npc = new L2DefenderInstance(IdFactory.getInstance().getNextId(), template);
  308. npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
  309. npc.setDecayed(false);
  310. npc.spawnMe(x, y, (z + 20));
  311. if (messages != null && messages.length > 0)
  312. AutoChatHandler.getInstance().registerChat(npc, messages, chatDelay);
  313. if (despawnDelay > 0)
  314. npc.scheduleDespawn(despawnDelay);
  315. }
  316. }
  317. /**
  318. * Delete all tickets from a castle;
  319. * remove the items from the world and remove references to them from this class
  320. * @param castleId
  321. */
  322. public void deleteTickets(int castleId)
  323. {
  324. Iterator<L2ItemInstance> it = getDroppedTickets().iterator();
  325. while (it.hasNext())
  326. {
  327. L2ItemInstance item = it.next();
  328. if ((item != null) && (getTicketCastleId(item.getItemId()) == castleId))
  329. {
  330. item.decayMe();
  331. L2World.getInstance().removeObject(item);
  332. it.remove();
  333. }
  334. }
  335. }
  336. /**
  337. * remove a single ticket and its associated spawn from the world
  338. * (used when the castle lord picks up a ticket, for example)
  339. * @param item
  340. */
  341. public void removeTicket(L2ItemInstance item)
  342. {
  343. int itemId = item.getItemId();
  344. int npcId = -1;
  345. // find the FIRST ticket itemId with spawns the saved NPC in the saved location
  346. for (int i = 0; i < ITEM_IDS.length; i++)
  347. if (ITEM_IDS[i] == itemId) // Find the index of the item used
  348. {
  349. npcId = NPC_IDS[i];
  350. break;
  351. }
  352. // find the castle where this item is
  353. Castle castle = CastleManager.getInstance().getCastleById(getTicketCastleId(itemId));
  354. if (npcId > 0 && castle != null)
  355. {
  356. (new SiegeGuardManager(castle)).removeMerc(npcId, item.getX(), item.getY(), item.getZ());
  357. }
  358. getDroppedTickets().remove(item);
  359. }
  360. public int[] getItemIds()
  361. {
  362. return ITEM_IDS;
  363. }
  364. public final List<L2ItemInstance> getDroppedTickets()
  365. {
  366. if (_droppedTickets == null)
  367. synchronized (this)
  368. {
  369. if (_droppedTickets == null)
  370. _droppedTickets = new FastList<L2ItemInstance>();
  371. }
  372. return _droppedTickets;
  373. }
  374. @SuppressWarnings("synthetic-access")
  375. private static class SingletonHolder
  376. {
  377. protected static final MercTicketManager _instance = new MercTicketManager();
  378. }
  379. }