L2SkillSummon.java 9.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.NpcTable;
  18. import com.l2jserver.gameserver.idfactory.IdFactory;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.L2World;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  28. import com.l2jserver.gameserver.model.base.Experience;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.StatsSet;
  32. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  33. public class L2SkillSummon extends L2Skill
  34. {
  35. public static final int SKILL_CUBIC_MASTERY = 143;
  36. private int _npcId;
  37. private float _expPenalty;
  38. private final boolean _isCubic;
  39. // cubic AI
  40. // Activation time for a cubic
  41. private final int _activationtime;
  42. // Activation chance for a cubic.
  43. private final int _activationchance;
  44. // What is the total lifetime of summons (in millisecs)
  45. private final int _summonTotalLifeTime;
  46. // How much lifetime is lost per second of idleness (non-fighting)
  47. private final int _summonTimeLostIdle;
  48. // How much time is lost per second of activity (fighting)
  49. private final int _summonTimeLostActive;
  50. // item consume time in milliseconds
  51. private final int _itemConsumeTime;
  52. // item consume count over time
  53. private final int _itemConsumeOT;
  54. // item consume id over time
  55. private final int _itemConsumeIdOT;
  56. // how many times to consume an item
  57. private final int _itemConsumeSteps;
  58. public L2SkillSummon(StatsSet set)
  59. {
  60. super(set);
  61. _npcId = set.getInteger("npcId", 0); // default for undescribed skills
  62. _expPenalty = set.getFloat ("expPenalty", 0.f);
  63. _isCubic = set.getBool("isCubic", false);
  64. _activationtime= set.getInteger("activationtime", 8);
  65. _activationchance= set.getInteger("activationchance", 30);
  66. _summonTotalLifeTime= set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default
  67. _summonTimeLostIdle= set.getInteger("summonTimeLostIdle", 0);
  68. _summonTimeLostActive= set.getInteger("summonTimeLostActive", 0);
  69. _itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
  70. _itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
  71. _itemConsumeTime = set.getInteger("itemConsumeTime", 0);
  72. _itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
  73. }
  74. public boolean checkCondition(L2Character activeChar)
  75. {
  76. if (activeChar instanceof L2PcInstance)
  77. {
  78. L2PcInstance player = (L2PcInstance)activeChar;
  79. if (isCubic())
  80. {
  81. if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
  82. {
  83. return true; //Player is always able to cast mass cubic skill
  84. }
  85. int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
  86. if (mastery < 0)
  87. mastery = 0;
  88. int count = player.getCubics().size();
  89. if (count > mastery)
  90. {
  91. activeChar.sendMessage("You already have "+count+" cubic(s).");
  92. return false;
  93. }
  94. }
  95. else
  96. {
  97. if (player.inObserverMode())
  98. return false;
  99. if (player.getPet() != null)
  100. {
  101. activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
  102. return false;
  103. }
  104. }
  105. }
  106. return super.checkCondition(activeChar, null, false);
  107. }
  108. @Override
  109. public void useSkill(L2Character caster, L2Object[] targets)
  110. {
  111. if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
  112. return;
  113. L2PcInstance activeChar = (L2PcInstance) caster;
  114. if (_npcId == 0)
  115. {
  116. activeChar.sendMessage("Summon skill "+getId()+" not described yet");
  117. return;
  118. }
  119. if (_isCubic)
  120. {
  121. if (targets.length > 1) //Mass cubic skill
  122. {
  123. for (L2Object obj: targets)
  124. {
  125. if (!(obj instanceof L2PcInstance)) continue;
  126. L2PcInstance player = ((L2PcInstance)obj);
  127. int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
  128. if (mastery < 0)
  129. mastery = 0;
  130. if (mastery == 0 && !player.getCubics().isEmpty())
  131. {
  132. //Player can have only 1 cubic - we shuld replace old cubic with new one
  133. for (L2CubicInstance c: player.getCubics().values())
  134. {
  135. c.stopAction();
  136. c = null;
  137. }
  138. player.getCubics().clear();
  139. }
  140. //TODO: Should remove first cubic summoned and replace with new cubic
  141. if (player.getCubics().containsKey(_npcId))
  142. {
  143. L2CubicInstance cubic = player.getCubic(_npcId);
  144. cubic.stopAction();
  145. cubic.cancelDisappear();
  146. player.delCubic(_npcId);
  147. }
  148. if (player.getCubics().size() > mastery) continue;
  149. if (player == activeChar)
  150. player.addCubic(_npcId, getLevel(), getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
  151. else // given by other player
  152. player.addCubic(_npcId, getLevel(), getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true);
  153. player.broadcastUserInfo();
  154. }
  155. return;
  156. }
  157. else //normal cubic skill
  158. {
  159. int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
  160. if (mastery < 0)
  161. mastery = 0;
  162. if (activeChar.getCubics().containsKey(_npcId))
  163. {
  164. L2CubicInstance cubic = activeChar.getCubic(_npcId);
  165. cubic.stopAction();
  166. cubic.cancelDisappear();
  167. activeChar.delCubic(_npcId);
  168. }
  169. if (activeChar.getCubics().size() > mastery) {
  170. if (Config.DEBUG)
  171. _log.fine("player can't summon any more cubics. ignore summon skill");
  172. activeChar.sendPacket(new SystemMessage(SystemMessageId.CUBIC_SUMMONING_FAILED));
  173. return;
  174. }
  175. activeChar.addCubic(_npcId, getLevel(), getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
  176. activeChar.broadcastUserInfo();
  177. return;
  178. }
  179. }
  180. if (activeChar.getPet() != null || activeChar.isMounted()) {
  181. if (Config.DEBUG)
  182. _log.fine("player has a pet already. ignore summon skill");
  183. return;
  184. }
  185. L2SummonInstance summon;
  186. L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId);
  187. if (summonTemplate == null)
  188. {
  189. _log.warning("Summon attempt for nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
  190. return; // npcID doesn't exist
  191. }
  192. if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
  193. summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
  194. else if (summonTemplate.type.equalsIgnoreCase("L2MerchantSummon"))
  195. summon = new L2MerchantSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
  196. else
  197. summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
  198. summon.setName(summonTemplate.name);
  199. summon.setTitle(activeChar.getName());
  200. summon.setExpPenalty(_expPenalty);
  201. if (summon.getLevel() >= Experience.LEVEL.length)
  202. {
  203. summon.getStat().setExp(Experience.LEVEL[Experience.LEVEL.length - 1]);
  204. _log.warning("Summon ("+summon.getName()+") NpcID: "+summon.getNpcId()+" has a level above 75. Please rectify.");
  205. }
  206. else
  207. {
  208. summon.getStat().setExp(Experience.LEVEL[(summon.getLevel() % Experience.LEVEL.length)]);
  209. }
  210. summon.setCurrentHp(summon.getMaxHp());
  211. summon.setCurrentMp(summon.getMaxMp());
  212. summon.setHeading(activeChar.getHeading());
  213. summon.setRunning();
  214. if (!(summon instanceof L2MerchantSummonInstance))
  215. activeChar.setPet(summon);
  216. L2World.getInstance().storeObject(summon);
  217. summon.spawnMe(activeChar.getX()+20, activeChar.getY()+20, activeChar.getZ());
  218. }
  219. public final boolean isCubic()
  220. {
  221. return _isCubic;
  222. }
  223. public final int getTotalLifeTime()
  224. {
  225. return _summonTotalLifeTime;
  226. }
  227. public final int getTimeLostIdle()
  228. {
  229. return _summonTimeLostIdle;
  230. }
  231. public final int getTimeLostActive()
  232. {
  233. return _summonTimeLostActive;
  234. }
  235. /**
  236. * @return Returns the itemConsume count over time.
  237. */
  238. public final int getItemConsumeOT()
  239. {
  240. return _itemConsumeOT;
  241. }
  242. /**
  243. * @return Returns the itemConsumeId over time.
  244. */
  245. public final int getItemConsumeIdOT()
  246. {
  247. return _itemConsumeIdOT;
  248. }
  249. public final int getItemConsumeSteps()
  250. {
  251. return _itemConsumeSteps;
  252. }
  253. /**
  254. * @return Returns the itemConsume time in milliseconds.
  255. */
  256. public final int getItemConsumeTime()
  257. {
  258. return _itemConsumeTime;
  259. }
  260. }