EffectSilenceMagicPhysical.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.skills.Env;
  18. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  19. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  20. public class EffectSilenceMagicPhysical extends L2Effect
  21. {
  22. public EffectSilenceMagicPhysical(Env env, EffectTemplate template)
  23. {
  24. super(env, template);
  25. }
  26. /**
  27. *
  28. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  29. */
  30. @Override
  31. public L2EffectType getEffectType()
  32. {
  33. return L2EffectType.SILENCE_MAGIC_PHYSICAL;
  34. }
  35. /**
  36. *
  37. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  38. */
  39. @Override
  40. public boolean onStart()
  41. {
  42. getEffected().startMuted();
  43. getEffected().startPsychicalMuted();
  44. return true;
  45. }
  46. /**
  47. *
  48. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  49. */
  50. @Override
  51. public boolean onActionTime()
  52. {
  53. return false;
  54. }
  55. /**
  56. *
  57. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  58. */
  59. @Override
  60. public void onExit()
  61. {
  62. getEffected().stopMuted(this);
  63. getEffected().stopPsychicalMuted(this);
  64. }
  65. }