EffectRelax.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.L2Effect;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. import com.l2jserver.gameserver.skills.Env;
  22. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  24. public class EffectRelax extends L2Effect
  25. {
  26. public EffectRelax(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.RELAXING;
  38. }
  39. /**
  40. *
  41. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public boolean onStart()
  45. {
  46. if (getEffected() instanceof L2PcInstance)
  47. {
  48. setRelax(true);
  49. ((L2PcInstance) getEffected()).sitDown();
  50. }
  51. else
  52. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  53. return super.onStart();
  54. }
  55. /**
  56. *
  57. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  58. */
  59. @Override
  60. public void onExit()
  61. {
  62. setRelax(false);
  63. super.onExit();
  64. }
  65. /**
  66. *
  67. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  68. */
  69. @Override
  70. public boolean onActionTime()
  71. {
  72. boolean retval = true;
  73. if (getEffected().isDead())
  74. retval = false;
  75. if (getEffected() instanceof L2PcInstance)
  76. {
  77. if (!((L2PcInstance) getEffected()).isSitting())
  78. retval = false;
  79. }
  80. if (getEffected().getCurrentHp() + 1 > getEffected().getMaxHp())
  81. {
  82. if (getSkill().isToggle())
  83. {
  84. getEffected().sendPacket(new SystemMessage(SystemMessageId.SKILL_DEACTIVATED_HP_FULL));
  85. retval = false;
  86. }
  87. }
  88. double manaDam = calc();
  89. if (manaDam > getEffected().getCurrentMp())
  90. {
  91. if (getSkill().isToggle())
  92. {
  93. getEffected().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  94. retval = false;
  95. }
  96. }
  97. if (!retval)
  98. setRelax(retval);
  99. else
  100. getEffected().reduceCurrentMp(manaDam);
  101. return retval;
  102. }
  103. /**
  104. *
  105. * @param val
  106. */
  107. private void setRelax(boolean val)
  108. {
  109. if (getEffected() instanceof L2PcInstance)
  110. ((L2PcInstance) getEffected()).setRelax(val);
  111. }
  112. }