ConditionPlayerHasFort.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.L2Clan;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.skills.Env;
  19. /**
  20. * The Class ConditionPlayerHasFort.
  21. *
  22. * @author MrPoke
  23. */
  24. public final class ConditionPlayerHasFort extends Condition
  25. {
  26. private final int _fort;
  27. /**
  28. * Instantiates a new condition player has fort.
  29. *
  30. * @param fort the fort
  31. */
  32. public ConditionPlayerHasFort(int fort)
  33. {
  34. _fort = fort;
  35. }
  36. /**
  37. * Test impl.
  38. *
  39. * @param env the env
  40. * @return true, if successful
  41. * @see com.l2jserver.gameserver.skills.conditions.Condition#testImpl(com.l2jserver.gameserver.skills.Env)
  42. */
  43. @Override
  44. public boolean testImpl(Env env)
  45. {
  46. if (!(env.player instanceof L2PcInstance))
  47. return false;
  48. L2Clan clan = ((L2PcInstance)env.player).getClan();
  49. if (clan == null)
  50. return _fort == 0;
  51. // Any fortress
  52. if (_fort == -1)
  53. return clan.getHasFort() > 0;
  54. return clan.getHasFort() == _fort;
  55. }
  56. }