Formulas.java 86 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.SevenSigns;
  19. import com.l2jserver.gameserver.SevenSignsFestival;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2SiegeClan;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Attackable;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.L2Playable;
  32. import com.l2jserver.gameserver.model.actor.L2Summon;
  33. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  38. import com.l2jserver.gameserver.model.base.PlayerState;
  39. import com.l2jserver.gameserver.model.entity.Castle;
  40. import com.l2jserver.gameserver.model.entity.ClanHall;
  41. import com.l2jserver.gameserver.model.entity.Fort;
  42. import com.l2jserver.gameserver.model.entity.Siege;
  43. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  44. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  45. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  46. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  47. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  48. import com.l2jserver.gameserver.network.SystemMessageId;
  49. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  50. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  51. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  52. import com.l2jserver.gameserver.skills.funcs.Func;
  53. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  54. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  55. import com.l2jserver.gameserver.templates.item.L2Item;
  56. import com.l2jserver.gameserver.templates.item.L2Weapon;
  57. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  58. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  59. import com.l2jserver.gameserver.util.Util;
  60. import com.l2jserver.util.Rnd;
  61. /**
  62. * Global calculations, can be modified by server admins
  63. */
  64. public final class Formulas
  65. {
  66. // level difference reductions
  67. private static final int MAGIC_FAIL_RATE = 3;
  68. private static final double DAMAGE_REDUCTION = 0.66;
  69. /** Regen Task period */
  70. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  71. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  72. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  73. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  74. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  75. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  76. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  77. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  78. private static final byte MELEE_ATTACK_RANGE = 40;
  79. static class FuncAddLevel3 extends Func
  80. {
  81. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  82. static Func getInstance(Stats stat)
  83. {
  84. int pos = stat.ordinal();
  85. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  86. return _instancies[pos];
  87. }
  88. private FuncAddLevel3(Stats pStat)
  89. {
  90. super(pStat, 0x10, null);
  91. }
  92. @Override
  93. public void calc(Env env)
  94. {
  95. env.value += env.player.getLevel() / 3.0;
  96. }
  97. }
  98. static class FuncMultLevelMod extends Func
  99. {
  100. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  101. static Func getInstance(Stats stat)
  102. {
  103. int pos = stat.ordinal();
  104. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  105. return _instancies[pos];
  106. }
  107. private FuncMultLevelMod(Stats pStat)
  108. {
  109. super(pStat, 0x20, null);
  110. }
  111. @Override
  112. public void calc(Env env)
  113. {
  114. env.value *= env.player.getLevelMod();
  115. }
  116. }
  117. static class FuncMultRegenResting extends Func
  118. {
  119. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  120. /**
  121. * Return the Func object corresponding to the state concerned.<BR><BR>
  122. */
  123. static Func getInstance(Stats stat)
  124. {
  125. int pos = stat.ordinal();
  126. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  127. return _instancies[pos];
  128. }
  129. /**
  130. * Constructor of the FuncMultRegenResting.<BR><BR>
  131. */
  132. private FuncMultRegenResting(Stats pStat)
  133. {
  134. super(pStat, 0x20, null);
  135. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  136. }
  137. /**
  138. * Calculate the modifier of the state concerned.<BR><BR>
  139. */
  140. @Override
  141. public void calc(Env env)
  142. {
  143. if (!cond.test(env)) return;
  144. env.value *= 1.45;
  145. }
  146. }
  147. static class FuncPAtkMod extends Func
  148. {
  149. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  150. static Func getInstance()
  151. {
  152. return _fpa_instance;
  153. }
  154. private FuncPAtkMod()
  155. {
  156. super(Stats.POWER_ATTACK, 0x30, null);
  157. }
  158. @Override
  159. public void calc(Env env)
  160. {
  161. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  162. }
  163. }
  164. static class FuncMAtkMod extends Func
  165. {
  166. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  167. static Func getInstance()
  168. {
  169. return _fma_instance;
  170. }
  171. private FuncMAtkMod()
  172. {
  173. super(Stats.MAGIC_ATTACK, 0x20, null);
  174. }
  175. @Override
  176. public void calc(Env env)
  177. {
  178. double intb = BaseStats.INT.calcBonus(env.player);
  179. double lvlb = env.player.getLevelMod();
  180. env.value *= (lvlb * lvlb) * (intb * intb);
  181. }
  182. }
  183. static class FuncMDefMod extends Func
  184. {
  185. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  186. static Func getInstance()
  187. {
  188. return _fmm_instance;
  189. }
  190. private FuncMDefMod()
  191. {
  192. super(Stats.MAGIC_DEFENCE, 0x20, null);
  193. }
  194. @Override
  195. public void calc(Env env)
  196. {
  197. if (env.player instanceof L2PcInstance)
  198. {
  199. L2PcInstance p = (L2PcInstance) env.player;
  200. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  201. env.value -= 5;
  202. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  203. env.value -= 5;
  204. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  205. env.value -= 9;
  206. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  207. env.value -= 9;
  208. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  209. env.value -= 13;
  210. }
  211. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  212. }
  213. }
  214. static class FuncPDefMod extends Func
  215. {
  216. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  217. static Func getInstance()
  218. {
  219. return _fmm_instance;
  220. }
  221. private FuncPDefMod()
  222. {
  223. super(Stats.POWER_DEFENCE, 0x20, null);
  224. }
  225. @Override
  226. public void calc(Env env)
  227. {
  228. if (env.player instanceof L2PcInstance)
  229. {
  230. L2PcInstance p = (L2PcInstance) env.player;
  231. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  232. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  233. env.value -= 12;
  234. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  235. if (chest != null)
  236. env.value -= hasMagePDef ? 15 : 31;
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  238. env.value -= hasMagePDef ? 8 : 18;
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  240. env.value -= 8;
  241. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  242. env.value -= 7;
  243. }
  244. env.value *= env.player.getLevelMod();
  245. }
  246. }
  247. static class FuncGatesPDefMod extends Func
  248. {
  249. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  250. static Func getInstance()
  251. {
  252. return _fmm_instance;
  253. }
  254. private FuncGatesPDefMod()
  255. {
  256. super(Stats.POWER_DEFENCE, 0x20, null);
  257. }
  258. @Override
  259. public void calc(Env env)
  260. {
  261. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  262. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  263. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  264. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  265. }
  266. }
  267. static class FuncGatesMDefMod extends Func
  268. {
  269. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  270. static Func getInstance()
  271. {
  272. return _fmm_instance;
  273. }
  274. private FuncGatesMDefMod()
  275. {
  276. super(Stats.MAGIC_DEFENCE, 0x20, null);
  277. }
  278. @Override
  279. public void calc(Env env)
  280. {
  281. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  282. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  283. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  284. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  285. }
  286. }
  287. static class FuncBowAtkRange extends Func
  288. {
  289. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  290. static Func getInstance()
  291. {
  292. return _fbar_instance;
  293. }
  294. private FuncBowAtkRange()
  295. {
  296. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  297. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  298. }
  299. @Override
  300. public void calc(Env env)
  301. {
  302. if (!cond.test(env))
  303. return;
  304. // default is 40 and with bow should be 500
  305. env.value += 460;
  306. }
  307. }
  308. static class FuncCrossBowAtkRange extends Func
  309. {
  310. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  311. static Func getInstance()
  312. {
  313. return _fcb_instance;
  314. }
  315. private FuncCrossBowAtkRange()
  316. {
  317. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  318. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  319. }
  320. @Override
  321. public void calc(Env env)
  322. {
  323. if (!cond.test(env))
  324. return;
  325. // default is 40 and with crossbow should be 400
  326. env.value += 360;
  327. }
  328. }
  329. static class FuncAtkAccuracy extends Func
  330. {
  331. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  332. static Func getInstance()
  333. {
  334. return _faa_instance;
  335. }
  336. private FuncAtkAccuracy()
  337. {
  338. super(Stats.ACCURACY_COMBAT, 0x10, null);
  339. }
  340. @Override
  341. public void calc(Env env)
  342. {
  343. final int level = env.player.getLevel();
  344. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  345. env.value += Math.sqrt(env.player.getDEX()) * 6;
  346. env.value += level;
  347. if (level > 77)
  348. env.value += (level - 77);
  349. if (level > 69)
  350. env.value += (level - 69);
  351. if (env.player instanceof L2Summon)
  352. env.value += (level < 60) ? 4 : 5;
  353. }
  354. }
  355. static class FuncAtkEvasion extends Func
  356. {
  357. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  358. static Func getInstance()
  359. {
  360. return _fae_instance;
  361. }
  362. private FuncAtkEvasion()
  363. {
  364. super(Stats.EVASION_RATE, 0x10, null);
  365. }
  366. @Override
  367. public void calc(Env env)
  368. {
  369. final int level = env.player.getLevel();
  370. //[Square(DEX)]*6 + lvl;
  371. env.value += Math.sqrt(env.player.getDEX()) * 6;
  372. env.value += level;
  373. if (level > 77)
  374. env.value += (level - 77);
  375. if (level > 69)
  376. env.value += (level - 69);
  377. }
  378. }
  379. static class FuncAtkCritical extends Func
  380. {
  381. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  382. static Func getInstance()
  383. {
  384. return _fac_instance;
  385. }
  386. private FuncAtkCritical()
  387. {
  388. super(Stats.CRITICAL_RATE, 0x09, null);
  389. }
  390. @Override
  391. public void calc(Env env)
  392. {
  393. L2Character p = env.player;
  394. if (p instanceof L2SummonInstance)
  395. env.value = 40;
  396. else if (p instanceof L2PcInstance)
  397. {
  398. if (p.getActiveWeaponInstance() == null)
  399. env.value = 40;
  400. else
  401. {
  402. env.value *= BaseStats.DEX.calcBonus(p);
  403. env.value *= 10;
  404. }
  405. }
  406. env.baseValue = env.value;
  407. }
  408. }
  409. static class FuncMAtkCritical extends Func
  410. {
  411. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  412. static Func getInstance()
  413. {
  414. return _fac_instance;
  415. }
  416. private FuncMAtkCritical()
  417. {
  418. super(Stats.MCRITICAL_RATE, 0x30, null);
  419. }
  420. @Override
  421. public void calc(Env env)
  422. {
  423. L2Character p = env.player;
  424. if(p instanceof L2Summon)
  425. env.value = 8; // TODO: needs retail value
  426. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  427. env.value *= BaseStats.WIT.calcBonus(p);
  428. }
  429. }
  430. static class FuncMoveSpeed extends Func
  431. {
  432. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  433. static Func getInstance()
  434. {
  435. return _fms_instance;
  436. }
  437. private FuncMoveSpeed()
  438. {
  439. super(Stats.RUN_SPEED, 0x30, null);
  440. }
  441. @Override
  442. public void calc(Env env)
  443. {
  444. env.value *= BaseStats.DEX.calcBonus(env.player);
  445. }
  446. }
  447. static class FuncPAtkSpeed extends Func
  448. {
  449. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  450. static Func getInstance()
  451. {
  452. return _fas_instance;
  453. }
  454. private FuncPAtkSpeed()
  455. {
  456. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  457. }
  458. @Override
  459. public void calc(Env env)
  460. {
  461. env.value *= BaseStats.DEX.calcBonus(env.player);
  462. }
  463. }
  464. static class FuncMAtkSpeed extends Func
  465. {
  466. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  467. static Func getInstance()
  468. {
  469. return _fas_instance;
  470. }
  471. private FuncMAtkSpeed()
  472. {
  473. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  474. }
  475. @Override
  476. public void calc(Env env)
  477. {
  478. env.value *= BaseStats.WIT.calcBonus(env.player);
  479. }
  480. }
  481. static class FuncHennaSTR extends Func
  482. {
  483. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  484. static Func getInstance()
  485. {
  486. return _fh_instance;
  487. }
  488. private FuncHennaSTR()
  489. {
  490. super(Stats.STAT_STR, 0x10, null);
  491. }
  492. @Override
  493. public void calc(Env env)
  494. {
  495. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  496. L2PcInstance pc = (L2PcInstance) env.player;
  497. if (pc != null) env.value += pc.getHennaStatSTR();
  498. }
  499. }
  500. static class FuncHennaDEX extends Func
  501. {
  502. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  503. static Func getInstance()
  504. {
  505. return _fh_instance;
  506. }
  507. private FuncHennaDEX()
  508. {
  509. super(Stats.STAT_DEX, 0x10, null);
  510. }
  511. @Override
  512. public void calc(Env env)
  513. {
  514. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  515. L2PcInstance pc = (L2PcInstance) env.player;
  516. if (pc != null) env.value += pc.getHennaStatDEX();
  517. }
  518. }
  519. static class FuncHennaINT extends Func
  520. {
  521. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  522. static Func getInstance()
  523. {
  524. return _fh_instance;
  525. }
  526. private FuncHennaINT()
  527. {
  528. super(Stats.STAT_INT, 0x10, null);
  529. }
  530. @Override
  531. public void calc(Env env)
  532. {
  533. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  534. L2PcInstance pc = (L2PcInstance) env.player;
  535. if (pc != null) env.value += pc.getHennaStatINT();
  536. }
  537. }
  538. static class FuncHennaMEN extends Func
  539. {
  540. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  541. static Func getInstance()
  542. {
  543. return _fh_instance;
  544. }
  545. private FuncHennaMEN()
  546. {
  547. super(Stats.STAT_MEN, 0x10, null);
  548. }
  549. @Override
  550. public void calc(Env env)
  551. {
  552. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  553. L2PcInstance pc = (L2PcInstance) env.player;
  554. if (pc != null) env.value += pc.getHennaStatMEN();
  555. }
  556. }
  557. static class FuncHennaCON extends Func
  558. {
  559. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  560. static Func getInstance()
  561. {
  562. return _fh_instance;
  563. }
  564. private FuncHennaCON()
  565. {
  566. super(Stats.STAT_CON, 0x10, null);
  567. }
  568. @Override
  569. public void calc(Env env)
  570. {
  571. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  572. L2PcInstance pc = (L2PcInstance) env.player;
  573. if (pc != null) env.value += pc.getHennaStatCON();
  574. }
  575. }
  576. static class FuncHennaWIT extends Func
  577. {
  578. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  579. static Func getInstance()
  580. {
  581. return _fh_instance;
  582. }
  583. private FuncHennaWIT()
  584. {
  585. super(Stats.STAT_WIT, 0x10, null);
  586. }
  587. @Override
  588. public void calc(Env env)
  589. {
  590. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  591. L2PcInstance pc = (L2PcInstance) env.player;
  592. if (pc != null) env.value += pc.getHennaStatWIT();
  593. }
  594. }
  595. static class FuncMaxHpAdd extends Func
  596. {
  597. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  598. static Func getInstance()
  599. {
  600. return _fmha_instance;
  601. }
  602. private FuncMaxHpAdd()
  603. {
  604. super(Stats.MAX_HP, 0x10, null);
  605. }
  606. @Override
  607. public void calc(Env env)
  608. {
  609. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  610. int lvl = env.player.getLevel() - t.classBaseLevel;
  611. double hpmod = t.lvlHpMod * lvl;
  612. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  613. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  614. env.value += (hpmax + hpmin) / 2;
  615. }
  616. }
  617. static class FuncMaxHpMul extends Func
  618. {
  619. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  620. static Func getInstance()
  621. {
  622. return _fmhm_instance;
  623. }
  624. private FuncMaxHpMul()
  625. {
  626. super(Stats.MAX_HP, 0x20, null);
  627. }
  628. @Override
  629. public void calc(Env env)
  630. {
  631. env.value *= BaseStats.CON.calcBonus(env.player);
  632. }
  633. }
  634. static class FuncMaxCpAdd extends Func
  635. {
  636. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  637. static Func getInstance()
  638. {
  639. return _fmca_instance;
  640. }
  641. private FuncMaxCpAdd()
  642. {
  643. super(Stats.MAX_CP, 0x10, null);
  644. }
  645. @Override
  646. public void calc(Env env)
  647. {
  648. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  649. int lvl = env.player.getLevel() - t.classBaseLevel;
  650. double cpmod = t.lvlCpMod * lvl;
  651. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  652. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  653. env.value += (cpmax + cpmin) / 2;
  654. }
  655. }
  656. static class FuncMaxCpMul extends Func
  657. {
  658. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  659. static Func getInstance()
  660. {
  661. return _fmcm_instance;
  662. }
  663. private FuncMaxCpMul()
  664. {
  665. super(Stats.MAX_CP, 0x20, null);
  666. }
  667. @Override
  668. public void calc(Env env)
  669. {
  670. env.value *= BaseStats.CON.calcBonus(env.player);
  671. }
  672. }
  673. static class FuncMaxMpAdd extends Func
  674. {
  675. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  676. static Func getInstance()
  677. {
  678. return _fmma_instance;
  679. }
  680. private FuncMaxMpAdd()
  681. {
  682. super(Stats.MAX_MP, 0x10, null);
  683. }
  684. @Override
  685. public void calc(Env env)
  686. {
  687. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  688. int lvl = env.player.getLevel() - t.classBaseLevel;
  689. double mpmod = t.lvlMpMod * lvl;
  690. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  691. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  692. env.value += (mpmax + mpmin) / 2;
  693. }
  694. }
  695. static class FuncMaxMpMul extends Func
  696. {
  697. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  698. static Func getInstance()
  699. {
  700. return _fmmm_instance;
  701. }
  702. private FuncMaxMpMul()
  703. {
  704. super(Stats.MAX_MP, 0x20, null);
  705. }
  706. @Override
  707. public void calc(Env env)
  708. {
  709. env.value *= BaseStats.MEN.calcBonus(env.player);
  710. }
  711. }
  712. /**
  713. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  714. */
  715. public static int getRegeneratePeriod(L2Character cha)
  716. {
  717. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  718. return HP_REGENERATE_PERIOD; // 3s
  719. }
  720. /**
  721. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  722. *
  723. * <B><U> Concept</U> :</B><BR><BR>
  724. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  725. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  726. *
  727. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  728. *
  729. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  730. *
  731. */
  732. public static Calculator[] getStdNPCCalculators()
  733. {
  734. Calculator[] std = new Calculator[Stats.NUM_STATS];
  735. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  736. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  737. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  738. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  739. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  740. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  741. return std;
  742. }
  743. public static Calculator[] getStdDoorCalculators()
  744. {
  745. Calculator[] std = new Calculator[Stats.NUM_STATS];
  746. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  747. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  748. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  749. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  750. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  751. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  752. //SevenSigns PDEF Modifier
  753. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  754. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  755. //SevenSigns MDEF Modifier
  756. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  757. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  758. return std;
  759. }
  760. /**
  761. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  762. *
  763. * <B><U> Concept</U> :</B><BR><BR>
  764. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  765. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  766. *
  767. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  768. *
  769. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  770. */
  771. public static void addFuncsToNewCharacter(L2Character cha)
  772. {
  773. if (cha instanceof L2PcInstance)
  774. {
  775. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  776. cha.addStatFunc(FuncMaxHpMul.getInstance());
  777. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  778. cha.addStatFunc(FuncMaxCpMul.getInstance());
  779. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  780. cha.addStatFunc(FuncMaxMpMul.getInstance());
  781. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  782. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  783. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  784. cha.addStatFunc(FuncBowAtkRange.getInstance());
  785. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  786. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  787. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  788. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  789. cha.addStatFunc(FuncPAtkMod.getInstance());
  790. cha.addStatFunc(FuncMAtkMod.getInstance());
  791. cha.addStatFunc(FuncPDefMod.getInstance());
  792. cha.addStatFunc(FuncMDefMod.getInstance());
  793. cha.addStatFunc(FuncAtkCritical.getInstance());
  794. cha.addStatFunc(FuncMAtkCritical.getInstance());
  795. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  796. cha.addStatFunc(FuncAtkEvasion.getInstance());
  797. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  798. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  799. cha.addStatFunc(FuncMoveSpeed.getInstance());
  800. cha.addStatFunc(FuncHennaSTR.getInstance());
  801. cha.addStatFunc(FuncHennaDEX.getInstance());
  802. cha.addStatFunc(FuncHennaINT.getInstance());
  803. cha.addStatFunc(FuncHennaMEN.getInstance());
  804. cha.addStatFunc(FuncHennaCON.getInstance());
  805. cha.addStatFunc(FuncHennaWIT.getInstance());
  806. }
  807. else if (cha instanceof L2PetInstance)
  808. {
  809. //cha.addStatFunc(FuncPAtkMod.getInstance());
  810. //cha.addStatFunc(FuncMAtkMod.getInstance());
  811. cha.addStatFunc(FuncPDefMod.getInstance());
  812. cha.addStatFunc(FuncMDefMod.getInstance());
  813. cha.addStatFunc(FuncAtkCritical.getInstance());
  814. }
  815. else if (cha instanceof L2Summon)
  816. {
  817. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  818. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  819. cha.addStatFunc(FuncAtkCritical.getInstance());
  820. cha.addStatFunc(FuncMAtkCritical.getInstance());
  821. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  822. cha.addStatFunc(FuncAtkEvasion.getInstance());
  823. }
  824. }
  825. /**
  826. * Calculate the HP regen rate (base + modifiers).<BR>
  827. * <BR>
  828. */
  829. public static final double calcHpRegen(L2Character cha)
  830. {
  831. double init = cha.getTemplate().baseHpReg;
  832. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  833. double hpRegenBonus = 0;
  834. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  835. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  836. if (cha instanceof L2PcInstance)
  837. {
  838. L2PcInstance player = (L2PcInstance) cha;
  839. // Calculate correct baseHpReg value for certain level of PC
  840. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  841. // SevenSigns Festival modifier
  842. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  843. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  844. else
  845. {
  846. double siegeModifier = calcSiegeRegenModifer(player);
  847. if (siegeModifier > 0)
  848. hpRegenMultiplier *= siegeModifier;
  849. }
  850. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  851. {
  852. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  853. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  854. int clanHallIndex = player.getClan().getHasHideout();
  855. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  856. {
  857. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  858. if (clansHall != null)
  859. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  860. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  861. }
  862. }
  863. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  864. {
  865. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  866. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  867. int castleIndex = player.getClan().getHasCastle();
  868. if (castleIndex > 0 && castleIndex == posCastleIndex)
  869. {
  870. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  871. if (castle != null)
  872. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  873. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  874. }
  875. }
  876. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  877. {
  878. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  879. int posFortIndex = zone == null ? -1 : zone.getFortId();
  880. int fortIndex = player.getClan().getHasFort();
  881. if (fortIndex > 0 && fortIndex == posFortIndex)
  882. {
  883. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  884. if (fort != null)
  885. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  886. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  887. }
  888. }
  889. // Mother Tree effect is calculated at last
  890. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  891. {
  892. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  893. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  894. hpRegenBonus += hpBonus;
  895. }
  896. // Calculate Movement bonus
  897. if (player.isSitting())
  898. hpRegenMultiplier *= 1.5; // Sitting
  899. else if (!player.isMoving())
  900. hpRegenMultiplier *= 1.1; // Staying
  901. else if (player.isRunning())
  902. hpRegenMultiplier *= 0.7; // Running
  903. // Add CON bonus
  904. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  905. }
  906. else if (cha instanceof L2PetInstance)
  907. init = ((L2PetInstance) cha).getPetData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  908. if (init < 1)
  909. init = 1;
  910. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  911. }
  912. /**
  913. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  914. */
  915. public static final double calcMpRegen(L2Character cha)
  916. {
  917. double init = cha.getTemplate().baseMpReg;
  918. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  919. double mpRegenBonus = 0;
  920. if (cha instanceof L2PcInstance)
  921. {
  922. L2PcInstance player = (L2PcInstance) cha;
  923. // Calculate correct baseMpReg value for certain level of PC
  924. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  925. // SevenSigns Festival modifier
  926. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  927. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  928. // Mother Tree effect is calculated at last'
  929. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  930. {
  931. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  932. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  933. mpRegenBonus += mpBonus;
  934. }
  935. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  936. {
  937. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  938. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  939. int clanHallIndex = player.getClan().getHasHideout();
  940. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  941. {
  942. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  943. if (clansHall != null)
  944. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  945. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  946. }
  947. }
  948. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  949. {
  950. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  951. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  952. int castleIndex = player.getClan().getHasCastle();
  953. if (castleIndex > 0 && castleIndex == posCastleIndex)
  954. {
  955. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  956. if (castle != null)
  957. {
  958. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  959. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  960. }
  961. }
  962. }
  963. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  964. {
  965. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  966. int posFortIndex = zone == null ? -1 : zone.getFortId();
  967. int fortIndex = player.getClan().getHasFort();
  968. if (fortIndex > 0 && fortIndex == posFortIndex)
  969. {
  970. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  971. if (fort != null)
  972. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  973. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  974. }
  975. }
  976. // Calculate Movement bonus
  977. if (player.isSitting())
  978. mpRegenMultiplier *= 1.5; // Sitting
  979. else if (!player.isMoving())
  980. mpRegenMultiplier *= 1.1; // Staying
  981. else if (player.isRunning())
  982. mpRegenMultiplier *= 0.7; // Running
  983. // Add MEN bonus
  984. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  985. }
  986. else if (cha instanceof L2PetInstance)
  987. init = ((L2PetInstance) cha).getPetData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  988. if (init < 1)
  989. init = 1;
  990. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  991. }
  992. /**
  993. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  994. */
  995. public static final double calcCpRegen(L2Character cha)
  996. {
  997. double init = cha.getTemplate().baseHpReg;
  998. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  999. double cpRegenBonus = 0;
  1000. if (cha instanceof L2PcInstance)
  1001. {
  1002. L2PcInstance player = (L2PcInstance) cha;
  1003. // Calculate correct baseHpReg value for certain level of PC
  1004. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1005. // Calculate Movement bonus
  1006. if (player.isSitting())
  1007. cpRegenMultiplier *= 1.5; // Sitting
  1008. else if (!player.isMoving())
  1009. cpRegenMultiplier *= 1.1; // Staying
  1010. else if (player.isRunning())
  1011. cpRegenMultiplier *= 0.7; // Running
  1012. }
  1013. else
  1014. {
  1015. // Calculate Movement bonus
  1016. if (!cha.isMoving())
  1017. cpRegenMultiplier *= 1.1; // Staying
  1018. else if (cha.isRunning())
  1019. cpRegenMultiplier *= 0.7; // Running
  1020. }
  1021. // Apply CON bonus
  1022. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1023. if (init < 1)
  1024. init = 1;
  1025. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1026. }
  1027. @SuppressWarnings("deprecation")
  1028. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1029. {
  1030. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1031. final int oracle = festivalInfo[0];
  1032. final int festivalId = festivalInfo[1];
  1033. int[] festivalCenter;
  1034. // If the player isn't found in the festival, leave the regen rate as it is.
  1035. if (festivalId < 0) return 0;
  1036. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1037. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1038. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1039. // Check the distance between the player and the player spawn point, in the center of the arena.
  1040. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1041. if (Config.DEBUG)
  1042. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1043. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1044. }
  1045. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1046. {
  1047. if (activeChar == null || activeChar.getClan() == null) return 0;
  1048. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1049. activeChar.getPosition().getY(),
  1050. activeChar.getPosition().getZ());
  1051. if (siege == null || !siege.getIsInProgress()) return 0;
  1052. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1053. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1054. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1055. return 1.5; // If all is true, then modifer will be 50% more
  1056. }
  1057. /** Calculate blow damage based on cAtk */
  1058. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1059. {
  1060. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1061. double power = skill.getPower(isPvP);
  1062. double damage = attacker.getPAtk(target);
  1063. damage+=calcValakasAttribute(attacker, target, skill);
  1064. double defence = target.getPDef(attacker);
  1065. if (attacker instanceof L2Npc)
  1066. {
  1067. if(((L2Npc)attacker)._soulshotcharged)
  1068. {
  1069. ss = true;
  1070. }
  1071. else
  1072. ss = false;
  1073. ((L2Npc)attacker)._soulshotcharged = false;
  1074. }
  1075. // Def bonusses in PvP fight
  1076. if(isPvP)
  1077. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1078. if(ss)
  1079. damage *= 2.;
  1080. switch(shld)
  1081. {
  1082. case SHIELD_DEFENSE_SUCCEED:
  1083. defence += target.getShldDef();
  1084. break;
  1085. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1086. return 1;
  1087. }
  1088. if(ss && skill.getSSBoost()>0)
  1089. power *= skill.getSSBoost();
  1090. damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
  1091. damage *= calcElemental(attacker, target, skill);
  1092. damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
  1093. damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
  1094. // get the natural vulnerability for the template
  1095. if (target instanceof L2Npc)
  1096. {
  1097. damage *= ((L2Npc) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1098. }
  1099. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1100. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1101. damage *= 70. / defence;
  1102. damage += Rnd.get() * attacker.getRandomDamage(target);
  1103. // Dmg bonusses in PvP fight
  1104. if(isPvP)
  1105. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1106. else if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1107. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1108. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1109. damage *= DAMAGE_REDUCTION;
  1110. // Physical skill dmg boost
  1111. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1112. return damage < 1 ? 1. : damage;
  1113. }
  1114. /** Calculated damage caused by ATTACK of attacker on target,
  1115. * called separatly for each weapon, if dual-weapon is used.
  1116. *
  1117. * @param attacker player or NPC that makes ATTACK
  1118. * @param target player or NPC, target of ATTACK
  1119. * @param miss one of ATTACK_XXX constants
  1120. * @param crit if the ATTACK have critical success
  1121. * @param dual if dual weapon is used
  1122. * @param ss if weapon item was charged by soulshot
  1123. * @return damage points
  1124. */
  1125. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1126. byte shld, boolean crit, boolean dual, boolean ss)
  1127. {
  1128. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1129. double damage = attacker.getPAtk(target);
  1130. double defence = target.getPDef(attacker);
  1131. damage+=calcValakasAttribute(attacker, target, skill);
  1132. if (attacker instanceof L2Npc)
  1133. {
  1134. if(((L2Npc)attacker)._soulshotcharged)
  1135. {
  1136. ss = true;
  1137. }
  1138. else
  1139. ss = false;
  1140. ((L2Npc)attacker)._soulshotcharged = false;
  1141. }
  1142. // Def bonusses in PvP fight
  1143. if(isPvP)
  1144. {
  1145. if(skill == null)
  1146. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1147. else
  1148. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1149. }
  1150. switch (shld)
  1151. {
  1152. case SHIELD_DEFENSE_SUCCEED:
  1153. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1154. defence += target.getShldDef();
  1155. break;
  1156. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1157. return 1.;
  1158. }
  1159. if (ss) damage *= 2;
  1160. if (skill != null)
  1161. {
  1162. double skillpower = skill.getPower(attacker, isPvP);
  1163. float ssboost = skill.getSSBoost();
  1164. if (ssboost <= 0)
  1165. damage += skillpower;
  1166. else if (ssboost > 0)
  1167. {
  1168. if (ss)
  1169. {
  1170. skillpower *= ssboost;
  1171. damage += skillpower;
  1172. }
  1173. else
  1174. damage += skillpower;
  1175. }
  1176. }
  1177. // defence modifier depending of the attacker weapon
  1178. L2Weapon weapon = attacker.getActiveWeaponItem();
  1179. Stats stat = null;
  1180. if (weapon != null && !attacker.isTransformed())
  1181. {
  1182. switch (weapon.getItemType())
  1183. {
  1184. case BOW:
  1185. stat = Stats.BOW_WPN_VULN;
  1186. break;
  1187. case CROSSBOW:
  1188. stat = Stats.CROSSBOW_WPN_VULN;
  1189. break;
  1190. case BLUNT:
  1191. stat = Stats.BLUNT_WPN_VULN;
  1192. break;
  1193. case DAGGER:
  1194. stat = Stats.DAGGER_WPN_VULN;
  1195. break;
  1196. case DUAL:
  1197. stat = Stats.DUAL_WPN_VULN;
  1198. break;
  1199. case DUALFIST:
  1200. stat = Stats.DUALFIST_WPN_VULN;
  1201. break;
  1202. case ETC:
  1203. stat = Stats.ETC_WPN_VULN;
  1204. break;
  1205. case FIST:
  1206. stat = Stats.FIST_WPN_VULN;
  1207. break;
  1208. case POLE:
  1209. stat = Stats.POLE_WPN_VULN;
  1210. break;
  1211. case SWORD:
  1212. stat = Stats.SWORD_WPN_VULN;
  1213. break;
  1214. case BIGSWORD:
  1215. stat = Stats.BIGSWORD_WPN_VULN;
  1216. break;
  1217. case BIGBLUNT:
  1218. stat = Stats.BIGBLUNT_WPN_VULN;
  1219. break;
  1220. case DUAL_DAGGER:
  1221. stat = Stats.DUALDAGGER_WPN_VULN;
  1222. break;
  1223. case RAPIER:
  1224. stat = Stats.RAPIER_WPN_VULN;
  1225. break;
  1226. case ANCIENT_SWORD:
  1227. stat = Stats.ANCIENT_WPN_VULN;
  1228. break;
  1229. case PET:
  1230. stat = Stats.PET_WPN_VULN;
  1231. break;
  1232. }
  1233. }
  1234. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1235. {
  1236. defence += target.getShldDef();
  1237. }*/
  1238. //if (!(attacker instanceof L2RaidBossInstance) &&
  1239. /*
  1240. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1241. {
  1242. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1243. // else
  1244. // damage *= 2;
  1245. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1246. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1247. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1248. // damage += _rnd.nextDouble() * damage / 10 ;
  1249. }
  1250. */
  1251. // else {
  1252. //if (skill == null)
  1253. if (crit)
  1254. {
  1255. //Finally retail like formula
  1256. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1257. //Crit dmg add is almost useless in normal hits...
  1258. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1259. }
  1260. else
  1261. damage = 70 * damage / defence;
  1262. // In C5 summons make 10 % less dmg in PvP.
  1263. if (attacker instanceof L2Summon && target instanceof L2PcInstance)
  1264. damage *= 0.9;
  1265. if (stat != null)
  1266. {
  1267. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1268. damage = target.calcStat(stat, damage, target, null);
  1269. if (target instanceof L2Npc)
  1270. {
  1271. // get the natural vulnerability for the template
  1272. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1273. }
  1274. }
  1275. damage += Rnd.nextDouble() * damage / 10;
  1276. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1277. // }
  1278. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1279. {
  1280. damage -= target.getShldDef();
  1281. if (damage < 0) damage = 0;
  1282. }
  1283. if (target instanceof L2Npc)
  1284. {
  1285. switch (((L2Npc) target).getTemplate().getRace())
  1286. {
  1287. case BEAST:
  1288. damage *= attacker.getPAtkMonsters(target);
  1289. break;
  1290. case ANIMAL:
  1291. damage *= attacker.getPAtkAnimals(target);
  1292. break;
  1293. case PLANT:
  1294. damage *= attacker.getPAtkPlants(target);
  1295. break;
  1296. case DRAGON:
  1297. damage *= attacker.getPAtkDragons(target);
  1298. break;
  1299. case BUG:
  1300. damage *= attacker.getPAtkInsects(target);
  1301. break;
  1302. case GIANT:
  1303. damage *= attacker.getPAtkGiants(target);
  1304. break;
  1305. case MAGICCREATURE:
  1306. damage *= attacker.getPAtkMCreatures(target);
  1307. break;
  1308. default:
  1309. // nothing
  1310. break;
  1311. }
  1312. }
  1313. if (damage > 0 && damage < 1)
  1314. {
  1315. damage = 1;
  1316. }
  1317. else if (damage < 0)
  1318. {
  1319. damage = 0;
  1320. }
  1321. // Dmg bonusses in PvP fight
  1322. if(isPvP)
  1323. {
  1324. if(skill == null)
  1325. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1326. else
  1327. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1328. }
  1329. damage *= calcElemental(attacker, target, skill);
  1330. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1331. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1332. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1333. damage *= DAMAGE_REDUCTION;
  1334. // Physical skill dmg boost
  1335. if(skill != null)
  1336. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1337. return damage;
  1338. }
  1339. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1340. byte shld, boolean ss, boolean bss, boolean mcrit)
  1341. {
  1342. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1343. double mAtk = attacker.getMAtk(target, skill);
  1344. double mDef = target.getMDef(attacker, skill);
  1345. // AI SpiritShot
  1346. if (attacker instanceof L2Npc)
  1347. {
  1348. if(((L2Npc)attacker)._spiritshotcharged)
  1349. {
  1350. ss = true;
  1351. }
  1352. else
  1353. ss = false;
  1354. ((L2Npc)attacker)._spiritshotcharged = false;
  1355. }
  1356. // --------------------------------
  1357. // Pvp bonuses for def
  1358. if(isPvP)
  1359. {
  1360. if(skill.isMagic())
  1361. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1362. else
  1363. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1364. }
  1365. switch (shld)
  1366. {
  1367. case SHIELD_DEFENSE_SUCCEED:
  1368. mDef += target.getShldDef(); // kamael
  1369. break;
  1370. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1371. return 1;
  1372. }
  1373. if (bss) mAtk *= 4;
  1374. else if (ss) mAtk *= 2;
  1375. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, isPvP);
  1376. // In C5 summons make 10 % less dmg in PvP.
  1377. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1378. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1379. // Failure calculation
  1380. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1381. {
  1382. if (attacker instanceof L2PcInstance)
  1383. {
  1384. if (calcMagicSuccess(attacker, target, skill)
  1385. && (target.getLevel() - attacker.getLevel()) <= 9)
  1386. {
  1387. if (skill.getSkillType() == L2SkillType.DRAIN)
  1388. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1389. else
  1390. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1391. damage /= 2;
  1392. }
  1393. else
  1394. {
  1395. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1396. sm.addCharName(target);
  1397. sm.addSkillName(skill);
  1398. attacker.sendPacket(sm);
  1399. damage = 1;
  1400. }
  1401. }
  1402. if (target instanceof L2PcInstance)
  1403. {
  1404. if (skill.getSkillType() == L2SkillType.DRAIN)
  1405. {
  1406. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1407. sm.addCharName(attacker);
  1408. target.sendPacket(sm);
  1409. }
  1410. else
  1411. {
  1412. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1413. sm.addCharName(attacker);
  1414. target.sendPacket(sm);
  1415. }
  1416. }
  1417. }
  1418. else if (mcrit)
  1419. {
  1420. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1421. damage *= 2.5;
  1422. else
  1423. damage *= 3;
  1424. }
  1425. damage += Rnd.get() * attacker.getRandomDamage(target);
  1426. // Pvp bonuses for dmg
  1427. if(isPvP)
  1428. {
  1429. if(skill.isMagic())
  1430. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1431. else
  1432. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1433. }
  1434. //random magic damage
  1435. float rnd = Rnd.get(-20,20)/100+1;
  1436. damage *= rnd;
  1437. // CT2.3 general magic vuln
  1438. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1439. damage *= calcElemental(attacker, target, skill);
  1440. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1441. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1442. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1443. damage *= DAMAGE_REDUCTION;
  1444. return damage;
  1445. }
  1446. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1447. {
  1448. double mAtk = attacker.getMAtk();
  1449. double mDef = target.getMDef(attacker.getOwner(), skill);
  1450. switch (shld)
  1451. {
  1452. case SHIELD_DEFENSE_SUCCEED:
  1453. mDef += target.getShldDef(); // kamael
  1454. break;
  1455. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1456. return 1;
  1457. }
  1458. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(target instanceof L2Playable);
  1459. L2PcInstance owner = attacker.getOwner();
  1460. // Failure calculation
  1461. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1462. {
  1463. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1464. if (skill.getSkillType() == L2SkillType.DRAIN)
  1465. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1466. else
  1467. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1468. damage /= 2;
  1469. }
  1470. else
  1471. {
  1472. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1473. sm.addCharName(target);
  1474. sm.addSkillName(skill);
  1475. owner.sendPacket(sm);
  1476. damage = 1;
  1477. }
  1478. if (target instanceof L2PcInstance)
  1479. {
  1480. if (skill.getSkillType() == L2SkillType.DRAIN)
  1481. {
  1482. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1483. sm.addCharName(owner);
  1484. target.sendPacket(sm);
  1485. }
  1486. else
  1487. {
  1488. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1489. sm.addCharName(owner);
  1490. target.sendPacket(sm);
  1491. }
  1492. }
  1493. }
  1494. else if (mcrit) damage *= 3;
  1495. // CT2.3 general magic vuln
  1496. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1497. damage *= calcElemental(owner, target, skill);
  1498. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  1499. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1500. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1501. damage *= DAMAGE_REDUCTION;
  1502. return damage;
  1503. }
  1504. /** Returns true in case of critical hit */
  1505. public static final boolean calcCrit(double rate, L2Character target)
  1506. {
  1507. final boolean success = rate > Rnd.get(1000);
  1508. // support for critical damage evasion
  1509. if (success)
  1510. {
  1511. if (target == null)
  1512. return true; // no effect
  1513. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1514. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1515. }
  1516. return success;
  1517. }
  1518. /** Calculate value of blow success */
  1519. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1520. {
  1521. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1522. }
  1523. /** Calculate value of lethal chance */
  1524. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1525. {
  1526. double chance = 0;
  1527. if (magiclvl > 0)
  1528. {
  1529. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1530. // delta [-3,infinite)
  1531. if (delta >= -3)
  1532. {
  1533. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1534. }
  1535. // delta [-9, -3[
  1536. else if (delta < -3 && delta >= -9)
  1537. {
  1538. // baseLethal
  1539. // chance = -1 * -----------
  1540. // (delta / 3)
  1541. chance = (-3) * (baseLethal / (delta));
  1542. }
  1543. //delta [-infinite,-9[
  1544. else
  1545. {
  1546. chance = baseLethal / 15;
  1547. }
  1548. }
  1549. else
  1550. {
  1551. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1552. }
  1553. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1554. }
  1555. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1556. {
  1557. if (!target.isRaid()
  1558. && !(target instanceof L2DoorInstance)
  1559. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1560. {
  1561. int chance = Rnd.get(1000);
  1562. //activeChar.sendMessage(Double.toString(chance));
  1563. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1564. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1565. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1566. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1567. {
  1568. if (target instanceof L2Npc)
  1569. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1570. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1571. {
  1572. L2PcInstance player = (L2PcInstance) target;
  1573. if (!player.isInvul())
  1574. {
  1575. if (!(activeChar instanceof L2PcInstance &&
  1576. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1577. {
  1578. player.setCurrentHp(1);
  1579. player.setCurrentCp(1);
  1580. player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1581. }
  1582. }
  1583. }
  1584. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1585. }
  1586. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1587. {
  1588. if (target instanceof L2PcInstance)
  1589. {
  1590. L2PcInstance player = (L2PcInstance) target;
  1591. if (!player.isInvul())
  1592. {
  1593. if (!(activeChar instanceof L2PcInstance &&
  1594. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1595. {
  1596. player.setCurrentCp(1); // Set CP to 1
  1597. player.sendPacket(new SystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1598. }
  1599. }
  1600. }
  1601. else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1602. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);
  1603. activeChar.sendPacket(new SystemMessage(SystemMessageId.HALF_KILL));
  1604. }
  1605. else
  1606. return false;
  1607. }
  1608. else
  1609. return false;
  1610. return true;
  1611. }
  1612. public static final boolean calcMCrit(double mRate)
  1613. {
  1614. return mRate > Rnd.get(1000);
  1615. }
  1616. /** Returns true in case when ATTACK is canceled due to hit */
  1617. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1618. {
  1619. if (target.getFusionSkill() != null)
  1620. return true;
  1621. double init = 0;
  1622. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1623. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1624. {
  1625. L2Weapon wpn = target.getActiveWeaponItem();
  1626. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1627. }
  1628. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1629. // Chance of break is higher with higher dmg
  1630. init += Math.sqrt(13*dmg);
  1631. // Chance is affected by target MEN
  1632. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1633. // Calculate all modifiers for ATTACK_CANCEL
  1634. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1635. // Adjust the rate to be between 1 and 99
  1636. if (rate > 99) rate = 99;
  1637. else if (rate < 1) rate = 1;
  1638. return Rnd.get(100) < rate;
  1639. }
  1640. /** Calculate delay (in milliseconds) before next ATTACK */
  1641. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1642. {
  1643. // measured Oct 2006 by Tank6585, formula by Sami
  1644. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1645. if(rate < 2) return 2700;
  1646. else return (int)(470000/rate);
  1647. }
  1648. /** Calculate delay (in milliseconds) for skills cast */
  1649. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1650. {
  1651. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1652. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1653. }
  1654. /** Returns true if hit missed (target evaded)
  1655. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1656. **/
  1657. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1658. {
  1659. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1660. int chance;
  1661. if (delta >= 10) chance = 980;
  1662. else
  1663. {
  1664. switch (delta)
  1665. {
  1666. case 9: chance = 975; break;
  1667. case 8: chance = 970; break;
  1668. case 7: chance = 965; break;
  1669. case 6: chance = 960; break;
  1670. case 5: chance = 955; break;
  1671. case 4: chance = 945; break;
  1672. case 3: chance = 935; break;
  1673. case 2: chance = 925; break;
  1674. case 1: chance = 915; break;
  1675. case 0: chance = 905; break;
  1676. case -1: chance = 890; break;
  1677. case -2: chance = 875; break;
  1678. case -3: chance = 860; break;
  1679. case -4: chance = 845; break;
  1680. case -5: chance = 830; break;
  1681. case -6: chance = 815; break;
  1682. case -7: chance = 800; break;
  1683. case -8: chance = 785; break;
  1684. case -9: chance = 770; break;
  1685. case -10: chance = 755; break;
  1686. case -11: chance = 735; break;
  1687. case -12: chance = 715; break;
  1688. case -13: chance = 695; break;
  1689. case -14: chance = 675; break;
  1690. case -15: chance = 655; break;
  1691. case -16: chance = 625; break;
  1692. case -17: chance = 595; break;
  1693. case -18: chance = 565; break;
  1694. case -19: chance = 535; break;
  1695. case -20: chance = 505; break;
  1696. case -21: chance = 455; break;
  1697. case -22: chance = 405; break;
  1698. case -23: chance = 355; break;
  1699. case -24: chance = 305; break;
  1700. default: chance = 275;
  1701. }
  1702. if(!attacker.isInFrontOfTarget())
  1703. {
  1704. if(attacker.isBehindTarget())
  1705. chance *= 1.2;
  1706. else // side
  1707. chance *= 1.1;
  1708. if (chance > 980)
  1709. chance = 980;
  1710. }
  1711. }
  1712. return chance < Rnd.get(1000);
  1713. }
  1714. /**
  1715. * Returns:<br>
  1716. * 0 = shield defense doesn't succeed<br>
  1717. * 1 = shield defense succeed<br>
  1718. * 2 = perfect block<br>
  1719. *
  1720. * @param attacker
  1721. * @param target
  1722. * @param sendSysMsg
  1723. * @return
  1724. */
  1725. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1726. {
  1727. if (skill != null && skill.ignoreShield())
  1728. return 0;
  1729. L2Weapon shld = target.getSecondaryWeaponItem();
  1730. if (shld == null || shld.getShieldDefRate() <= 0)
  1731. return 0;
  1732. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1733. * BaseStats.DEX.calcBonus(target);
  1734. if (shldRate == 0.0)
  1735. return 0;
  1736. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1737. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1738. return 0;
  1739. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1740. // if attacker
  1741. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1742. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1743. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1744. shldRate *= 1.3;
  1745. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1746. {
  1747. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1748. }
  1749. else if (shldRate > Rnd.get(100))
  1750. {
  1751. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1752. }
  1753. if (sendSysMsg && target instanceof L2PcInstance)
  1754. {
  1755. L2PcInstance enemy = (L2PcInstance)target;
  1756. switch (shldSuccess)
  1757. {
  1758. case SHIELD_DEFENSE_SUCCEED:
  1759. enemy.sendPacket(new SystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1760. break;
  1761. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1762. enemy.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1763. break;
  1764. }
  1765. }
  1766. return shldSuccess;
  1767. }
  1768. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1769. {
  1770. return calcShldUse(attacker, target, skill, true);
  1771. }
  1772. public static byte calcShldUse(L2Character attacker, L2Character target)
  1773. {
  1774. return calcShldUse(attacker, target, null, true);
  1775. }
  1776. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1777. {
  1778. // TODO: CHECK/FIX THIS FORMULA UP!!
  1779. L2SkillType type = skill.getSkillType();
  1780. double defence = 0;
  1781. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1782. defence = target.getMDef(actor, skill);
  1783. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(actor, target, skill);
  1784. double d = (attack - defence)/(attack + defence);
  1785. if (target.isRaid())
  1786. {
  1787. switch (type)
  1788. {
  1789. case CONFUSION:
  1790. case MUTE:
  1791. case PARALYZE:
  1792. case ROOT:
  1793. case FEAR:
  1794. case SLEEP:
  1795. case STUN:
  1796. case DEBUFF:
  1797. case AGGDEBUFF:
  1798. if ( d > 0 && Rnd.get(1000) == 1)
  1799. return true;
  1800. else
  1801. return false;
  1802. }
  1803. }
  1804. d += 0.5 * Rnd.nextGaussian();
  1805. return d > 0;
  1806. }
  1807. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1808. {
  1809. double multiplier = 1; // initialize...
  1810. // Get the skill type to calculate its effect in function of base stats
  1811. // of the L2Character target
  1812. if (skill != null)
  1813. {
  1814. // first, get the natural template vulnerability values for the target
  1815. Stats stat = skill.getStat();
  1816. if (stat != null)
  1817. {
  1818. switch (stat)
  1819. {
  1820. case AGGRESSION:
  1821. multiplier *= target.getTemplate().baseAggressionVuln;
  1822. break;
  1823. case BLEED:
  1824. multiplier *= target.getTemplate().baseBleedVuln;
  1825. break;
  1826. case POISON:
  1827. multiplier *= target.getTemplate().basePoisonVuln;
  1828. break;
  1829. case STUN:
  1830. multiplier *= target.getTemplate().baseStunVuln;
  1831. break;
  1832. case ROOT:
  1833. multiplier *= target.getTemplate().baseRootVuln;
  1834. break;
  1835. case MOVEMENT:
  1836. multiplier *= target.getTemplate().baseMovementVuln;
  1837. break;
  1838. case CONFUSION:
  1839. multiplier *= target.getTemplate().baseConfusionVuln;
  1840. break;
  1841. case SLEEP:
  1842. multiplier *= target.getTemplate().baseSleepVuln;
  1843. break;
  1844. }
  1845. }
  1846. if (skill.getElement() > 0)
  1847. multiplier *= Math.sqrt(calcElemental(attacker, target, skill));
  1848. // Finally, calculate skilltype vulnerabilities
  1849. L2SkillType type = skill.getSkillType();
  1850. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1851. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1852. type = skill.getEffectType();
  1853. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  1854. }
  1855. return multiplier;
  1856. }
  1857. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  1858. {
  1859. if (type != null)
  1860. {
  1861. switch (type)
  1862. {
  1863. case BLEED:
  1864. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1865. break;
  1866. case POISON:
  1867. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1868. break;
  1869. case STUN:
  1870. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1871. break;
  1872. case PARALYZE:
  1873. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1874. break;
  1875. case ROOT:
  1876. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1877. break;
  1878. case SLEEP:
  1879. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1880. break;
  1881. case MUTE:
  1882. case FEAR:
  1883. case BETRAY:
  1884. case AGGREDUCE_CHAR:
  1885. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1886. break;
  1887. case CONFUSION:
  1888. case CONFUSE_MOB_ONLY:
  1889. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1890. break;
  1891. case DEBUFF:
  1892. case WEAKNESS:
  1893. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1894. break;
  1895. case BUFF:
  1896. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  1897. break;
  1898. default:
  1899. }
  1900. }
  1901. return multiplier;
  1902. }
  1903. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  1904. {
  1905. double multiplier = 1; // initialize...
  1906. if (skill != null)
  1907. {
  1908. // Calculate skilltype vulnerabilities
  1909. L2SkillType type = skill.getSkillType();
  1910. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1911. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1912. type = skill.getEffectType();
  1913. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  1914. }
  1915. return multiplier;
  1916. }
  1917. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  1918. {
  1919. if (type != null)
  1920. {
  1921. switch (type)
  1922. {
  1923. case BLEED:
  1924. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  1925. break;
  1926. case POISON:
  1927. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  1928. break;
  1929. case STUN:
  1930. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  1931. break;
  1932. case PARALYZE:
  1933. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  1934. break;
  1935. case ROOT:
  1936. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  1937. break;
  1938. case SLEEP:
  1939. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  1940. break;
  1941. case MUTE:
  1942. case FEAR:
  1943. case BETRAY:
  1944. case AGGREDUCE_CHAR:
  1945. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  1946. break;
  1947. case CONFUSION:
  1948. case CONFUSE_MOB_ONLY:
  1949. multiplier = attacker.calcStat(Stats.CONFUSION_PROF, multiplier, target, null);
  1950. break;
  1951. case DEBUFF:
  1952. case WEAKNESS:
  1953. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  1954. break;
  1955. default:
  1956. }
  1957. }
  1958. return multiplier;
  1959. }
  1960. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  1961. {
  1962. BaseStats saveVs = skill.getSaveVs();
  1963. if (saveVs == null)
  1964. {
  1965. switch (skill.getSkillType())
  1966. {
  1967. case STUN:
  1968. case BLEED:
  1969. case POISON:
  1970. saveVs = BaseStats.CON;
  1971. break;
  1972. case SLEEP:
  1973. case DEBUFF:
  1974. case WEAKNESS:
  1975. case ERASE:
  1976. case ROOT:
  1977. case MUTE:
  1978. case FEAR:
  1979. case BETRAY:
  1980. case CONFUSION:
  1981. case CONFUSE_MOB_ONLY:
  1982. case AGGREDUCE_CHAR:
  1983. case PARALYZE:
  1984. saveVs = BaseStats.MEN;
  1985. break;
  1986. default:
  1987. return 1;
  1988. }
  1989. }
  1990. double multiplier = 2 - Math.sqrt(saveVs.calcBonus(target));
  1991. if (multiplier < 0)
  1992. multiplier = 0;
  1993. return multiplier;
  1994. }
  1995. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  1996. {
  1997. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  1998. return false;
  1999. final L2SkillType type = effect.effectType;
  2000. final int value = (int)effect.effectPower;
  2001. if (type == null)
  2002. return Rnd.get(100) < value;
  2003. int lvlDepend = skill.getLevelDepend();
  2004. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2005. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2006. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2007. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2008. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2009. double statmodifier = calcSkillStatModifier(skill, target);
  2010. double resmodifier = calcSkillTypeVulnerability(1, target, type);
  2011. int ssmodifier = 100;
  2012. if (bss) ssmodifier = 200;
  2013. else if (sps) ssmodifier = 150;
  2014. else if (ss) ssmodifier = 150;
  2015. // Calculate BaseRate.
  2016. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2017. // Add Matk/Mdef Bonus
  2018. if (skill.isMagic())
  2019. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2020. // Add Bonus for Sps/SS
  2021. if (ssmodifier != 100)
  2022. {
  2023. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2024. else rate = rate * ssmodifier / 100;
  2025. }
  2026. //lvl modifier.
  2027. if (lvlDepend > 0)
  2028. {
  2029. double delta = 0;
  2030. int attackerLvlmod = attacker.getLevel();
  2031. int targetLvlmod = target.getLevel();
  2032. if (attackerLvlmod >= 70)
  2033. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2034. if (targetLvlmod >= 70)
  2035. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2036. if (skill.getMagicLevel() == 0)
  2037. delta = attackerLvlmod - targetLvlmod;
  2038. else
  2039. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2040. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2041. double deltamod = 1;
  2042. if (delta + 3 < 0)
  2043. {
  2044. if (delta <= -20)
  2045. deltamod = 0.05;
  2046. else
  2047. {
  2048. deltamod = 1 - ((-1) * (delta / 20));
  2049. if (deltamod >= 1)
  2050. deltamod = 0.05;
  2051. }
  2052. }
  2053. else
  2054. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2055. if (deltamod < 0)
  2056. deltamod *= -1;
  2057. rate *= deltamod;
  2058. }
  2059. if (rate > 99) rate = 99;
  2060. else if (rate < 1) rate = 1;
  2061. //Finaly apply resists.
  2062. rate *= resmodifier * calcSkillTypeProficiency(1, attacker, target, type);
  2063. if (Config.DEVELOPER)
  2064. _log.info(type
  2065. +": "
  2066. + skill.getName()
  2067. + ": "
  2068. + value
  2069. + ", "
  2070. + statmodifier
  2071. + ", "
  2072. + resmodifier
  2073. + ", "
  2074. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2075. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2076. + rate);
  2077. return (Rnd.get(100) < rate);
  2078. }
  2079. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2080. {
  2081. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2082. if (skill.ignoreResists())
  2083. return (Rnd.get(100) < skill.getPower(isPvP));
  2084. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2085. return false;
  2086. L2SkillType type = skill.getSkillType();
  2087. int value = (int) skill.getPower(isPvP);
  2088. int lvlDepend = skill.getLevelDepend();
  2089. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2090. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  2091. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2092. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2093. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2094. // int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  2095. double statmodifier = calcSkillStatModifier(skill, target);
  2096. double resmodifier = calcSkillVulnerability(attacker, target, skill);
  2097. int ssmodifier = 100;
  2098. if (bss) ssmodifier = 200;
  2099. else if (sps) ssmodifier = 150;
  2100. else if (ss) ssmodifier = 150;
  2101. // Calculate BaseRate.
  2102. int rate = (int) ((value * statmodifier));// + lvlmodifier));
  2103. // Add Matk/Mdef Bonus
  2104. if (skill.isMagic())
  2105. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / (target.getMDef(attacker, skill)+(shld==1 ? target.getShldDef() : 0)), 0.2));
  2106. // Add Bonus for Sps/SS
  2107. if (ssmodifier != 100)
  2108. {
  2109. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  2110. else rate = rate * ssmodifier / 100;
  2111. }
  2112. //lvl modifier.
  2113. if (lvlDepend > 0)
  2114. {
  2115. double delta = 0;
  2116. int attackerLvlmod = attacker.getLevel();
  2117. int targetLvlmod = target.getLevel();
  2118. if (attackerLvlmod >= 70)
  2119. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2120. if (targetLvlmod >= 70)
  2121. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2122. if (skill.getMagicLevel() == 0)
  2123. delta = attackerLvlmod - targetLvlmod;
  2124. else
  2125. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2126. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2127. double deltamod = 1;
  2128. if (delta + 3 < 0)
  2129. {
  2130. if (delta <= -20)
  2131. deltamod = 0.05;
  2132. else
  2133. {
  2134. deltamod = 1 - ((-1) * (delta / 20));
  2135. if (deltamod >= 1)
  2136. deltamod = 0.05;
  2137. }
  2138. }
  2139. else
  2140. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2141. if (deltamod < 0)
  2142. deltamod *= -1;
  2143. rate *= deltamod;
  2144. }
  2145. if (rate > 99) rate = 99;
  2146. else if (rate < 1) rate = 1;
  2147. //Finaly apply resists.
  2148. rate *= resmodifier * calcSkillProficiency(skill, attacker, target);
  2149. if (Config.DEVELOPER)
  2150. _log.info(skill.getName()
  2151. + ": "
  2152. + value
  2153. + ", "
  2154. + statmodifier
  2155. + ", "
  2156. + resmodifier
  2157. + ", "
  2158. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  2159. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  2160. + rate);
  2161. return (Rnd.get(100) < rate);
  2162. }
  2163. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2164. {
  2165. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2166. return false;
  2167. L2SkillType type = skill.getSkillType();
  2168. // these skills should not work on RaidBoss
  2169. if (target.isRaid())
  2170. {
  2171. switch (type)
  2172. {
  2173. case CONFUSION:
  2174. case ROOT:
  2175. case STUN:
  2176. case MUTE:
  2177. case FEAR:
  2178. case DEBUFF:
  2179. case PARALYZE:
  2180. case SLEEP:
  2181. case AGGDEBUFF:
  2182. return false;
  2183. }
  2184. }
  2185. // if target reflect this skill then the effect will fail
  2186. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2187. return false;
  2188. int value = (int) skill.getPower(target instanceof L2Playable);
  2189. int lvlDepend = skill.getLevelDepend();
  2190. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  2191. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  2192. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  2193. // TODO: Temporary fix for NPC skills with MagicLevel not set
  2194. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  2195. //int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  2196. //* lvlDepend;
  2197. double statmodifier = calcSkillStatModifier(skill, target);
  2198. double resmodifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2199. int rate = (int) ((value * statmodifier) * resmodifier);
  2200. if (skill.isMagic())
  2201. rate += (int) (Math.pow((double) attacker.getMAtk() / (target.getMDef(attacker.getOwner(), skill) + (shld == 1 ? target.getShldDef() : 0)), 0.2) * 100) - 100;
  2202. //lvl modifier.
  2203. if (lvlDepend > 0)
  2204. {
  2205. double delta = 0;
  2206. int attackerLvlmod = attacker.getOwner().getLevel();
  2207. int targetLvlmod = target.getLevel();
  2208. if (attackerLvlmod >= 70)
  2209. attackerLvlmod = ((attackerLvlmod - 69) * 2) + 70;
  2210. if (targetLvlmod >= 70)
  2211. targetLvlmod = ((targetLvlmod - 69) * 2) + 70;
  2212. if (skill.getMagicLevel() == 0)
  2213. delta = attackerLvlmod - targetLvlmod;
  2214. else
  2215. delta = ((skill.getMagicLevel() + attackerLvlmod) / 2) - targetLvlmod;
  2216. //double delta = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : 0)+attacker.getLevel() )/2 - target.getLevel();
  2217. double deltamod = 1;
  2218. if (delta + 3 < 0)
  2219. {
  2220. if (delta <= -20)
  2221. deltamod = 0.05;
  2222. else
  2223. {
  2224. deltamod = 1 - ((-1) * (delta / 20));
  2225. if (deltamod >= 1)
  2226. deltamod = 0.05;
  2227. }
  2228. }
  2229. else
  2230. deltamod = 1 + ((delta + 3) / 75); //(double) attacker.getLevel()/target.getLevel();
  2231. if (deltamod < 0)
  2232. deltamod *= -1;
  2233. rate *= deltamod;
  2234. }
  2235. if (rate > 99)
  2236. rate = 99;
  2237. else
  2238. if (rate < 1)
  2239. rate = 1;
  2240. if (Config.DEVELOPER)
  2241. _log.info(skill.getName()
  2242. + ": "
  2243. + value
  2244. + ", "
  2245. + statmodifier
  2246. + ", "
  2247. + resmodifier
  2248. + ", "
  2249. + ((int) (Math.pow((double) attacker.getMAtk()
  2250. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  2251. + rate);
  2252. return (Rnd.get(100) < rate);
  2253. }
  2254. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2255. {
  2256. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2257. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  2258. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2259. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2260. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2261. rate *= MAGIC_FAIL_RATE;
  2262. // general magic resist
  2263. rate *= target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2264. rate = (int) attacker.calcStat(Stats.MAGIC_FAILURE_RATE, rate, target, skill);
  2265. return (Rnd.get(10000) > rate);
  2266. }
  2267. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2268. boolean ss, boolean bss)
  2269. {
  2270. // AI SpiritShot
  2271. if (attacker instanceof L2Npc)
  2272. {
  2273. if(((L2Npc)attacker)._spiritshotcharged)
  2274. {
  2275. ss = true;
  2276. }
  2277. else
  2278. ss = false;
  2279. ((L2Npc)attacker)._spiritshotcharged = false;
  2280. }
  2281. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2282. double mAtk = attacker.getMAtk(target, skill);
  2283. double mDef = target.getMDef(attacker, skill);
  2284. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2285. double mp = target.getMaxMp();
  2286. if (bss) mAtk *= 4;
  2287. else if (ss) mAtk *= 2;
  2288. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, isPvP) * (mp/97)) / mDef;
  2289. damage *= calcSkillVulnerability(attacker, target, skill);
  2290. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2291. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2292. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2293. damage *= DAMAGE_REDUCTION;
  2294. return damage;
  2295. }
  2296. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2297. {
  2298. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2299. return baseRestorePercent;
  2300. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2301. if(restorePercent - baseRestorePercent > 20.0)
  2302. restorePercent += 20.0;
  2303. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2304. restorePercent = Math.min(restorePercent, 90.0);
  2305. return restorePercent;
  2306. }
  2307. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2308. {
  2309. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW)
  2310. return false;
  2311. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2312. }
  2313. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2314. {
  2315. if (sk.getSkillType() == L2SkillType.FISHING)
  2316. return false;
  2317. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2318. if (actor instanceof L2PcInstance)
  2319. {
  2320. if (((L2PcInstance) actor).isMageClass())
  2321. val *= BaseStats.INT.calcBonus(actor);
  2322. else
  2323. val *= BaseStats.STR.calcBonus(actor);
  2324. }
  2325. return Rnd.get(100) < val;
  2326. }
  2327. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2328. {
  2329. double calcPower = 0;
  2330. double calcDefen = 0;
  2331. if (skill != null && skill.getAttributeName().contains("valakas"))
  2332. {
  2333. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2334. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2335. }
  2336. else
  2337. {
  2338. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2339. if (calcPower > 0)
  2340. {
  2341. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2342. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2343. }
  2344. }
  2345. return calcPower - calcDefen;
  2346. }
  2347. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2348. {
  2349. int calcPower = 0;
  2350. int calcDefen = 0;
  2351. int calcTotal = 0;
  2352. double result = 1.0;
  2353. byte element;
  2354. if (skill != null)
  2355. {
  2356. element = skill.getElement();
  2357. if (element >= 0)
  2358. {
  2359. calcPower = skill.getElementPower();
  2360. calcDefen = target.getDefenseElementValue(element);
  2361. if (attacker.getAttackElement() == element)
  2362. calcPower += attacker.getAttackElementValue(element);
  2363. calcTotal = calcPower - calcDefen;
  2364. if (calcTotal > 0)
  2365. {
  2366. if (calcTotal < 75)
  2367. result += calcTotal * 0.0052;
  2368. else if (calcTotal < 150)
  2369. result = 1.4;
  2370. else if (calcTotal < 290)
  2371. result = 1.7;
  2372. else if (calcTotal < 300)
  2373. result = 1.8;
  2374. else
  2375. result = 2.0;
  2376. }
  2377. if (Config.DEVELOPER)
  2378. _log.info(skill.getName()
  2379. + ": "
  2380. + calcPower
  2381. + ", "
  2382. + calcDefen
  2383. + ", "
  2384. + result);
  2385. }
  2386. }
  2387. else
  2388. {
  2389. element = attacker.getAttackElement();
  2390. if (element >= 0)
  2391. {
  2392. calcPower = attacker.getAttackElementValue(element);
  2393. calcDefen = target.getDefenseElementValue(element);
  2394. calcTotal = Math.max(calcPower - calcDefen, -20);
  2395. calcTotal = Math.min(calcTotal, 100);
  2396. result += calcTotal * 0.007;
  2397. if (Config.DEVELOPER)
  2398. _log.info("Hit: "
  2399. + calcPower
  2400. + ", "
  2401. + calcDefen
  2402. + ", "
  2403. + result);
  2404. }
  2405. }
  2406. return result;
  2407. }
  2408. /**
  2409. * Calculate skill reflection according these three possibilities:
  2410. * <li>Reflect failed</li>
  2411. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2412. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2413. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2414. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2415. <br><br>
  2416. *
  2417. @param actor
  2418. * @param target
  2419. * @param skill
  2420. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2421. */
  2422. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2423. {
  2424. /*
  2425. * Neither some special skills (like hero debuffs...) or those skills
  2426. * ignoring resistances can be reflected
  2427. */
  2428. if (skill.ignoreResists() || !skill.canBeReflected())
  2429. return SKILL_REFLECT_FAILED;
  2430. // only magic and melee skills can be reflected
  2431. if (!skill.isMagic() &&
  2432. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2433. return SKILL_REFLECT_FAILED;
  2434. byte reflect = SKILL_REFLECT_FAILED;
  2435. // check for non-reflected skilltypes, need additional retail check
  2436. switch (skill.getSkillType())
  2437. {
  2438. case BUFF:
  2439. case REFLECT:
  2440. case HEAL_PERCENT:
  2441. case MANAHEAL_PERCENT:
  2442. case HOT:
  2443. case CPHOT:
  2444. case MPHOT:
  2445. case UNDEAD_DEFENSE:
  2446. case AGGDEBUFF:
  2447. case CONT:
  2448. return SKILL_REFLECT_FAILED;
  2449. // these skill types can deal damage
  2450. case PDAM:
  2451. case BLOW:
  2452. case MDAM:
  2453. case DEATHLINK:
  2454. case CHARGEDAM:
  2455. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2456. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2457. if (venganceChance > Rnd.get(100))
  2458. reflect |= SKILL_REFLECT_VENGEANCE;
  2459. break;
  2460. }
  2461. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2462. if( Rnd.get(100) < reflectChance)
  2463. reflect |= SKILL_REFLECT_SUCCEED;
  2464. return reflect;
  2465. }
  2466. /**
  2467. * Calculate damage caused by falling
  2468. * @param cha
  2469. * @param fallHeight
  2470. * @return damage
  2471. */
  2472. public static double calcFallDam(L2Character cha, int fallHeight)
  2473. {
  2474. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2475. return 0;
  2476. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2477. return damage;
  2478. }
  2479. }