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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.gameserver.templates.skills.L2TargetType;
- public class L2SkillDrain extends L2Skill
- {
- private static final Logger _logDamage = Logger.getLogger("damage");
-
- private float _absorbPart;
- private int _absorbAbs;
-
- public L2SkillDrain(StatsSet set)
- {
- super(set);
-
- _absorbPart = set.getFloat ("absorbPart", 0.f);
- _absorbAbs = set.getInteger("absorbAbs", 0);
- }
-
- @Override
- public void useSkill(L2Character activeChar, L2Object[] targets)
- {
- if (activeChar.isAlikeDead())
- return;
-
- boolean ss = false;
- boolean bss = false;
-
- for(L2Character target: (L2Character[]) targets)
- {
- if (target.isAlikeDead() && getTargetType() != L2TargetType.TARGET_CORPSE_MOB)
- continue;
-
- if (activeChar != target && target.isInvul())
- continue; // No effect on invulnerable chars unless they cast it themselves.
-
- L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
-
- if (weaponInst != null)
- {
- if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
- }
- }
- // If there is no weapon equipped, check for an active summon.
- else if (activeChar instanceof L2Summon)
- {
- L2Summon activeSummon = (L2Summon)activeChar;
-
- if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
- {
- bss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- else if (activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
- {
- ss = true;
- activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
- }
- }
-
-
- boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, this));
- byte shld = Formulas.calcShldUse(activeChar, target, this);
- int damage = isStaticDamage() ? (int)getPower() : (int)Formulas.calcMagicDam(activeChar, target, this, shld, ss, bss, mcrit);
-
- int _drain = 0;
- int _cp = (int)target.getCurrentCp();
- int _hp = (int)target.getCurrentHp();
-
- if (_cp > 0)
- {
- if (damage < _cp)
- _drain = 0;
- else
- _drain = damage - _cp;
- }
- else if (damage > _hp)
- _drain = _hp;
- else
- _drain = damage;
-
- double hpAdd = _absorbAbs + _absorbPart * _drain;
- double hp = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
-
- activeChar.setCurrentHp(hp);
-
- StatusUpdate suhp = new StatusUpdate(activeChar);
- suhp.addAttribute(StatusUpdate.CUR_HP, (int)hp);
- activeChar.sendPacket(suhp);
-
- // Check to see if we should damage the target
- if (damage > 0 && (!target.isDead() || getTargetType() != L2TargetType.TARGET_CORPSE_MOB))
- {
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
-
- activeChar.sendDamageMessage(target, damage, mcrit, false, false);
-
- if (Config.LOG_GAME_DAMAGE
- && activeChar instanceof L2Playable
- && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
- {
- LogRecord record = new LogRecord(Level.INFO, "");
- record.setParameters(new Object[]{activeChar, " did damage ", (int)damage, this, " to ", target});
- record.setLoggerName("mdam");
- _logDamage.log(record);
- }
-
- if (hasEffects() && getTargetType() != L2TargetType.TARGET_CORPSE_MOB)
- {
- // ignoring vengance-like reflections
- if ((Formulas.calcSkillReflect(target, this) & Formulas.SKILL_REFLECT_SUCCEED) > 0)
- {
- activeChar.stopSkillEffects(getId());
- getEffects(target,activeChar);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(getId());
- activeChar.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(getId());
- if (Formulas.calcSkillSuccess(activeChar, target, this, shld, false, ss, bss))
- getEffects(activeChar, target);
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(this);
- activeChar.sendPacket(sm);
- }
- }
- }
-
- target.reduceCurrentHp(damage, activeChar, this);
- }
-
- // Check to see if we should do the decay right after the cast
- if (target.isDead() && getTargetType() == L2TargetType.TARGET_CORPSE_MOB && target instanceof L2Npc) {
- ((L2Npc)target).endDecayTask();
- }
- }
- //effect self :]
- L2Effect effect = activeChar.getFirstEffect(getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- // cast self effect if any
- getEffectsSelf(activeChar);
- }
- public void useCubicSkill(L2CubicInstance activeCubic, L2Object[] targets)
- {
- if (Config.DEBUG)
- _log.info("L2SkillDrain: useCubicSkill()");
-
- for(L2Character target: (L2Character[]) targets)
- {
- if (target.isAlikeDead() && getTargetType() != L2TargetType.TARGET_CORPSE_MOB)
- continue;
-
- boolean mcrit = Formulas.calcMCrit(activeCubic.getMCriticalHit(target, this));
- byte shld = Formulas.calcShldUse(activeCubic.getOwner(), target, this);
-
- int damage = (int)Formulas.calcMagicDam(activeCubic, target, this, mcrit, shld);
- if (Config.DEBUG)
- _log.info("L2SkillDrain: useCubicSkill() -> damage = " + damage);
-
- double hpAdd = _absorbAbs + _absorbPart * damage;
- L2PcInstance owner = activeCubic.getOwner();
- double hp = ((owner.getCurrentHp() + hpAdd) > owner.getMaxHp() ? owner.getMaxHp() : (owner.getCurrentHp() + hpAdd));
-
- owner.setCurrentHp(hp);
-
- StatusUpdate suhp = new StatusUpdate(owner);
- suhp.addAttribute(StatusUpdate.CUR_HP, (int)hp);
- owner.sendPacket(suhp);
-
- // Check to see if we should damage the target
- if (damage > 0 && (!target.isDead() || getTargetType() != L2TargetType.TARGET_CORPSE_MOB))
- {
- target.reduceCurrentHp(damage, activeCubic.getOwner(), this);
-
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage)){
- target.breakAttack();
- target.breakCast();
- }
- owner.sendDamageMessage(target, damage, mcrit, false, false);
- }
- }
- }
-
- }
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