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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ItemList;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class TerritoryWard
- {
- // private static final Logger _log = Logger.getLogger(CombatFlag.class.getName());
-
- protected L2PcInstance _player = null;
- public int playerId = 0;
- private L2ItemInstance _item = null;
- private L2Npc _npc = null;
-
- private Location _location;
- private Location _oldLocation;
-
- private final int _itemId;
- private int _ownerCastleId;
-
- private final int _territoryId;
-
- public TerritoryWard(int territory_id, int x, int y, int z, int heading, int item_id, int castleId, L2Npc npc)
- {
- _territoryId = territory_id;
- _location = new Location(x, y, z, heading);
- _itemId = item_id;
- _ownerCastleId = castleId;
- _npc = npc;
- }
-
- public int getTerritoryId()
- {
- return _territoryId;
- }
-
- public int getOwnerCastleId()
- {
- return _ownerCastleId;
- }
-
- public void setOwnerCastleId(int newOwner)
- {
- _ownerCastleId = newOwner;
- }
-
- public L2Npc getNpc()
- {
- return _npc;
- }
-
- public void setNpc(L2Npc npc)
- {
- _npc = npc;
- }
-
- public L2PcInstance getPlayer()
- {
- return _player;
- }
-
- public synchronized void spawnBack()
- {
- if (_player != null)
- {
- dropIt();
- }
-
- // Init the dropped L2WardInstance and add it in the world as a visible object at the position where last Pc got it
- _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _oldLocation);
- }
-
- public synchronized void spawnMe()
- {
- if (_player != null)
- {
- dropIt();
- }
-
- // Init the dropped L2WardInstance and add it in the world as a visible object at the position where Pc was last
- _npc = TerritoryWarManager.getInstance().spawnNPC(36491 + _territoryId, _location);
- }
-
- public synchronized void unSpawnMe()
- {
- if (_player != null)
- {
- dropIt();
- }
- if ((_npc != null) && !_npc.isDecayed())
- {
- _npc.deleteMe();
- }
- }
-
- public boolean activate(L2PcInstance player, L2ItemInstance item)
- {
- if (player.isMounted())
- {
- player.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
- player.destroyItem("CombatFlag", item, null, true);
- spawnMe();
- return false;
- }
- else if (TerritoryWarManager.getInstance().getRegisteredTerritoryId(player) == 0)
- {
- player.sendMessage("Non participants can't pickup Territory Wards!");
- player.destroyItem("CombatFlag", item, null, true);
- spawnMe();
- return false;
- }
-
- // Player holding it data
- _player = player;
- playerId = _player.getObjectId();
- _oldLocation = new Location(_npc.getX(), _npc.getY(), _npc.getZ(), _npc.getHeading());
- _npc = null;
-
- // Equip with the weapon
- if (item == null)
- {
- _item = ItemTable.getInstance().createItem("Combat", _itemId, 1, null, null);
- }
- else
- {
- _item = item;
- }
- _player.getInventory().equipItem(_item);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
- sm.addItemName(_item);
- _player.sendPacket(sm);
-
- // Refresh inventory
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(_item);
- _player.sendPacket(iu);
- }
- else
- {
- _player.sendPacket(new ItemList(_player, false));
- }
-
- // Refresh player stats
- _player.broadcastUserInfo();
- _player.setCombatFlagEquipped(true);
- _player.sendPacket(SystemMessageId.YOU_VE_ACQUIRED_THE_WARD);
- TerritoryWarManager.getInstance().giveTWPoint(player, _territoryId, 5);
- return true;
- }
-
- public void dropIt()
- {
- // Reset player stats
- _player.setCombatFlagEquipped(false);
- int slot = _player.getInventory().getSlotFromItem(_item);
- _player.getInventory().unEquipItemInBodySlot(slot);
- _player.destroyItem("CombatFlag", _item, null, true);
- _item = null;
- _player.broadcastUserInfo();
- _location = new Location(_player.getX(), _player.getY(), _player.getZ(), _player.getHeading());
- _player = null;
- playerId = 0;
- }
- }
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