BoatManager.java 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.util.Collection;
  17. import java.util.Map;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.model.L2World;
  21. import com.l2jserver.gameserver.model.VehiclePathPoint;
  22. import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  25. import com.l2jserver.gameserver.templates.StatsSet;
  26. import com.l2jserver.gameserver.templates.chars.L2CharTemplate;
  27. import javolution.util.FastMap;
  28. public class BoatManager
  29. {
  30. private Map<Integer, L2BoatInstance> _boats = new FastMap<Integer, L2BoatInstance>();
  31. private boolean[] _docksBusy = new boolean[3];
  32. public static final int TALKING_ISLAND = 0;
  33. public static final int GLUDIN_HARBOR = 1;
  34. public static final int RUNE_HARBOR = 2;
  35. private static final double BROADCAST_DISTANCE = 400000000; // 20000
  36. public static final BoatManager getInstance()
  37. {
  38. return SingletonHolder._instance;
  39. }
  40. private BoatManager()
  41. {
  42. for (int i = 0; i < _docksBusy.length; i++)
  43. _docksBusy[i] = false;
  44. }
  45. public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
  46. {
  47. if (!Config.ALLOW_BOAT)
  48. return null;
  49. StatsSet npcDat = new StatsSet();
  50. npcDat.set("npcId", boatId);
  51. npcDat.set("level", 0);
  52. npcDat.set("jClass", "boat");
  53. npcDat.set("baseSTR", 0);
  54. npcDat.set("baseCON", 0);
  55. npcDat.set("baseDEX", 0);
  56. npcDat.set("baseINT", 0);
  57. npcDat.set("baseWIT", 0);
  58. npcDat.set("baseMEN", 0);
  59. npcDat.set("baseShldDef", 0);
  60. npcDat.set("baseShldRate", 0);
  61. npcDat.set("baseAccCombat", 38);
  62. npcDat.set("baseEvasRate", 38);
  63. npcDat.set("baseCritRate", 38);
  64. // npcDat.set("name", "");
  65. npcDat.set("collision_radius", 0);
  66. npcDat.set("collision_height", 0);
  67. npcDat.set("sex", "male");
  68. npcDat.set("type", "");
  69. npcDat.set("baseAtkRange", 0);
  70. npcDat.set("baseMpMax", 0);
  71. npcDat.set("baseCpMax", 0);
  72. npcDat.set("rewardExp", 0);
  73. npcDat.set("rewardSp", 0);
  74. npcDat.set("basePAtk", 0);
  75. npcDat.set("baseMAtk", 0);
  76. npcDat.set("basePAtkSpd", 0);
  77. npcDat.set("aggroRange", 0);
  78. npcDat.set("baseMAtkSpd", 0);
  79. npcDat.set("rhand", 0);
  80. npcDat.set("lhand", 0);
  81. npcDat.set("armor", 0);
  82. npcDat.set("baseWalkSpd", 0);
  83. npcDat.set("baseRunSpd", 0);
  84. npcDat.set("baseHpMax", 50000);
  85. npcDat.set("baseHpReg", 3.e-3f);
  86. npcDat.set("baseMpReg", 3.e-3f);
  87. npcDat.set("basePDef", 100);
  88. npcDat.set("baseMDef", 100);
  89. L2CharTemplate template = new L2CharTemplate(npcDat);
  90. L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
  91. _boats.put(boat.getObjectId(), boat);
  92. boat.setHeading(heading);
  93. boat.setXYZInvisible(x, y, z);
  94. boat.spawnMe();
  95. return boat;
  96. }
  97. /**
  98. * @param boatId
  99. * @return
  100. */
  101. public L2BoatInstance getBoat(int boatId)
  102. {
  103. return _boats.get(boatId);
  104. }
  105. /**
  106. * Lock/unlock dock so only one ship can be docked
  107. * @param h Dock Id
  108. * @param value True if dock is locked
  109. */
  110. public void dockShip(int h, boolean value)
  111. {
  112. try
  113. {
  114. _docksBusy[h] = value;
  115. }
  116. catch (ArrayIndexOutOfBoundsException e)
  117. {}
  118. }
  119. /**
  120. * Check if dock is busy
  121. * @param h Dock Id
  122. * @return Trye if dock is locked
  123. */
  124. public boolean dockBusy(int h)
  125. {
  126. try
  127. {
  128. return _docksBusy[h];
  129. }
  130. catch (ArrayIndexOutOfBoundsException e)
  131. {
  132. return false;
  133. }
  134. }
  135. /**
  136. * Broadcast one packet in both path points
  137. */
  138. public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
  139. {
  140. double dx, dy;
  141. final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values();
  142. for (L2PcInstance player : players)
  143. {
  144. if (player == null)
  145. continue;
  146. dx = (double)player.getX() - point1.x;
  147. dy = (double)player.getY() - point1.y;
  148. if ((dx*dx + dy*dy) < BROADCAST_DISTANCE)
  149. player.sendPacket(packet);
  150. else
  151. {
  152. dx = (double)player.getX() - point2.x;
  153. dy = (double)player.getY() - point2.y;
  154. if ((dx*dx + dy*dy) < BROADCAST_DISTANCE)
  155. player.sendPacket(packet);
  156. }
  157. }
  158. }
  159. /**
  160. * Broadcast several packets in both path points
  161. */
  162. public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  163. {
  164. double dx, dy;
  165. final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().values();
  166. for (L2PcInstance player : players)
  167. {
  168. if (player == null)
  169. continue;
  170. dx = (double)player.getX() - point1.x;
  171. dy = (double)player.getY() - point1.y;
  172. if ((dx*dx + dy*dy) < BROADCAST_DISTANCE)
  173. {
  174. for (L2GameServerPacket p : packets)
  175. player.sendPacket(p);
  176. }
  177. else
  178. {
  179. dx = (double)player.getX() - point2.x;
  180. dy = (double)player.getY() - point2.y;
  181. if ((dx*dx + dy*dy) < BROADCAST_DISTANCE)
  182. for (L2GameServerPacket p : packets)
  183. player.sendPacket(p);
  184. }
  185. }
  186. }
  187. @SuppressWarnings("synthetic-access")
  188. private static class SingletonHolder
  189. {
  190. protected static final BoatManager _instance = new BoatManager();
  191. }
  192. }