SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.L2Skill;
  35. import com.l2jserver.gameserver.model.Location;
  36. import com.l2jserver.gameserver.model.actor.L2Character;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.entity.Castle;
  39. import com.l2jserver.gameserver.model.entity.Siege;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. public static final SiegeManager getInstance()
  44. {
  45. return SingletonHolder._instance;
  46. }
  47. // =========================================================
  48. // Data Field
  49. private int _attackerMaxClans = 500; // Max number of clans
  50. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  51. private int _defenderMaxClans = 500; // Max number of clans
  52. // Siege settings
  53. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  54. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  55. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  56. private int _flagMaxCount = 1; // Changeable in siege.config
  57. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  58. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  59. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  60. // =========================================================
  61. // Constructor
  62. private SiegeManager()
  63. {
  64. _log.info("Initializing SiegeManager");
  65. load();
  66. }
  67. // =========================================================
  68. // Method - Public
  69. public final void addSiegeSkills(L2PcInstance character)
  70. {
  71. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  72. {
  73. character.addSkill(sk, false);
  74. }
  75. }
  76. /**
  77. * Return true if character summon<BR><BR>
  78. * @param activeChar The L2Character of the character can summon
  79. */
  80. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  81. {
  82. if (!(activeChar instanceof L2PcInstance))
  83. return false;
  84. String text = "";
  85. L2PcInstance player = (L2PcInstance) activeChar;
  86. Castle castle = CastleManager.getInstance().getCastle(player);
  87. if (castle == null || castle.getCastleId() <= 0)
  88. text = "You must be on castle ground to summon this";
  89. else if (!castle.getSiege().getIsInProgress())
  90. text = "You can only summon this during a siege.";
  91. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  92. text = "You can only summon this as a registered attacker.";
  93. else
  94. return true;
  95. if (!isCheckOnly)
  96. player.sendMessage(text);
  97. return false;
  98. }
  99. /**
  100. * Return true if the clan is registered or owner of a castle<BR><BR>
  101. * @param clan The L2Clan of the player
  102. */
  103. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  104. {
  105. if (clan == null)
  106. return false;
  107. if (clan.getHasCastle() > 0)
  108. return true;
  109. Connection con = null;
  110. boolean register = false;
  111. try
  112. {
  113. con = L2DatabaseFactory.getInstance().getConnection();
  114. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  115. statement.setInt(1, clan.getClanId());
  116. statement.setInt(2, castleid);
  117. ResultSet rs = statement.executeQuery();
  118. while (rs.next())
  119. {
  120. register = true;
  121. break;
  122. }
  123. rs.close();
  124. statement.close();
  125. }
  126. catch (Exception e)
  127. {
  128. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage() ,e);
  129. }
  130. finally
  131. {
  132. try
  133. {
  134. con.close();
  135. }
  136. catch (Exception e)
  137. {
  138. }
  139. }
  140. return register;
  141. }
  142. public final void removeSiegeSkills(L2PcInstance character)
  143. {
  144. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getHasCastle() > 0))
  145. {
  146. character.removeSkill(sk);
  147. }
  148. }
  149. // =========================================================
  150. // Method - Private
  151. private final void load()
  152. {
  153. InputStream is = null;
  154. try
  155. {
  156. is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
  157. Properties siegeSettings = new Properties();
  158. siegeSettings.load(is);
  159. // Siege setting
  160. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  161. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  162. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  163. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  164. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  165. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  166. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  167. // Siege spawns settings
  168. _controlTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  169. _artefactSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  170. _flameTowerSpawnList = new TIntObjectHashMap<FastList<SiegeSpawn>>();
  171. for (Castle castle : CastleManager.getInstance().getCastles())
  172. {
  173. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();
  174. for (int i = 1; i < 0xFF; i++)
  175. {
  176. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  177. if (_spawnParams.isEmpty())
  178. break;
  179. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  180. try
  181. {
  182. int x = Integer.parseInt(st.nextToken());
  183. int y = Integer.parseInt(st.nextToken());
  184. int z = Integer.parseInt(st.nextToken());
  185. int npc_id = Integer.parseInt(st.nextToken());
  186. int hp = Integer.parseInt(st.nextToken());
  187. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  188. }
  189. catch (Exception e)
  190. {
  191. _log.warning("Error while loading control tower(s) for " + castle.getName() + " castle.");
  192. }
  193. }
  194. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<SiegeSpawn>();
  195. for (int i = 1; i < 0xFF; i++)
  196. {
  197. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  198. if (_spawnParams.isEmpty())
  199. break;
  200. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  201. try
  202. {
  203. int x = Integer.parseInt(st.nextToken());
  204. int y = Integer.parseInt(st.nextToken());
  205. int z = Integer.parseInt(st.nextToken());
  206. int npc_id = Integer.parseInt(st.nextToken());
  207. int hp = Integer.parseInt(st.nextToken());
  208. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  209. }
  210. catch (Exception e)
  211. {
  212. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  213. }
  214. }
  215. FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();
  216. for (int i = 1; i < 0xFF; i++)
  217. {
  218. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  219. if (_spawnParams.isEmpty())
  220. break;
  221. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  222. try
  223. {
  224. int x = Integer.parseInt(st.nextToken());
  225. int y = Integer.parseInt(st.nextToken());
  226. int z = Integer.parseInt(st.nextToken());
  227. int heading = Integer.parseInt(st.nextToken());
  228. int npc_id = Integer.parseInt(st.nextToken());
  229. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  230. }
  231. catch (Exception e)
  232. {
  233. _log.warning("Error while loading artefact(s) for " + castle.getName() + " castle.");
  234. }
  235. }
  236. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  237. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  238. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  239. }
  240. }
  241. catch (Exception e)
  242. {
  243. //_initialized = false;
  244. _log.log(Level.WARNING, "Error while loading siege data: " + e.getMessage(), e);
  245. }
  246. finally
  247. {
  248. try
  249. {
  250. is.close();
  251. }
  252. catch (Exception e)
  253. {
  254. }
  255. }
  256. }
  257. // =========================================================
  258. // Property - Public
  259. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  260. {
  261. return _artefactSpawnList.get(_castleId);
  262. }
  263. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  264. {
  265. return _controlTowerSpawnList.get(_castleId);
  266. }
  267. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  268. {
  269. return _flameTowerSpawnList.get(_castleId);
  270. }
  271. public final int getAttackerMaxClans()
  272. {
  273. return _attackerMaxClans;
  274. }
  275. public final int getAttackerRespawnDelay()
  276. {
  277. return _attackerRespawnDelay;
  278. }
  279. public final int getDefenderMaxClans()
  280. {
  281. return _defenderMaxClans;
  282. }
  283. public final int getFlagMaxCount()
  284. {
  285. return _flagMaxCount;
  286. }
  287. public final Siege getSiege(L2Object activeObject)
  288. {
  289. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  290. }
  291. public final Siege getSiege(int x, int y, int z)
  292. {
  293. for (Castle castle : CastleManager.getInstance().getCastles())
  294. if (castle.getSiege().checkIfInZone(x, y, z))
  295. return castle.getSiege();
  296. return null;
  297. }
  298. public final int getSiegeClanMinLevel()
  299. {
  300. return _siegeClanMinLevel;
  301. }
  302. public final int getSiegeLength()
  303. {
  304. return _siegeLength;
  305. }
  306. public final int getBloodAllianceReward()
  307. {
  308. return _bloodAllianceReward;
  309. }
  310. public final List<Siege> getSieges()
  311. {
  312. FastList<Siege> sieges = new FastList<Siege>();
  313. for (Castle castle : CastleManager.getInstance().getCastles())
  314. sieges.add(castle.getSiege());
  315. return sieges;
  316. }
  317. public class SiegeSpawn
  318. {
  319. Location _location;
  320. private int _npcId;
  321. private int _heading;
  322. private int _castleId;
  323. private int _hp;
  324. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  325. {
  326. _castleId = castle_id;
  327. _location = new Location(x, y, z, heading);
  328. _heading = heading;
  329. _npcId = npc_id;
  330. }
  331. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  332. {
  333. _castleId = castle_id;
  334. _location = new Location(x, y, z, heading);
  335. _heading = heading;
  336. _npcId = npc_id;
  337. _hp = hp;
  338. }
  339. public int getCastleId()
  340. {
  341. return _castleId;
  342. }
  343. public int getNpcId()
  344. {
  345. return _npcId;
  346. }
  347. public int getHeading()
  348. {
  349. return _heading;
  350. }
  351. public int getHp()
  352. {
  353. return _hp;
  354. }
  355. public Location getLocation()
  356. {
  357. return _location;
  358. }
  359. }
  360. @SuppressWarnings("synthetic-access")
  361. private static class SingletonHolder
  362. {
  363. protected static final SiegeManager _instance = new SiegeManager();
  364. }
  365. }