rates.properties 4.7 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Standard Settings (Retail value = 1)
  9. # ---------------------------------------------------------------------------
  10. # Experience multiplier
  11. RateXp = 1
  12. # Skill points multiplier
  13. RateSp = 1
  14. # Experience multiplier (Party)
  15. RatePartyXp = 1
  16. # Skill points multiplier (Party)
  17. RatePartySp = 1
  18. # Adena drop rate
  19. RateDropAdena = 1
  20. RateConsumableCost = 1
  21. RateDropItems = 1
  22. RateRaidDropItems = 1
  23. RateDropSpoil = 1
  24. RateDropManor = 1
  25. RateExtractFish = 1
  26. RateQuestsReward = 1
  27. RateKarmaExpLost = 1
  28. RateSiegeGuardsPrice = 1
  29. # Warning: Many quests need to be rewritten
  30. # for this setting to work properly.
  31. RateDropQuest = 1
  32. # ---------------------------------------------------------------------------
  33. # Vitality system rates. Works only if EnableVitality = True
  34. # ---------------------------------------------------------------------------
  35. # The following configures the xp multiplicator of each vitality level. Basically, you have
  36. # 5 levels, the first one being 0. Official rates are:
  37. # Level 1: 150%
  38. # Level 2: 200%
  39. # Level 3: 250%
  40. # Level 4: 300%
  41. # Take care setting these values according to your server rates, as the can lead to huge differences!
  42. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  43. RateVitalityLevel1 = 1.5
  44. RateVitalityLevel2 = 2.
  45. RateVitalityLevel3 = 2.5
  46. RateVitalityLevel4 = 3.
  47. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  48. # Default values are 1.
  49. RateVitalityGain = 1.
  50. RateVitalityLost = 1.
  51. # This defines how many times faster do the players regain their vitality when in peace zones
  52. RateRecoveryPeaceZone = 1.
  53. # This defines how many times faster do the players regain their vitality when offline
  54. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  55. RateRecoveryOnReconnect = 4.
  56. # ---------------------------------------------------------------------------
  57. # Player Drops (values are set in PERCENTS)
  58. # ---------------------------------------------------------------------------
  59. PlayerDropLimit = 0
  60. # in %
  61. PlayerRateDrop = 0
  62. # in %
  63. PlayerRateDropItem = 0
  64. # in %
  65. PlayerRateDropEquip = 0
  66. # in %
  67. PlayerRateDropEquipWeapon = 0
  68. # ---------------------------------------------------------------------------
  69. # Player XP % lost on death.
  70. # ---------------------------------------------------------------------------
  71. # Must be defined an interval per each % following this:
  72. # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
  73. # For undefined intervals, default value is 1.0 .
  74. # Example (Default settings):
  75. # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  76. # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
  77. # 2.5 to 76, 2.0 to 77 and 1.5 to 78
  78. # XP loss is affected by clan luck in core
  79. PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  80. # Default: 10
  81. KarmaDropLimit = 10
  82. # Default: 40
  83. KarmaRateDrop = 40
  84. # Default: 50
  85. KarmaRateDropItem = 50
  86. # Default: 40
  87. KarmaRateDropEquip = 40
  88. # Default: 10
  89. KarmaRateDropEquipWeapon = 10
  90. # ---------------------------------------------------------------------------
  91. # Pets (Default value = 1)
  92. # ---------------------------------------------------------------------------
  93. PetXpRate = 1
  94. PetFoodRate = 1
  95. SinEaterXpRate = 1
  96. # ---------------------------------------------------------------------------
  97. # Herbs
  98. # ---------------------------------------------------------------------------
  99. # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
  100. # Default: 15
  101. RateCommonHerbs = 15
  102. # Herb of Life, Herb of Mana
  103. # Default: 10
  104. RateHpMpHerbs = 10
  105. # Greater herb of Life, Greater Herb of Mana
  106. # Default: 4
  107. RateGreaterHerbs = 4
  108. # Superior Herb of Life, Superior Herb of Mana
  109. # Default: 0.8
  110. RateSuperiorHerbs = 0.8
  111. # Herb of Warrior, Herb of Mystic, Herb of Recovery
  112. # Default: 0.2
  113. RateSpecialHerbs = 0.2
  114. # Rate to configure the chance in percent vitality resplenishing herbs are dropping.
  115. # Note you'll need to enable EnableVitalityHerbs
  116. # Notes:
  117. # Works only if EnableVitality = True
  118. RateVitalityHerbs = 2.