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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.util;
- import com.l2jserver.gameserver.geoengine.Direction;
- /**
- * @author FBIagent
- */
- public final class GeoUtils
- {
- public interface PointListener
- {
- /**
- * @param x
- * @param y
- * @return true proceed, false abort
- */
- boolean onPoint(int x, int y);
- }
-
- public static boolean forEachLinePoint(int srcX, int srcY, int dstX, int dstY, PointListener listener)
- {
- int dx = Math.abs(dstX - srcX), sx = srcX < dstX ? 1 : -1;
- int dy = -Math.abs(dstY - srcY), sy = srcY < dstY ? 1 : -1;
- int err = dx + dy, e2;
-
- for (;;)
- {
- if (!listener.onPoint(srcX, srcY))
- {
- return false;
- }
-
- if ((srcX == dstX) && (srcY == dstY))
- {
- break;
- }
-
- e2 = 2 * err;
- if (e2 > dy)
- {
- err += dy;
- srcX += sx;
- }
-
- if (e2 < dx)
- {
- err += dx;
- srcY += sy;
- }
- }
-
- return true;
- }
-
- /**
- * difference between x values: never abover 1<br>
- * difference between y values: never above 1
- * @param lastX
- * @param lastY
- * @param x
- * @param y
- * @return
- */
- public static Direction computeDirection(int lastX, int lastY, int x, int y)
- {
- if (x > lastX) // east
- {
- if (y > lastY)
- {
- return Direction.SOUTH_EAST;
- }
- else if (y < lastY)
- {
- return Direction.NORTH_EAST;
- }
- else
- {
- return Direction.EAST;
- }
- }
- else if (x < lastX) // west
- {
- if (y > lastY)
- {
- return Direction.SOUTH_WEST;
- }
- else if (y < lastY)
- {
- return Direction.NORTH_WEST;
- }
- else
- {
- return Direction.WEST;
- }
- }
- else
- // unchanged x
- {
- if (y > lastY)
- {
- return Direction.SOUTH;
- }
- else if (y < lastY)
- {
- return Direction.NORTH;
- }
- else
- {
- return null;// error, should never happen, TODO: Logging
- }
- }
- }
- }
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