Duel.java 25 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.logging.Level;
  23. import java.util.logging.Logger;
  24. import javolution.util.FastList;
  25. import com.l2jserver.gameserver.ThreadPoolManager;
  26. import com.l2jserver.gameserver.ai.CtrlIntention;
  27. import com.l2jserver.gameserver.enums.DuelResult;
  28. import com.l2jserver.gameserver.enums.Team;
  29. import com.l2jserver.gameserver.instancemanager.DuelManager;
  30. import com.l2jserver.gameserver.model.Location;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.skills.Skill;
  33. import com.l2jserver.gameserver.model.zone.ZoneId;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  36. import com.l2jserver.gameserver.network.serverpackets.ExDuelEnd;
  37. import com.l2jserver.gameserver.network.serverpackets.ExDuelReady;
  38. import com.l2jserver.gameserver.network.serverpackets.ExDuelStart;
  39. import com.l2jserver.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
  40. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  41. import com.l2jserver.gameserver.network.serverpackets.PlaySound;
  42. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  43. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  44. public class Duel
  45. {
  46. protected static final Logger _log = Logger.getLogger(Duel.class.getName());
  47. public static final int DUELSTATE_NODUEL = 0;
  48. public static final int DUELSTATE_DUELLING = 1;
  49. public static final int DUELSTATE_DEAD = 2;
  50. public static final int DUELSTATE_WINNER = 3;
  51. public static final int DUELSTATE_INTERRUPTED = 4;
  52. private final int _duelId;
  53. private L2PcInstance _playerA;
  54. private L2PcInstance _playerB;
  55. private final boolean _partyDuel;
  56. private final Calendar _duelEndTime;
  57. private int _surrenderRequest = 0;
  58. private int _countdown = 4;
  59. private boolean _finished = false;
  60. private List<PlayerCondition> _playerConditions;
  61. public Duel(L2PcInstance playerA, L2PcInstance playerB, int partyDuel, int duelId)
  62. {
  63. _duelId = duelId;
  64. _playerA = playerA;
  65. _playerB = playerB;
  66. _partyDuel = partyDuel == 1 ? true : false;
  67. _duelEndTime = Calendar.getInstance();
  68. if (_partyDuel)
  69. {
  70. _duelEndTime.add(Calendar.SECOND, 300);
  71. }
  72. else
  73. {
  74. _duelEndTime.add(Calendar.SECOND, 120);
  75. }
  76. _playerConditions = new FastList<>();
  77. setFinished(false);
  78. if (_partyDuel)
  79. {
  80. // increase countdown so that start task can teleport players
  81. _countdown++;
  82. // inform players that they will be portet shortly
  83. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE);
  84. broadcastToTeam1(sm);
  85. broadcastToTeam2(sm);
  86. }
  87. // Schedule duel start
  88. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartDuelTask(this), 3000);
  89. }
  90. public static class PlayerCondition
  91. {
  92. private L2PcInstance _player;
  93. private double _hp;
  94. private double _mp;
  95. private double _cp;
  96. private boolean _paDuel;
  97. private int _x, _y, _z;
  98. private FastList<Skill> _debuffs;
  99. public PlayerCondition(L2PcInstance player, boolean partyDuel)
  100. {
  101. if (player == null)
  102. {
  103. return;
  104. }
  105. _player = player;
  106. _hp = _player.getCurrentHp();
  107. _mp = _player.getCurrentMp();
  108. _cp = _player.getCurrentCp();
  109. _paDuel = partyDuel;
  110. if (_paDuel)
  111. {
  112. _x = _player.getX();
  113. _y = _player.getY();
  114. _z = _player.getZ();
  115. }
  116. }
  117. public void restoreCondition()
  118. {
  119. if (_player == null)
  120. {
  121. return;
  122. }
  123. _player.setCurrentHp(_hp);
  124. _player.setCurrentMp(_mp);
  125. _player.setCurrentCp(_cp);
  126. if (_paDuel)
  127. {
  128. teleportBack();
  129. }
  130. if (_debuffs != null) // Debuff removal
  131. {
  132. for (Skill skill : _debuffs)
  133. {
  134. if (skill != null)
  135. {
  136. _player.stopSkillEffects(true, skill.getId());
  137. }
  138. }
  139. }
  140. }
  141. public void registerDebuff(Skill debuff)
  142. {
  143. if (_debuffs == null)
  144. {
  145. _debuffs = new FastList<>();
  146. }
  147. _debuffs.add(debuff);
  148. }
  149. public void teleportBack()
  150. {
  151. if (_paDuel)
  152. {
  153. _player.teleToLocation(new Location(_x, _y, _z));
  154. }
  155. }
  156. public L2PcInstance getPlayer()
  157. {
  158. return _player;
  159. }
  160. }
  161. public class ScheduleDuelTask implements Runnable
  162. {
  163. private final Duel _duel;
  164. public ScheduleDuelTask(Duel duel)
  165. {
  166. _duel = duel;
  167. }
  168. @Override
  169. public void run()
  170. {
  171. try
  172. {
  173. DuelResult status = _duel.checkEndDuelCondition();
  174. if (status == DuelResult.Canceled)
  175. {
  176. // do not schedule duel end if it was interrupted
  177. setFinished(true);
  178. _duel.endDuel(status);
  179. }
  180. else if (status != DuelResult.Continue)
  181. {
  182. setFinished(true);
  183. playKneelAnimation();
  184. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndDuelTask(_duel, status), 5000);
  185. }
  186. else
  187. {
  188. ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
  189. }
  190. }
  191. catch (Exception e)
  192. {
  193. _log.log(Level.SEVERE, "", e);
  194. }
  195. }
  196. }
  197. public static class ScheduleStartDuelTask implements Runnable
  198. {
  199. private final Duel _duel;
  200. public ScheduleStartDuelTask(Duel duel)
  201. {
  202. _duel = duel;
  203. }
  204. @Override
  205. public void run()
  206. {
  207. try
  208. {
  209. // start/continue countdown
  210. int count = _duel.countdown();
  211. if (count == 4)
  212. {
  213. // players need to be teleportet first
  214. // TODO: stadia manager needs a function to return an unused stadium for duels
  215. // currently only teleports to the same stadium
  216. _duel.teleportPlayers(-83760, -238825, -3331);
  217. // give players 20 seconds to complete teleport and get ready (its ought to be 30 on offical..)
  218. ThreadPoolManager.getInstance().scheduleGeneral(this, 20000);
  219. }
  220. else if (count > 0) // duel not started yet - continue countdown
  221. {
  222. ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
  223. }
  224. else
  225. {
  226. _duel.startDuel();
  227. }
  228. }
  229. catch (Exception e)
  230. {
  231. _log.log(Level.SEVERE, "", e);
  232. }
  233. }
  234. }
  235. public static class ScheduleEndDuelTask implements Runnable
  236. {
  237. private final Duel _duel;
  238. private final DuelResult _result;
  239. public ScheduleEndDuelTask(Duel duel, DuelResult result)
  240. {
  241. _duel = duel;
  242. _result = result;
  243. }
  244. @Override
  245. public void run()
  246. {
  247. try
  248. {
  249. _duel.endDuel(_result);
  250. }
  251. catch (Exception e)
  252. {
  253. _log.log(Level.SEVERE, "", e);
  254. }
  255. }
  256. }
  257. /**
  258. * Stops all players from attacking. Used for duel timeout / interrupt.
  259. */
  260. private void stopFighting()
  261. {
  262. ActionFailed af = ActionFailed.STATIC_PACKET;
  263. if (_partyDuel)
  264. {
  265. for (L2PcInstance temp : _playerA.getParty().getMembers())
  266. {
  267. temp.abortCast();
  268. temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  269. temp.setTarget(null);
  270. temp.sendPacket(af);
  271. }
  272. for (L2PcInstance temp : _playerB.getParty().getMembers())
  273. {
  274. temp.abortCast();
  275. temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  276. temp.setTarget(null);
  277. temp.sendPacket(af);
  278. }
  279. }
  280. else
  281. {
  282. _playerA.abortCast();
  283. _playerB.abortCast();
  284. _playerA.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  285. _playerA.setTarget(null);
  286. _playerB.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  287. _playerB.setTarget(null);
  288. _playerA.sendPacket(af);
  289. _playerB.sendPacket(af);
  290. }
  291. }
  292. /**
  293. * Check if a player engaged in pvp combat (only for 1on1 duels)
  294. * @param sendMessage
  295. * @return returns true if a duelist is engaged in Pvp combat
  296. */
  297. public boolean isDuelistInPvp(boolean sendMessage)
  298. {
  299. if (_partyDuel)
  300. {
  301. // Party duels take place in arenas - should be no other players there
  302. return false;
  303. }
  304. else if ((_playerA.getPvpFlag() != 0) || (_playerB.getPvpFlag() != 0))
  305. {
  306. if (sendMessage)
  307. {
  308. String engagedInPvP = "The duel was canceled because a duelist engaged in PvP combat.";
  309. _playerA.sendMessage(engagedInPvP);
  310. _playerB.sendMessage(engagedInPvP);
  311. }
  312. return true;
  313. }
  314. return false;
  315. }
  316. /**
  317. * Starts the duel
  318. */
  319. public void startDuel()
  320. {
  321. // Save player Conditions
  322. savePlayerConditions();
  323. if ((_playerA == null) || (_playerB == null) || _playerA.isInDuel() || _playerB.isInDuel())
  324. {
  325. // clean up
  326. _playerConditions.clear();
  327. _playerConditions = null;
  328. DuelManager.getInstance().removeDuel(this);
  329. return;
  330. }
  331. if (_partyDuel)
  332. {
  333. // set isInDuel() state
  334. // cancel all active trades, just in case? xD
  335. for (L2PcInstance temp : _playerA.getParty().getMembers())
  336. {
  337. temp.cancelActiveTrade();
  338. temp.setIsInDuel(_duelId);
  339. temp.setTeam(Team.BLUE);
  340. temp.broadcastUserInfo();
  341. broadcastToTeam2(new ExDuelUpdateUserInfo(temp));
  342. }
  343. for (L2PcInstance temp : _playerB.getParty().getMembers())
  344. {
  345. temp.cancelActiveTrade();
  346. temp.setIsInDuel(_duelId);
  347. temp.setTeam(Team.RED);
  348. temp.broadcastUserInfo();
  349. broadcastToTeam1(new ExDuelUpdateUserInfo(temp));
  350. }
  351. // Send duel Start packets
  352. ExDuelReady ready = new ExDuelReady(1);
  353. ExDuelStart start = new ExDuelStart(1);
  354. broadcastToTeam1(ready);
  355. broadcastToTeam2(ready);
  356. broadcastToTeam1(start);
  357. broadcastToTeam2(start);
  358. }
  359. else
  360. {
  361. // set isInDuel() state
  362. _playerA.setIsInDuel(_duelId);
  363. _playerA.setTeam(Team.BLUE);
  364. _playerB.setIsInDuel(_duelId);
  365. _playerB.setTeam(Team.RED);
  366. // Send duel Start packets
  367. ExDuelReady ready = new ExDuelReady(0);
  368. ExDuelStart start = new ExDuelStart(0);
  369. broadcastToTeam1(ready);
  370. broadcastToTeam2(ready);
  371. broadcastToTeam1(start);
  372. broadcastToTeam2(start);
  373. broadcastToTeam1(new ExDuelUpdateUserInfo(_playerB));
  374. broadcastToTeam2(new ExDuelUpdateUserInfo(_playerA));
  375. _playerA.broadcastUserInfo();
  376. _playerB.broadcastUserInfo();
  377. }
  378. // play sound
  379. PlaySound ps = new PlaySound(1, "B04_S01", 0, 0, 0, 0, 0);
  380. broadcastToTeam1(ps);
  381. broadcastToTeam2(ps);
  382. // start duelling task
  383. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleDuelTask(this), 1000);
  384. }
  385. /**
  386. * Save the current player condition: hp, mp, cp, location
  387. */
  388. public void savePlayerConditions()
  389. {
  390. if (_partyDuel)
  391. {
  392. for (L2PcInstance temp : _playerA.getParty().getMembers())
  393. {
  394. _playerConditions.add(new PlayerCondition(temp, _partyDuel));
  395. }
  396. for (L2PcInstance temp : _playerB.getParty().getMembers())
  397. {
  398. _playerConditions.add(new PlayerCondition(temp, _partyDuel));
  399. }
  400. }
  401. else
  402. {
  403. _playerConditions.add(new PlayerCondition(_playerA, _partyDuel));
  404. _playerConditions.add(new PlayerCondition(_playerB, _partyDuel));
  405. }
  406. }
  407. /**
  408. * Restore player conditions
  409. * @param abnormalDuelEnd true if the duel was the duel canceled
  410. */
  411. public void restorePlayerConditions(boolean abnormalDuelEnd)
  412. {
  413. // update isInDuel() state for all players
  414. if (_partyDuel)
  415. {
  416. for (L2PcInstance temp : _playerA.getParty().getMembers())
  417. {
  418. temp.setIsInDuel(0);
  419. temp.setTeam(Team.NONE);
  420. temp.broadcastUserInfo();
  421. }
  422. for (L2PcInstance temp : _playerB.getParty().getMembers())
  423. {
  424. temp.setIsInDuel(0);
  425. temp.setTeam(Team.NONE);
  426. temp.broadcastUserInfo();
  427. }
  428. }
  429. else
  430. {
  431. _playerA.setIsInDuel(0);
  432. _playerA.setTeam(Team.NONE);
  433. _playerA.broadcastUserInfo();
  434. _playerB.setIsInDuel(0);
  435. _playerB.setTeam(Team.NONE);
  436. _playerB.broadcastUserInfo();
  437. }
  438. // if it is an abnormal DuelEnd do not restore hp, mp, cp
  439. if (abnormalDuelEnd)
  440. {
  441. return;
  442. }
  443. // restore player conditions
  444. for (PlayerCondition cond : _playerConditions)
  445. {
  446. cond.restoreCondition();
  447. }
  448. }
  449. /**
  450. * Get the duel id
  451. * @return id
  452. */
  453. public int getId()
  454. {
  455. return _duelId;
  456. }
  457. /**
  458. * Returns the remaining time
  459. * @return remaining time
  460. */
  461. public int getRemainingTime()
  462. {
  463. return (int) (_duelEndTime.getTimeInMillis() - Calendar.getInstance().getTimeInMillis());
  464. }
  465. /**
  466. * Get the player that requested the duel
  467. * @return duel requester
  468. */
  469. public L2PcInstance getPlayerA()
  470. {
  471. return _playerA;
  472. }
  473. /**
  474. * Get the player that was challenged
  475. * @return challenged player
  476. */
  477. public L2PcInstance getPlayerB()
  478. {
  479. return _playerB;
  480. }
  481. /**
  482. * Returns whether this is a party duel or not
  483. * @return is party duel
  484. */
  485. public boolean isPartyDuel()
  486. {
  487. return _partyDuel;
  488. }
  489. public void setFinished(boolean mode)
  490. {
  491. _finished = mode;
  492. }
  493. public boolean getFinished()
  494. {
  495. return _finished;
  496. }
  497. /**
  498. * teleport all players to the given coordinates
  499. * @param x
  500. * @param y
  501. * @param z
  502. */
  503. public void teleportPlayers(int x, int y, int z)
  504. {
  505. // TODO: adjust the values if needed... or implement something better (especially using more then 1 arena)
  506. if (!_partyDuel)
  507. {
  508. return;
  509. }
  510. int offset = 0;
  511. for (L2PcInstance temp : _playerA.getParty().getMembers())
  512. {
  513. temp.teleToLocation(new Location((x + offset) - 180, y - 150, z));
  514. offset += 40;
  515. }
  516. offset = 0;
  517. for (L2PcInstance temp : _playerB.getParty().getMembers())
  518. {
  519. temp.teleToLocation(new Location((x + offset) - 180, y + 150, z));
  520. offset += 40;
  521. }
  522. }
  523. /**
  524. * Broadcast a packet to the challenger team
  525. * @param packet
  526. */
  527. public void broadcastToTeam1(L2GameServerPacket packet)
  528. {
  529. if (_playerA == null)
  530. {
  531. return;
  532. }
  533. if (_partyDuel && (_playerA.getParty() != null))
  534. {
  535. for (L2PcInstance temp : _playerA.getParty().getMembers())
  536. {
  537. temp.sendPacket(packet);
  538. }
  539. }
  540. else
  541. {
  542. _playerA.sendPacket(packet);
  543. }
  544. }
  545. /**
  546. * Broadcast a packet to the challenged team
  547. * @param packet
  548. */
  549. public void broadcastToTeam2(L2GameServerPacket packet)
  550. {
  551. if (_playerB == null)
  552. {
  553. return;
  554. }
  555. if (_partyDuel && (_playerB.getParty() != null))
  556. {
  557. for (L2PcInstance temp : _playerB.getParty().getMembers())
  558. {
  559. temp.sendPacket(packet);
  560. }
  561. }
  562. else
  563. {
  564. _playerB.sendPacket(packet);
  565. }
  566. }
  567. /**
  568. * Get the duel winner
  569. * @return winner
  570. */
  571. public L2PcInstance getWinner()
  572. {
  573. if (!getFinished() || (_playerA == null) || (_playerB == null))
  574. {
  575. return null;
  576. }
  577. if (_playerA.getDuelState() == DUELSTATE_WINNER)
  578. {
  579. return _playerA;
  580. }
  581. if (_playerB.getDuelState() == DUELSTATE_WINNER)
  582. {
  583. return _playerB;
  584. }
  585. return null;
  586. }
  587. /**
  588. * Get the duel looser
  589. * @return looser
  590. */
  591. public L2PcInstance getLooser()
  592. {
  593. if (!getFinished() || (_playerA == null) || (_playerB == null))
  594. {
  595. return null;
  596. }
  597. if (_playerA.getDuelState() == DUELSTATE_WINNER)
  598. {
  599. return _playerB;
  600. }
  601. else if (_playerB.getDuelState() == DUELSTATE_WINNER)
  602. {
  603. return _playerA;
  604. }
  605. return null;
  606. }
  607. /**
  608. * Playback the bow animation for all loosers
  609. */
  610. public void playKneelAnimation()
  611. {
  612. L2PcInstance looser = getLooser();
  613. if (looser == null)
  614. {
  615. return;
  616. }
  617. if (_partyDuel && (looser.getParty() != null))
  618. {
  619. for (L2PcInstance temp : looser.getParty().getMembers())
  620. {
  621. temp.broadcastPacket(new SocialAction(temp.getObjectId(), 7));
  622. }
  623. }
  624. else
  625. {
  626. looser.broadcastPacket(new SocialAction(looser.getObjectId(), 7));
  627. }
  628. }
  629. /**
  630. * Do the countdown and send message to players if necessary
  631. * @return current count
  632. */
  633. public int countdown()
  634. {
  635. _countdown--;
  636. if (_countdown > 3)
  637. {
  638. return _countdown;
  639. }
  640. // Broadcast countdown to duelists
  641. SystemMessage sm = null;
  642. if (_countdown > 0)
  643. {
  644. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_WILL_BEGIN_IN_S1_SECONDS);
  645. sm.addInt(_countdown);
  646. }
  647. else
  648. {
  649. sm = SystemMessage.getSystemMessage(SystemMessageId.LET_THE_DUEL_BEGIN);
  650. }
  651. broadcastToTeam1(sm);
  652. broadcastToTeam2(sm);
  653. return _countdown;
  654. }
  655. /**
  656. * The duel has reached a state in which it can no longer continue
  657. * @param result the duel result.
  658. */
  659. public void endDuel(DuelResult result)
  660. {
  661. if ((_playerA == null) || (_playerB == null))
  662. {
  663. // clean up
  664. _playerConditions.clear();
  665. _playerConditions = null;
  666. DuelManager.getInstance().removeDuel(this);
  667. return;
  668. }
  669. // inform players of the result
  670. SystemMessage sm = null;
  671. switch (result)
  672. {
  673. case Team1Win:
  674. case Team2Surrender:
  675. restorePlayerConditions(false);
  676. // send SystemMessage
  677. if (_partyDuel)
  678. {
  679. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
  680. }
  681. else
  682. {
  683. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
  684. }
  685. sm.addString(_playerA.getName());
  686. broadcastToTeam1(sm);
  687. broadcastToTeam2(sm);
  688. break;
  689. case Team1Surrender:
  690. case Team2Win:
  691. restorePlayerConditions(false);
  692. // send SystemMessage
  693. if (_partyDuel)
  694. {
  695. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_HAS_WON_THE_DUEL);
  696. }
  697. else
  698. {
  699. sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
  700. }
  701. sm.addString(_playerB.getName());
  702. broadcastToTeam1(sm);
  703. broadcastToTeam2(sm);
  704. break;
  705. case Canceled:
  706. stopFighting();
  707. // dont restore hp, mp, cp
  708. restorePlayerConditions(true);
  709. // TODO: is there no other message for a canceled duel?
  710. // send SystemMessage
  711. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
  712. broadcastToTeam1(sm);
  713. broadcastToTeam2(sm);
  714. break;
  715. case Timeout:
  716. stopFighting();
  717. // hp,mp,cp seem to be restored in a timeout too...
  718. restorePlayerConditions(false);
  719. // send SystemMessage
  720. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
  721. broadcastToTeam1(sm);
  722. broadcastToTeam2(sm);
  723. break;
  724. }
  725. // Send end duel packet
  726. ExDuelEnd duelEnd = null;
  727. if (_partyDuel)
  728. {
  729. duelEnd = new ExDuelEnd(1);
  730. }
  731. else
  732. {
  733. duelEnd = new ExDuelEnd(0);
  734. }
  735. broadcastToTeam1(duelEnd);
  736. broadcastToTeam2(duelEnd);
  737. // clean up
  738. _playerConditions.clear();
  739. _playerConditions = null;
  740. DuelManager.getInstance().removeDuel(this);
  741. }
  742. /**
  743. * Did a situation occur in which the duel has to be ended?
  744. * @return DuelResult duel status
  745. */
  746. public DuelResult checkEndDuelCondition()
  747. {
  748. // one of the players might leave during duel
  749. if ((_playerA == null) || (_playerB == null))
  750. {
  751. return DuelResult.Canceled;
  752. }
  753. // got a duel surrender request?
  754. if (_surrenderRequest != 0)
  755. {
  756. if (_surrenderRequest == 1)
  757. {
  758. return DuelResult.Team1Surrender;
  759. }
  760. return DuelResult.Team2Surrender;
  761. }
  762. // duel timed out
  763. else if (getRemainingTime() <= 0)
  764. {
  765. return DuelResult.Timeout;
  766. }
  767. // Has a player been declared winner yet?
  768. else if (_playerA.getDuelState() == DUELSTATE_WINNER)
  769. {
  770. // If there is a Winner already there should be no more fighting going on
  771. stopFighting();
  772. return DuelResult.Team1Win;
  773. }
  774. else if (_playerB.getDuelState() == DUELSTATE_WINNER)
  775. {
  776. // If there is a Winner already there should be no more fighting going on
  777. stopFighting();
  778. return DuelResult.Team2Win;
  779. }
  780. // More end duel conditions for 1on1 duels
  781. else if (!_partyDuel)
  782. {
  783. // Duel was interrupted e.g.: player was attacked by mobs / other players
  784. if ((_playerA.getDuelState() == DUELSTATE_INTERRUPTED) || (_playerB.getDuelState() == DUELSTATE_INTERRUPTED))
  785. {
  786. return DuelResult.Canceled;
  787. }
  788. // Are the players too far apart?
  789. if (!_playerA.isInsideRadius(_playerB, 1600, false, false))
  790. {
  791. return DuelResult.Canceled;
  792. }
  793. // Did one of the players engage in PvP combat?
  794. if (isDuelistInPvp(true))
  795. {
  796. return DuelResult.Canceled;
  797. }
  798. // is one of the players in a Siege, Peace or PvP zone?
  799. if (_playerA.isInsideZone(ZoneId.PEACE) || _playerB.isInsideZone(ZoneId.PEACE) || _playerA.isInsideZone(ZoneId.SIEGE) || _playerB.isInsideZone(ZoneId.SIEGE) || _playerA.isInsideZone(ZoneId.PVP) || _playerB.isInsideZone(ZoneId.PVP))
  800. {
  801. return DuelResult.Canceled;
  802. }
  803. }
  804. return DuelResult.Continue;
  805. }
  806. /**
  807. * Register a surrender request
  808. * @param player the player that surrenders.
  809. */
  810. public void doSurrender(L2PcInstance player)
  811. {
  812. // already recived a surrender request
  813. if (_surrenderRequest != 0)
  814. {
  815. return;
  816. }
  817. // stop the fight
  818. stopFighting();
  819. // TODO: Can every party member cancel a party duel? or only the party leaders?
  820. if (_partyDuel)
  821. {
  822. if (_playerA.getParty().getMembers().contains(player))
  823. {
  824. _surrenderRequest = 1;
  825. for (L2PcInstance temp : _playerA.getParty().getMembers())
  826. {
  827. temp.setDuelState(DUELSTATE_DEAD);
  828. }
  829. for (L2PcInstance temp : _playerB.getParty().getMembers())
  830. {
  831. temp.setDuelState(DUELSTATE_WINNER);
  832. }
  833. }
  834. else if (_playerB.getParty().getMembers().contains(player))
  835. {
  836. _surrenderRequest = 2;
  837. for (L2PcInstance temp : _playerB.getParty().getMembers())
  838. {
  839. temp.setDuelState(DUELSTATE_DEAD);
  840. }
  841. for (L2PcInstance temp : _playerA.getParty().getMembers())
  842. {
  843. temp.setDuelState(DUELSTATE_WINNER);
  844. }
  845. }
  846. }
  847. else
  848. {
  849. if (player == _playerA)
  850. {
  851. _surrenderRequest = 1;
  852. _playerA.setDuelState(DUELSTATE_DEAD);
  853. _playerB.setDuelState(DUELSTATE_WINNER);
  854. }
  855. else if (player == _playerB)
  856. {
  857. _surrenderRequest = 2;
  858. _playerB.setDuelState(DUELSTATE_DEAD);
  859. _playerA.setDuelState(DUELSTATE_WINNER);
  860. }
  861. }
  862. }
  863. /**
  864. * This function is called whenever a player was defeated in a duel
  865. * @param player the player defeated.
  866. */
  867. public void onPlayerDefeat(L2PcInstance player)
  868. {
  869. // Set player as defeated
  870. player.setDuelState(DUELSTATE_DEAD);
  871. if (_partyDuel)
  872. {
  873. boolean teamdefeated = true;
  874. for (L2PcInstance temp : player.getParty().getMembers())
  875. {
  876. if (temp.getDuelState() == DUELSTATE_DUELLING)
  877. {
  878. teamdefeated = false;
  879. break;
  880. }
  881. }
  882. if (teamdefeated)
  883. {
  884. L2PcInstance winner = _playerA;
  885. if (_playerA.getParty().getMembers().contains(player))
  886. {
  887. winner = _playerB;
  888. }
  889. for (L2PcInstance temp : winner.getParty().getMembers())
  890. {
  891. temp.setDuelState(DUELSTATE_WINNER);
  892. }
  893. }
  894. }
  895. else
  896. {
  897. if ((player != _playerA) && (player != _playerB))
  898. {
  899. _log.warning("Error in onPlayerDefeat(): player is not part of this 1vs1 duel");
  900. }
  901. if (_playerA == player)
  902. {
  903. _playerB.setDuelState(DUELSTATE_WINNER);
  904. }
  905. else
  906. {
  907. _playerA.setDuelState(DUELSTATE_WINNER);
  908. }
  909. }
  910. }
  911. /**
  912. * This function is called whenever a player leaves a party
  913. * @param player the player quitting.
  914. */
  915. public void onRemoveFromParty(L2PcInstance player)
  916. {
  917. // if it isnt a party duel ignore this
  918. if (!_partyDuel)
  919. {
  920. return;
  921. }
  922. // this player is leaving his party during party duel
  923. // if hes either playerA or playerB cancel the duel and port the players back
  924. if ((player == _playerA) || (player == _playerB))
  925. {
  926. for (PlayerCondition cond : _playerConditions)
  927. {
  928. cond.teleportBack();
  929. cond.getPlayer().setIsInDuel(0);
  930. }
  931. _playerA = null;
  932. _playerB = null;
  933. }
  934. else
  935. // teleport the player back & delete his PlayerCondition record
  936. {
  937. for (PlayerCondition cond : _playerConditions)
  938. {
  939. if (cond.getPlayer() == player)
  940. {
  941. cond.teleportBack();
  942. _playerConditions.remove(cond);
  943. break;
  944. }
  945. }
  946. player.setIsInDuel(0);
  947. }
  948. }
  949. public void onBuff(L2PcInstance player, Skill debuff)
  950. {
  951. for (PlayerCondition cond : _playerConditions)
  952. {
  953. if (cond.getPlayer() == player)
  954. {
  955. cond.registerDebuff(debuff);
  956. return;
  957. }
  958. }
  959. }
  960. }