ItemTable.java 17 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.ADENA_ID;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.util.Map;
  20. import java.util.Set;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.LogRecord;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import javolution.util.FastMap;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.engines.DocumentEngine;
  31. import com.l2jserver.gameserver.engines.items.Item;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.L2World;
  35. import com.l2jserver.gameserver.model.actor.L2Attackable;
  36. import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.items.L2Armor;
  39. import com.l2jserver.gameserver.model.items.L2EtcItem;
  40. import com.l2jserver.gameserver.model.items.L2Item;
  41. import com.l2jserver.gameserver.model.items.L2Weapon;
  42. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  43. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance.ItemLocation;
  44. import com.l2jserver.gameserver.model.items.type.L2ArmorType;
  45. import com.l2jserver.gameserver.model.items.type.L2WeaponType;
  46. import com.l2jserver.gameserver.scripting.scriptengine.listeners.player.NewItemListener;
  47. import com.l2jserver.gameserver.util.GMAudit;
  48. /**
  49. * This class ...
  50. *
  51. * @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
  52. */
  53. public class ItemTable
  54. {
  55. private static Logger _log = Logger.getLogger(ItemTable.class.getName());
  56. private static Logger _logItems = Logger.getLogger("item");
  57. private static FastList<NewItemListener> newItemListeners = new FastList<NewItemListener>().shared();
  58. public static final Map<String, Integer> _materials = new FastMap<String, Integer>();
  59. public static final Map<String, Integer> _crystalTypes = new FastMap<String, Integer>();
  60. public static final Map<String, Integer> _slots = new FastMap<String, Integer>();
  61. public static final Map<String, L2WeaponType> _weaponTypes = new FastMap<String, L2WeaponType>();
  62. public static final Map<String, L2ArmorType> _armorTypes = new FastMap<String, L2ArmorType>();
  63. private L2Item[] _allTemplates;
  64. private Map<Integer, L2EtcItem> _etcItems;
  65. private Map<Integer, L2Armor> _armors;
  66. private Map<Integer, L2Weapon> _weapons;
  67. static
  68. {
  69. _materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
  70. _materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
  71. _materials.put("bone", L2Item.MATERIAL_BONE);
  72. _materials.put("bronze", L2Item.MATERIAL_BRONZE);
  73. _materials.put("cloth", L2Item.MATERIAL_CLOTH);
  74. _materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
  75. _materials.put("cobweb", L2Item.MATERIAL_COBWEB);
  76. _materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
  77. _materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
  78. _materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
  79. _materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
  80. _materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
  81. _materials.put("fish", L2Item.MATERIAL_FISH);
  82. _materials.put("gold", L2Item.MATERIAL_GOLD);
  83. _materials.put("horn", L2Item.MATERIAL_HORN);
  84. _materials.put("leather", L2Item.MATERIAL_LEATHER);
  85. _materials.put("liquid", L2Item.MATERIAL_LIQUID);
  86. _materials.put("mithril", L2Item.MATERIAL_MITHRIL);
  87. _materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
  88. _materials.put("paper", L2Item.MATERIAL_PAPER);
  89. _materials.put("rune_xp", L2Item.MATERIAL_RUNE_XP);
  90. _materials.put("rune_sp", L2Item.MATERIAL_RUNE_SP);
  91. _materials.put("rune_remove_penalty", L2Item.MATERIAL_RUNE_PENALTY);
  92. _materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
  93. _materials.put("seed", L2Item.MATERIAL_SEED);
  94. _materials.put("silver", L2Item.MATERIAL_SILVER);
  95. _materials.put("steel", L2Item.MATERIAL_STEEL);
  96. _materials.put("wood", L2Item.MATERIAL_WOOD);
  97. _crystalTypes.put("s84", L2Item.CRYSTAL_S84);
  98. _crystalTypes.put("s80", L2Item.CRYSTAL_S80);
  99. _crystalTypes.put("s", L2Item.CRYSTAL_S);
  100. _crystalTypes.put("a", L2Item.CRYSTAL_A);
  101. _crystalTypes.put("b", L2Item.CRYSTAL_B);
  102. _crystalTypes.put("c", L2Item.CRYSTAL_C);
  103. _crystalTypes.put("d", L2Item.CRYSTAL_D);
  104. _crystalTypes.put("none", L2Item.CRYSTAL_NONE);
  105. // weapon types
  106. for (L2WeaponType type : L2WeaponType.values())
  107. {
  108. _weaponTypes.put(type.toString(), type);
  109. }
  110. // armor types
  111. for (L2ArmorType type : L2ArmorType.values())
  112. {
  113. _armorTypes.put(type.toString(), type);
  114. }
  115. _slots.put("shirt", L2Item.SLOT_UNDERWEAR);
  116. _slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
  117. _slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
  118. _slots.put("talisman", L2Item.SLOT_DECO);
  119. _slots.put("chest", L2Item.SLOT_CHEST);
  120. _slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
  121. _slots.put("head", L2Item.SLOT_HEAD);
  122. _slots.put("hair", L2Item.SLOT_HAIR);
  123. _slots.put("hairall", L2Item.SLOT_HAIRALL);
  124. _slots.put("underwear", L2Item.SLOT_UNDERWEAR);
  125. _slots.put("back", L2Item.SLOT_BACK);
  126. _slots.put("neck", L2Item.SLOT_NECK);
  127. _slots.put("legs", L2Item.SLOT_LEGS);
  128. _slots.put("feet", L2Item.SLOT_FEET);
  129. _slots.put("gloves", L2Item.SLOT_GLOVES);
  130. _slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
  131. _slots.put("belt", L2Item.SLOT_BELT);
  132. _slots.put("rhand", L2Item.SLOT_R_HAND);
  133. _slots.put("lhand", L2Item.SLOT_L_HAND);
  134. _slots.put("lrhand", L2Item.SLOT_LR_HAND);
  135. _slots.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
  136. _slots.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
  137. _slots.put("wolf", L2Item.SLOT_WOLF);
  138. _slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
  139. _slots.put("hatchling", L2Item.SLOT_HATCHLING);
  140. _slots.put("strider", L2Item.SLOT_STRIDER);
  141. _slots.put("babypet", L2Item.SLOT_BABYPET);
  142. _slots.put("none", L2Item.SLOT_NONE);
  143. //retail compatibility
  144. _slots.put("onepiece", L2Item.SLOT_FULL_ARMOR);
  145. _slots.put("hair2", L2Item.SLOT_HAIR2);
  146. _slots.put("dhair", L2Item.SLOT_HAIRALL);
  147. _slots.put("alldress", L2Item.SLOT_ALLDRESS);
  148. _slots.put("deco1", L2Item.SLOT_DECO);
  149. _slots.put("waist", L2Item.SLOT_BELT);
  150. }
  151. /**
  152. * Returns instance of ItemTable
  153. * @return ItemTable
  154. */
  155. public static ItemTable getInstance()
  156. {
  157. return SingletonHolder._instance;
  158. }
  159. /**
  160. * @return a new object Item
  161. */
  162. public Item newItem()
  163. {
  164. return new Item();
  165. }
  166. /**
  167. * Constructor.
  168. */
  169. private ItemTable()
  170. {
  171. _etcItems = new FastMap<Integer, L2EtcItem>();
  172. _armors = new FastMap<Integer, L2Armor>();
  173. _weapons = new FastMap<Integer, L2Weapon>();
  174. load();
  175. }
  176. private void load()
  177. {
  178. int highest = 0;
  179. _armors.clear();
  180. _etcItems.clear();
  181. _weapons.clear();
  182. for (L2Item item : DocumentEngine.getInstance().loadItems())
  183. {
  184. if (highest < item.getItemId())
  185. highest = item.getItemId();
  186. if (item instanceof L2EtcItem)
  187. _etcItems.put(item.getItemId(), (L2EtcItem) item);
  188. else if (item instanceof L2Armor)
  189. _armors.put(item.getItemId(), (L2Armor) item);
  190. else
  191. _weapons.put(item.getItemId(), (L2Weapon) item);
  192. }
  193. buildFastLookupTable(highest);
  194. }
  195. /**
  196. * Builds a variable in which all items are putting in in function of their ID.
  197. * @param size
  198. */
  199. private void buildFastLookupTable(int size)
  200. {
  201. // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
  202. _log.info("Highest item id used:" + size);
  203. _allTemplates = new L2Item[size + 1];
  204. // Insert armor item in Fast Look Up Table
  205. for (L2Armor item : _armors.values())
  206. {
  207. _allTemplates[item.getItemId()] = item;
  208. }
  209. // Insert weapon item in Fast Look Up Table
  210. for (L2Weapon item : _weapons.values())
  211. {
  212. _allTemplates[item.getItemId()] = item;
  213. }
  214. // Insert etcItem item in Fast Look Up Table
  215. for (L2EtcItem item : _etcItems.values())
  216. {
  217. _allTemplates[item.getItemId()] = item;
  218. }
  219. }
  220. /**
  221. * Returns the item corresponding to the item ID
  222. * @param id : int designating the item
  223. * @return L2Item
  224. */
  225. public L2Item getTemplate(int id)
  226. {
  227. if (id >= _allTemplates.length || id < 0)
  228. return null;
  229. return _allTemplates[id];
  230. }
  231. /**
  232. * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<BR><BR>
  233. *
  234. * <B><U> Actions</U> :</B><BR><BR>
  235. * <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity </li>
  236. * <li>Add the L2ItemInstance object to _allObjects of L2world </li>
  237. * <li>Logs Item creation according to log settings</li><BR><BR>
  238. *
  239. * @param process : String Identifier of process triggering this action
  240. * @param itemId : int Item Identifier of the item to be created
  241. * @param count : int Quantity of items to be created for stackable items
  242. * @param actor : L2PcInstance Player requesting the item creation
  243. * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
  244. * @return L2ItemInstance corresponding to the new item
  245. */
  246. public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
  247. {
  248. for (NewItemListener listener : newItemListeners)
  249. {
  250. if (listener.containsItemId(itemId))
  251. {
  252. if (!listener.onCreate(itemId, actor))
  253. return null;
  254. }
  255. }
  256. // Create and Init the L2ItemInstance corresponding to the Item Identifier
  257. L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  258. if (process.equalsIgnoreCase("loot"))
  259. {
  260. ScheduledFuture<?> itemLootShedule;
  261. if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
  262. {
  263. L2Attackable raid = (L2Attackable) reference;
  264. // if in CommandChannel and was killing a World/RaidBoss
  265. if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
  266. {
  267. item.setOwnerId(raid.getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
  268. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
  269. item.setItemLootShedule(itemLootShedule);
  270. }
  271. }
  272. else if (!Config.AUTO_LOOT || (reference instanceof L2EventMonsterInstance && ((L2EventMonsterInstance)reference).eventDropOnGround()))
  273. {
  274. item.setOwnerId(actor.getObjectId());
  275. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
  276. item.setItemLootShedule(itemLootShedule);
  277. }
  278. }
  279. if (Config.DEBUG)
  280. _log.fine("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId);
  281. // Add the L2ItemInstance object to _allObjects of L2world
  282. L2World.getInstance().storeObject(item);
  283. // Set Item parameters
  284. if (item.isStackable() && count > 1)
  285. item.setCount(count);
  286. if (Config.LOG_ITEMS && !process.equals("Reset"))
  287. {
  288. if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
  289. {
  290. LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
  291. record.setLoggerName("item");
  292. record.setParameters(new Object[] { item, actor, reference });
  293. _logItems.log(record);
  294. }
  295. }
  296. if (actor != null)
  297. {
  298. if (actor.isGM())
  299. {
  300. String referenceName = "no-reference";
  301. if (reference instanceof L2Object)
  302. {
  303. referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
  304. }
  305. else if (reference instanceof String)
  306. referenceName = (String)reference;
  307. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  308. if (Config.GMAUDIT)
  309. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
  310. + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
  311. }
  312. }
  313. return item;
  314. }
  315. public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
  316. {
  317. return createItem(process, itemId, count, actor, null);
  318. }
  319. /**
  320. * Returns a dummy (fr = factice) item.<BR><BR>
  321. * <U><I>Concept :</I></U><BR>
  322. * Dummy item is created by setting the ID of the object in the world at null value
  323. * @param itemId : int designating the item
  324. * @return L2ItemInstance designating the dummy item created
  325. */
  326. public L2ItemInstance createDummyItem(int itemId)
  327. {
  328. L2Item item = getTemplate(itemId);
  329. if (item == null)
  330. return null;
  331. L2ItemInstance temp = new L2ItemInstance(0, item);
  332. return temp;
  333. }
  334. /**
  335. * Destroys the L2ItemInstance.<BR><BR>
  336. *
  337. * <B><U> Actions</U> :</B><BR><BR>
  338. * <li>Sets L2ItemInstance parameters to be unusable </li>
  339. * <li>Removes the L2ItemInstance object to _allObjects of L2world </li>
  340. * <li>Logs Item deletion according to log settings</li><BR><BR>
  341. * @param process a string identifier of process triggering this action.
  342. * @param item the item instance to be destroyed.
  343. * @param actor the player requesting the item destroy.
  344. * @param reference the object referencing current action like NPC selling item or previous item in transformation.
  345. */
  346. public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
  347. {
  348. synchronized (item)
  349. {
  350. long old = item.getCount();
  351. item.setCount(0);
  352. item.setOwnerId(0);
  353. item.setLocation(ItemLocation.VOID);
  354. item.setLastChange(L2ItemInstance.REMOVED);
  355. L2World.getInstance().removeObject(item);
  356. IdFactory.getInstance().releaseId(item.getObjectId());
  357. if (Config.LOG_ITEMS)
  358. {
  359. if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
  360. {
  361. LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
  362. record.setLoggerName("item");
  363. record.setParameters(new Object[] { item, "PrevCount("+old+")", actor, reference });
  364. _logItems.log(record);
  365. }
  366. }
  367. if (actor != null)
  368. {
  369. if (actor.isGM())
  370. {
  371. String referenceName = "no-reference";
  372. if (reference instanceof L2Object)
  373. {
  374. referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
  375. }
  376. else if (reference instanceof String)
  377. referenceName = (String)reference;
  378. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  379. if (Config.GMAUDIT)
  380. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
  381. + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
  382. + referenceName);
  383. }
  384. }
  385. // if it's a pet control item, delete the pet as well
  386. if (PetDataTable.isPetItem(item.getItemId()))
  387. {
  388. Connection con = null;
  389. try
  390. {
  391. // Delete the pet in db
  392. con = L2DatabaseFactory.getInstance().getConnection();
  393. PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
  394. statement.setInt(1, item.getObjectId());
  395. statement.execute();
  396. statement.close();
  397. }
  398. catch (Exception e)
  399. {
  400. _log.log(Level.WARNING, "could not delete pet objectid:", e);
  401. }
  402. finally
  403. {
  404. L2DatabaseFactory.close(con);
  405. }
  406. }
  407. }
  408. }
  409. public void reload()
  410. {
  411. load();
  412. EnchantHPBonusData.getInstance().reload();
  413. }
  414. protected static class ResetOwner implements Runnable
  415. {
  416. L2ItemInstance _item;
  417. public ResetOwner(L2ItemInstance item)
  418. {
  419. _item = item;
  420. }
  421. @Override
  422. public void run()
  423. {
  424. _item.setOwnerId(0);
  425. _item.setItemLootShedule(null);
  426. }
  427. }
  428. public Set<Integer> getAllArmorsId()
  429. {
  430. return _armors.keySet();
  431. }
  432. public Set<Integer> getAllWeaponsId()
  433. {
  434. return _weapons.keySet();
  435. }
  436. public int getArraySize()
  437. {
  438. return _allTemplates.length;
  439. }
  440. @SuppressWarnings("synthetic-access")
  441. private static class SingletonHolder
  442. {
  443. protected static final ItemTable _instance = new ItemTable();
  444. }
  445. // Listeners
  446. /**
  447. * Adds a new item listener
  448. * @param listener
  449. */
  450. public static void addNewItemListener(NewItemListener listener)
  451. {
  452. if (!newItemListeners.contains(listener))
  453. {
  454. newItemListeners.add(listener);
  455. }
  456. }
  457. /**
  458. * Removes a new item listener
  459. * @param listener
  460. */
  461. public static void removeNewItemListener(NewItemListener listener)
  462. {
  463. newItemListeners.remove(listener);
  464. }
  465. }