EffectTargetMe.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
  20. import net.sf.l2j.gameserver.skills.Env;
  21. /**
  22. *
  23. * @author -Nemesiss-
  24. */
  25. public class EffectTargetMe extends L2Effect
  26. {
  27. public EffectTargetMe(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  34. */
  35. @Override
  36. public EffectType getEffectType()
  37. {
  38. return EffectType.TARGET_ME;
  39. }
  40. /**
  41. *
  42. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  43. */
  44. @Override
  45. public void onStart()
  46. {
  47. // Should only work on PC?
  48. if (getEffected() instanceof L2PcInstance)
  49. {
  50. getEffected().setTarget(getEffector());
  51. MyTargetSelected my = new MyTargetSelected(getEffector().getObjectId(), 0);
  52. getEffected().sendPacket(my);
  53. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getEffector());
  54. }
  55. }
  56. /**
  57. *
  58. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  59. */
  60. @Override
  61. public void onExit()
  62. {
  63. // nothing
  64. }
  65. /**
  66. *
  67. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  68. */
  69. @Override
  70. public boolean onActionTime()
  71. {
  72. // nothing
  73. return false;
  74. }
  75. }