EffectSleep.java 1.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. /**
  19. * @author mkizub
  20. *
  21. */
  22. final class EffectSleep extends L2Effect
  23. {
  24. public EffectSleep(Env env, EffectTemplate template)
  25. {
  26. super(env, template);
  27. }
  28. /**
  29. *
  30. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  31. */
  32. @Override
  33. public EffectType getEffectType()
  34. {
  35. return EffectType.SLEEP;
  36. }
  37. /**
  38. *
  39. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  40. */
  41. @Override
  42. public void onStart()
  43. {
  44. getEffected().startSleeping();
  45. }
  46. /**
  47. *
  48. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  49. */
  50. @Override
  51. public void onExit()
  52. {
  53. getEffected().stopSleeping(this);
  54. }
  55. /**
  56. *
  57. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  58. */
  59. @Override
  60. public boolean onActionTime()
  61. {
  62. getEffected().stopSleeping(this);
  63. // just stop this effect
  64. return false;
  65. }
  66. }