EffectSignetNoise.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Character;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. /**
  21. * @authors Forsaiken, Sami
  22. */
  23. final class EffectSignetNoise extends L2Effect
  24. {
  25. private L2EffectPointInstance _actor;
  26. public EffectSignetNoise(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public EffectType getEffectType()
  36. {
  37. return EffectType.SIGNET_GROUND;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public void onStart()
  45. {
  46. _actor = (L2EffectPointInstance) getEffected();
  47. }
  48. /**
  49. *
  50. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  51. */
  52. @Override
  53. public boolean onActionTime()
  54. {
  55. if (getCount() == getTotalCount() - 1)
  56. return true; // do nothing first time
  57. for (L2Character target : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  58. {
  59. if (target == null)
  60. continue;
  61. L2Effect[] effects = target.getAllEffects();
  62. if (effects != null)
  63. for (L2Effect effect : effects)
  64. {
  65. if (effect.getSkill().isDance())
  66. effect.exit();
  67. }
  68. // there doesn't seem to be a visible effect?
  69. }
  70. return true;
  71. }
  72. /**
  73. *
  74. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  75. */
  76. @Override
  77. public void onExit()
  78. {
  79. if (_actor != null)
  80. {
  81. _actor.deleteMe();
  82. }
  83. }
  84. }