EffectSignet.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.datatables.SkillTable;
  17. import net.sf.l2j.gameserver.model.L2Character;
  18. import net.sf.l2j.gameserver.model.L2Effect;
  19. import net.sf.l2j.gameserver.model.L2Skill;
  20. import net.sf.l2j.gameserver.model.actor.instance.L2EffectPointInstance;
  21. import net.sf.l2j.gameserver.network.SystemMessageId;
  22. import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
  23. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  24. import net.sf.l2j.gameserver.skills.Env;
  25. import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignet;
  26. import net.sf.l2j.gameserver.skills.l2skills.L2SkillSignetCasttime;
  27. /**
  28. * @authors Forsaiken, Sami
  29. */
  30. final class EffectSignet extends L2Effect
  31. {
  32. private L2Skill _skill;
  33. private L2EffectPointInstance _actor;
  34. public EffectSignet(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. /**
  39. *
  40. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  41. */
  42. @Override
  43. public EffectType getEffectType()
  44. {
  45. return EffectType.SIGNET_EFFECT;
  46. }
  47. /**
  48. *
  49. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  50. */
  51. @Override
  52. public void onStart()
  53. {
  54. if (getSkill() instanceof L2SkillSignet)
  55. _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
  56. else if (getSkill() instanceof L2SkillSignetCasttime)
  57. _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
  58. _actor = (L2EffectPointInstance) getEffected();
  59. }
  60. /**
  61. *
  62. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  63. */
  64. @Override
  65. public boolean onActionTime()
  66. {
  67. if (_skill == null)
  68. return true;
  69. int mpConsume = _skill.getMpConsume();
  70. if (mpConsume > getEffector().getCurrentMp())
  71. {
  72. getEffector().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  73. return false;
  74. }
  75. else
  76. getEffector().reduceCurrentMp(mpConsume);
  77. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  78. {
  79. if (cha == null)
  80. continue;
  81. _skill.getEffects(_actor, cha);
  82. // there doesn't seem to be a visible effect with MagicSkillLaunched packet...
  83. _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
  84. }
  85. return true;
  86. }
  87. /**
  88. *
  89. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  90. */
  91. @Override
  92. public void onExit()
  93. {
  94. if (_actor != null)
  95. {
  96. _actor.deleteMe();
  97. }
  98. }
  99. }