EffectDisarm.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. /**
  20. *
  21. * @author nBd
  22. */
  23. final class EffectDisarm extends L2Effect
  24. {
  25. public EffectDisarm(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. /**
  30. *
  31. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  32. */
  33. @Override
  34. public EffectType getEffectType()
  35. {
  36. return EffectType.DISARM;
  37. }
  38. /**
  39. *
  40. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  41. */
  42. @Override
  43. public void onStart()
  44. {
  45. if (!(getEffected() instanceof L2PcInstance))
  46. return;
  47. ((L2PcInstance) getEffected()).disarmWeapons();
  48. getEffected().setIsDisarmed(true);
  49. }
  50. /**
  51. *
  52. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  53. */
  54. @Override
  55. public void onExit()
  56. {
  57. getEffected().setIsDisarmed(false);
  58. }
  59. /**
  60. *
  61. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  62. */
  63. @Override
  64. public boolean onActionTime()
  65. {
  66. return false;
  67. }
  68. }