EffectCharge.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  18. import net.sf.l2j.gameserver.network.SystemMessageId;
  19. import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
  20. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  21. import net.sf.l2j.gameserver.skills.Env;
  22. public class EffectCharge extends L2Effect
  23. {
  24. public int numCharges;
  25. public EffectCharge(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. numCharges = 1;
  29. if (env.target instanceof L2PcInstance)
  30. {
  31. env.target.sendPacket(new EtcStatusUpdate((L2PcInstance) env.target));
  32. SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
  33. sm.addNumber(numCharges);
  34. getEffected().sendPacket(sm);
  35. }
  36. }
  37. /**
  38. *
  39. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  40. */
  41. @Override
  42. public EffectType getEffectType()
  43. {
  44. return EffectType.CHARGE;
  45. }
  46. /**
  47. *
  48. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  49. */
  50. @Override
  51. public boolean onActionTime()
  52. {
  53. // ignore
  54. return true;
  55. }
  56. /**
  57. *
  58. * @see net.sf.l2j.gameserver.model.L2Effect#getLevel()
  59. */
  60. @Override
  61. public int getLevel()
  62. {
  63. return numCharges;
  64. }
  65. /**
  66. *
  67. * @param i
  68. */
  69. public void addNumCharges(int i)
  70. {
  71. numCharges = numCharges + i;
  72. }
  73. }