EffectChameleonRest.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Character;
  18. import net.sf.l2j.gameserver.model.L2Effect;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  20. import net.sf.l2j.gameserver.network.SystemMessageId;
  21. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  22. import net.sf.l2j.gameserver.skills.Env;
  23. import net.sf.l2j.gameserver.templates.L2SkillType;
  24. class EffectChameleonRest extends L2Effect
  25. {
  26. public EffectChameleonRest(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public EffectType getEffectType()
  36. {
  37. return EffectType.RELAXING;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public void onStart()
  45. {
  46. L2Character effected = getEffected();
  47. if (effected instanceof L2PcInstance)
  48. {
  49. setChameleon(true);
  50. ((L2PcInstance) effected).setSilentMoving(true);
  51. ((L2PcInstance) effected).sitDown();
  52. }
  53. else
  54. effected.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  55. super.onStart();
  56. }
  57. /**
  58. *
  59. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  60. */
  61. @Override
  62. public void onExit()
  63. {
  64. setChameleon(false);
  65. L2Character effected = getEffected();
  66. if (effected instanceof L2PcInstance)
  67. ((L2PcInstance) effected).setSilentMoving(false);
  68. super.onExit();
  69. }
  70. /**
  71. *
  72. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  73. */
  74. @Override
  75. public boolean onActionTime()
  76. {
  77. L2Character effected = getEffected();
  78. boolean retval = true;
  79. if (effected.isDead())
  80. retval = false;
  81. // Only cont skills shouldn't end
  82. if (getSkill().getSkillType() != L2SkillType.CONT)
  83. return false;
  84. if (effected instanceof L2PcInstance)
  85. {
  86. if (!((L2PcInstance) effected).isSitting())
  87. retval = false;
  88. }
  89. double manaDam = calc();
  90. if (manaDam > effected.getCurrentMp())
  91. {
  92. SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  93. effected.sendPacket(sm);
  94. return false;
  95. }
  96. if (!retval)
  97. setChameleon(retval);
  98. else
  99. effected.reduceCurrentMp(manaDam);
  100. return retval;
  101. }
  102. /**
  103. *
  104. * @param val
  105. */
  106. private void setChameleon(boolean val)
  107. {
  108. L2Character effected = getEffected();
  109. if (effected instanceof L2PcInstance)
  110. ((L2PcInstance) effected).setRelax(val);
  111. }
  112. }