Formulas.java 64 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.CastleManager;
  21. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  22. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  23. import net.sf.l2j.gameserver.model.Inventory;
  24. import net.sf.l2j.gameserver.model.L2Character;
  25. import net.sf.l2j.gameserver.model.L2SiegeClan;
  26. import net.sf.l2j.gameserver.model.L2Skill;
  27. import net.sf.l2j.gameserver.model.L2Summon;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  32. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  33. import net.sf.l2j.gameserver.model.entity.Castle;
  34. import net.sf.l2j.gameserver.model.entity.ClanHall;
  35. import net.sf.l2j.gameserver.model.entity.Siege;
  36. import net.sf.l2j.gameserver.network.SystemMessageId;
  37. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  38. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  39. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  40. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
  41. import net.sf.l2j.gameserver.skills.funcs.Func;
  42. import net.sf.l2j.gameserver.templates.L2Armor;
  43. import net.sf.l2j.gameserver.templates.L2PcTemplate;
  44. import net.sf.l2j.gameserver.templates.L2SkillType;
  45. import net.sf.l2j.gameserver.templates.L2Weapon;
  46. import net.sf.l2j.gameserver.templates.L2WeaponType;
  47. import net.sf.l2j.gameserver.util.Util;
  48. import net.sf.l2j.util.Rnd;
  49. /**
  50. * Global calculations, can be modified by server admins
  51. */
  52. public final class Formulas
  53. {
  54. /** Regen Task period */
  55. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  56. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  57. public static final int MAX_STAT_VALUE = 100;
  58. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  59. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  60. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  61. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  62. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  63. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  64. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  65. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  66. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  67. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  68. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  69. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  70. // These values are 100% matching retail tables, no need to change and no need add
  71. // calculation into the stat bonus when accessing (not efficient),
  72. // better to have everything precalculated and use values directly (saves CPU)
  73. static
  74. {
  75. for (int i=0; i < STRbonus.length; i++)
  76. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  77. for (int i=0; i < INTbonus.length; i++)
  78. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  79. for (int i=0; i < DEXbonus.length; i++)
  80. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  81. for (int i=0; i < WITbonus.length; i++)
  82. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  83. for (int i=0; i < CONbonus.length; i++)
  84. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  85. for (int i=0; i < MENbonus.length; i++)
  86. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  87. }
  88. static class FuncAddLevel3 extends Func
  89. {
  90. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  91. static Func getInstance(Stats stat)
  92. {
  93. int pos = stat.ordinal();
  94. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  95. return _instancies[pos];
  96. }
  97. private FuncAddLevel3(Stats pStat)
  98. {
  99. super(pStat, 0x10, null);
  100. }
  101. @Override
  102. public void calc(Env env)
  103. {
  104. env.value += env.player.getLevel() / 3.0;
  105. }
  106. }
  107. static class FuncMultLevelMod extends Func
  108. {
  109. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  110. static Func getInstance(Stats stat)
  111. {
  112. int pos = stat.ordinal();
  113. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  114. return _instancies[pos];
  115. }
  116. private FuncMultLevelMod(Stats pStat)
  117. {
  118. super(pStat, 0x20, null);
  119. }
  120. @Override
  121. public void calc(Env env)
  122. {
  123. env.value *= env.player.getLevelMod();
  124. }
  125. }
  126. static class FuncMultRegenResting extends Func
  127. {
  128. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  129. /**
  130. * Return the Func object corresponding to the state concerned.<BR><BR>
  131. */
  132. static Func getInstance(Stats stat)
  133. {
  134. int pos = stat.ordinal();
  135. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  136. return _instancies[pos];
  137. }
  138. /**
  139. * Constructor of the FuncMultRegenResting.<BR><BR>
  140. */
  141. private FuncMultRegenResting(Stats pStat)
  142. {
  143. super(pStat, 0x20, null);
  144. setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
  145. }
  146. /**
  147. * Calculate the modifier of the state concerned.<BR><BR>
  148. */
  149. @Override
  150. public void calc(Env env)
  151. {
  152. if (!cond.test(env)) return;
  153. env.value *= 1.45;
  154. }
  155. }
  156. static class FuncPAtkMod extends Func
  157. {
  158. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  159. static Func getInstance()
  160. {
  161. return _fpa_instance;
  162. }
  163. private FuncPAtkMod()
  164. {
  165. super(Stats.POWER_ATTACK, 0x30, null);
  166. }
  167. @Override
  168. public void calc(Env env)
  169. {
  170. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  171. }
  172. }
  173. static class FuncMAtkMod extends Func
  174. {
  175. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  176. static Func getInstance()
  177. {
  178. return _fma_instance;
  179. }
  180. private FuncMAtkMod()
  181. {
  182. super(Stats.MAGIC_ATTACK, 0x20, null);
  183. }
  184. @Override
  185. public void calc(Env env)
  186. {
  187. double intb = INTbonus[env.player.getINT()];
  188. double lvlb = env.player.getLevelMod();
  189. env.value *= (lvlb * lvlb) * (intb * intb);
  190. }
  191. }
  192. static class FuncMDefMod extends Func
  193. {
  194. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  195. static Func getInstance()
  196. {
  197. return _fmm_instance;
  198. }
  199. private FuncMDefMod()
  200. {
  201. super(Stats.MAGIC_DEFENCE, 0x20, null);
  202. }
  203. @Override
  204. public void calc(Env env)
  205. {
  206. if (env.player instanceof L2PcInstance)
  207. {
  208. L2PcInstance p = (L2PcInstance) env.player;
  209. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  210. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  211. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  212. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  214. }
  215. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  216. }
  217. }
  218. static class FuncPDefMod extends Func
  219. {
  220. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  221. static Func getInstance()
  222. {
  223. return _fmm_instance;
  224. }
  225. private FuncPDefMod()
  226. {
  227. super(Stats.POWER_DEFENCE, 0x20, null);
  228. }
  229. @Override
  230. public void calc(Env env)
  231. {
  232. if (env.player instanceof L2PcInstance)
  233. {
  234. L2PcInstance p = (L2PcInstance) env.player;
  235. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  236. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  238. env.value -= hasMagePDef ? 15 : 31;
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  240. env.value -= hasMagePDef ? 8 : 18;
  241. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  242. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  243. }
  244. env.value *= env.player.getLevelMod();
  245. }
  246. }
  247. static class FuncBowAtkRange extends Func
  248. {
  249. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  250. static Func getInstance()
  251. {
  252. return _fbar_instance;
  253. }
  254. private FuncBowAtkRange()
  255. {
  256. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  257. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  258. }
  259. @Override
  260. public void calc(Env env)
  261. {
  262. if (!cond.test(env))
  263. return;
  264. // default is 40 and with bow should be 500
  265. env.value += 460;
  266. }
  267. }
  268. static class FuncCrossBowAtkRange extends Func
  269. {
  270. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  271. static Func getInstance()
  272. {
  273. return _fcb_instance;
  274. }
  275. private FuncCrossBowAtkRange()
  276. {
  277. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  278. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  279. }
  280. @Override
  281. public void calc(Env env)
  282. {
  283. if (!cond.test(env))
  284. return;
  285. // default is 40 and with crossbow should be 200
  286. env.value += 160;
  287. }
  288. }
  289. static class FuncAtkAccuracy extends Func
  290. {
  291. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  292. static Func getInstance()
  293. {
  294. return _faa_instance;
  295. }
  296. private FuncAtkAccuracy()
  297. {
  298. super(Stats.ACCURACY_COMBAT, 0x10, null);
  299. }
  300. @Override
  301. public void calc(Env env)
  302. {
  303. L2Character p = env.player;
  304. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  305. env.value += Math.sqrt(p.getDEX()) * 6;
  306. env.value += p.getLevel();
  307. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  308. }
  309. }
  310. static class FuncAtkEvasion extends Func
  311. {
  312. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  313. static Func getInstance()
  314. {
  315. return _fae_instance;
  316. }
  317. private FuncAtkEvasion()
  318. {
  319. super(Stats.EVASION_RATE, 0x10, null);
  320. }
  321. @Override
  322. public void calc(Env env)
  323. {
  324. L2Character p = env.player;
  325. //[Square(DEX)]*6 + lvl;
  326. env.value += Math.sqrt(p.getDEX()) * 6;
  327. env.value += p.getLevel();
  328. }
  329. }
  330. static class FuncAtkCritical extends Func
  331. {
  332. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  333. static Func getInstance()
  334. {
  335. return _fac_instance;
  336. }
  337. private FuncAtkCritical()
  338. {
  339. super(Stats.CRITICAL_RATE, 0x09, null);
  340. }
  341. @Override
  342. public void calc(Env env)
  343. {
  344. L2Character p = env.player;
  345. if( p instanceof L2Summon) env.value = 40;
  346. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  347. else
  348. {
  349. env.value *= DEXbonus[p.getDEX()];
  350. env.value *= 10;
  351. }
  352. env.baseValue = env.value;
  353. }
  354. }
  355. static class FuncMAtkCritical extends Func
  356. {
  357. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  358. static Func getInstance()
  359. {
  360. return _fac_instance;
  361. }
  362. private FuncMAtkCritical()
  363. {
  364. super(Stats.MCRITICAL_RATE, 0x30, null);
  365. }
  366. @Override
  367. public void calc(Env env)
  368. {
  369. L2Character p = env.player;
  370. if(p instanceof L2Summon)
  371. env.value = 8;
  372. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
  373. env.value = 8;
  374. else
  375. env.value *= WITbonus[p.getWIT()];
  376. }
  377. }
  378. static class FuncMoveSpeed extends Func
  379. {
  380. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  381. static Func getInstance()
  382. {
  383. return _fms_instance;
  384. }
  385. private FuncMoveSpeed()
  386. {
  387. super(Stats.RUN_SPEED, 0x30, null);
  388. }
  389. @Override
  390. public void calc(Env env)
  391. {
  392. L2PcInstance p = (L2PcInstance) env.player;
  393. env.value *= DEXbonus[p.getDEX()];
  394. }
  395. }
  396. static class FuncPAtkSpeed extends Func
  397. {
  398. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  399. static Func getInstance()
  400. {
  401. return _fas_instance;
  402. }
  403. private FuncPAtkSpeed()
  404. {
  405. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  406. }
  407. @Override
  408. public void calc(Env env)
  409. {
  410. L2PcInstance p = (L2PcInstance) env.player;
  411. env.value *= DEXbonus[p.getDEX()];
  412. }
  413. }
  414. static class FuncMAtkSpeed extends Func
  415. {
  416. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  417. static Func getInstance()
  418. {
  419. return _fas_instance;
  420. }
  421. private FuncMAtkSpeed()
  422. {
  423. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  424. }
  425. @Override
  426. public void calc(Env env)
  427. {
  428. L2PcInstance p = (L2PcInstance) env.player;
  429. env.value *= WITbonus[p.getWIT()];
  430. }
  431. }
  432. static class FuncHennaSTR extends Func
  433. {
  434. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  435. static Func getInstance()
  436. {
  437. return _fh_instance;
  438. }
  439. private FuncHennaSTR()
  440. {
  441. super(Stats.STAT_STR, 0x10, null);
  442. }
  443. @Override
  444. public void calc(Env env)
  445. {
  446. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  447. L2PcInstance pc = (L2PcInstance) env.player;
  448. if (pc != null) env.value += pc.getHennaStatSTR();
  449. }
  450. }
  451. static class FuncHennaDEX extends Func
  452. {
  453. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  454. static Func getInstance()
  455. {
  456. return _fh_instance;
  457. }
  458. private FuncHennaDEX()
  459. {
  460. super(Stats.STAT_DEX, 0x10, null);
  461. }
  462. @Override
  463. public void calc(Env env)
  464. {
  465. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  466. L2PcInstance pc = (L2PcInstance) env.player;
  467. if (pc != null) env.value += pc.getHennaStatDEX();
  468. }
  469. }
  470. static class FuncHennaINT extends Func
  471. {
  472. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  473. static Func getInstance()
  474. {
  475. return _fh_instance;
  476. }
  477. private FuncHennaINT()
  478. {
  479. super(Stats.STAT_INT, 0x10, null);
  480. }
  481. @Override
  482. public void calc(Env env)
  483. {
  484. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  485. L2PcInstance pc = (L2PcInstance) env.player;
  486. if (pc != null) env.value += pc.getHennaStatINT();
  487. }
  488. }
  489. static class FuncHennaMEN extends Func
  490. {
  491. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  492. static Func getInstance()
  493. {
  494. return _fh_instance;
  495. }
  496. private FuncHennaMEN()
  497. {
  498. super(Stats.STAT_MEN, 0x10, null);
  499. }
  500. @Override
  501. public void calc(Env env)
  502. {
  503. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  504. L2PcInstance pc = (L2PcInstance) env.player;
  505. if (pc != null) env.value += pc.getHennaStatMEN();
  506. }
  507. }
  508. static class FuncHennaCON extends Func
  509. {
  510. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  511. static Func getInstance()
  512. {
  513. return _fh_instance;
  514. }
  515. private FuncHennaCON()
  516. {
  517. super(Stats.STAT_CON, 0x10, null);
  518. }
  519. @Override
  520. public void calc(Env env)
  521. {
  522. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  523. L2PcInstance pc = (L2PcInstance) env.player;
  524. if (pc != null) env.value += pc.getHennaStatCON();
  525. }
  526. }
  527. static class FuncHennaWIT extends Func
  528. {
  529. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  530. static Func getInstance()
  531. {
  532. return _fh_instance;
  533. }
  534. private FuncHennaWIT()
  535. {
  536. super(Stats.STAT_WIT, 0x10, null);
  537. }
  538. @Override
  539. public void calc(Env env)
  540. {
  541. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  542. L2PcInstance pc = (L2PcInstance) env.player;
  543. if (pc != null) env.value += pc.getHennaStatWIT();
  544. }
  545. }
  546. static class FuncMaxHpAdd extends Func
  547. {
  548. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  549. static Func getInstance()
  550. {
  551. return _fmha_instance;
  552. }
  553. private FuncMaxHpAdd()
  554. {
  555. super(Stats.MAX_HP, 0x10, null);
  556. }
  557. @Override
  558. public void calc(Env env)
  559. {
  560. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  561. int lvl = env.player.getLevel() - t.classBaseLevel;
  562. double hpmod = t.lvlHpMod * lvl;
  563. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  564. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  565. env.value += (hpmax + hpmin) / 2;
  566. }
  567. }
  568. static class FuncMaxHpMul extends Func
  569. {
  570. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  571. static Func getInstance()
  572. {
  573. return _fmhm_instance;
  574. }
  575. private FuncMaxHpMul()
  576. {
  577. super(Stats.MAX_HP, 0x20, null);
  578. }
  579. @Override
  580. public void calc(Env env)
  581. {
  582. L2PcInstance p = (L2PcInstance) env.player;
  583. env.value *= CONbonus[p.getCON()];
  584. }
  585. }
  586. static class FuncMaxCpAdd extends Func
  587. {
  588. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  589. static Func getInstance()
  590. {
  591. return _fmca_instance;
  592. }
  593. private FuncMaxCpAdd()
  594. {
  595. super(Stats.MAX_CP, 0x10, null);
  596. }
  597. @Override
  598. public void calc(Env env)
  599. {
  600. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  601. int lvl = env.player.getLevel() - t.classBaseLevel;
  602. double cpmod = t.lvlCpMod * lvl;
  603. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  604. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  605. env.value += (cpmax + cpmin) / 2;
  606. }
  607. }
  608. static class FuncMaxCpMul extends Func
  609. {
  610. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  611. static Func getInstance()
  612. {
  613. return _fmcm_instance;
  614. }
  615. private FuncMaxCpMul()
  616. {
  617. super(Stats.MAX_CP, 0x20, null);
  618. }
  619. @Override
  620. public void calc(Env env)
  621. {
  622. L2PcInstance p = (L2PcInstance) env.player;
  623. env.value *= CONbonus[p.getCON()];
  624. }
  625. }
  626. static class FuncMaxMpAdd extends Func
  627. {
  628. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  629. static Func getInstance()
  630. {
  631. return _fmma_instance;
  632. }
  633. private FuncMaxMpAdd()
  634. {
  635. super(Stats.MAX_MP, 0x10, null);
  636. }
  637. @Override
  638. public void calc(Env env)
  639. {
  640. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  641. int lvl = env.player.getLevel() - t.classBaseLevel;
  642. double mpmod = t.lvlMpMod * lvl;
  643. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  644. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  645. env.value += (mpmax + mpmin) / 2;
  646. }
  647. }
  648. static class FuncMaxMpMul extends Func
  649. {
  650. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  651. static Func getInstance()
  652. {
  653. return _fmmm_instance;
  654. }
  655. private FuncMaxMpMul()
  656. {
  657. super(Stats.MAX_MP, 0x20, null);
  658. }
  659. @Override
  660. public void calc(Env env)
  661. {
  662. L2PcInstance p = (L2PcInstance) env.player;
  663. env.value *= MENbonus[p.getMEN()];
  664. }
  665. }
  666. private static final Formulas _instance = new Formulas();
  667. public static Formulas getInstance()
  668. {
  669. return _instance;
  670. }
  671. private Formulas()
  672. {
  673. }
  674. /**
  675. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  676. */
  677. public int getRegeneratePeriod(L2Character cha)
  678. {
  679. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  680. return HP_REGENERATE_PERIOD; // 3s
  681. }
  682. /**
  683. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  684. *
  685. * <B><U> Concept</U> :</B><BR><BR>
  686. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  687. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  688. *
  689. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  690. *
  691. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  692. *
  693. */
  694. public Calculator[] getStdNPCCalculators()
  695. {
  696. Calculator[] std = new Calculator[Stats.NUM_STATS];
  697. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  698. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  699. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  700. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  701. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  702. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  703. return std;
  704. }
  705. /**
  706. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  707. *
  708. * <B><U> Concept</U> :</B><BR><BR>
  709. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  710. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  711. *
  712. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  713. *
  714. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  715. */
  716. public void addFuncsToNewCharacter(L2Character cha)
  717. {
  718. if (cha instanceof L2PcInstance)
  719. {
  720. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  721. cha.addStatFunc(FuncMaxHpMul.getInstance());
  722. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  723. cha.addStatFunc(FuncMaxCpMul.getInstance());
  724. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  725. cha.addStatFunc(FuncMaxMpMul.getInstance());
  726. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  727. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  728. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  729. cha.addStatFunc(FuncBowAtkRange.getInstance());
  730. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  731. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  732. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  733. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  734. cha.addStatFunc(FuncPAtkMod.getInstance());
  735. cha.addStatFunc(FuncMAtkMod.getInstance());
  736. cha.addStatFunc(FuncPDefMod.getInstance());
  737. cha.addStatFunc(FuncMDefMod.getInstance());
  738. cha.addStatFunc(FuncAtkCritical.getInstance());
  739. cha.addStatFunc(FuncMAtkCritical.getInstance());
  740. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  741. cha.addStatFunc(FuncAtkEvasion.getInstance());
  742. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  743. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  744. cha.addStatFunc(FuncMoveSpeed.getInstance());
  745. cha.addStatFunc(FuncHennaSTR.getInstance());
  746. cha.addStatFunc(FuncHennaDEX.getInstance());
  747. cha.addStatFunc(FuncHennaINT.getInstance());
  748. cha.addStatFunc(FuncHennaMEN.getInstance());
  749. cha.addStatFunc(FuncHennaCON.getInstance());
  750. cha.addStatFunc(FuncHennaWIT.getInstance());
  751. }
  752. else if (cha instanceof L2PetInstance)
  753. {
  754. cha.addStatFunc(FuncPAtkMod.getInstance());
  755. cha.addStatFunc(FuncMAtkMod.getInstance());
  756. cha.addStatFunc(FuncPDefMod.getInstance());
  757. cha.addStatFunc(FuncMDefMod.getInstance());
  758. }
  759. else if (cha instanceof L2Summon)
  760. {
  761. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  762. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  763. cha.addStatFunc(FuncAtkCritical.getInstance());
  764. cha.addStatFunc(FuncMAtkCritical.getInstance());
  765. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  766. cha.addStatFunc(FuncAtkEvasion.getInstance());
  767. }
  768. }
  769. /**
  770. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  771. */
  772. public final double calcHpRegen(L2Character cha)
  773. {
  774. double init = cha.getTemplate().baseHpReg;
  775. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  776. double hpRegenBonus = 0;
  777. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  778. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  779. if (cha instanceof L2PcInstance)
  780. {
  781. L2PcInstance player = (L2PcInstance) cha;
  782. // Calculate correct baseHpReg value for certain level of PC
  783. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  784. // SevenSigns Festival modifier
  785. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  786. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  787. else
  788. {
  789. double siegeModifier = calcSiegeRegenModifer(player);
  790. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  791. }
  792. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  793. {
  794. int clanHallIndex = player.getClan().getHasHideout();
  795. if (clanHallIndex > 0)
  796. {
  797. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  798. if(clansHall != null)
  799. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  800. hpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  801. }
  802. }
  803. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  804. {
  805. int castleIndex = player.getClan().getHasCastle();
  806. if (castleIndex > 0)
  807. {
  808. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  809. if(castle != null)
  810. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  811. hpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl()/100;
  812. }
  813. }
  814. // Mother Tree effect is calculated at last
  815. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  816. // Calculate Movement bonus
  817. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  818. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  819. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  820. // Add CON bonus
  821. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  822. }
  823. if (init < 1) init = 1;
  824. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  825. }
  826. /**
  827. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  828. */
  829. public final double calcMpRegen(L2Character cha)
  830. {
  831. double init = cha.getTemplate().baseMpReg;
  832. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  833. double mpRegenBonus = 0;
  834. if (cha instanceof L2PcInstance)
  835. {
  836. L2PcInstance player = (L2PcInstance) cha;
  837. // Calculate correct baseMpReg value for certain level of PC
  838. init += 0.3*((player.getLevel()-1)/10.0);
  839. // SevenSigns Festival modifier
  840. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  841. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  842. // Mother Tree effect is calculated at last
  843. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  844. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  845. {
  846. int clanHallIndex = player.getClan().getHasHideout();
  847. if (clanHallIndex > 0)
  848. {
  849. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  850. if(clansHall != null)
  851. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  852. mpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  853. }
  854. }
  855. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  856. {
  857. int castleIndex = player.getClan().getHasCastle();
  858. if (castleIndex > 0)
  859. {
  860. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  861. if(castle != null)
  862. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  863. mpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl()/100;
  864. }
  865. }
  866. // Calculate Movement bonus
  867. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  868. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  869. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  870. // Add MEN bonus
  871. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  872. }
  873. if (init < 1) init = 1;
  874. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  875. }
  876. /**
  877. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  878. */
  879. public final double calcCpRegen(L2Character cha)
  880. {
  881. double init = cha.getTemplate().baseHpReg;
  882. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  883. double cpRegenBonus = 0;
  884. if (cha instanceof L2PcInstance)
  885. {
  886. L2PcInstance player = (L2PcInstance) cha;
  887. // Calculate correct baseHpReg value for certain level of PC
  888. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  889. // Calculate Movement bonus
  890. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  891. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  892. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  893. } else
  894. {
  895. // Calculate Movement bonus
  896. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  897. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  898. }
  899. // Apply CON bonus
  900. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  901. if (init < 1) init = 1;
  902. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  903. }
  904. @SuppressWarnings("deprecation")
  905. public final double calcFestivalRegenModifier(L2PcInstance activeChar)
  906. {
  907. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  908. final int oracle = festivalInfo[0];
  909. final int festivalId = festivalInfo[1];
  910. int[] festivalCenter;
  911. // If the player isn't found in the festival, leave the regen rate as it is.
  912. if (festivalId < 0) return 0;
  913. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  914. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  915. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  916. // Check the distance between the player and the player spawn point, in the center of the arena.
  917. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  918. if (Config.DEBUG)
  919. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  920. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  921. }
  922. public final double calcSiegeRegenModifer(L2PcInstance activeChar)
  923. {
  924. if (activeChar == null || activeChar.getClan() == null) return 0;
  925. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  926. activeChar.getPosition().getY(),
  927. activeChar.getPosition().getZ());
  928. if (siege == null || !siege.getIsInProgress()) return 0;
  929. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  930. if (siegeClan == null || siegeClan.getFlag().size() == 0
  931. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  932. return 1.5; // If all is true, then modifer will be 50% more
  933. }
  934. /** Calculate blow damage based on cAtk */
  935. public double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean ss)
  936. {
  937. if (target.isInvul()) return 0;
  938. double power = skill.getPower();
  939. double damage = attacker.getPAtk(target);
  940. double defence = target.getPDef(attacker);
  941. if(ss)
  942. damage *= 2.;
  943. if(shld)
  944. defence += target.getShldDef();
  945. if(ss && skill.getSSBoost()>0)
  946. power *= skill.getSSBoost();
  947. //Multiplier should be removed, it's false ??
  948. // TODO: Check if CritVuln effects whole part of CritDmg.
  949. damage += 1.5*(attacker.calcStat(Stats.CRITICAL_DAMAGE, damage+power, target, skill)
  950. * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill));
  951. // get the natural vulnerability for the template
  952. if (target instanceof L2NpcInstance)
  953. {
  954. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  955. }
  956. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  957. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  958. damage *= 70. / defence;
  959. damage += Rnd.get() * attacker.getRandomDamage(target);
  960. // Sami: Must be removed, after armor resistances are checked.
  961. // These values are a quick fix to balance dagger gameplay and give
  962. // armor resistances vs dagger. daggerWpnRes could also be used if a skill
  963. // was given to all classes. The values here try to be a compromise.
  964. // They were originally added in a late C4 rev (2289).
  965. if (target instanceof L2PcInstance)
  966. {
  967. L2Armor armor = ((L2PcInstance)target).getActiveChestArmorItem();
  968. if (armor != null)
  969. {
  970. if(((L2PcInstance)target).isWearingHeavyArmor())
  971. damage /= 1.2; // 2
  972. }
  973. }
  974. return damage < 1 ? 1. : damage;
  975. }
  976. /** Calculated damage caused by ATTACK of attacker on target,
  977. * called separatly for each weapon, if dual-weapon is used.
  978. *
  979. * @param attacker player or NPC that makes ATTACK
  980. * @param target player or NPC, target of ATTACK
  981. * @param miss one of ATTACK_XXX constants
  982. * @param crit if the ATTACK have critical success
  983. * @param dual if dual weapon is used
  984. * @param ss if weapon item was charged by soulshot
  985. * @return damage points
  986. */
  987. public final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  988. boolean shld, boolean crit, boolean dual, boolean ss)
  989. {
  990. if (target.isInvul()) return 0;
  991. if (attacker instanceof L2PcInstance)
  992. {
  993. L2PcInstance pcInst = (L2PcInstance)attacker;
  994. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  995. return 0;
  996. }
  997. double damage = attacker.getPAtk(target);
  998. double defence = target.getPDef(attacker);
  999. if (ss) damage *= 2;
  1000. if (skill != null)
  1001. {
  1002. double skillpower = skill.getPower();
  1003. float ssboost = skill.getSSBoost();
  1004. if (ssboost <= 0)
  1005. damage += skillpower;
  1006. else if (ssboost > 0)
  1007. {
  1008. if (ss)
  1009. {
  1010. skillpower *= ssboost;
  1011. damage += skillpower;
  1012. }
  1013. else
  1014. damage += skillpower;
  1015. }
  1016. }
  1017. // In C5 summons make 10 % less dmg in PvP.
  1018. if(attacker instanceof L2Summon && target instanceof L2PcInstance)
  1019. damage *= 0.9;
  1020. // defence modifier depending of the attacker weapon
  1021. L2Weapon weapon = attacker.getActiveWeaponItem();
  1022. Stats stat = null;
  1023. if (weapon != null && !attacker.isTransformed())
  1024. {
  1025. switch (weapon.getItemType())
  1026. {
  1027. case BOW:
  1028. stat = Stats.BOW_WPN_VULN;
  1029. break;
  1030. case CROSSBOW:
  1031. stat = Stats.CROSSBOW_WPN_VULN;
  1032. break;
  1033. case BLUNT:
  1034. case BIGBLUNT:
  1035. stat = Stats.BLUNT_WPN_VULN;
  1036. break;
  1037. case DAGGER:
  1038. stat = Stats.DAGGER_WPN_VULN;
  1039. break;
  1040. case DUAL:
  1041. stat = Stats.DUAL_WPN_VULN;
  1042. break;
  1043. case DUALFIST:
  1044. stat = Stats.DUALFIST_WPN_VULN;
  1045. break;
  1046. case ETC:
  1047. stat = Stats.ETC_WPN_VULN;
  1048. break;
  1049. case FIST:
  1050. stat = Stats.FIST_WPN_VULN;
  1051. break;
  1052. case POLE:
  1053. stat = Stats.POLE_WPN_VULN;
  1054. break;
  1055. case SWORD:
  1056. stat = Stats.SWORD_WPN_VULN;
  1057. break;
  1058. case BIGSWORD: //TODO: have a proper resistance/vulnerability for Big swords
  1059. stat = Stats.SWORD_WPN_VULN;
  1060. break;
  1061. }
  1062. }
  1063. if (crit)
  1064. damage += (attacker.getCriticalDmg(target, damage) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null));
  1065. if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1066. {
  1067. defence += target.getShldDef();
  1068. }
  1069. //if (!(attacker instanceof L2RaidBossInstance) &&
  1070. /*
  1071. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1072. {
  1073. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1074. // else
  1075. // damage *= 2;
  1076. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1077. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1078. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1079. // damage += _rnd.nextDouble() * damage / 10 ;
  1080. }
  1081. */
  1082. // else {
  1083. //if (skill == null)
  1084. damage = 70 * damage / defence;
  1085. if (stat != null)
  1086. {
  1087. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1088. damage = target.calcStat(stat, damage, target, null);
  1089. if (target instanceof L2NpcInstance)
  1090. {
  1091. // get the natural vulnerability for the template
  1092. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
  1093. }
  1094. }
  1095. damage += Rnd.nextDouble() * damage / 10;
  1096. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1097. // }
  1098. if (shld && Config.ALT_GAME_SHIELD_BLOCKS)
  1099. {
  1100. damage -= target.getShldDef();
  1101. if (damage < 0) damage = 0;
  1102. }
  1103. if (target instanceof L2NpcInstance)
  1104. {
  1105. switch (((L2NpcInstance) target).getTemplate().getRace())
  1106. {
  1107. case UNDEAD:
  1108. damage *= attacker.getPAtkUndead(target);
  1109. break;
  1110. case BEAST:
  1111. damage *= attacker.getPAtkMonsters(target);
  1112. break;
  1113. case ANIMAL:
  1114. damage *= attacker.getPAtkAnimals(target);
  1115. break;
  1116. case PLANT:
  1117. damage *= attacker.getPAtkPlants(target);
  1118. break;
  1119. case DRAGON:
  1120. damage *= attacker.getPAtkDragons(target);
  1121. break;
  1122. case BUG:
  1123. damage *= attacker.getPAtkInsects(target);
  1124. break;
  1125. case GIANT:
  1126. damage *= attacker.getPAtkGiants(target);
  1127. break;
  1128. default:
  1129. // nothing
  1130. break;
  1131. }
  1132. }
  1133. if (damage > 0 && damage < 1)
  1134. {
  1135. damage = 1;
  1136. }
  1137. else if (damage < 0)
  1138. {
  1139. damage = 0;
  1140. }
  1141. // Dmg bonusses in PvP fight
  1142. if((attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  1143. && (target instanceof L2PcInstance || target instanceof L2Summon))
  1144. {
  1145. if(skill == null)
  1146. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1147. else
  1148. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1149. }
  1150. return damage;
  1151. }
  1152. public final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1153. boolean ss, boolean bss, boolean mcrit)
  1154. {
  1155. if (target.isInvul()) return 0;
  1156. if (attacker instanceof L2PcInstance)
  1157. {
  1158. L2PcInstance pcInst = (L2PcInstance)attacker;
  1159. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  1160. return 0;
  1161. }
  1162. double mAtk = attacker.getMAtk(target, skill);
  1163. double mDef = target.getMDef(attacker, skill);
  1164. if (bss) mAtk *= 4;
  1165. else if (ss) mAtk *= 2;
  1166. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
  1167. // In C5 summons make 10 % less dmg in PvP.
  1168. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1169. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1170. // Failure calculation
  1171. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1172. {
  1173. if (attacker instanceof L2PcInstance)
  1174. {
  1175. if (calcMagicSuccess(attacker, target, skill)
  1176. && (target.getLevel() - attacker.getLevel()) <= 9)
  1177. {
  1178. if (skill.getSkillType() == L2SkillType.DRAIN)
  1179. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1180. else
  1181. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1182. damage /= 2;
  1183. }
  1184. else
  1185. {
  1186. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1187. sm.addCharName(target);
  1188. sm.addSkillName(skill);
  1189. attacker.sendPacket(sm);
  1190. damage = 1;
  1191. }
  1192. }
  1193. if (target instanceof L2PcInstance)
  1194. {
  1195. if (skill.getSkillType() == L2SkillType.DRAIN)
  1196. {
  1197. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1198. sm.addCharName(attacker);
  1199. target.sendPacket(sm);
  1200. }
  1201. else
  1202. {
  1203. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1204. sm.addCharName(attacker);
  1205. target.sendPacket(sm);
  1206. }
  1207. }
  1208. }
  1209. else if (mcrit) damage *= 3;
  1210. damage += Rnd.get() * attacker.getRandomDamage(target);
  1211. // Pvp bonusses for dmg
  1212. if((attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  1213. && (target instanceof L2PcInstance || target instanceof L2Summon))
  1214. {
  1215. if(skill.isMagic())
  1216. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1217. else
  1218. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1219. }
  1220. return damage;
  1221. }
  1222. public final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit)
  1223. {
  1224. if (target.isInvul()) return 0;
  1225. double mAtk = attacker.getMAtk();
  1226. double mDef = target.getMDef(attacker.getOwner(), skill);
  1227. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower() * calcSkillVulnerability(target, skill);
  1228. L2PcInstance owner = attacker.getOwner();
  1229. // Failure calculation
  1230. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1231. {
  1232. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1233. if (skill.getSkillType() == L2SkillType.DRAIN)
  1234. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1235. else
  1236. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1237. damage /= 2;
  1238. }
  1239. else
  1240. {
  1241. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1242. sm.addCharName(target);
  1243. sm.addSkillName(skill);
  1244. owner.sendPacket(sm);
  1245. damage = 1;
  1246. }
  1247. if (target instanceof L2PcInstance)
  1248. {
  1249. if (skill.getSkillType() == L2SkillType.DRAIN)
  1250. {
  1251. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1252. sm.addCharName(owner);
  1253. target.sendPacket(sm);
  1254. }
  1255. else
  1256. {
  1257. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1258. sm.addCharName(owner);
  1259. target.sendPacket(sm);
  1260. }
  1261. }
  1262. }
  1263. else if (mcrit) damage *= 4;
  1264. return damage;
  1265. }
  1266. /** Returns true in case of critical hit */
  1267. public final boolean calcCrit(double rate)
  1268. {
  1269. return rate > Rnd.get(1000);
  1270. }
  1271. /** Calcul value of blow success */
  1272. public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1273. {
  1274. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1275. }
  1276. /** Calcul value of lethal chance */
  1277. public final double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
  1278. {
  1279. return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal*((double)activeChar.getLevel()/target.getLevel())), target, null);
  1280. }
  1281. public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1282. {
  1283. if (!target.isRaid()
  1284. && !(target instanceof L2DoorInstance)
  1285. && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))
  1286. {
  1287. int chance = Rnd.get(100);
  1288. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1289. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2()))
  1290. {
  1291. if (target instanceof L2NpcInstance)
  1292. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
  1293. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1294. {
  1295. L2PcInstance player = (L2PcInstance) target;
  1296. if (!player.isInvul())
  1297. {
  1298. player.setCurrentHp(1);
  1299. player.setCurrentCp(1);
  1300. }
  1301. }
  1302. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1303. }
  1304. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1()))
  1305. {
  1306. if (target instanceof L2PcInstance)
  1307. {
  1308. L2PcInstance player = (L2PcInstance) target;
  1309. if (!player.isInvul())
  1310. player.setCurrentCp(1); // Set CP to 1
  1311. }
  1312. else if (target instanceof L2NpcInstance) // If is a monster remove first damage and after 50% of current hp
  1313. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar);
  1314. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1315. }
  1316. else
  1317. return false;
  1318. }
  1319. else
  1320. return false;
  1321. return true;
  1322. }
  1323. public final boolean calcMCrit(double mRate)
  1324. {
  1325. return mRate > Rnd.get(1000);
  1326. }
  1327. /** Returns true in case when ATTACK is canceled due to hit */
  1328. public final boolean calcAtkBreak(L2Character target, double dmg)
  1329. {
  1330. if (target instanceof L2PcInstance)
  1331. {
  1332. if (((L2PcInstance)target).getForceBuff() != null)
  1333. return true;
  1334. }
  1335. double init = 0;
  1336. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 50;
  1337. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1338. {
  1339. L2Weapon wpn = target.getActiveWeaponItem();
  1340. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1341. }
  1342. if (init <= 0) return false; // No attack break
  1343. // Chance of break is higher with higher dmg
  1344. init += Math.sqrt(13*dmg);
  1345. // Chance is affected by target MEN
  1346. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1347. // Calculate all modifiers for ATTACK_CANCEL
  1348. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1349. // Adjust the rate to be between 1 and 99
  1350. if (rate > 99) rate = 99;
  1351. else if (rate < 1) rate = 1;
  1352. return Rnd.get(100) < rate;
  1353. }
  1354. /** Calculate delay (in milliseconds) before next ATTACK */
  1355. public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1356. {
  1357. // measured Oct 2006 by Tank6585, formula by Sami
  1358. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1359. if(rate < 2) return 2700;
  1360. else return (int)(470000/rate);
  1361. }
  1362. /** Calculate delay (in milliseconds) for skills cast */
  1363. public final int calcMAtkSpd(L2Character attacker, L2Character target, L2Skill skill, double skillTime)
  1364. {
  1365. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1366. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1367. }
  1368. /** Calculate delay (in milliseconds) for skills cast */
  1369. public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1370. {
  1371. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1372. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1373. }
  1374. /** Returns true if hit missed (target evaded)
  1375. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1376. **/
  1377. public boolean calcHitMiss(L2Character attacker, L2Character target)
  1378. {
  1379. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1380. int chance;
  1381. if (delta >= 10) chance = 980;
  1382. else
  1383. {
  1384. switch (delta)
  1385. {
  1386. case 9: chance = 975; break;
  1387. case 8: chance = 970; break;
  1388. case 7: chance = 965; break;
  1389. case 6: chance = 960; break;
  1390. case 5: chance = 955; break;
  1391. case 4: chance = 945; break;
  1392. case 3: chance = 935; break;
  1393. case 2: chance = 925; break;
  1394. case 1: chance = 915; break;
  1395. case 0: chance = 905; break;
  1396. case -1: chance = 890; break;
  1397. case -2: chance = 875; break;
  1398. case -3: chance = 860; break;
  1399. case -4: chance = 845; break;
  1400. case -5: chance = 830; break;
  1401. case -6: chance = 815; break;
  1402. case -7: chance = 800; break;
  1403. case -8: chance = 785; break;
  1404. case -9: chance = 770; break;
  1405. case -10: chance = 755; break;
  1406. case -11: chance = 735; break;
  1407. case -12: chance = 715; break;
  1408. case -13: chance = 695; break;
  1409. case -14: chance = 675; break;
  1410. case -15: chance = 655; break;
  1411. case -16: chance = 625; break;
  1412. case -17: chance = 595; break;
  1413. case -18: chance = 565; break;
  1414. case -19: chance = 535; break;
  1415. case -20: chance = 505; break;
  1416. case -21: chance = 455; break;
  1417. case -22: chance = 405; break;
  1418. case -23: chance = 355; break;
  1419. case -24: chance = 305; break;
  1420. default: chance = 275;
  1421. }
  1422. if(!attacker.isInFrontOfTarget())
  1423. {
  1424. if(attacker.isBehindTarget())
  1425. chance *= 1.2;
  1426. else // side
  1427. chance *= 1.1;
  1428. if (chance > 980)
  1429. chance = 980;
  1430. }
  1431. }
  1432. return chance < Rnd.get(1000);
  1433. }
  1434. /** Returns true if shield defence successful */
  1435. public boolean calcShldUse(L2Character attacker, L2Character target)
  1436. {
  1437. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1438. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1439. * DEXbonus[target.getDEX()];
  1440. if (shldRate == 0.0) return false;
  1441. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1442. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1443. {
  1444. return false;
  1445. }
  1446. // if attacker
  1447. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1448. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1449. shldRate *= 1.3;
  1450. return shldRate > Rnd.get(100);
  1451. }
  1452. public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1453. {
  1454. // TODO: CHECK/FIX THIS FORMULA UP!!
  1455. L2SkillType type = skill.getSkillType();
  1456. double defence = 0;
  1457. if (skill.isActive() && skill.isOffensive())
  1458. defence = target.getMDef(actor, skill);
  1459. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
  1460. double d = (attack - defence)/(attack + defence);
  1461. if (target.isRaid()
  1462. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1463. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1464. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1465. {
  1466. if ( d > 0 && Rnd.get(1000) == 1)
  1467. return true;
  1468. else
  1469. return false;
  1470. }
  1471. d += 0.5 * Rnd.nextGaussian();
  1472. return d > 0;
  1473. }
  1474. public double calcSkillVulnerability(L2Character target, L2Skill skill)
  1475. {
  1476. double multiplier = 1; // initialize...
  1477. // Get the skill type to calculate its effect in function of base stats
  1478. // of the L2Character target
  1479. if (skill != null)
  1480. {
  1481. // first, get the natural template vulnerability values for the target
  1482. Stats stat = skill.getStat();
  1483. if (stat != null)
  1484. {
  1485. switch (stat)
  1486. {
  1487. case AGGRESSION:
  1488. multiplier *= target.getTemplate().baseAggressionVuln;
  1489. break;
  1490. case BLEED:
  1491. multiplier *= target.getTemplate().baseBleedVuln;
  1492. break;
  1493. case POISON:
  1494. multiplier *= target.getTemplate().basePoisonVuln;
  1495. break;
  1496. case STUN:
  1497. multiplier *= target.getTemplate().baseStunVuln;
  1498. break;
  1499. case ROOT:
  1500. multiplier *= target.getTemplate().baseRootVuln;
  1501. break;
  1502. case MOVEMENT:
  1503. multiplier *= target.getTemplate().baseMovementVuln;
  1504. break;
  1505. case CONFUSION:
  1506. multiplier *= target.getTemplate().baseConfusionVuln;
  1507. break;
  1508. case SLEEP:
  1509. multiplier *= target.getTemplate().baseSleepVuln;
  1510. break;
  1511. case FIRE:
  1512. multiplier *= target.getTemplate().baseFireVuln;
  1513. break;
  1514. case WIND:
  1515. multiplier *= target.getTemplate().baseWindVuln;
  1516. break;
  1517. case WATER:
  1518. multiplier *= target.getTemplate().baseWaterVuln;
  1519. break;
  1520. case EARTH:
  1521. multiplier *= target.getTemplate().baseEarthVuln;
  1522. break;
  1523. case HOLY:
  1524. multiplier *= target.getTemplate().baseHolyVuln;
  1525. break;
  1526. case DARK:
  1527. multiplier *= target.getTemplate().baseDarkVuln;
  1528. break;
  1529. }
  1530. }
  1531. // Next, calculate the elemental vulnerabilities
  1532. switch (skill.getElement())
  1533. {
  1534. case L2Skill.ELEMENT_EARTH:
  1535. multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
  1536. break;
  1537. case L2Skill.ELEMENT_FIRE:
  1538. multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
  1539. break;
  1540. case L2Skill.ELEMENT_WATER:
  1541. multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
  1542. break;
  1543. case L2Skill.ELEMENT_WIND:
  1544. multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
  1545. break;
  1546. case L2Skill.ELEMENT_HOLY:
  1547. multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
  1548. break;
  1549. case L2Skill.ELEMENT_DARK:
  1550. multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
  1551. break;
  1552. }
  1553. // Finally, calculate skilltype vulnerabilities
  1554. L2SkillType type = skill.getSkillType();
  1555. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1556. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1557. type = skill.getEffectType();
  1558. if (type != null)
  1559. {
  1560. switch (type)
  1561. {
  1562. case BLEED:
  1563. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1564. break;
  1565. case POISON:
  1566. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1567. break;
  1568. case STUN:
  1569. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1570. break;
  1571. case PARALYZE:
  1572. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1573. break;
  1574. case ROOT:
  1575. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1576. break;
  1577. case SLEEP:
  1578. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1579. break;
  1580. case MUTE:
  1581. case FEAR:
  1582. case BETRAY:
  1583. case AGGREDUCE_CHAR:
  1584. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1585. break;
  1586. case CONFUSION:
  1587. case CONFUSE_MOB_ONLY:
  1588. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1589. break;
  1590. case DEBUFF:
  1591. case WEAKNESS:
  1592. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1593. break;
  1594. default:
  1595. }
  1596. }
  1597. }
  1598. return multiplier;
  1599. }
  1600. public double calcSkillStatModifier(L2SkillType type, L2Character target)
  1601. {
  1602. double multiplier = 1;
  1603. if (type == null) return multiplier;
  1604. switch (type)
  1605. {
  1606. case STUN:
  1607. case BLEED:
  1608. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1609. break;
  1610. case POISON:
  1611. case SLEEP:
  1612. case DEBUFF:
  1613. case WEAKNESS:
  1614. case ERASE:
  1615. case ROOT:
  1616. case MUTE:
  1617. case FEAR:
  1618. case BETRAY:
  1619. case CONFUSION:
  1620. case CONFUSE_MOB_ONLY:
  1621. case AGGREDUCE_CHAR:
  1622. case PARALYZE:
  1623. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1624. break;
  1625. default:
  1626. return multiplier;
  1627. }
  1628. if (multiplier < 0)
  1629. multiplier = 0;
  1630. return multiplier;
  1631. }
  1632. public boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean sps, boolean bss)
  1633. {
  1634. L2SkillType type = skill.getSkillType();
  1635. int value = (int) skill.getPower();
  1636. int lvlDepend = skill.getLevelDepend();
  1637. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM || type == L2SkillType.WEAPON_SA) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1638. {
  1639. value = skill.getEffectPower();
  1640. type = skill.getEffectType();
  1641. }
  1642. // TODO: Temporary fix for skills with EffectPower = 0 or EffectType not set
  1643. if (value == 0 || type == null)
  1644. {
  1645. if (skill.getSkillType() == L2SkillType.PDAM)
  1646. {
  1647. value = 50;
  1648. type = L2SkillType.STUN;
  1649. }
  1650. if (skill.getSkillType() == L2SkillType.MDAM)
  1651. {
  1652. value = 30;
  1653. type = L2SkillType.PARALYZE;
  1654. }
  1655. }
  1656. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1657. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  1658. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1659. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1660. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1661. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  1662. double statmodifier = calcSkillStatModifier(type, target);
  1663. double resmodifier = calcSkillVulnerability(target, skill);
  1664. int ssmodifier = 100;
  1665. if (bss) ssmodifier = 200;
  1666. else if (sps) ssmodifier = 150;
  1667. else if (ss) ssmodifier = 150;
  1668. // Calculate BaseRate.
  1669. int rate = (int) ((value * statmodifier + lvlmodifier));
  1670. // Add Matk/Mdef Bonus
  1671. if (skill.isMagic())
  1672. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / target.getMDef(attacker, skill), 0.2));
  1673. // Add Bonus for Sps/SS
  1674. if (ssmodifier != 100)
  1675. {
  1676. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1677. else rate = rate * ssmodifier / 100;
  1678. }
  1679. if (rate > 99) rate = 99;
  1680. else if (rate < 1) rate = 1;
  1681. //Finaly apply resists.
  1682. rate *= resmodifier;
  1683. if (Config.DEVELOPER)
  1684. _log.info(skill.getName()
  1685. + ": "
  1686. + value
  1687. + ", "
  1688. + statmodifier
  1689. + ", "
  1690. + lvlmodifier
  1691. + ", "
  1692. + resmodifier
  1693. + ", "
  1694. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1695. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1696. + rate);
  1697. return (Rnd.get(100) < rate);
  1698. }
  1699. public boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill)
  1700. {
  1701. L2SkillType type = skill.getSkillType();
  1702. if (target.isRaid()
  1703. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1704. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1705. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1706. return false; // these skills should not work on RaidBoss
  1707. // if target reflect this skill then the effect will fail
  1708. if (target.reflectSkill(skill)) return false;
  1709. int value = (int) skill.getPower();
  1710. int lvlDepend = skill.getLevelDepend();
  1711. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1712. {
  1713. value = skill.getEffectPower();
  1714. type = skill.getEffectType();
  1715. }
  1716. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1717. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  1718. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1719. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1720. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1721. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  1722. * lvlDepend;
  1723. double statmodifier = calcSkillStatModifier(type, target);
  1724. double resmodifier = calcSkillVulnerability(target, skill);
  1725. int rate = (int) ((value * statmodifier + lvlmodifier) * resmodifier);
  1726. if (skill.isMagic())
  1727. rate += (int) (Math.pow((double) attacker.getMAtk() / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100;
  1728. if (rate > 99)
  1729. rate = 99;
  1730. else
  1731. if (rate < 1)
  1732. rate = 1;
  1733. if (Config.DEVELOPER)
  1734. _log.info(skill.getName()
  1735. + ": "
  1736. + value
  1737. + ", "
  1738. + statmodifier
  1739. + ", "
  1740. + lvlmodifier
  1741. + ", "
  1742. + resmodifier
  1743. + ", "
  1744. + ((int) (Math.pow((double) attacker.getMAtk()
  1745. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  1746. + rate);
  1747. return (Rnd.get(100) < rate);
  1748. }
  1749. public boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  1750. {
  1751. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  1752. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  1753. return (Rnd.get(10000) > rate);
  1754. }
  1755. public boolean calculateUnlockChance(L2Skill skill)
  1756. {
  1757. int level = skill.getLevel();
  1758. int chance = 0;
  1759. switch (level)
  1760. {
  1761. case 1:
  1762. chance = 30;
  1763. break;
  1764. case 2:
  1765. chance = 50;
  1766. break;
  1767. case 3:
  1768. chance = 75;
  1769. break;
  1770. case 4:
  1771. case 5:
  1772. case 6:
  1773. case 7:
  1774. case 8:
  1775. case 9:
  1776. case 10:
  1777. case 11:
  1778. case 12:
  1779. case 13:
  1780. case 14:
  1781. chance = 100;
  1782. break;
  1783. }
  1784. if (Rnd.get(120) > chance)
  1785. return false;
  1786. return true;
  1787. }
  1788. public double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  1789. boolean ss, boolean bss)
  1790. {
  1791. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  1792. double mAtk = attacker.getMAtk(target, skill);
  1793. double mDef = target.getMDef(attacker, skill);
  1794. double mp = target.getMaxMp();
  1795. if (bss) mAtk *= 4;
  1796. else if (ss) mAtk *= 2;
  1797. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  1798. damage *= calcSkillVulnerability(target, skill);
  1799. return damage;
  1800. }
  1801. public double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  1802. {
  1803. double restorePercent = baseRestorePercent;
  1804. double modifier = WITbonus[casterWIT];
  1805. if(restorePercent != 100 && restorePercent != 0) {
  1806. restorePercent = baseRestorePercent * modifier;
  1807. if(restorePercent - baseRestorePercent > 20.0)
  1808. restorePercent = baseRestorePercent + 20.0;
  1809. }
  1810. if(restorePercent > 100)
  1811. restorePercent = 100;
  1812. if(restorePercent < baseRestorePercent)
  1813. restorePercent = baseRestorePercent;
  1814. return restorePercent;
  1815. }
  1816. public double getSTRBonus(L2Character activeChar)
  1817. {
  1818. return STRbonus[activeChar.getSTR()];
  1819. }
  1820. }