Siege.java 45 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model.entity;
  16. import java.sql.PreparedStatement;
  17. import java.sql.ResultSet;
  18. import java.util.Calendar;
  19. import java.util.Collection;
  20. import java.util.List;
  21. import java.util.logging.Logger;
  22. import javolution.util.FastList;
  23. import net.sf.l2j.L2DatabaseFactory;
  24. import net.sf.l2j.gameserver.Announcements;
  25. import net.sf.l2j.gameserver.ThreadPoolManager;
  26. import net.sf.l2j.gameserver.datatables.ClanTable;
  27. import net.sf.l2j.gameserver.datatables.MapRegionTable;
  28. import net.sf.l2j.gameserver.datatables.NpcTable;
  29. import net.sf.l2j.gameserver.idfactory.IdFactory;
  30. import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
  31. import net.sf.l2j.gameserver.instancemanager.SiegeGuardManager;
  32. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  33. import net.sf.l2j.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  34. import net.sf.l2j.gameserver.model.L2Character;
  35. import net.sf.l2j.gameserver.model.L2Clan;
  36. import net.sf.l2j.gameserver.model.L2Object;
  37. import net.sf.l2j.gameserver.model.L2SiegeClan;
  38. import net.sf.l2j.gameserver.model.L2Spawn;
  39. import net.sf.l2j.gameserver.model.L2World;
  40. import net.sf.l2j.gameserver.model.L2SiegeClan.SiegeClanType;
  41. import net.sf.l2j.gameserver.model.actor.instance.L2ControlTowerInstance;
  42. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  43. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  44. import net.sf.l2j.gameserver.network.SystemMessageId;
  45. import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
  46. import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
  47. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  48. import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
  49. import net.sf.l2j.gameserver.templates.L2NpcTemplate;
  50. import net.sf.l2j.gameserver.util.Broadcast;
  51. public class Siege
  52. {
  53. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  54. // ==========================================================================================
  55. // Message to add/check
  56. // id=17 msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
  57. // id=18 msg=[Castle siege is over.] c3_attr1=[SystemMsg_k.18]
  58. // id=288 msg=[The castle gate has been broken down.]
  59. // id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
  60. // id=292 msg=[$s1 has announced the castle siege time.]
  61. // - id=293 msg=[The registration term for $s1 has ended.]
  62. // - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
  63. // - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
  64. // - id=360 msg=[Castle siege $s1 second(s) left!]
  65. // id=640 msg=[You have failed to refuse castle defense aid.]
  66. // id=641 msg=[You have failed to approve castle defense aid.]
  67. // id=644 msg=[You are not yet registered for the castle siege.]
  68. // - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
  69. // id=646 msg=[You do not have the authority to modify the castle defender list.]
  70. // - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
  71. // id=689 msg=[A clan that owns a castle cannot participate in another siege.]
  72. // id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
  73. // id=718 msg=[The castle gates cannot be opened and closed during a siege.]
  74. // - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
  75. // id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
  76. // - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
  77. // id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
  78. // id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
  79. // id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
  80. // id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
  81. // id=707 msg=[You cannot teleport to a village that is in a siege.]
  82. // - id=711 msg=[The siege of $s1 has started.]
  83. // - id=712 msg=[The siege of $s1 has finished.]
  84. // id=844 msg=[The siege to conquer $s1 has begun.]
  85. // - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
  86. // - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
  87. // - id=856 msg=[The siege of $s1 has ended in a draw.]
  88. // id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
  89. // - id=287 msg=[The opponent clan has begun to engrave the ruler.]
  90. public static enum TeleportWhoType
  91. {
  92. All,
  93. Attacker,
  94. DefenderNotOwner,
  95. Owner,
  96. Spectator
  97. }
  98. private int _controlTowerCount;
  99. private int _controlTowerMaxCount;
  100. // ===============================================================
  101. // Schedule task
  102. public class ScheduleEndSiegeTask implements Runnable
  103. {
  104. private Castle _castleInst;
  105. public ScheduleEndSiegeTask(Castle pCastle)
  106. {
  107. _castleInst = pCastle;
  108. }
  109. public void run()
  110. {
  111. if (!getIsInProgress())
  112. return;
  113. try
  114. {
  115. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  116. if (timeRemaining > 3600000)
  117. {
  118. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  119. }
  120. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  121. {
  122. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  124. }
  125. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  126. {
  127. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  129. }
  130. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  131. {
  132. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);
  133. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  134. }
  135. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  136. {
  137. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) left!", true);
  138. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  139. }
  140. else
  141. {
  142. _castleInst.getSiege().endSiege();
  143. }
  144. }
  145. catch (Throwable t)
  146. {
  147. }
  148. }
  149. }
  150. public class ScheduleStartSiegeTask implements Runnable
  151. {
  152. private Castle _castleInst;
  153. public ScheduleStartSiegeTask(Castle pCastle)
  154. {
  155. _castleInst = pCastle;
  156. }
  157. public void run()
  158. {
  159. if (getIsInProgress())
  160. return;
  161. try
  162. {
  163. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (timeRemaining > 86400000)
  165. {
  166. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  167. }
  168. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  169. {
  170. announceToPlayer("The registration term for " + getCastle().getName() + " has ended.", false);
  171. _isRegistrationOver = true;
  172. clearSiegeWaitingClan();
  173. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  174. }
  175. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  176. {
  177. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  178. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  179. }
  180. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  181. {
  182. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  183. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  184. }
  185. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  186. {
  187. announceToPlayer(Math.round(timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);
  188. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  189. }
  190. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  191. {
  192. announceToPlayer(getCastle().getName() + " siege " + Math.round(timeRemaining / 1000) + " second(s) to start!", false);
  193. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  194. }
  195. else
  196. {
  197. _castleInst.getSiege().startSiege();
  198. }
  199. }
  200. catch (Throwable t)
  201. {
  202. }
  203. }
  204. }
  205. // =========================================================
  206. // Data Field
  207. // Attacker and Defender
  208. private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  209. private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  210. private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
  211. private int _defenderRespawnDelayPenalty;
  212. // Castle setting
  213. private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
  214. private Castle[] _castle;
  215. private boolean _isInProgress = false;
  216. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  217. protected boolean _isRegistrationOver = false;
  218. protected Calendar _siegeEndDate;
  219. private SiegeGuardManager _siegeGuardManager;
  220. protected Calendar _siegeRegistrationEndDate;
  221. // =========================================================
  222. // Constructor
  223. public Siege(Castle[] castle)
  224. {
  225. _castle = castle;
  226. _siegeGuardManager = new SiegeGuardManager(getCastle());
  227. startAutoTask();
  228. }
  229. // =========================================================
  230. // Siege phases
  231. /**
  232. * When siege ends<BR><BR>
  233. */
  234. public void endSiege()
  235. {
  236. if (getIsInProgress())
  237. {
  238. announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
  239. if (getCastle().getOwnerId() <= 0)
  240. announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.", false);
  241. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  242. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  243. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  244. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  245. _isInProgress = false; // Flag so that siege instance can be started
  246. updatePlayerSiegeStateFlags(true);
  247. saveCastleSiege(); // Save castle specific data
  248. clearSiegeClan(); // Clear siege clan from db
  249. removeControlTower(); // Remove all control tower from this castle
  250. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  251. if (getCastle().getOwnerId() > 0)
  252. _siegeGuardManager.removeMercs();
  253. getCastle().spawnDoor(); // Respawn door to castle
  254. getCastle().getZone().updateZoneStatusForCharactersInside();
  255. }
  256. }
  257. private void removeDefender(L2SiegeClan sc)
  258. {
  259. if (sc != null)
  260. getDefenderClans().remove(sc);
  261. }
  262. private void removeAttacker(L2SiegeClan sc)
  263. {
  264. if (sc != null)
  265. getAttackerClans().remove(sc);
  266. }
  267. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  268. {
  269. if (sc == null)
  270. return;
  271. sc.setType(type);
  272. getDefenderClans().add(sc);
  273. }
  274. private void addAttacker(L2SiegeClan sc)
  275. {
  276. if (sc == null)
  277. return;
  278. sc.setType(SiegeClanType.ATTACKER);
  279. getAttackerClans().add(sc);
  280. }
  281. /**
  282. * When control of castle changed during siege<BR><BR>
  283. */
  284. public void midVictory()
  285. {
  286. if (getIsInProgress()) // Siege still in progress
  287. {
  288. if (getCastle().getOwnerId() > 0)
  289. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  290. if (getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc)
  291. getAttackerClans().size() == 1 // Only 1 attacker
  292. )
  293. {
  294. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  295. removeAttacker(sc_newowner);
  296. addDefender(sc_newowner, SiegeClanType.OWNER);
  297. endSiege();
  298. return;
  299. }
  300. if (getCastle().getOwnerId() > 0)
  301. {
  302. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  303. if (getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc)
  304. // and only an alliance attacks
  305. {
  306. // The player's clan is in an alliance
  307. if (allyId != 0)
  308. {
  309. boolean allinsamealliance = true;
  310. for (L2SiegeClan sc : getAttackerClans())
  311. {
  312. if (sc != null)
  313. {
  314. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  315. allinsamealliance = false;
  316. }
  317. }
  318. if (allinsamealliance)
  319. {
  320. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  321. removeAttacker(sc_newowner);
  322. addDefender(sc_newowner, SiegeClanType.OWNER);
  323. endSiege();
  324. return;
  325. }
  326. }
  327. }
  328. for (L2SiegeClan sc : getDefenderClans())
  329. {
  330. if (sc != null)
  331. {
  332. removeDefender(sc);
  333. addAttacker(sc);
  334. }
  335. }
  336. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  337. removeAttacker(sc_newowner);
  338. addDefender(sc_newowner, SiegeClanType.OWNER);
  339. // The player's clan is in an alliance
  340. if (allyId != 0)
  341. {
  342. L2Clan[] clanList = ClanTable.getInstance().getClans();
  343. for (L2Clan clan : clanList)
  344. {
  345. if (clan.getAllyId() == allyId)
  346. {
  347. L2SiegeClan sc = getAttackerClan(clan.getClanId());
  348. if (sc != null)
  349. {
  350. removeAttacker(sc);
  351. addDefender(sc, SiegeClanType.DEFENDER);
  352. }
  353. }
  354. }
  355. }
  356. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  357. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  358. removeDefenderFlags(); // Removes defenders' flags
  359. getCastle().removeUpgrade(); // Remove all castle upgrade
  360. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  361. removeControlTower(); // Remove all control tower from this castle
  362. _controlTowerCount = 0;//Each new siege midvictory CT are completely respawned.
  363. _controlTowerMaxCount = 0;
  364. spawnControlTower(getCastle().getCastleId());
  365. updatePlayerSiegeStateFlags(false);
  366. }
  367. }
  368. }
  369. /**
  370. * When siege starts<BR><BR>
  371. */
  372. public void startSiege()
  373. {
  374. if (!getIsInProgress())
  375. {
  376. if (getAttackerClans().size() <= 0)
  377. {
  378. SystemMessage sm;
  379. if (getCastle().getOwnerId() <= 0)
  380. sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  381. else
  382. sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  383. sm.addString(getCastle().getName());
  384. Announcements.getInstance().announceToAll(sm);
  385. return;
  386. }
  387. _isNormalSide = true; // Atk is now atk
  388. _isInProgress = true; // Flag so that same siege instance cannot be started again
  389. loadSiegeClan(); // Load siege clan from db
  390. updatePlayerSiegeStateFlags(false);
  391. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town); // Teleport to the closest town
  392. //teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  393. _controlTowerCount = 0;
  394. _controlTowerMaxCount = 0;
  395. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  396. getCastle().spawnDoor(); // Spawn door
  397. spawnSiegeGuard(); // Spawn siege guard
  398. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  399. _defenderRespawnDelayPenalty = 0; // Reset respawn delay
  400. getCastle().getZone().updateZoneStatusForCharactersInside();
  401. // Schedule a task to prepare auto siege end
  402. _siegeEndDate = Calendar.getInstance();
  403. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  404. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  405. announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
  406. }
  407. }
  408. // =========================================================
  409. // Method - Public
  410. /**
  411. * Announce to player.<BR><BR>
  412. * @param message The String of the message to send to player
  413. * @param inAreaOnly The boolean flag to show message to players in area only.
  414. */
  415. public void announceToPlayer(String message, boolean inAreaOnly)
  416. {
  417. if (inAreaOnly)
  418. {
  419. getCastle().getZone().announceToPlayers(message);
  420. return;
  421. }
  422. Broadcast.announceToOnlinePlayers(message);
  423. }
  424. public void updatePlayerSiegeStateFlags(boolean clear)
  425. {
  426. L2Clan clan;
  427. for (L2SiegeClan siegeclan : getAttackerClans())
  428. {
  429. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  430. for (L2PcInstance member : clan.getOnlineMembers(0))
  431. {
  432. if (clear)
  433. member.setSiegeState((byte) 0);
  434. else
  435. member.setSiegeState((byte) 1);
  436. member.sendPacket(new UserInfo(member));
  437. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  438. //synchronized (member.getKnownList().getKnownPlayers())
  439. {
  440. for (L2PcInstance player : plrs)
  441. {
  442. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  443. if (member.getPet() != null)
  444. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  445. }
  446. }
  447. }
  448. }
  449. for (L2SiegeClan siegeclan : getDefenderClans())
  450. {
  451. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  452. for (L2PcInstance member : clan.getOnlineMembers(0))
  453. {
  454. if (clear)
  455. member.setSiegeState((byte) 0);
  456. else
  457. member.setSiegeState((byte) 2);
  458. member.sendPacket(new UserInfo(member));
  459. Collection<L2PcInstance> plrs = member.getKnownList().getKnownPlayers().values();
  460. //synchronized (member.getKnownList().getKnownPlayers())
  461. {
  462. for (L2PcInstance player : plrs)
  463. {
  464. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  465. if (member.getPet() != null)
  466. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  467. }
  468. }
  469. }
  470. }
  471. }
  472. /**
  473. * Approve clan as defender for siege<BR><BR>
  474. * @param clanId The int of player's clan id
  475. */
  476. public void approveSiegeDefenderClan(int clanId)
  477. {
  478. if (clanId <= 0)
  479. return;
  480. saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
  481. loadSiegeClan();
  482. }
  483. /** Return true if object is inside the zone */
  484. public boolean checkIfInZone(L2Object object)
  485. {
  486. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  487. }
  488. /** Return true if object is inside the zone */
  489. public boolean checkIfInZone(int x, int y, int z)
  490. {
  491. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  492. }
  493. /**
  494. * Return true if clan is attacker<BR><BR>
  495. * @param clan The L2Clan of the player
  496. */
  497. public boolean checkIsAttacker(L2Clan clan)
  498. {
  499. return (getAttackerClan(clan) != null);
  500. }
  501. /**
  502. * Return true if clan is defender<BR><BR>
  503. * @param clan The L2Clan of the player
  504. */
  505. public boolean checkIsDefender(L2Clan clan)
  506. {
  507. return (getDefenderClan(clan) != null);
  508. }
  509. /**
  510. * Return true if clan is defender waiting approval<BR><BR>
  511. * @param clan The L2Clan of the player
  512. */
  513. public boolean checkIsDefenderWaiting(L2Clan clan)
  514. {
  515. return (getDefenderWaitingClan(clan) != null);
  516. }
  517. /** Clear all registered siege clans from database for castle */
  518. public void clearSiegeClan()
  519. {
  520. java.sql.Connection con = null;
  521. try
  522. {
  523. con = L2DatabaseFactory.getInstance().getConnection();
  524. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  525. statement.setInt(1, getCastle().getCastleId());
  526. statement.execute();
  527. statement.close();
  528. if (getCastle().getOwnerId() > 0)
  529. {
  530. PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  531. statement2.setInt(1, getCastle().getOwnerId());
  532. statement2.execute();
  533. statement2.close();
  534. }
  535. getAttackerClans().clear();
  536. getDefenderClans().clear();
  537. getDefenderWaitingClans().clear();
  538. }
  539. catch (Exception e)
  540. {
  541. _log.warning("Exception: clearSiegeClan(): " + e.getMessage());
  542. e.printStackTrace();
  543. }
  544. finally
  545. {
  546. try
  547. {
  548. con.close();
  549. }
  550. catch (Exception e)
  551. {
  552. }
  553. }
  554. }
  555. /** Clear all siege clans waiting for approval from database for castle */
  556. public void clearSiegeWaitingClan()
  557. {
  558. java.sql.Connection con = null;
  559. try
  560. {
  561. con = L2DatabaseFactory.getInstance().getConnection();
  562. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  563. statement.setInt(1, getCastle().getCastleId());
  564. statement.execute();
  565. statement.close();
  566. getDefenderWaitingClans().clear();
  567. }
  568. catch (Exception e)
  569. {
  570. _log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
  571. e.printStackTrace();
  572. }
  573. finally
  574. {
  575. try
  576. {
  577. con.close();
  578. }
  579. catch (Exception e)
  580. {
  581. }
  582. }
  583. }
  584. /** Return list of L2PcInstance registered as attacker in the zone. */
  585. public List<L2PcInstance> getAttackersInZone()
  586. {
  587. List<L2PcInstance> players = new FastList<L2PcInstance>();
  588. L2Clan clan;
  589. for (L2SiegeClan siegeclan : getAttackerClans())
  590. {
  591. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  592. for (L2PcInstance player : clan.getOnlineMembers(0))
  593. {
  594. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  595. players.add(player);
  596. }
  597. }
  598. return players;
  599. }
  600. /** Return list of L2PcInstance registered as defender but not owner in the zone. */
  601. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  602. {
  603. List<L2PcInstance> players = new FastList<L2PcInstance>();
  604. L2Clan clan;
  605. for (L2SiegeClan siegeclan : getDefenderClans())
  606. {
  607. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  608. if (clan.getClanId() == getCastle().getOwnerId())
  609. continue;
  610. for (L2PcInstance player : clan.getOnlineMembers(0))
  611. {
  612. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  613. players.add(player);
  614. }
  615. }
  616. return players;
  617. }
  618. /** Return list of L2PcInstance in the zone. */
  619. public List<L2PcInstance> getPlayersInZone()
  620. {
  621. return getCastle().getZone().getAllPlayers();
  622. }
  623. /** Return list of L2PcInstance owning the castle in the zone. */
  624. public List<L2PcInstance> getOwnersInZone()
  625. {
  626. List<L2PcInstance> players = new FastList<L2PcInstance>();
  627. L2Clan clan;
  628. for (L2SiegeClan siegeclan : getDefenderClans())
  629. {
  630. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  631. if (clan.getClanId() != getCastle().getOwnerId())
  632. continue;
  633. for (L2PcInstance player : clan.getOnlineMembers(0))
  634. {
  635. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  636. players.add(player);
  637. }
  638. }
  639. return players;
  640. }
  641. /** Return list of L2PcInstance not registered as attacker or defender in the zone. */
  642. public List<L2PcInstance> getSpectatorsInZone()
  643. {
  644. List<L2PcInstance> players = new FastList<L2PcInstance>();
  645. Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
  646. //synchronized (L2World.getInstance().getAllPlayers())
  647. {
  648. for (L2PcInstance player : pls)
  649. {
  650. // quick check from player states, which don't include siege number however
  651. if (!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0)
  652. continue;
  653. if (checkIfInZone(player.getX(), player.getY(), player.getZ()))
  654. players.add(player);
  655. }
  656. }
  657. return players;
  658. }
  659. /** Control Tower was skilled */
  660. public void killedCT(L2NpcInstance ct)
  661. {
  662. _controlTowerCount--;
  663. if (_controlTowerCount < 0)
  664. _controlTowerCount = 0;
  665. if (_controlTowerMaxCount > 0)
  666. _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount) / _controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose
  667. else
  668. _defenderRespawnDelayPenalty = 0;
  669. }
  670. /** Remove the flag that was killed */
  671. public void killedFlag(L2NpcInstance flag)
  672. {
  673. if (flag == null)
  674. return;
  675. for (int i = 0; i < getAttackerClans().size(); i++)
  676. {
  677. if (getAttackerClan(i).removeFlag(flag))
  678. return;
  679. }
  680. }
  681. /** Display list of registered clans */
  682. public void listRegisterClan(L2PcInstance player)
  683. {
  684. player.sendPacket(new SiegeInfo(getCastle()));
  685. }
  686. /**
  687. * Register clan as attacker<BR><BR>
  688. * @param player The L2PcInstance of the player trying to register
  689. */
  690. public void registerAttacker(L2PcInstance player)
  691. {
  692. registerAttacker(player, false);
  693. }
  694. public void registerAttacker(L2PcInstance player, boolean force)
  695. {
  696. if (player.getClan() == null)
  697. return;
  698. int allyId = 0;
  699. if (getCastle().getOwnerId() != 0)
  700. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  701. if (allyId != 0)
  702. {
  703. if (player.getClan().getAllyId() == allyId && !force)
  704. {
  705. player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
  706. return;
  707. }
  708. }
  709. if (force || checkIfCanRegister(player))
  710. saveSiegeClan(player.getClan(), 1, false); // Save to database
  711. }
  712. /**
  713. * Register clan as defender<BR><BR>
  714. * @param player The L2PcInstance of the player trying to register
  715. */
  716. public void registerDefender(L2PcInstance player)
  717. {
  718. registerDefender(player, false);
  719. }
  720. public void registerDefender(L2PcInstance player, boolean force)
  721. {
  722. if (getCastle().getOwnerId() <= 0)
  723. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  724. else if (force || checkIfCanRegister(player))
  725. saveSiegeClan(player.getClan(), 2, false); // Save to database
  726. }
  727. /**
  728. * Remove clan from siege<BR><BR>
  729. * @param clanId The int of player's clan id
  730. */
  731. public void removeSiegeClan(int clanId)
  732. {
  733. if (clanId <= 0)
  734. return;
  735. java.sql.Connection con = null;
  736. try
  737. {
  738. con = L2DatabaseFactory.getInstance().getConnection();
  739. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  740. statement.setInt(1, getCastle().getCastleId());
  741. statement.setInt(2, clanId);
  742. statement.execute();
  743. statement.close();
  744. loadSiegeClan();
  745. }
  746. catch (Exception e)
  747. {
  748. }
  749. finally
  750. {
  751. try
  752. {
  753. con.close();
  754. }
  755. catch (Exception e)
  756. {
  757. }
  758. }
  759. }
  760. /**
  761. * Remove clan from siege<BR><BR>
  762. * @param player The L2PcInstance of player/clan being removed
  763. */
  764. public void removeSiegeClan(L2Clan clan)
  765. {
  766. if (clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  767. return;
  768. removeSiegeClan(clan.getClanId());
  769. }
  770. /**
  771. * Remove clan from siege<BR><BR>
  772. * @param player The L2PcInstance of player/clan being removed
  773. */
  774. public void removeSiegeClan(L2PcInstance player)
  775. {
  776. removeSiegeClan(player.getClan());
  777. }
  778. /**
  779. * Start the auto tasks<BR><BR>
  780. */
  781. public void startAutoTask()
  782. {
  783. correctSiegeDateTime();
  784. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  785. loadSiegeClan();
  786. // Schedule registration end
  787. _siegeRegistrationEndDate = Calendar.getInstance();
  788. _siegeRegistrationEndDate.setTimeInMillis(getCastle().getSiegeDate().getTimeInMillis());
  789. _siegeRegistrationEndDate.add(Calendar.DAY_OF_MONTH, -1);
  790. // Schedule siege auto start
  791. ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  792. }
  793. /**
  794. * Teleport players
  795. */
  796. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  797. {
  798. List<L2PcInstance> players;
  799. switch (teleportWho)
  800. {
  801. case Owner:
  802. players = getOwnersInZone();
  803. break;
  804. case Attacker:
  805. players = getAttackersInZone();
  806. break;
  807. case DefenderNotOwner:
  808. players = getDefendersButNotOwnersInZone();
  809. break;
  810. case Spectator:
  811. players = getSpectatorsInZone();
  812. break;
  813. default:
  814. players = getPlayersInZone();
  815. }
  816. for (L2PcInstance player : players)
  817. {
  818. if (player.isGM() || player.isInJail())
  819. continue;
  820. player.teleToLocation(teleportWhere);
  821. }
  822. }
  823. // =========================================================
  824. // Method - Private
  825. /**
  826. * Add clan as attacker<BR><BR>
  827. * @param clanId The int of clan's id
  828. */
  829. private void addAttacker(int clanId)
  830. {
  831. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  832. }
  833. /**
  834. * Add clan as defender<BR><BR>
  835. * @param clanId The int of clan's id
  836. */
  837. private void addDefender(int clanId)
  838. {
  839. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  840. }
  841. /**
  842. * <p>Add clan as defender with the specified type</p>
  843. * @param clanId The int of clan's id
  844. * @param type the type of the clan
  845. */
  846. private void addDefender(int clanId, SiegeClanType type)
  847. {
  848. getDefenderClans().add(new L2SiegeClan(clanId, type));
  849. }
  850. /**
  851. * Add clan as defender waiting approval<BR><BR>
  852. * @param clanId The int of clan's id
  853. */
  854. private void addDefenderWaiting(int clanId)
  855. {
  856. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  857. }
  858. /**
  859. * Return true if the player can register.<BR><BR>
  860. * @param player The L2PcInstance of the player trying to register
  861. */
  862. private boolean checkIfCanRegister(L2PcInstance player)
  863. {
  864. if (getIsRegistrationOver())
  865. player.sendMessage("The deadline to register for the siege of " + getCastle().getName() + " has passed.");
  866. else if (getIsInProgress())
  867. player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
  868. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  869. player.sendMessage("Only clans with Level " + SiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a castle siege.");
  870. else if (player.getClan().getHasCastle() > 0)
  871. player.sendMessage("You cannot register because your clan already owns a castle.");
  872. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  873. player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
  874. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  875. player.sendPacket(new SystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE));
  876. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  877. player.sendPacket(new SystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE));
  878. else
  879. return true;
  880. return false;
  881. }
  882. /**
  883. * Return true if the clan has already registered to a siege for the same day.<BR><BR>
  884. * @param clan The L2Clan of the player trying to register
  885. */
  886. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  887. {
  888. for (Siege siege : SiegeManager.getInstance().getSieges())
  889. {
  890. if (siege == this)
  891. continue;
  892. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  893. {
  894. if (siege.checkIsAttacker(clan))
  895. return true;
  896. if (siege.checkIsDefender(clan))
  897. return true;
  898. if (siege.checkIsDefenderWaiting(clan))
  899. return true;
  900. }
  901. }
  902. return false;
  903. }
  904. /**
  905. * Return the correct siege date as Calendar.<BR><BR>
  906. * @param siegeDate The Calendar siege date and time
  907. */
  908. private void correctSiegeDateTime()
  909. {
  910. boolean corrected = false;
  911. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  912. {
  913. // Since siege has past reschedule it to the next one (14 days)
  914. // This is usually caused by server being down
  915. corrected = true;
  916. setNextSiegeDate();
  917. }
  918. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != getCastle().getSiegeDayOfWeek())
  919. {
  920. corrected = true;
  921. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, getCastle().getSiegeDayOfWeek());
  922. }
  923. if (getCastle().getSiegeDate().get(Calendar.HOUR_OF_DAY) != getCastle().getSiegeHourOfDay())
  924. {
  925. corrected = true;
  926. getCastle().getSiegeDate().set(Calendar.HOUR_OF_DAY, getCastle().getSiegeHourOfDay());
  927. }
  928. getCastle().getSiegeDate().set(Calendar.MINUTE, 0);
  929. if (corrected)
  930. saveSiegeDate();
  931. }
  932. /** Load siege clans. */
  933. private void loadSiegeClan()
  934. {
  935. java.sql.Connection con = null;
  936. try
  937. {
  938. getAttackerClans().clear();
  939. getDefenderClans().clear();
  940. getDefenderWaitingClans().clear();
  941. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  942. if (getCastle().getOwnerId() > 0)
  943. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  944. PreparedStatement statement = null;
  945. ResultSet rs = null;
  946. con = L2DatabaseFactory.getInstance().getConnection();
  947. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  948. statement.setInt(1, getCastle().getCastleId());
  949. rs = statement.executeQuery();
  950. int typeId;
  951. while (rs.next())
  952. {
  953. typeId = rs.getInt("type");
  954. if (typeId == 0)
  955. addDefender(rs.getInt("clan_id"));
  956. else if (typeId == 1)
  957. addAttacker(rs.getInt("clan_id"));
  958. else if (typeId == 2)
  959. addDefenderWaiting(rs.getInt("clan_id"));
  960. }
  961. statement.close();
  962. }
  963. catch (Exception e)
  964. {
  965. _log.warning("Exception: loadSiegeClan(): " + e.getMessage());
  966. e.printStackTrace();
  967. }
  968. finally
  969. {
  970. try
  971. {
  972. con.close();
  973. }
  974. catch (Exception e)
  975. {
  976. }
  977. }
  978. }
  979. /** Remove all control tower spawned. */
  980. private void removeControlTower()
  981. {
  982. if (_controlTowers != null)
  983. {
  984. // Remove all instance of control tower for this castle
  985. for (L2ControlTowerInstance ct : _controlTowers)
  986. {
  987. if (ct != null)
  988. ct.decayMe();
  989. }
  990. _controlTowers = null;
  991. }
  992. }
  993. /** Remove all flags. */
  994. private void removeFlags()
  995. {
  996. for (L2SiegeClan sc : getAttackerClans())
  997. {
  998. if (sc != null)
  999. sc.removeFlags();
  1000. }
  1001. for (L2SiegeClan sc : getDefenderClans())
  1002. {
  1003. if (sc != null)
  1004. sc.removeFlags();
  1005. }
  1006. }
  1007. /** Remove flags from defenders. */
  1008. private void removeDefenderFlags()
  1009. {
  1010. for (L2SiegeClan sc : getDefenderClans())
  1011. {
  1012. if (sc != null)
  1013. sc.removeFlags();
  1014. }
  1015. }
  1016. /** Save castle siege related to database. */
  1017. private void saveCastleSiege()
  1018. {
  1019. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1020. saveSiegeDate(); // Save the new date
  1021. startAutoTask(); // Prepare auto start siege and end registration
  1022. }
  1023. /** Save siege date to database. */
  1024. private void saveSiegeDate()
  1025. {
  1026. java.sql.Connection con = null;
  1027. try
  1028. {
  1029. con = L2DatabaseFactory.getInstance().getConnection();
  1030. PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ? where id = ?");
  1031. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1032. statement.setInt(2, getCastle().getCastleId());
  1033. statement.execute();
  1034. statement.close();
  1035. }
  1036. catch (Exception e)
  1037. {
  1038. _log.warning("Exception: saveSiegeDate(): " + e.getMessage());
  1039. e.printStackTrace();
  1040. }
  1041. finally
  1042. {
  1043. try
  1044. {
  1045. con.close();
  1046. }
  1047. catch (Exception e)
  1048. {
  1049. }
  1050. }
  1051. }
  1052. /**
  1053. * Save registration to database.<BR><BR>
  1054. * @param clan The L2Clan of player
  1055. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1056. */
  1057. private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
  1058. {
  1059. if (clan.getHasCastle() > 0)
  1060. return;
  1061. java.sql.Connection con = null;
  1062. try
  1063. {
  1064. if (typeId == 0 || typeId == 2 || typeId == -1)
  1065. {
  1066. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1067. return;
  1068. }
  1069. else
  1070. {
  1071. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1072. return;
  1073. }
  1074. con = L2DatabaseFactory.getInstance().getConnection();
  1075. PreparedStatement statement;
  1076. if (!isUpdateRegistration)
  1077. {
  1078. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1079. statement.setInt(1, clan.getClanId());
  1080. statement.setInt(2, getCastle().getCastleId());
  1081. statement.setInt(3, typeId);
  1082. statement.execute();
  1083. statement.close();
  1084. }
  1085. else
  1086. {
  1087. statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
  1088. statement.setInt(1, typeId);
  1089. statement.setInt(2, getCastle().getCastleId());
  1090. statement.setInt(3, clan.getClanId());
  1091. statement.execute();
  1092. statement.close();
  1093. }
  1094. if (typeId == 0 || typeId == -1)
  1095. {
  1096. addDefender(clan.getClanId());
  1097. announceToPlayer(clan.getName() + " has been registered to defend " + getCastle().getName(), false);
  1098. }
  1099. else if (typeId == 1)
  1100. {
  1101. addAttacker(clan.getClanId());
  1102. announceToPlayer(clan.getName() + " has been registered to attack " + getCastle().getName(), false);
  1103. }
  1104. else if (typeId == 2)
  1105. {
  1106. addDefenderWaiting(clan.getClanId());
  1107. announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(), false);
  1108. }
  1109. }
  1110. catch (Exception e)
  1111. {
  1112. _log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
  1113. e.printStackTrace();
  1114. }
  1115. finally
  1116. {
  1117. try
  1118. {
  1119. con.close();
  1120. }
  1121. catch (Exception e)
  1122. {
  1123. }
  1124. }
  1125. }
  1126. /** Set the date for the next siege. */
  1127. private void setNextSiegeDate()
  1128. {
  1129. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1130. {
  1131. // Set next siege date if siege has passed
  1132. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14); // Schedule to happen in 14 days
  1133. }
  1134. _isRegistrationOver = false; // Allow registration for next siege
  1135. }
  1136. /** Spawn control tower. */
  1137. private void spawnControlTower(int Id)
  1138. {
  1139. //Set control tower array size if one does not exist
  1140. if (_controlTowers == null)
  1141. _controlTowers = new FastList<L2ControlTowerInstance>();
  1142. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1143. {
  1144. L2ControlTowerInstance ct;
  1145. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1146. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1147. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1148. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1149. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1150. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1151. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1152. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1153. _controlTowerCount++;
  1154. _controlTowerMaxCount++;
  1155. _controlTowers.add(ct);
  1156. }
  1157. }
  1158. /**
  1159. * Spawn siege guard.<BR><BR>
  1160. */
  1161. private void spawnSiegeGuard()
  1162. {
  1163. getSiegeGuardManager().spawnSiegeGuard();
  1164. // Register guard to the closest Control Tower
  1165. // When CT dies, so do all the guards that it controls
  1166. if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
  1167. {
  1168. L2ControlTowerInstance closestCt;
  1169. double distance, x, y, z;
  1170. double distanceClosest = 0;
  1171. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1172. {
  1173. if (spawn == null)
  1174. continue;
  1175. closestCt = null;
  1176. distanceClosest = 0;
  1177. for (L2ControlTowerInstance ct : _controlTowers)
  1178. {
  1179. if (ct == null)
  1180. continue;
  1181. x = (spawn.getLocx() - ct.getX());
  1182. y = (spawn.getLocy() - ct.getY());
  1183. z = (spawn.getLocz() - ct.getZ());
  1184. distance = (x * x) + (y * y) + (z * z);
  1185. if (closestCt == null || distance < distanceClosest)
  1186. {
  1187. closestCt = ct;
  1188. distanceClosest = distance;
  1189. }
  1190. }
  1191. if (closestCt != null)
  1192. closestCt.registerGuard(spawn);
  1193. }
  1194. }
  1195. }
  1196. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1197. {
  1198. if (clan == null)
  1199. return null;
  1200. return getAttackerClan(clan.getClanId());
  1201. }
  1202. public final L2SiegeClan getAttackerClan(int clanId)
  1203. {
  1204. for (L2SiegeClan sc : getAttackerClans())
  1205. if (sc != null && sc.getClanId() == clanId)
  1206. return sc;
  1207. return null;
  1208. }
  1209. public final List<L2SiegeClan> getAttackerClans()
  1210. {
  1211. if (_isNormalSide)
  1212. return _attackerClans;
  1213. return _defenderClans;
  1214. }
  1215. public final int getAttackerRespawnDelay()
  1216. {
  1217. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1218. }
  1219. public final Castle getCastle()
  1220. {
  1221. if (_castle == null || _castle.length <= 0)
  1222. return null;
  1223. return _castle[0];
  1224. }
  1225. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1226. {
  1227. if (clan == null)
  1228. return null;
  1229. return getDefenderClan(clan.getClanId());
  1230. }
  1231. public final L2SiegeClan getDefenderClan(int clanId)
  1232. {
  1233. for (L2SiegeClan sc : getDefenderClans())
  1234. if (sc != null && sc.getClanId() == clanId)
  1235. return sc;
  1236. return null;
  1237. }
  1238. public final List<L2SiegeClan> getDefenderClans()
  1239. {
  1240. if (_isNormalSide)
  1241. return _defenderClans;
  1242. return _attackerClans;
  1243. }
  1244. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1245. {
  1246. if (clan == null)
  1247. return null;
  1248. return getDefenderWaitingClan(clan.getClanId());
  1249. }
  1250. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1251. {
  1252. for (L2SiegeClan sc : getDefenderWaitingClans())
  1253. if (sc != null && sc.getClanId() == clanId)
  1254. return sc;
  1255. return null;
  1256. }
  1257. public final List<L2SiegeClan> getDefenderWaitingClans()
  1258. {
  1259. return _defenderWaitingClans;
  1260. }
  1261. public final int getDefenderRespawnDelay()
  1262. {
  1263. return (SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty);
  1264. }
  1265. public final boolean getIsInProgress()
  1266. {
  1267. return _isInProgress;
  1268. }
  1269. public final boolean getIsRegistrationOver()
  1270. {
  1271. return _isRegistrationOver;
  1272. }
  1273. public final Calendar getSiegeDate()
  1274. {
  1275. return getCastle().getSiegeDate();
  1276. }
  1277. public List<L2NpcInstance> getFlag(L2Clan clan)
  1278. {
  1279. if (clan != null)
  1280. {
  1281. L2SiegeClan sc = getAttackerClan(clan);
  1282. if (sc != null)
  1283. return sc.getFlag();
  1284. }
  1285. return null;
  1286. }
  1287. public final SiegeGuardManager getSiegeGuardManager()
  1288. {
  1289. if (_siegeGuardManager == null)
  1290. {
  1291. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1292. }
  1293. return _siegeGuardManager;
  1294. }
  1295. }