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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import java.util.logging.Logger;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- import net.sf.l2j.util.Rnd;
- /**
- * @author evill33t
- *
- */
- public class SummonTreasureKey implements ISkillHandler
- {
- static Logger _log = Logger.getLogger(SummonTreasureKey.class.getName());
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.SUMMON_TREASURE_KEY
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- return;
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- try
- {
-
- int item_id = 0;
-
- switch (skill.getLevel())
- {
- case 1:
- {
- item_id = Rnd.get(6667, 6669);
- break;
- }
- case 2:
- {
- item_id = Rnd.get(6668, 6670);
- break;
- }
- case 3:
- {
- item_id = Rnd.get(6669, 6671);
- break;
- }
- case 4:
- {
- item_id = Rnd.get(6670, 6672);
- break;
- }
- }
- player.addItem("Skill", item_id, Rnd.get(2, 3), player, false);
- }
- catch (Exception e)
- {
- _log.warning("Error using skill summon Treasure Key:" + e);
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
-
- }
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