123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.TvTEvent;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.templates.L2SkillType;
- public class Recall implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.RECALL
- };
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar instanceof L2PcInstance)
- {
- // Thanks nbd
- if (!TvTEvent.onEscapeUse(((L2PcInstance) activeChar).getObjectId()))
- {
- ((L2PcInstance) activeChar).sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- if (((L2PcInstance) activeChar).isInOlympiadMode())
- {
- ((L2PcInstance) activeChar).sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
- return;
- }
- }
-
- try
- {
- for (int index = 0; index < targets.length; index++)
- {
- if (!(targets[index] instanceof L2Character))
- continue;
-
- L2Character target = (L2Character) targets[index];
-
- if (target instanceof L2PcInstance)
- {
- L2PcInstance targetChar = (L2PcInstance) target;
-
- // Check to see if the current player target is in a festival.
- if (targetChar.isFestivalParticipant())
- {
- targetChar.sendMessage("You may not use an escape skill in a festival.");
- continue;
- }
-
- // Check to see if player is in jail
- if (targetChar.isInJail())
- {
- targetChar.sendMessage("You can not escape from jail.");
- continue;
- }
-
- // Check to see if player is in a duel
- if (targetChar.isInDuel())
- {
- targetChar.sendMessage("You cannot use escape skills during a duel.");
- continue;
- }
- }
-
- target.teleToLocation(MapRegionTable.TeleportWhereType.Town);
- }
- }
- catch (Throwable e)
- {
- if (Config.DEBUG)
- e.printStackTrace();
- }
- }
-
- /**
- *
- * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
|