ConditionChangeWeapon.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.conditions;
  16. import com.l2jserver.gameserver.model.items.L2Weapon;
  17. import com.l2jserver.gameserver.model.stats.Env;
  18. /**
  19. * The Class ConditionChangeWeapon.
  20. * @author nBd
  21. */
  22. public class ConditionChangeWeapon extends Condition
  23. {
  24. private final boolean _required;
  25. /**
  26. * Instantiates a new condition change weapon.
  27. * @param required the required
  28. */
  29. public ConditionChangeWeapon(boolean required)
  30. {
  31. _required = required;
  32. }
  33. /**
  34. * Test impl.
  35. * @param env the env
  36. * @return true, if successful
  37. */
  38. @Override
  39. public boolean testImpl(Env env)
  40. {
  41. if (env.getPlayer() == null)
  42. {
  43. return false;
  44. }
  45. if (_required)
  46. {
  47. final L2Weapon weaponItem = env.getPlayer().getActiveWeaponItem();
  48. if (weaponItem == null)
  49. {
  50. return false;
  51. }
  52. if (weaponItem.getChangeWeaponId() == 0)
  53. {
  54. return false;
  55. }
  56. if (env.getPlayer().isEnchanting())
  57. {
  58. return false;
  59. }
  60. }
  61. return true;
  62. }
  63. }