SkillTable.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import gnu.trove.list.array.TIntArrayList;
  17. import gnu.trove.map.hash.TIntIntHashMap;
  18. import gnu.trove.map.hash.TIntObjectHashMap;
  19. import java.util.logging.Logger;
  20. import com.l2jserver.gameserver.engines.DocumentEngine;
  21. import com.l2jserver.gameserver.model.holders.SkillHolder;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. /**
  24. *
  25. */
  26. public class SkillTable
  27. {
  28. private static Logger _log = Logger.getLogger(SkillTable.class.getName());
  29. private final TIntObjectHashMap<L2Skill> _skills;
  30. private final TIntIntHashMap _skillMaxLevel;
  31. private final TIntArrayList _enchantable;
  32. public static SkillTable getInstance()
  33. {
  34. return SingletonHolder._instance;
  35. }
  36. protected SkillTable()
  37. {
  38. _skills = new TIntObjectHashMap<>();
  39. _skillMaxLevel = new TIntIntHashMap();
  40. _enchantable = new TIntArrayList();
  41. load();
  42. }
  43. public void reload()
  44. {
  45. load();
  46. //Reload Skill Tree as well.
  47. SkillTreesData.getInstance().load();
  48. }
  49. private void load()
  50. {
  51. _skills.clear();
  52. DocumentEngine.getInstance().loadAllSkills(_skills);
  53. _skillMaxLevel.clear();
  54. for (final L2Skill skill : _skills.values(new L2Skill[0]))
  55. {
  56. final int skillId = skill.getId();
  57. final int skillLvl = skill.getLevel();
  58. if (skillLvl > 99)
  59. {
  60. if (!_enchantable.contains(skillId))
  61. _enchantable.add(skillId);
  62. continue;
  63. }
  64. // only non-enchanted skills
  65. final int maxLvl = _skillMaxLevel.get(skillId);
  66. if (skillLvl > maxLvl)
  67. _skillMaxLevel.put(skillId, skillLvl);
  68. }
  69. // Sorting for binarySearch
  70. _enchantable.sort();
  71. }
  72. /**
  73. * Provides the skill hash
  74. *
  75. * @param skill
  76. * The L2Skill to be hashed
  77. * @return getSkillHashCode(skill.getId(), skill.getLevel())
  78. */
  79. public static int getSkillHashCode(L2Skill skill)
  80. {
  81. return getSkillHashCode(skill.getId(), skill.getLevel());
  82. }
  83. /**
  84. * Centralized method for easier change of the hashing sys
  85. *
  86. * @param skillId
  87. * The Skill Id
  88. * @param skillLevel
  89. * The Skill Level
  90. * @return The Skill hash number
  91. */
  92. public static int getSkillHashCode(int skillId, int skillLevel)
  93. {
  94. return skillId * 1021 + skillLevel;
  95. }
  96. public final L2Skill getInfo(final int skillId, final int level)
  97. {
  98. final L2Skill result = _skills.get(getSkillHashCode(skillId, level));
  99. if (result != null)
  100. return result;
  101. // skill/level not found, fix for transformation scripts
  102. final int maxLvl = _skillMaxLevel.get(skillId);
  103. // requested level too high
  104. if (maxLvl > 0 && level > maxLvl)
  105. return _skills.get(getSkillHashCode(skillId, maxLvl));
  106. _log.warning("No skill info found for skill id " + skillId + " and skill level " + level + ".");
  107. return null;
  108. }
  109. public final int getMaxLevel(final int skillId)
  110. {
  111. return _skillMaxLevel.get(skillId);
  112. }
  113. public final boolean isEnchantable(final int skillId)
  114. {
  115. return _enchantable.binarySearch(skillId) >= 0;
  116. }
  117. /**
  118. * @param addNoble
  119. * @param hasCastle
  120. * @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
  121. */
  122. public L2Skill[] getSiegeSkills(boolean addNoble, boolean hasCastle)
  123. {
  124. L2Skill[] temp = new L2Skill[2 + (addNoble ? 1 : 0) + (hasCastle ? 2 : 0)];
  125. int i = 0;
  126. temp[i++] = _skills.get(SkillTable.getSkillHashCode(246, 1));
  127. temp[i++] = _skills.get(SkillTable.getSkillHashCode(247, 1));
  128. if (addNoble)
  129. temp[i++] = _skills.get(SkillTable.getSkillHashCode(326, 1));
  130. if (hasCastle)
  131. {
  132. temp[i++] = _skills.get(SkillTable.getSkillHashCode(844, 1));
  133. temp[i++] = _skills.get(SkillTable.getSkillHashCode(845, 1));
  134. }
  135. return temp;
  136. }
  137. private static class SingletonHolder
  138. {
  139. protected static final SkillTable _instance = new SkillTable();
  140. }
  141. /**
  142. * Enum to hold some important references to frequently used (hardcoded) skills in core
  143. *
  144. * @author DrHouse
  145. */
  146. public static enum FrequentSkill
  147. {
  148. RAID_CURSE(4215, 1),
  149. RAID_CURSE2(4515, 1),
  150. SEAL_OF_RULER(246, 1),
  151. BUILD_HEADQUARTERS(247, 1),
  152. WYVERN_BREATH(4289, 1),
  153. STRIDER_SIEGE_ASSAULT(325, 1),
  154. FAKE_PETRIFICATION(4616, 1),
  155. FIREWORK(5965, 1),
  156. LARGE_FIREWORK(2025, 1),
  157. BLESSING_OF_PROTECTION(5182, 1),
  158. ARENA_CP_RECOVERY(4380, 1),
  159. VOID_BURST(3630, 1),
  160. VOID_FLOW(3631, 1),
  161. THE_VICTOR_OF_WAR(5074, 1),
  162. THE_VANQUISHED_OF_WAR(5075, 1),
  163. SPECIAL_TREE_RECOVERY_BONUS(2139, 1);
  164. private final SkillHolder _holder;
  165. private FrequentSkill(int id, int level)
  166. {
  167. _holder = new SkillHolder(id, level);
  168. }
  169. public L2Skill getSkill()
  170. {
  171. return _holder.getSkill();
  172. }
  173. }
  174. }