l2jmods.properties 9.0 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS
  3. # ---------------------------------------------------------------------------
  4. # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.
  5. # ---------------------------------------------------------------------------
  6. # Champion mobs
  7. # Turns random mobs into Champions
  8. # ---------------------------------------------------------------------------
  9. # Enable/Disable Champion Mob System.
  10. ChampionEnable = False
  11. # Force Champion mobs to be passive?
  12. # To leave champion mobs to default/Agressive, set to False.
  13. # To set all champion mobs to Passive, set True.
  14. ChampionPassive = False
  15. # % chance for a mob to became champion (0 to disable).
  16. ChampionFrequency = 5
  17. # Title of all Champion Mobs.
  18. ChampionTitle = Champion
  19. # Min and max levels allowed for a mob to be a Champion mob.
  20. ChampionMinLevel = 20
  21. ChampionMaxLevel = 70
  22. # Hp multiplier for Champion mobs.
  23. ChampionHp = 8
  24. # Hp Regen Multiplier for Champion mobs.
  25. ChampionHpRegen = 1.0
  26. # Standard rewards multiplier for Champion mobs.
  27. ChampionRewards = 8
  28. # Adena & Seal Stone rewards multiplier for Champion mobs.
  29. ChampionAdenasRewards = 1.0
  30. # P. Attack and M. Attack bonus for Champion mobs.
  31. ChampionAtk = 1.0
  32. # Physical/Magical Attack Speed bonus for Champion mobs.
  33. ChampionSpdAtk = 1.0
  34. # Specified reward item ID
  35. ChampionRewardItemID = 6393
  36. # The amount of the specified reward a player will receive if they are awarded the item.
  37. ChampionRewardItemQty = 1
  38. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  39. ChampionRewardLowerLvlItemChance = 0
  40. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  41. ChampionRewardHigherLvlItemChance = 0
  42. # Do you want to enable the vitality calculation when killing champion mobs?
  43. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  44. # then be "mobXP x serverRate x vitalityRate x championXpRate
  45. # Notes:
  46. # Works only if EnableVitality = True
  47. # Default: False
  48. ChampionEnableVitality = False
  49. # ---------------------------------------------------------------------------
  50. # Wedding System (by evill33t)
  51. # ---------------------------------------------------------------------------
  52. # Wedding Manager ID: 50007
  53. # First part - "Engagement"
  54. # 1) Target the player that you want to make a couple with.
  55. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  56. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  57. # 4) If the target player accepts the engagement invitation, you will be
  58. # engaged.
  59. # CONGRATULATIONS!
  60. # Second part - "Marriage"
  61. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  62. # (You may need Formal Wear and Adena to pay wedding fees!)
  63. # 2) Each player needs to speak to the NPC and make the request to be married.
  64. # 3) Once done, fireworks will display and the two players will be married.
  65. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  66. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  67. # If you're married you have to pay a specified % of your adena to your partner.
  68. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  69. # Enable/Disable Wedding System
  70. AllowWedding = False
  71. # Amount of Adena required to get married
  72. WeddingPrice = 250000000
  73. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  74. WeddingPunishInfidelity = True
  75. # Enable/Disable teleport function for married couples.
  76. WeddingTeleport = True
  77. # Amount of Adena required to teleport to spouse.
  78. WeddingTeleportPrice = 50000
  79. # Time before character is teleported after using the skill.
  80. WeddingTeleportDuration = 60
  81. # Enable/Disable same sex marriages.
  82. WeddingAllowSameSex = False
  83. # Require players to wear formal wear to be married?
  84. WeddingFormalWear = True
  85. # Amount of Adena (%) a player must pay to the other to get divorced.
  86. WeddingDivorceCosts = 20
  87. # ---------------------------------------------------------------------------
  88. # Team vs. Team Event Engine (by FBIagent)
  89. # ---------------------------------------------------------------------------
  90. # Enable/Disable TvTEvent System
  91. TvTEventEnabled = False
  92. # Times TvT will occur (24h format).
  93. TvTEventInterval = 9:00,15:00,21:00,3:00
  94. # Registration timer from start of event (in minutes).
  95. TvTEventParticipationTime = 60
  96. # Event running time (in minutes).
  97. TvTEventRunningTime = 20
  98. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  99. TvTEventParticipationNpcId = 70010
  100. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  101. # Example: 57,100000
  102. # Default = none
  103. TvTEventParticipationFee = 0,0
  104. # Location for TvTEvent NPC to spawn.
  105. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  106. # Min/Max amount of players allowed in each team.
  107. TvTEventMinPlayersInTeams = 1
  108. TvTEventMaxPlayersInTeams = 20
  109. # Min/Max level of players that may join the event.
  110. TvTEventMinPlayerLevel = 1
  111. TvTEventMaxPlayerLevel = 85
  112. # Repsawn and exit delay timers (in seconds).
  113. TvTEventRespawnTeleportDelay = 10
  114. TvTEventStartLeaveTeleportDelay = 10
  115. # First Team - Name, Start/Death x,y,z location.
  116. TvTEventTeam1Name = Team1
  117. TvTEventTeam1Coordinates = 148695,46725,-3414
  118. # Second Team - Name, Start/Death x,y,z location.
  119. TvTEventTeam2Name = Team2
  120. TvTEventTeam2Coordinates = 149999,46728,-3414
  121. # Reward for winning team.
  122. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  123. TvTEventReward = 57,100000
  124. # TvTEvent Rules
  125. TvTEventTargetTeamMembersAllowed = True
  126. TvTEventScrollsAllowed = False
  127. TvTEventPotionsAllowed = False
  128. TvTEventSummonByItemAllowed = False
  129. # Door ID's to open/close on start/end.
  130. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  131. TvTDoorsToOpen =
  132. TvTDoorsToClose =
  133. # Should both teams get reward if there's a tie?
  134. TvTRewardTeamTie = False
  135. # Participant's effects handling on teleport/death.
  136. # Effects lasting through death never removed.
  137. # 0 - always remove all effects.
  138. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  139. # 2 - never remove any effect
  140. # Default: 0
  141. TvTEventEffectsRemoval = 0
  142. # Fighter-class participants will be buffed with those buffs each respawn
  143. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  144. # Example: 1504,1;1501,1;1502,1;1499,1
  145. TvTEventFighterBuffs =
  146. # Mage-class participants will be buffed with those buffs each respawn
  147. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  148. # Example: 1504,1;1500,1;1501,1;1085,3
  149. TvTEventMageBuffs =
  150. # Voiced command (.tvt) working during TVT event to get information about event status
  151. TvTAllowVoicedInfoCommand = false
  152. # ---------------------------------------------------------------------------
  153. # L2J Banking System
  154. # ---------------------------------------------------------------------------
  155. # Enable/Disable Banking System
  156. BankingEnabled = False
  157. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  158. BankingGoldbarCount = 1
  159. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  160. BankingAdenaCount = 500000000
  161. # ---------------------------------------------------------------------------
  162. # Warehouse Sorting
  163. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  164. # ---------------------------------------------------------------------------
  165. EnableWarehouseSortingClan = False
  166. EnableWarehouseSortingPrivate = False
  167. EnableWarehouseSortingFreight = False
  168. # ---------------------------------------------------------------------------
  169. # Offline trade/craft
  170. # ---------------------------------------------------------------------------
  171. # Option to enable or disable offline trade feature.
  172. # Enable -> true, Disable -> false
  173. OfflineTradeEnable = False
  174. # Option to enable or disable offline craft feature.
  175. # Enable -> true, Disable -> false
  176. OfflineCraftEnable = False
  177. # If set to True, name color will be changed then entering offline mode
  178. OfflineSetNameColor = False
  179. # Color of the name in offline mode (if OfflineSetNameColor = True)
  180. OfflineNameColor = 808080
  181. # ---------------------------------------------------------------------------
  182. # Mana Drugs/Potions
  183. # ---------------------------------------------------------------------------
  184. # This option will enable core support for:
  185. # Mana Drug (item ID 726), using skill ID 9007.
  186. # Mana Potion (item ID 728), using skill ID 9008.
  187. EnableManaPotionSupport = False