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- /*
- * This program is free software: you can redistribute it and/or modify it under the terms of the
- * GNU General Public License as published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
- * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with this program. If
- * not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.skills.SkillsEngine;
- import gnu.trove.TIntIntHashMap;
- import gnu.trove.TIntObjectHashMap;
- /**
- *
- */
- public class SkillTable
- {
- private final TIntObjectHashMap<L2Skill> _skills;
- private final TIntIntHashMap _skillMaxLevel;
-
- public static SkillTable getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private SkillTable()
- {
- _skills = new TIntObjectHashMap<L2Skill>();
- _skillMaxLevel = new TIntIntHashMap();
- reload();
- }
-
- public void reload()
- {
- _skills.clear();
- SkillsEngine.getInstance().loadAllSkills(_skills);
-
- _skillMaxLevel.clear();
- for (final L2Skill skill : _skills.getValues(new L2Skill[_skills.size()]))
- {
- final int skillId = skill.getId();
- final int skillLvl = skill.getLevel();
- final int maxLvl = _skillMaxLevel.get(skillId);
-
- if (skillLvl > maxLvl)
- _skillMaxLevel.put(skillId, skillLvl);
- }
- }
-
- /**
- * Provides the skill hash
- *
- * @param skill
- * The L2Skill to be hashed
- * @return getSkillHashCode(skill.getId(), skill.getLevel())
- */
- public static int getSkillHashCode(L2Skill skill)
- {
- return getSkillHashCode(skill.getId(), skill.getLevel());
- }
-
- /**
- * Centralized method for easier change of the hashing sys
- *
- * @param skillId
- * The Skill Id
- * @param skillLevel
- * The Skill Level
- * @return The Skill hash number
- */
- public static int getSkillHashCode(int skillId, int skillLevel)
- {
- return skillId * 1021 + skillLevel;
- }
-
- public final L2Skill getInfo(final int skillId, final int level)
- {
- final L2Skill result = _skills.get(getSkillHashCode(skillId, level));
- if (result != null)
- return result;
- // skill/level not found, fix for transformation scripts
- final int maxLvl = _skillMaxLevel.get(skillId);
- // requested level too high
- if (maxLvl > 0 && level > maxLvl)
- return _skills.get(getSkillHashCode(skillId, maxLvl));
- return null;
- }
-
- public final int getMaxLevel(final int skillId)
- {
- return _skillMaxLevel.get(skillId);
- }
-
- /**
- * Returns an array with siege skills. If addNoble == true, will add also Advanced headquarters.
- */
- public L2Skill[] getSiegeSkills(boolean addNoble)
- {
- L2Skill[] temp = null;
-
- if (addNoble)
- {
- temp = new L2Skill[3];
- temp[2] = _skills.get(SkillTable.getSkillHashCode(326, 1));
- }
- else
- temp = new L2Skill[2];
-
- temp[0] = _skills.get(SkillTable.getSkillHashCode(246, 1));
- temp[1] = _skills.get(SkillTable.getSkillHashCode(247, 1));
-
- return temp;
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final SkillTable _instance = new SkillTable();
- }
- }
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