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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.interfaces;
- import com.l2jserver.gameserver.model.ChanceCondition;
- /**
- * This interface provides method to handle triggered skills from other objects.<br>
- * For example, other skill, an effect, etc...
- * @author DrHouse
- */
- public interface IChanceSkillTrigger
- {
- /**
- * Just a flag
- * @return
- */
- public boolean triggersChanceSkill();
-
- /**
- * Triggered Id
- * @return
- */
- public int getTriggeredChanceId();
-
- /**
- * Triggered level
- * @return
- */
- public int getTriggeredChanceLevel();
-
- /**
- * Chance condition object
- * @return
- */
- public ChanceCondition getTriggeredChanceCondition();
- }
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