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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.function.Function;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
- import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * @author Battlecruiser
- */
- public abstract class AbstractPlayerGroup
- {
- /**
- * @return a list of all members of this group
- */
- public abstract List<L2PcInstance> getMembers();
-
- /**
- * @return a list of object IDs of the members of this group
- */
- public List<Integer> getMembersObjectId()
- {
- final List<Integer> ids = new ArrayList<>();
- forEachMember(m ->
- {
- ids.add(m.getObjectId());
- return true;
- });
- return ids;
- }
-
- /**
- * @return the leader of this group
- */
- public abstract L2PcInstance getLeader();
-
- /**
- * Change the leader of this group to the specified player.
- * @param leader the player to set as the new leader of this group
- */
- public abstract void setLeader(L2PcInstance leader);
-
- /**
- * @return the leader's object ID
- */
- public int getLeaderObjectId()
- {
- return getLeader().getObjectId();
- }
-
- /**
- * Check if a given player is the leader of this group.
- * @param player the player to check
- * @return {@code true} if the specified player is the leader of this group, {@code false} otherwise
- */
- public boolean isLeader(L2PcInstance player)
- {
- return (getLeaderObjectId() == player.getObjectId());
- }
-
- /**
- * @return the count of all players in this group
- */
- public int getMemberCount()
- {
- return getMembers().size();
- }
-
- /**
- * @return the level of this group
- */
- public abstract int getLevel();
-
- /**
- * Broadcast a packet to every member of this group.
- * @param packet the packet to broadcast
- */
- public void broadcastPacket(final L2GameServerPacket packet)
- {
- forEachMember(m ->
- {
- if (m != null)
- {
- m.sendPacket(packet);
- }
- return true;
- });
- }
-
- /**
- * Broadcast a system message to this group.
- * @param message the system message to broadcast
- */
- public void broadcastMessage(SystemMessageId message)
- {
- broadcastPacket(SystemMessage.getSystemMessage(message));
- }
-
- /**
- * Broadcast a text message to this group.
- * @param text to broadcast
- */
- public void broadcastString(String text)
- {
- broadcastPacket(SystemMessage.sendString(text));
- }
-
- public void broadcastCreatureSay(final CreatureSay msg, final L2PcInstance broadcaster)
- {
- forEachMember(m ->
- {
- if ((m != null) && !BlockList.isBlocked(m, broadcaster))
- {
- m.sendPacket(msg);
- }
- return true;
- });
- }
-
- /**
- * Check if this group contains a given player.
- * @param player the player to check
- * @return {@code true} if this group contains the specified player, {@code false} otherwise
- */
- public boolean containsPlayer(L2PcInstance player)
- {
- return getMembers().contains(player);
- }
-
- /**
- * @return a random member of this group
- */
- public L2PcInstance getRandomPlayer()
- {
- return getMembers().get(Rnd.get(getMemberCount()));
- }
-
- /**
- * Iterates over the group and executes procedure on each member
- * @param procedure the prodecure to be executed on each member.<br>
- * If executing the procedure on a member returns {@code true}, the loop continues to the next member, otherwise it breaks the loop
- * @return {@code true} if the procedure executed correctly, {@code false} if the loop was broken prematurely
- */
- public boolean forEachMember(Function<L2PcInstance, Boolean> procedure)
- {
- for (L2PcInstance player : getMembers())
- {
- if (!procedure.apply(player))
- {
- return false;
- }
- }
- return true;
- }
- }
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