GameServer.java 19 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver;
  20. import java.awt.Toolkit;
  21. import java.io.File;
  22. import java.io.FileInputStream;
  23. import java.io.IOException;
  24. import java.io.InputStream;
  25. import java.net.InetAddress;
  26. import java.net.UnknownHostException;
  27. import java.util.Calendar;
  28. import java.util.logging.Level;
  29. import java.util.logging.LogManager;
  30. import java.util.logging.Logger;
  31. import org.mmocore.network.SelectorConfig;
  32. import org.mmocore.network.SelectorThread;
  33. import com.l2jserver.Config;
  34. import com.l2jserver.L2DatabaseFactory;
  35. import com.l2jserver.Server;
  36. import com.l2jserver.UPnPService;
  37. import com.l2jserver.gameserver.cache.HtmCache;
  38. import com.l2jserver.gameserver.datatables.AdminTable;
  39. import com.l2jserver.gameserver.datatables.ArmorSetsData;
  40. import com.l2jserver.gameserver.datatables.AugmentationData;
  41. import com.l2jserver.gameserver.datatables.BotReportTable;
  42. import com.l2jserver.gameserver.datatables.BuyListData;
  43. import com.l2jserver.gameserver.datatables.CategoryData;
  44. import com.l2jserver.gameserver.datatables.CharNameTable;
  45. import com.l2jserver.gameserver.datatables.CharSummonTable;
  46. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  47. import com.l2jserver.gameserver.datatables.ClanTable;
  48. import com.l2jserver.gameserver.datatables.ClassListData;
  49. import com.l2jserver.gameserver.datatables.CrestTable;
  50. import com.l2jserver.gameserver.datatables.DoorTable;
  51. import com.l2jserver.gameserver.datatables.EnchantItemData;
  52. import com.l2jserver.gameserver.datatables.EnchantItemGroupsData;
  53. import com.l2jserver.gameserver.datatables.EnchantItemHPBonusData;
  54. import com.l2jserver.gameserver.datatables.EnchantItemOptionsData;
  55. import com.l2jserver.gameserver.datatables.EnchantSkillGroupsData;
  56. import com.l2jserver.gameserver.datatables.EventDroplist;
  57. import com.l2jserver.gameserver.datatables.ExperienceTable;
  58. import com.l2jserver.gameserver.datatables.FishData;
  59. import com.l2jserver.gameserver.datatables.FishingMonstersData;
  60. import com.l2jserver.gameserver.datatables.FishingRodsData;
  61. import com.l2jserver.gameserver.datatables.HennaData;
  62. import com.l2jserver.gameserver.datatables.HitConditionBonus;
  63. import com.l2jserver.gameserver.datatables.InitialEquipmentData;
  64. import com.l2jserver.gameserver.datatables.InitialShortcutData;
  65. import com.l2jserver.gameserver.datatables.ItemTable;
  66. import com.l2jserver.gameserver.datatables.KarmaData;
  67. import com.l2jserver.gameserver.datatables.ManorData;
  68. import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable;
  69. import com.l2jserver.gameserver.datatables.MultisellData;
  70. import com.l2jserver.gameserver.datatables.NpcBufferTable;
  71. import com.l2jserver.gameserver.datatables.NpcData;
  72. import com.l2jserver.gameserver.datatables.OfflineTradersTable;
  73. import com.l2jserver.gameserver.datatables.OptionsData;
  74. import com.l2jserver.gameserver.datatables.PetDataTable;
  75. import com.l2jserver.gameserver.datatables.RecipeData;
  76. import com.l2jserver.gameserver.datatables.SecondaryAuthData;
  77. import com.l2jserver.gameserver.datatables.SiegeScheduleData;
  78. import com.l2jserver.gameserver.datatables.SkillData;
  79. import com.l2jserver.gameserver.datatables.SkillLearnData;
  80. import com.l2jserver.gameserver.datatables.SkillTreesData;
  81. import com.l2jserver.gameserver.datatables.SpawnTable;
  82. import com.l2jserver.gameserver.datatables.StaticObjects;
  83. import com.l2jserver.gameserver.datatables.SummonSkillsTable;
  84. import com.l2jserver.gameserver.datatables.TeleportLocationTable;
  85. import com.l2jserver.gameserver.datatables.TransformData;
  86. import com.l2jserver.gameserver.datatables.UIData;
  87. import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener;
  88. import com.l2jserver.gameserver.handler.EffectHandler;
  89. import com.l2jserver.gameserver.idfactory.IdFactory;
  90. import com.l2jserver.gameserver.instancemanager.AirShipManager;
  91. import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
  92. import com.l2jserver.gameserver.instancemanager.AuctionManager;
  93. import com.l2jserver.gameserver.instancemanager.BoatManager;
  94. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  95. import com.l2jserver.gameserver.instancemanager.CastleManager;
  96. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  97. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  98. import com.l2jserver.gameserver.instancemanager.CoupleManager;
  99. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  100. import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
  101. import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;
  102. import com.l2jserver.gameserver.instancemanager.FortManager;
  103. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  104. import com.l2jserver.gameserver.instancemanager.FourSepulchersManager;
  105. import com.l2jserver.gameserver.instancemanager.GlobalVariablesManager;
  106. import com.l2jserver.gameserver.instancemanager.GraciaSeedsManager;
  107. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  108. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  109. import com.l2jserver.gameserver.instancemanager.ItemAuctionManager;
  110. import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
  111. import com.l2jserver.gameserver.instancemanager.MailManager;
  112. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  113. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  114. import com.l2jserver.gameserver.instancemanager.PetitionManager;
  115. import com.l2jserver.gameserver.instancemanager.PunishmentManager;
  116. import com.l2jserver.gameserver.instancemanager.QuestManager;
  117. import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
  118. import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
  119. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  120. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  121. import com.l2jserver.gameserver.instancemanager.WalkingManager;
  122. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  123. import com.l2jserver.gameserver.model.AutoSpawnHandler;
  124. import com.l2jserver.gameserver.model.L2World;
  125. import com.l2jserver.gameserver.model.PartyMatchRoomList;
  126. import com.l2jserver.gameserver.model.PartyMatchWaitingList;
  127. import com.l2jserver.gameserver.model.entity.Hero;
  128. import com.l2jserver.gameserver.model.entity.TvTManager;
  129. import com.l2jserver.gameserver.model.events.EventDispatcher;
  130. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  131. import com.l2jserver.gameserver.network.L2GameClient;
  132. import com.l2jserver.gameserver.network.L2GamePacketHandler;
  133. import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
  134. import com.l2jserver.gameserver.pathfinding.PathFinding;
  135. import com.l2jserver.gameserver.script.faenor.FaenorScriptEngine;
  136. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  137. import com.l2jserver.gameserver.taskmanager.AutoAnnounceTaskManager;
  138. import com.l2jserver.gameserver.taskmanager.KnownListUpdateTaskManager;
  139. import com.l2jserver.gameserver.taskmanager.TaskManager;
  140. import com.l2jserver.status.Status;
  141. import com.l2jserver.util.DeadLockDetector;
  142. import com.l2jserver.util.IPv4Filter;
  143. public class GameServer
  144. {
  145. private static final Logger _log = Logger.getLogger(GameServer.class.getName());
  146. private final SelectorThread<L2GameClient> _selectorThread;
  147. private final L2GamePacketHandler _gamePacketHandler;
  148. private final DeadLockDetector _deadDetectThread;
  149. private final IdFactory _idFactory;
  150. public static GameServer gameServer;
  151. private final LoginServerThread _loginThread;
  152. private static Status _statusServer;
  153. public static final Calendar dateTimeServerStarted = Calendar.getInstance();
  154. public long getUsedMemoryMB()
  155. {
  156. return (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / 1048576; // ;
  157. }
  158. public SelectorThread<L2GameClient> getSelectorThread()
  159. {
  160. return _selectorThread;
  161. }
  162. public L2GamePacketHandler getL2GamePacketHandler()
  163. {
  164. return _gamePacketHandler;
  165. }
  166. public DeadLockDetector getDeadLockDetectorThread()
  167. {
  168. return _deadDetectThread;
  169. }
  170. public GameServer() throws Exception
  171. {
  172. long serverLoadStart = System.currentTimeMillis();
  173. gameServer = this;
  174. _log.finest(getClass().getSimpleName() + ": used mem:" + getUsedMemoryMB() + "MB");
  175. if (Config.SERVER_VERSION != null)
  176. {
  177. _log.info(getClass().getSimpleName() + ": L2J Server Version: " + Config.SERVER_VERSION);
  178. }
  179. if (Config.DATAPACK_VERSION != null)
  180. {
  181. _log.info(getClass().getSimpleName() + ": L2J Datapack Version: " + Config.DATAPACK_VERSION);
  182. }
  183. _idFactory = IdFactory.getInstance();
  184. if (!_idFactory.isInitialized())
  185. {
  186. _log.severe(getClass().getSimpleName() + ": Could not read object IDs from DB. Please Check Your Data.");
  187. throw new Exception("Could not initialize the ID factory");
  188. }
  189. ThreadPoolManager.getInstance();
  190. EventDispatcher.getInstance();
  191. new File("log/game").mkdirs();
  192. // load script engines
  193. printSection("Engines");
  194. L2ScriptEngineManager.getInstance();
  195. printSection("World");
  196. // start game time control early
  197. GameTimeController.init();
  198. InstanceManager.getInstance();
  199. L2World.getInstance();
  200. MapRegionManager.getInstance();
  201. Announcements.getInstance();
  202. GlobalVariablesManager.getInstance();
  203. printSection("Data");
  204. CategoryData.getInstance();
  205. SecondaryAuthData.getInstance();
  206. printSection("Skills");
  207. EffectHandler.getInstance().executeScript();
  208. EnchantSkillGroupsData.getInstance();
  209. SkillTreesData.getInstance();
  210. SkillData.getInstance();
  211. SummonSkillsTable.getInstance();
  212. printSection("Items");
  213. ItemTable.getInstance();
  214. EnchantItemGroupsData.getInstance();
  215. EnchantItemData.getInstance();
  216. EnchantItemOptionsData.getInstance();
  217. OptionsData.getInstance();
  218. EnchantItemHPBonusData.getInstance();
  219. MerchantPriceConfigTable.getInstance().loadInstances();
  220. BuyListData.getInstance();
  221. MultisellData.getInstance();
  222. RecipeData.getInstance();
  223. ArmorSetsData.getInstance();
  224. FishData.getInstance();
  225. FishingMonstersData.getInstance();
  226. FishingRodsData.getInstance();
  227. HennaData.getInstance();
  228. printSection("Characters");
  229. ClassListData.getInstance();
  230. InitialEquipmentData.getInstance();
  231. InitialShortcutData.getInstance();
  232. ExperienceTable.getInstance();
  233. KarmaData.getInstance();
  234. HitConditionBonus.getInstance();
  235. CharTemplateTable.getInstance();
  236. CharNameTable.getInstance();
  237. AdminTable.getInstance();
  238. RaidBossPointsManager.getInstance();
  239. PetDataTable.getInstance();
  240. CharSummonTable.getInstance().init();
  241. printSection("Clans");
  242. ClanTable.getInstance();
  243. CHSiegeManager.getInstance();
  244. ClanHallManager.getInstance();
  245. AuctionManager.getInstance();
  246. printSection("Geodata");
  247. GeoData.getInstance();
  248. if (Config.GEODATA == 2)
  249. {
  250. PathFinding.getInstance();
  251. }
  252. printSection("NPCs");
  253. SkillLearnData.getInstance();
  254. NpcData.getInstance();
  255. WalkingManager.getInstance();
  256. StaticObjects.getInstance();
  257. ZoneManager.getInstance();
  258. DoorTable.getInstance();
  259. ItemAuctionManager.getInstance();
  260. CastleManager.getInstance().loadInstances();
  261. FortManager.getInstance().loadInstances();
  262. NpcBufferTable.getInstance();
  263. SpawnTable.getInstance();
  264. RaidBossSpawnManager.getInstance();
  265. DayNightSpawnManager.getInstance().trim().notifyChangeMode();
  266. GrandBossManager.getInstance().initZones();
  267. FourSepulchersManager.getInstance().init();
  268. DimensionalRiftManager.getInstance();
  269. EventDroplist.getInstance();
  270. printSection("Siege");
  271. SiegeScheduleData.getInstance();
  272. SiegeManager.getInstance().getSieges();
  273. FortSiegeManager.getInstance();
  274. TerritoryWarManager.getInstance();
  275. CastleManorManager.getInstance();
  276. MercTicketManager.getInstance();
  277. ManorData.getInstance();
  278. printSection("Olympiad");
  279. Olympiad.getInstance();
  280. Hero.getInstance();
  281. printSection("Seven Signs");
  282. SevenSigns.getInstance();
  283. // Call to load caches
  284. printSection("Cache");
  285. HtmCache.getInstance();
  286. CrestTable.getInstance();
  287. TeleportLocationTable.getInstance();
  288. UIData.getInstance();
  289. PartyMatchWaitingList.getInstance();
  290. PartyMatchRoomList.getInstance();
  291. PetitionManager.getInstance();
  292. AugmentationData.getInstance();
  293. CursedWeaponsManager.getInstance();
  294. TransformData.getInstance();
  295. BotReportTable.getInstance();
  296. printSection("Scripts");
  297. QuestManager.getInstance();
  298. BoatManager.getInstance();
  299. AirShipManager.getInstance();
  300. GraciaSeedsManager.getInstance();
  301. CastleManager.getInstance().activateInstances();
  302. FortManager.getInstance().activateInstances();
  303. MerchantPriceConfigTable.getInstance().updateReferences();
  304. try
  305. {
  306. _log.info(getClass().getSimpleName() + ": Loading server scripts:");
  307. final File scripts = new File(Config.DATAPACK_ROOT, "data/scripts.cfg");
  308. if (!Config.ALT_DEV_NO_HANDLERS || !Config.ALT_DEV_NO_QUESTS)
  309. {
  310. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  311. }
  312. }
  313. catch (IOException ioe)
  314. {
  315. _log.severe(getClass().getSimpleName() + ": Failed loading scripts.cfg, scripts are not going to be loaded!");
  316. }
  317. QuestManager.getInstance().report();
  318. if (Config.SAVE_DROPPED_ITEM)
  319. {
  320. ItemsOnGroundManager.getInstance();
  321. }
  322. if ((Config.AUTODESTROY_ITEM_AFTER > 0) || (Config.HERB_AUTO_DESTROY_TIME > 0))
  323. {
  324. ItemsAutoDestroy.getInstance();
  325. }
  326. MonsterRace.getInstance();
  327. SevenSigns.getInstance().spawnSevenSignsNPC();
  328. SevenSignsFestival.getInstance();
  329. AutoSpawnHandler.getInstance();
  330. FaenorScriptEngine.getInstance();
  331. // Init of a cursed weapon manager
  332. _log.info("AutoSpawnHandler: Loaded " + AutoSpawnHandler.getInstance().size() + " handlers in total.");
  333. if (Config.L2JMOD_ALLOW_WEDDING)
  334. {
  335. CoupleManager.getInstance();
  336. }
  337. TaskManager.getInstance();
  338. AntiFeedManager.getInstance().registerEvent(AntiFeedManager.GAME_ID);
  339. if (Config.ALLOW_MAIL)
  340. {
  341. MailManager.getInstance();
  342. }
  343. if (Config.ACCEPT_GEOEDITOR_CONN)
  344. {
  345. GeoEditorListener.getInstance();
  346. }
  347. PunishmentManager.getInstance();
  348. Runtime.getRuntime().addShutdownHook(Shutdown.getInstance());
  349. _log.info("IdFactory: Free ObjectID's remaining: " + IdFactory.getInstance().size());
  350. TvTManager.getInstance();
  351. KnownListUpdateTaskManager.getInstance();
  352. if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS)
  353. {
  354. OfflineTradersTable.getInstance().restoreOfflineTraders();
  355. }
  356. if (Config.DEADLOCK_DETECTOR)
  357. {
  358. _deadDetectThread = new DeadLockDetector();
  359. _deadDetectThread.setDaemon(true);
  360. _deadDetectThread.start();
  361. }
  362. else
  363. {
  364. _deadDetectThread = null;
  365. }
  366. System.gc();
  367. // maxMemory is the upper limit the jvm can use, totalMemory the size of
  368. // the current allocation pool, freeMemory the unused memory in the allocation pool
  369. long freeMem = ((Runtime.getRuntime().maxMemory() - Runtime.getRuntime().totalMemory()) + Runtime.getRuntime().freeMemory()) / 1048576;
  370. long totalMem = Runtime.getRuntime().maxMemory() / 1048576;
  371. _log.info(getClass().getSimpleName() + ": Started, free memory " + freeMem + " Mb of " + totalMem + " Mb");
  372. Toolkit.getDefaultToolkit().beep();
  373. _loginThread = LoginServerThread.getInstance();
  374. _loginThread.start();
  375. CommunityServerThread.initialize();
  376. final SelectorConfig sc = new SelectorConfig();
  377. sc.MAX_READ_PER_PASS = Config.MMO_MAX_READ_PER_PASS;
  378. sc.MAX_SEND_PER_PASS = Config.MMO_MAX_SEND_PER_PASS;
  379. sc.SLEEP_TIME = Config.MMO_SELECTOR_SLEEP_TIME;
  380. sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
  381. sc.TCP_NODELAY = Config.MMO_TCP_NODELAY;
  382. _gamePacketHandler = new L2GamePacketHandler();
  383. _selectorThread = new SelectorThread<>(sc, _gamePacketHandler, _gamePacketHandler, _gamePacketHandler, new IPv4Filter());
  384. InetAddress bindAddress = null;
  385. if (!Config.GAMESERVER_HOSTNAME.equals("*"))
  386. {
  387. try
  388. {
  389. bindAddress = InetAddress.getByName(Config.GAMESERVER_HOSTNAME);
  390. }
  391. catch (UnknownHostException e1)
  392. {
  393. _log.log(Level.SEVERE, getClass().getSimpleName() + ": WARNING: The GameServer bind address is invalid, using all avaliable IPs. Reason: " + e1.getMessage(), e1);
  394. }
  395. }
  396. try
  397. {
  398. _selectorThread.openServerSocket(bindAddress, Config.PORT_GAME);
  399. _selectorThread.start();
  400. _log.log(Level.INFO, getClass().getSimpleName() + ": is now listening on: " + Config.GAMESERVER_HOSTNAME + ":" + Config.PORT_GAME);
  401. }
  402. catch (IOException e)
  403. {
  404. _log.log(Level.SEVERE, getClass().getSimpleName() + ": FATAL: Failed to open server socket. Reason: " + e.getMessage(), e);
  405. System.exit(1);
  406. }
  407. _log.log(Level.INFO, getClass().getSimpleName() + ": Maximum numbers of connected players: " + Config.MAXIMUM_ONLINE_USERS);
  408. _log.log(Level.INFO, getClass().getSimpleName() + ": Server loaded in " + ((System.currentTimeMillis() - serverLoadStart) / 1000) + " seconds.");
  409. printSection("UPnP");
  410. UPnPService.getInstance();
  411. AutoAnnounceTaskManager.getInstance();
  412. }
  413. public static void main(String[] args) throws Exception
  414. {
  415. Server.serverMode = Server.MODE_GAMESERVER;
  416. // Local Constants
  417. final String LOG_FOLDER = "log"; // Name of folder for log file
  418. final String LOG_NAME = "./log.cfg"; // Name of log file
  419. /*** Main ***/
  420. // Create log folder
  421. File logFolder = new File(Config.DATAPACK_ROOT, LOG_FOLDER);
  422. logFolder.mkdir();
  423. // Create input stream for log file -- or store file data into memory
  424. try (InputStream is = new FileInputStream(new File(LOG_NAME)))
  425. {
  426. LogManager.getLogManager().readConfiguration(is);
  427. }
  428. // Initialize config
  429. Config.load();
  430. printSection("Database");
  431. L2DatabaseFactory.getInstance();
  432. gameServer = new GameServer();
  433. if (Config.IS_TELNET_ENABLED)
  434. {
  435. _statusServer = new Status(Server.serverMode);
  436. _statusServer.start();
  437. }
  438. else
  439. {
  440. _log.info(GameServer.class.getSimpleName() + ": Telnet server is currently disabled.");
  441. }
  442. }
  443. public static void printSection(String s)
  444. {
  445. s = "=[ " + s + " ]";
  446. while (s.length() < 61)
  447. {
  448. s = "-" + s;
  449. }
  450. _log.info(s);
  451. }
  452. }