General.properties 22 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # ---------------------------------------------------------------------------
  9. # Administrator
  10. # ---------------------------------------------------------------------------
  11. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  12. # Default: False
  13. EverybodyHasAdminRights = False
  14. # Show server/DP revision when players enter the game
  15. # Default: True
  16. DisplayServerRevision = True
  17. # Setting for serverList
  18. # Displays [] in front of server name on character selection
  19. # Default: False
  20. ServerListBrackets = False
  21. # Displays a clock next to the server name on character selection.
  22. # Default: False
  23. ServerListClock = False
  24. # If True, only accounts with GM access can enter the server.
  25. # Default: False
  26. ServerGMOnly = False
  27. # Enable GMs to have the glowing aura of a Hero character on login.
  28. # Notes:
  29. # GMs can do "///hero" on themselves and get this aura voluntarily.
  30. # It's advised to keep this off due to graphic lag.
  31. # Default: False
  32. GMHeroAura = False
  33. # Auto set invulnerable status to a GM on login.
  34. # Default: False
  35. GMStartupInvulnerable = False
  36. # Auto set invisible status to a GM on login.
  37. # Default: False
  38. GMStartupInvisible = False
  39. # Auto block private messages to a GM on login.
  40. # Default: False
  41. GMStartupSilence = False
  42. # Auto list GMs in GM list (/gmlist) on login.
  43. # Default: False
  44. GMStartupAutoList = False
  45. # Auto set diet mode on to a GM on login (affects your weight penalty).
  46. # Default: False
  47. GMStartupDietMode = False
  48. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  49. # Default: modern
  50. GMAdminMenuStyle = modern
  51. # Item restrictions apply to GMs aswell?
  52. GmItemRestriction = False
  53. # Skill restrictions apply to GMs aswell?
  54. GmSkillRestriction = False
  55. # ---------------------------------------------------------------------------
  56. # Server Security
  57. # ---------------------------------------------------------------------------
  58. # Bypass exploit protection. To ENABLE protection set to True.
  59. # Default: True
  60. BypassValidation = True
  61. # Enforce gameguard for clients. Sends a gameguard query on character login.
  62. # Default: True
  63. GameGuardEnforce = True
  64. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  65. # Default: True
  66. GameGuardProhibitAction = True
  67. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  68. # Default: False
  69. LogChat = False
  70. # Default: False
  71. LogItems = False
  72. # Default: False
  73. GMAudit = False
  74. # Default: False
  75. LogGameDamage = False
  76. # ---------------------------------------------------------------------------
  77. # Thread Configuration
  78. # ---------------------------------------------------------------------------
  79. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  80. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  81. # Default: 10
  82. ThreadPoolSizeEffects = 10
  83. # Default: 13
  84. ThreadPoolSizeGeneral = 13
  85. # Default: 2
  86. UrgentPacketThreadCoreSize = 2
  87. # Default: 4
  88. GeneralPacketThreadCoreSize = 4
  89. # Default: 4
  90. GeneralThreadCoreSize = 4
  91. # Default: 6
  92. AiMaxThread = 6
  93. # Packet LifeTime in milliseconds. Disabled = 0.
  94. # Default: 0
  95. PacketLifeTime = 0
  96. # Dead Lock Detector (a separate thread for detecting deadlocks).
  97. # For improved crash logs and automatic restart in deadlock case if enabled.
  98. # Check interval is in seconds.
  99. # Default: False
  100. DeadLockDetector = False
  101. # Default: 20
  102. DeadLockCheckInterval = 20
  103. # Default: False
  104. RestartOnDeadlock = False
  105. # ---------------------------------------------------------------------------
  106. # Optimization
  107. # ---------------------------------------------------------------------------
  108. # Items on ground management.
  109. # Allow players to drop items on the ground.
  110. # Default: True
  111. AllowDiscardItem = True
  112. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  113. # Default: 600
  114. AutoDestroyDroppedItemAfter = 600
  115. # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
  116. # Default: 15
  117. AutoDestroyHerbTime = 60
  118. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  119. # Notes:
  120. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  121. # Items on this list will be protected regardless of the following options.
  122. # Default: 0
  123. ListOfProtectedItems = 0
  124. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  125. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  126. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  127. # A value of 0 disables periodic saving.
  128. # Independent of this setting the character is always saved after leaving the world.
  129. # Default: 15
  130. CharacterDataStoreInterval = 15
  131. # This enables the server to only update items when saving the character.
  132. # Enabling this greatly reduces DB usage and improves performance.
  133. # WARNING: This option causes item loss during crashes.
  134. # Default: False
  135. LazyItemsUpdate = False
  136. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  137. # Default: False
  138. UpdateItemsOnCharStore = False
  139. # Also delete from world misc. items dropped by players (all except equip-able items).
  140. # Notes:
  141. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  142. # Default: False
  143. DestroyPlayerDroppedItem = False
  144. # Destroy dropped equipable items (armor, weapon, jewelry).
  145. # Notes:
  146. # Works only if DestroyPlayerDroppedItem = True
  147. # Default: False
  148. DestroyEquipableItem = False
  149. # Save dropped items into the database for restoring after restart.
  150. # Default: False
  151. SaveDroppedItem = False
  152. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  153. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  154. # Default: False
  155. EmptyDroppedItemTableAfterLoad = False
  156. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  157. # Notes:
  158. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  159. # Default: 60
  160. SaveDroppedItemInterval = 60
  161. # Delete all saved items from the database on next restart?
  162. # Notes:
  163. # Works only if SaveDroppedItem = False.
  164. # Default: False
  165. ClearDroppedItemTable = False
  166. # Delete invalid quest from players.
  167. # Default: False
  168. AutoDeleteInvalidQuestData = False
  169. # Setting False can improve server performance on high rate/population servers.
  170. # Default: True
  171. PreciseDropCalculation = True
  172. # Allow creating multiple non-stackable items at one time?
  173. # Default: True
  174. MultipleItemDrop = True
  175. # Forces full item inventory packet to be sent for any item change.
  176. # Notes:
  177. # This can increase network traffic
  178. # Default: False
  179. ForceInventoryUpdate = False
  180. # True = Load html's into cache only on first time html is requested.
  181. # False = Load all html's into cache on server startup.
  182. # Default: True
  183. LazyCache = True
  184. # Minimum and maximum variables in seconds for npc animation delay.
  185. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  186. # Default: 10
  187. MinNPCAnimation = 10
  188. # Default: 20
  189. MaxNPCAnimation = 20
  190. # Default: 5
  191. MinMonsterAnimation = 5
  192. # Default: 20
  193. MaxMonsterAnimation = 20
  194. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  195. # Default: False
  196. MoveBasedKnownlist = False
  197. # Interval (in miliseconds) in which the knownlist does full updates.
  198. # For move based updates its used for intermediate updates.
  199. # WARNING!
  200. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  201. # Default: 1250
  202. KnownListUpdateInterval = 1250
  203. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  204. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  205. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  206. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  207. # Default: False
  208. GridsAlwaysOn = False
  209. # Default: 1
  210. GridNeighborTurnOnTime = 1
  211. # Default: 90
  212. GridNeighborTurnOffTime = 90
  213. # ---------------------------------------------------------------------------
  214. # Geodata
  215. # ---------------------------------------------------------------------------
  216. # GeoData options:
  217. # 0 = GeoData and PathFinding OFF (default)
  218. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  219. # L2Playable movement. You need to download files for data/geodata folder.
  220. # Monsters can pass walls but not aggro (no line of sight) through them.
  221. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  222. # files if CellPathFinding not enabled) and all character moves go through
  223. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  224. # but we allow attack and returning home).
  225. # Recommended server memory minimum 2 GB, rather 3 GB.
  226. # Default: 0
  227. GeoData = 0
  228. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  229. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  230. # Default: False
  231. CellPathFinding = False
  232. # True = Loads GeoData buffer's content into physical memory.
  233. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  234. # Default: True
  235. ForceGeodata = True
  236. # This setting controls Client <--> Server Player coordinates synchronization:
  237. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  238. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  239. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  240. # Server sends validation packet if client goes too far from server calculated coordinates.
  241. # Default: -1
  242. CoordSynchronize = -1
  243. # ---------------------------------------------------------------------------
  244. # Features
  245. # ---------------------------------------------------------------------------
  246. # Zone Setting Options:
  247. # 0 = Peace All the Time
  248. # 1 = PVP During Siege for siege participants
  249. # 2 = PVP All the Time
  250. # Default: 0
  251. ZoneTown = 0
  252. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  253. # Default: False
  254. ActivatePositionRecorder = False
  255. # Global Chat.
  256. # Available Options: ON, OFF, GM, GLOBAL
  257. # Default: ON
  258. GlobalChat = ON
  259. # Trade Chat.
  260. # Available Options: ON (global), OFF, GM, LIMITED (region)
  261. # Default: LIMITED
  262. TradeChat = LIMITED
  263. # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.
  264. # Default: True
  265. AllowWarehouse = True
  266. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  267. # Default: False
  268. WarehouseCache = False
  269. # How long warehouse should be stored in memory.
  270. # Default: 15
  271. WarehouseCacheTime = 15
  272. # Default: True
  273. AllowFreight = True
  274. # If True player can try on weapon and armor in shop.
  275. # Default: False
  276. AllowWear = False
  277. # Default: 5
  278. WearDelay = 5
  279. #Adena cost to try on an item.
  280. # Default: 10
  281. WearPrice = 10
  282. # ---------------------------------------------------------------------------
  283. # Misc Settings
  284. # ---------------------------------------------------------------------------
  285. # Default: True
  286. AllowRace = True
  287. # Default: True
  288. AllowWater = True
  289. # Enable pets for rent (wyvern & strider) from pet managers.
  290. # Default: False
  291. AllowRentPet = False
  292. # Default: True
  293. AllowFishing = True
  294. # Default: True
  295. AllowBoat = True
  296. # Default: True
  297. AllowCursedWeapons = True
  298. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  299. # Default: True
  300. AllowNpcWalkers = True
  301. #Allow Pet manager's pets to walk around.
  302. # Default: True
  303. AllowPetWalkers = True
  304. # Show "data/html/servnews.htm" when a character enters world.
  305. # Default: False
  306. ShowServerNews = False
  307. # Type of the Community board:
  308. # 0 = community is disabled
  309. # 1 = old community
  310. # 2 = full community (not fully implemented, experimental)
  311. # Default: 1
  312. CommunityType = 1
  313. # Default: False
  314. BBSShowPlayerList = False
  315. # Default: _bbshome
  316. BBSDefault = _bbshome
  317. # show level of character to others in Community Board
  318. # Default: False
  319. ShowLevelOnCommunityBoard = False
  320. # Default: True
  321. ShowStatusOnCommunityBoard = True
  322. # Default: 50
  323. NamePageSizeOnCommunityBoard = 50
  324. # Default: 5
  325. NamePerRowOnCommunityBoard = 5
  326. # ---------------------------------------------------------------------------
  327. # Olympiad
  328. # ---------------------------------------------------------------------------
  329. # Olympiad Start Time in Military hours Default 6pm (18)
  330. # Default: 18
  331. AltOlyStartTime = 18
  332. # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
  333. # Default: 00
  334. AltOlyMin = 00
  335. # Olympiad Competition Period, Default 6 hours.
  336. # (If set different, should be increment by 10mins)
  337. # Default: 21600000
  338. AltOlyCPeriod = 21600000
  339. # Olympiad Battle Period, Default 6 minutes.
  340. # Default: 360000
  341. AltOlyBattle = 360000
  342. # Olympiad Weekly Period, Default 1 week
  343. # Default: 604800000
  344. AltOlyWPeriod = 604800000
  345. # Olympiad Validation Period, Default 24 Hours.
  346. # Default: 86400000
  347. AltOlyVPeriod = 86400000
  348. # Required number of participants for Classed and Non-Classed matches, Default 5 & 9
  349. # Default: 5
  350. AltOlyClassedParticipants = 5
  351. # Default: 9
  352. AltOlyNonClassedParticipants = 9
  353. # Olympiad battle winner reward for class and non-class games.
  354. # Default: 13722
  355. AltOlyBattleRewItem = 13722
  356. # Default: 50
  357. AltOlyClassedRewItemCount = 50
  358. # Default: 30
  359. AltOlyNonClassedRewItemCount = 30
  360. # ItemId for this reward.
  361. # Default: 13722
  362. AltOlyCompRewItem = 13722
  363. # Rate to exchange points to reward item.
  364. # Default: 1000
  365. AltOlyGPPerPoint = 1000
  366. # Noblesse points awarded to Heros.
  367. # Default: 180
  368. AltOlyHeroPoints = 180
  369. # Noblesse points awarded to Rank 1 members.
  370. # Default: 120
  371. AltOlyRank1Points = 120
  372. # Noblesse points awarded to Rank 2 members.
  373. # Default: 80
  374. AltOlyRank2Points = 80
  375. # Noblesse points awarded to Rank 3 members.
  376. # Default: 55
  377. AltOlyRank3Points = 55
  378. # Noblesse points awarded to Rank 4 members.
  379. # Default: 35
  380. AltOlyRank4Points = 35
  381. # Noblesse points awarded to Rank 5 members.
  382. # Default: 20
  383. AltOlyRank5Points = 20
  384. # Hero tables show last month's winners or current status.
  385. # Default: True
  386. AltOlyShowMonthlyWinners = True
  387. # Olympiad Managers announce each start of fight.
  388. # Default: True
  389. AltOlyAnnounceGames = True
  390. # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
  391. # Default: 0
  392. AltOlyRestrictedItems = 0
  393. # Enchant limit for items during Olympiad battles. Disabled = -1.
  394. # Default: -1
  395. AltOlyEnchantLimit = -1
  396. # Log all Olympiad fights and outcome to olympiad.csv file.
  397. # Default: False
  398. AlyOlyLogFights = False
  399. # ---------------------------------------------------------------------------
  400. # Manor
  401. # ---------------------------------------------------------------------------
  402. # Default: True
  403. AllowManor = True
  404. # Manor refresh time in military hours.
  405. # Default: 20 (8pm)
  406. AltManorRefreshTime = 20
  407. # Manor refresh time (minutes).
  408. # Default: 00 (start of the hour)
  409. AltManorRefreshMin = 00
  410. # Manor period approve time in military hours.
  411. # Default: 6 (6am)
  412. AltManorApproveTime = 6
  413. # Manor period approve time (minutes).
  414. # Default: 00 (start of the hour)
  415. AltManorApproveMin = 00
  416. # Manor maintenance time.
  417. # Default: 360000 (6 minutes)
  418. AltManorMaintenancePeriod = 360000
  419. # Manor Save Type.
  420. # True = Save data into the database after every action
  421. # Default: False
  422. AltManorSaveAllActions = False
  423. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  424. # Default: 2
  425. AltManorSavePeriodRate = 2
  426. # ---------------------------------------------------------------------------
  427. # Lottery
  428. # ---------------------------------------------------------------------------
  429. # Default: True
  430. AllowLottery = True
  431. # Initial Lottery prize.
  432. # Default: 50000
  433. AltLotteryPrize = 50000
  434. # Lottery Ticket Price
  435. # Default: 2000
  436. AltLotteryTicketPrice = 2000
  437. # What part of jackpot amount should receive characters who pick 5 wining numbers
  438. # Default: 0.6
  439. AltLottery5NumberRate = 0.6
  440. # What part of jackpot amount should receive characters who pick 4 wining numbers
  441. # Default: 0.2
  442. AltLottery4NumberRate = 0.2
  443. # What part of jackpot amount should receive characters who pick 3 wining numbers
  444. # Default: 0.2
  445. AltLottery3NumberRate = 0.2
  446. # How much adena receive characters who pick two or less of the winning number
  447. # Default: 200
  448. AltLottery2and1NumberPrize = 200
  449. # ---------------------------------------------------------------------------
  450. # Dimension Rift
  451. # ---------------------------------------------------------------------------
  452. # Minimal party size to enter rift. Min = 2, Max = 9.
  453. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  454. # Default: 2
  455. RiftMinPartySize = 2
  456. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  457. # Default: 4
  458. MaxRiftJumps = 4
  459. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  460. # Default: 10000
  461. RiftSpawnDelay = 10000
  462. # Time between automatic jumps in seconds
  463. # Default: 480
  464. AutoJumpsDelayMin = 480
  465. # Default: 600
  466. AutoJumpsDelayMax = 600
  467. # Time Multiplier for stay in the boss room
  468. # Default: 1.5
  469. BossRoomTimeMultiply = 1.5
  470. # Cost in dimension fragments to enter the rift, each party member must own this amount
  471. # Default: 18
  472. RecruitCost = 18
  473. # Default: 21
  474. SoldierCost = 21
  475. # Default: 24
  476. OfficerCost = 24
  477. # Default: 27
  478. CaptainCost = 27
  479. # Default: 30
  480. CommanderCost = 30
  481. # Default: 33
  482. HeroCost = 33
  483. # ---------------------------------------------------------------------------
  484. # Four Sepulchers
  485. # ---------------------------------------------------------------------------
  486. # Default: 50
  487. TimeOfAttack = 50
  488. # Default: 5
  489. TimeOfCoolDown = 5
  490. # Default: 3
  491. TimeOfEntry = 3
  492. # Default: 2
  493. TimeOfWarmUp = 2
  494. # Default: 4
  495. NumberOfNecessaryPartyMembers = 4
  496. # ---------------------------------------------------------------------------
  497. # Punishment
  498. # ---------------------------------------------------------------------------
  499. # Player punishment for illegal actions:
  500. # 1 - broadcast warning to gms only
  501. # 2 - kick player(default)
  502. # 3 - kick & ban player
  503. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  504. # Default: 2
  505. DefaultPunish = 2
  506. # This setting typically specifies the duration of the above punishment.
  507. # Default: 0
  508. DefaultPunishParam = 0
  509. # Apply default punish if player buy items for zero adena.
  510. # Default: True
  511. OnlyGMItemsFree = True
  512. # Jail is a PvP zone.
  513. # Default: True
  514. JailIsPvp = True
  515. # Disable all chat in jail (except normal one)
  516. # Default: True
  517. JailDisableChat = True
  518. # ---------------------------------------------------------------------------
  519. # Database Custom Tables
  520. # ---------------------------------------------------------------------------
  521. # Default: False
  522. CustomSpawnlistTable = False
  523. # Option to save GM spawn only in the custom table.
  524. # Default: False
  525. SaveGmSpawnOnCustom = False
  526. # Option to delete spawn in alternate table.
  527. # Default: False
  528. DeleteGmSpawnOnCustom = False
  529. # Default: False
  530. CustomNpcTable = False
  531. # Default: False
  532. CustomItemTables = False
  533. # Default: False
  534. CustomArmorSetsTable = False
  535. # Default: False
  536. CustomTeleportTable = False
  537. # Default: False
  538. CustomDroplistTable = False
  539. # Default: False
  540. CustomMerchantTables = False
  541. # ---------------------------------------------------------------------------
  542. # Developer Settings
  543. # ---------------------------------------------------------------------------
  544. # Do not touch these if you do not know what you are doing.
  545. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  546. # Default: False
  547. Debug = False
  548. # Packet handler debug output
  549. # Default: False
  550. PacketHandlerDebug = False
  551. # Default: False
  552. Assert = False
  553. # Default: False
  554. Developer = False
  555. # Default: False
  556. AcceptGeoeditorConn = False
  557. # If True the server will be a test server (listed by test server clients only).
  558. # Default: False
  559. TestServer = False
  560. # If this is True then test servers will be listed like test servers.
  561. # Default: False
  562. ListTestServers = False
  563. # Don't load quests.
  564. # Default: False
  565. AltDevNoQuests = False
  566. # Don't load spawntable.
  567. # Default: False
  568. AltDevNoSpawns = False